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- 23:28, 27 February 2025 Guide to Enkephalin Rush (hist | edit) [9,452 bytes] Mr. Heavenly (talk | contribs) (Created the guide to ER, summarized most mechanics and added relevant images.) Tag: Visual edit
- 18:25, 27 February 2025 Guide to Abnormality Chemistry (hist | edit) [4,780 bytes] Kitsunemitsu (talk | contribs) (Created page with "'''This page refers to WIP Content''' == Getting Started - Abnormality Chemistry and You! == == Sins and How to start Mixing == The basics of abnormality chemistry is sins. Most abnormalities will have Sins as their chemical. Each abnormality extracts a specific sin, to find out which abnormality gives which sin, use the abnormality chemistry scanner that comes free with the kit. {| class="wikitable" !Chemical Name !Recipe !Metabolism !Effect |- !Liquid Emptiness |Obt...") Tag: Visual edit
- 19:38, 19 February 2025 Abnormality Cores (hist | edit) [1,777 bytes] Mr. Heavenly (talk | contribs) (Added the abnormality cores page) Tag: Visual edit
- 18:38, 18 February 2025 Enkephalin Rush (hist | edit) [825 bytes] Mr. Heavenly (talk | contribs) (Added the ER portal) Tag: Visual edit
- 18:10, 18 February 2025 Development FAQ (hist | edit) [2,039 bytes] Kitsunemitsu (talk | contribs) (Started page) Tag: Visual edit
- 10:30, 6 February 2025 MOBA Agents (hist | edit) [2,530 bytes] Kitsunemitsu (talk | contribs) (Created page with "MOBA Agents are a mechanic that will show up sometimes via the Station Traits system. Only regular Agents can pick a Class, Interns and Captains both default to the "Standard" and "Captain" Class. == Agent Classes == After a recent breakthrough in the company's technology, Agents' personalities and talents are now further reflected in their capabilities. Extraction has provided the following quick reference so that Agents may adapt accordingly, should they be subje...") Tag: Visual edit
- 01:00, 2 February 2025 Station Traits (hist | edit) [1,267 bytes] Kitsunemitsu (talk | contribs) (Created page with "Station Traits are a system that adds one unique system to each round! Each Trait adds in minor or major gameplay changes. {| class="wikitable" |+Station Traits !Station Trait !Weight !Effect !Notes |- !No Trait !5 |No Traits are currently enabled. | |- !MOBA Agents !10 |Agents have access to one of multiple MOBA classes. | |- !Random Crits !10 |EGO weapons can randomly critical hit. Crit Chance scale 0.2% rate per Prudence. Crit Damage boost scales +1% per Fortitude...") Tag: Visual edit
- 18:27, 31 December 2024 Extraction Officer (hist | edit) [4,626 bytes] BluRemote (talk | contribs) (Created page with "== Extraction Officer Overview == ''Extraction Officer has time requirement of 6 hours. You are expected to have some game basics and understand how EGO works'' The Extraction Officer is one of the two officer roles available in facility. They are responsible for handling EGOs, distributing them to agents when requested. They also manage the Corporate Trade Console to buy supplies and other equipment. They are however not confined to their extraction desk and have some...")
- 22:29, 13 December 2024 Adminbus (hist | edit) [775 bytes] Cupa (talk | contribs) (Add first information on useful procs, typepaths, vars & How to X) Tag: Visual edit