Guide to Fixer Skills

From LobotomyCorp 13 Wiki
Jump to navigation Jump to search

Skill Archetypes

Skills roughly will fit into one of a multitude of archetypes, based off what the skill does.

Archetype Description
Offensive An attack skill.
Defensive A skill that increases defenses.
Combat A skill with both offensive and defensive uses
Anti-human An offensive skill that only affects humans
Movement Assists your character in moving around, either in bursts or all at once
Scavenger A skill that assists in evading enemies and gaining loot
Cleric Heals characters around you.
Survivalist Heals your character.
Support A nondescript, but general supportive skill.

Level 1 Skills

Level 1 skills are movement, healing or defensive skills.

Skill Name Ability Cooldown Archetype Notes
Hunker Down Increase defenses by 40% and increase slowdown to 1.5x for 10 seconds 30s Defensive
Backstep Hop back a few tiles. 3s Movement
Dash Dash forwards a few tiles. 3s Movement
Assault Increase movement speed by 10% for 5 seconds. 20s Movement
Retreat Increase movement speed by 30% and decrease defenses by 30% for 5 seconds 20s Movement
Smokedash Drop a smoke bomb and dash forwards a few tiles 30s Scavenger
Healing Heal HP by 15 for each human in a 2 tile range. 30s Cleric
Soothing Heal SP by 15 for each human in a 2 tile range. 30s Cleric
Curing Heal HP and SP by 5 for each human in a 2 tile range. 30s Cleric
First Aid Increase defenses by 20% and immobilize for 5 seconds. Heal for 30 HP after. 60s Survivalist
Meditation Increase defenses by 20% and immobilize for 5 seconds. Heal for 30 SP after. 60s Survivalist

Level 2 Skills

Level 2 skills are generally offensive and scavenging skills. Some healing skills are also available.

Skill Name Ability Cooldown Archetype Notes
Shockwave Knock everything in a radius back 15s Combat
Lifesteal Drain HP and SP from all living things in a 2 tile radius 50s Combat
Confusion Applies a variety of debuffs to all humans in a 7 tile radius 50s Anti-human
Solar Flare Applies blindness to all humans in a 7 tile radius for 2 seconds 50s Anti-human
Butcher Butcher all non-human, butcherable corpses in a 2 tile radius. 10s Scavenger
Lockpick Unlock all doors in a 1 tile radius. 60s Scavenger

Level 3 Skills

All Level 3 Skills are passives.

Skill Name Ability Archetype Notes
Bulletproof 40% chance to ignore bullets. Defensive
Battle Ready Increase defenses by 20% and movespeed by 20% Combat
Healthsight Adds a medical hud to see the HP and SP of all mobs. Support
Night-Eye Applies Nightvision. Scavenger Unavailable
Regeneration Heals you at a rate of 1HP per 2 seconds. Survivalist Unavailable

Level 4 Skills

Skill Name Ability Cooldown Archetype Notes
Dismember Dismember a random arm from every human in a 1 tile range 10m Offensive
Warcry All humans in a 3 tile radius move 50% faster for 10 seconds. 3m Offensive
Warbanner All humans in a 3 tile radius gain a 70% damage reduction for 10 seconds. 3m Defensive
Timestop Stop time in a range of 2 tiles, for 2 seconds. 10m Combat
Re-Raise If used while dead, revive at full HP. 10m Survivalist
Nuke Gibself, and deal 500 Red damage to all targets in a 10 tile radius Never.

(you die)

Offensive Unavailable
Quantum Impact Apply Knockback and knockdown to all targets in a 3 tile range. 10m Offensive Unavailable