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- 20:02, 20 April 2025 Guide to Custom Augments (Work in Progress) (hist | edit) [15,519 bytes] Ender-mage (talk | contribs) (Making the custom augments page.)
- 23:34, 19 April 2025 W-Corp Cleanup (hist | edit) [1,947 bytes] Kitsunemitsu (talk | contribs) (Created page with "== W-Corp Cleanup Roles == {| class="wikitable" !Role !# !Job Overview |- !L3 Squad Captain |3 |Lead your squad! Provide tactical assessment to your squad |- !L2 Type A Lieutenant (L2-LT) |3 |Assist in communications with your squad. Heal other agents before they kick the bucket. Provide information to the rest of the squad. |- !L2 Type B Support Agent |3 |Charge up your shield weapon! Let it fly when you need to shield your allies! |- !L2 Type C Weapon Specialist |6 |Yo...") Tag: Visual edit
- 17:56, 19 April 2025 Currently Active Developer Ordinances (hist | edit) [2,075 bytes] Kitsunemitsu (talk | contribs) (Created page with "This is a page of all currently active Developer ordinances, put into place by our lead developer for one reason or another. == Limbus Company Abnormalities == Limbus Company has changed it's classification system (Zayin, teth, ETC) from Lobotomy Corporation's system to a unique limbus company system. This means that abnormalities that WERE one class, will now be another. This is specifically because Limbus Company rates their abnormality based off danger level, and n...") Tag: Visual edit
- 21:04, 18 April 2025 List of Lobotomy Corporation names (hist | edit) [3,161 bytes] Kitsunemitsu (talk | contribs) (Created page with "This is a list of all names in Lobotomy Corporation, and are exempt from rule 11 {| class="wikitable mw-collapsible" |Acacia Adam Alex Alisa Anastasia Angel Angelina Anthony Anton Ara Arang Archer Asera Ashely Aurora Basil Bella Bong-Bong Brook Brown Camille Cedric Charlotte Christopher Cloie Cooper Corbinian Courtney Dakota Dana Daniel Daphne Delaney Delilah Destiny Devona Dexter Dia Diva |Eden Elena Eliza Emilia Emma Eugene E...") Tag: Visual edit originally created as "List of lobotomy corporation names"
- 20:51, 18 April 2025 Known Bugs and Exploits (hist | edit) [81 bytes] Kitsunemitsu (talk | contribs) (Created page with "* Possessing an insane player as a ghost when possessions are available is a bug.") Tag: Visual edit
- 04:14, 10 April 2025 Guide to the Adventure Console (hist | edit) [1,356 bytes] Kitsunemitsu (talk | contribs) (Created page with "== The Four Actions == === Attack === Attack is your main form of dealing damage, but not the only form of combat! Killing enemies gives you a bit of gold and possibly a little bit of stats. Attack can be upgraded in die, starting at 1d4. === Block === Block is a defensive and healing option used as support. Block is set of 3 stats, Block Dice, Block Healing, and Maximum Block Healing. Block Dice increases how much damage you block from enemy attacks Block Healing...") Tag: Visual edit
- 18:17, 9 April 2025 Departmental Agents (hist | edit) [596 bytes] Kitsunemitsu (talk | contribs) (Created page with "On the Departmental Agents Station Trait, the following abilities activate based off your chosen department. {| class="wikitable" |+ !Department Chosen !Effects |- !Control |Gain a +10% Movespeed Bonus |- !Information |Gain a +10 buff to Work Speed and Work Bonus |- !Training |Gain +1 stat when working. |- !Safety |Gain +10 to Fortitude and Prudence |- !Command |Gain +3 to all stats. |- !Welfare |Gain a +7% damage reduction boost |- !Disciplinary |Gain a +15% damage boo...") Tag: Visual edit
- 23:33, 3 April 2025 City-Corp Association Guide (hist | edit) [1,505 bytes] Kitsunemitsu (talk | contribs) (Created page with "''Due to the nature of this gamemode, this page overrules the rules set out in Trusted Player Rulings. Notify a trusted manager about any conflicts.'' The Local Association has two main goals: Run the Association and issue orders to the subsidiary. With the lack of Hana in the area, the local association will have to take care of fixer assignments. {| class="wikitable" |+ !Role Name !How to obtain !Goal |- !Association Section Director |''Tru...") Tag: Visual edit
- 10:32, 3 April 2025 City-Corp (hist | edit) [1,631 bytes] Kitsunemitsu (talk | contribs) (Created page with "City-Corp is a mix of an LC13 map and a City map! However, some things are changed from each. This serves as the DEFACTO guide for this gamemode. {| class="wikitable" |+Lobotomy Corporation Job Resources !Agent Resources !Other Role Guides !Critical Equipment Guides |- !Agent Quickstart Guide !Manager !Guide to tools and equipment |- !EGO weapons !Agent Captain !Guide to PE Refining |- !EGO gear !Records Officer !...") Tag: Visual edit
- 00:50, 18 March 2025 R-Corp Abnormalities (hist | edit) [15,378 bytes] Ender-mage (talk | contribs) (Adding Info about Easy Team Abnormalities)
- 07:48, 3 March 2025 Guide to Silkweaving (hist | edit) [15,680 bytes] Dino-Acre (talk | contribs) (finishes silkweaving guide page)
- 07:14, 3 March 2025 City Fixer Maps (hist | edit) [103 bytes] Dino-Acre (talk | contribs) (CF map page)
- 04:36, 3 March 2025 City of Light Maps (hist | edit) [409 bytes] Dino-Acre (talk | contribs) (adds CoL map file to the wiki)
- 00:28, 28 February 2025 Guide to Enkephalin Rush (hist | edit) [9,786 bytes] Mr. Heavenly (talk | contribs) (Created the guide to ER, summarized most mechanics and added relevant images.) Tag: Visual edit
- 19:25, 27 February 2025 Guide to Abnormality Chemistry (hist | edit) [4,960 bytes] Kitsunemitsu (talk | contribs) (Created page with "'''This page refers to WIP Content''' == Getting Started - Abnormality Chemistry and You! == == Sins and How to start Mixing == The basics of abnormality chemistry is sins. Most abnormalities will have Sins as their chemical. Each abnormality extracts a specific sin, to find out which abnormality gives which sin, use the abnormality chemistry scanner that comes free with the kit. {| class="wikitable" !Chemical Name !Recipe !Metabolism !Effect |- !Liquid Emptiness |Obt...") Tag: Visual edit
- 20:38, 19 February 2025 Abnormality Cores (hist | edit) [1,777 bytes] Mr. Heavenly (talk | contribs) (Added the abnormality cores page) Tag: Visual edit
- 19:38, 18 February 2025 Enkephalin Rush (hist | edit) [825 bytes] Mr. Heavenly (talk | contribs) (Added the ER portal) Tag: Visual edit
- 19:10, 18 February 2025 Development FAQ (hist | edit) [1,856 bytes] Kitsunemitsu (talk | contribs) (Started page) Tag: Visual edit
- 11:30, 6 February 2025 MOBA Agents (hist | edit) [2,530 bytes] Kitsunemitsu (talk | contribs) (Created page with "MOBA Agents are a mechanic that will show up sometimes via the Station Traits system. Only regular Agents can pick a Class, Interns and Captains both default to the "Standard" and "Captain" Class. == Agent Classes == After a recent breakthrough in the company's technology, Agents' personalities and talents are now further reflected in their capabilities. Extraction has provided the following quick reference so that Agents may adapt accordingly, should they be subje...") Tag: Visual edit
- 02:00, 2 February 2025 Station Traits (hist | edit) [1,574 bytes] Kitsunemitsu (talk | contribs) (Created page with "Station Traits are a system that adds one unique system to each round! Each Trait adds in minor or major gameplay changes. {| class="wikitable" |+Station Traits !Station Trait !Weight !Effect !Notes |- !No Trait !5 |No Traits are currently enabled. | |- !MOBA Agents !10 |Agents have access to one of multiple MOBA classes. | |- !Random Crits !10 |EGO weapons can randomly critical hit. Crit Chance scale 0.2% rate per Prudence. Crit Damage boost scales +1% per Fortitude...") Tag: Visual edit