Guide to Fixer Skills: Difference between revisions

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(Sorts skills)
m (Added Note to Butcher; Updated Battle Ready and Nuke)
 
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|10s
|10s
|Scavenger
|Scavenger
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|Also creates silk if performed with a Silkweaver in hand.
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|Lockpick
|Lockpick
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|Bulletproof
|Bulletproof
|40% chance to ignore bullets.
|40% chance to ignore incoming bullets.
|Defensive
|Defensive
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|Battle Ready
|Veteran
|Increase defenses by 20% and movespeed by 20%
|Increase defenses by 20%.
|Combat
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|Fleetfoot
|Increase movement speed by 10%.
|Combat
|Combat
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(you die)
(you die)
|Offensive
|Offensive
|'''Unavailable'''
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|Quantum Impact
|Quantum Impact

Latest revision as of 04:04, 1 February 2025

Skill Archetypes

Skills roughly will fit into one of a multitude of archetypes, based off what the skill does.

Archetype Description
Offensive An attack skill.
Defensive A skill that increases defenses.
Combat A skill with both offensive and defensive uses
Anti-human An offensive skill that only affects humans
Movement Assists your character in moving around, either in bursts or all at once
Scavenger A skill that assists in evading enemies and gaining loot
Cleric Heals characters around you.
Survivalist Heals your character.
Support A nondescript, but general supportive skill.

Level 1 Skills

Level 1 skills are movement, healing or defensive skills.

Skill Name Ability Cooldown Archetype Notes
Hunker Down Increase defenses by 40% and increase slowdown to 1.5x for 10 seconds 30s Defensive
Backstep Hop back a few tiles. 3s Movement
Dash Dash forwards a few tiles. 3s Movement
Assault Increase movement speed by 10% for 5 seconds. 20s Movement
Retreat Increase movement speed by 30% and decrease defenses by 30% for 5 seconds 20s Movement
Smokedash Drop a smoke bomb and dash forwards a few tiles 30s Scavenger
Healing Heal HP by 15 for each human in a 2 tile range. 30s Cleric
Soothing Heal SP by 15 for each human in a 2 tile range. 30s Cleric
Curing Heal HP and SP by 5 for each human in a 2 tile range. 30s Cleric
First Aid Increase defenses by 20% and immobilize for 5 seconds. Heal for 30 HP after. 60s Survivalist
Meditation Increase defenses by 20% and immobilize for 5 seconds. Heal for 30 SP after. 60s Survivalist

Level 2 Skills

Level 2 skills are generally offensive and scavenging skills. Some healing skills are also available.

Skill Name Ability Cooldown Archetype Notes
Shockwave Knock everything in a radius back 15s Combat
Lifesteal Drain HP and SP from all living things in a 2 tile radius 50s Combat
Confusion Applies a variety of debuffs to all humans in a 7 tile radius 50s Anti-human
Solar Flare Applies blindness to all humans in a 7 tile radius for 2 seconds 50s Anti-human
Butcher Butcher all non-human, butcherable corpses in a 2 tile radius. 10s Scavenger Also creates silk if performed with a Silkweaver in hand.
Lockpick Unlock all doors in a 1 tile radius. 60s Scavenger

Level 3 Skills

All Level 3 Skills are passives.

Skill Name Ability Archetype Notes
Bulletproof 40% chance to ignore incoming bullets. Defensive
Veteran Increase defenses by 20%. Combat
Fleetfoot Increase movement speed by 10%. Combat
Healthsight Adds a medical hud to see the HP and SP of all mobs. Support
Night-Eye Applies Nightvision. Scavenger Unavailable
Regeneration Heals you at a rate of 1HP per 2 seconds. Survivalist Unavailable

Level 4 Skills

Skill Name Ability Cooldown Archetype Notes
Dismember Dismember a random arm from every human in a 1 tile range 10m Offensive
Warcry All humans in a 3 tile radius move 50% faster for 10 seconds. 3m Offensive
Warbanner All humans in a 3 tile radius gain a 70% damage reduction for 10 seconds. 3m Defensive
Timestop Stop time in a range of 2 tiles, for 2 seconds. 10m Combat
Re-Raise If used while dead, revive at full HP. 10m Survivalist
Nuke Gibself, and deal 500 Red damage to all targets in a 10 tile radius Never.

(you die)

Offensive
Quantum Impact Apply Knockback and knockdown to all targets in a 3 tile range. 10m Offensive Unavailable