Guide to Fixer Skills: Difference between revisions

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(Created page with "== Level 1 Skills == {| class="wikitable" |+ !Skill Name !Ability !Cooldown !Archetype !Notes |- |Backstep |Hop back a few tiles. |3s |Movement | |- |Dash |Dash forwards a few tiles. |3s |Movement | |- |Assault |Increase movement speed by 10% for 5 seconds. |20s |Movement | |- |Retreat |Increase movement speed by 30% and decrease defenses by 30% for 5 seconds |20s |Movement | |- |Healing |Heal HP by 15 for each human in a 2 tile range. |30s |Healing | |- |Soothing |Heal...")
 
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== Skill Archetypes ==
Skills roughly will fit into one of a multitude of archetypes, based off what the skill does.
{| class="wikitable"
|+
!Archetype
!Description
|-
|Movement
|Assists your character in moving around, either in bursts or all at once
|-
|Healing
|Heals your character.
|-
|Cleric
|Heals characters around you.
|-
|Offensive
|An attack skill.
|-
|Defensive
|A skill that increases defenses.
|-
|Combat
|A skill with both offensive and defensive uses
|-
|Anti-human
|An offensive skill that only affects humans
|-
|Scavenger
|A skill that assists in evading enemies and gaining loot
|}
== Level 1 Skills ==
== Level 1 Skills ==
Level 1 skills are movement, healing or defensive skills.
{| class="wikitable"
{| class="wikitable"
|+
|+
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|Heal HP by 15 for each human in a 2 tile range.
|Heal HP by 15 for each human in a 2 tile range.
|30s
|30s
|Healing
|Cleric
|
|
|-
|-
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|Heal SP by 15 for each human in a 2 tile range.
|Heal SP by 15 for each human in a 2 tile range.
|30s
|30s
|Healing
|Cleric
|
|
|-
|-
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|Heal HP and SP by 5 for each human in a 2 tile range.
|Heal HP and SP by 5 for each human in a 2 tile range.
|30s
|30s
|Healing
|Cleric
|
|
|-
|-
|Hunker Down
|Hunker Down
|Increase defenses by 40% and increase slowdown to 1.5x
|Increase defenses by 40% and increase slowdown to 1.5x for 10 seconds
|30s
|30s
|Defensive
|Defensive
|
|
|-
|-
|
|First Aid
|
|Increase defenses by 20% and immobilize for 5 seconds. Heal for 30% after.
|
|60s
|
|Healing
|
|'''Unavailable'''
|-
|First Aid
|Increase defenses by 20% and immobilize for 5 seconds. Heal for 30% after.
|60s
|Healing
|'''Unavailable'''
|}
|}


== Level 2 Skills ==
== Level 2 Skills ==
Level 2 skills are generally offensive and scavenging skills. Some healing skills are also available.
{| class="wikitable"
{| class="wikitable"
!Skill Name
!Skill Name
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|Knock everything in a radius back
|Knock everything in a radius back
|15s
|15s
|Offensive-Support
|Combat
|
|
|-
|-

Revision as of 02:08, 3 March 2024

Skill Archetypes

Skills roughly will fit into one of a multitude of archetypes, based off what the skill does.

Archetype Description
Movement Assists your character in moving around, either in bursts or all at once
Healing Heals your character.
Cleric Heals characters around you.
Offensive An attack skill.
Defensive A skill that increases defenses.
Combat A skill with both offensive and defensive uses
Anti-human An offensive skill that only affects humans
Scavenger A skill that assists in evading enemies and gaining loot

Level 1 Skills

Level 1 skills are movement, healing or defensive skills.

Skill Name Ability Cooldown Archetype Notes
Backstep Hop back a few tiles. 3s Movement
Dash Dash forwards a few tiles. 3s Movement
Assault Increase movement speed by 10% for 5 seconds. 20s Movement
Retreat Increase movement speed by 30% and decrease defenses by 30% for 5 seconds 20s Movement
Healing Heal HP by 15 for each human in a 2 tile range. 30s Cleric
Soothing Heal SP by 15 for each human in a 2 tile range. 30s Cleric
Curing Heal HP and SP by 5 for each human in a 2 tile range. 30s Cleric
Hunker Down Increase defenses by 40% and increase slowdown to 1.5x for 10 seconds 30s Defensive
First Aid Increase defenses by 20% and immobilize for 5 seconds. Heal for 30% after. 60s Healing Unavailable
First Aid Increase defenses by 20% and immobilize for 5 seconds. Heal for 30% after. 60s Healing Unavailable

Level 2 Skills

Level 2 skills are generally offensive and scavenging skills. Some healing skills are also available.

Skill Name Ability Cooldown Archetype Notes
Shockwave Knock everything in a radius back 15s Combat
Butcher Butcher all non-human, butcherable corpses in a 2 tile radius. 10s Scavenger
Confusion Applies a variety of debuffs to all humans in a 7 tile radius 50s Anti-human
Solar Flare Applies blindness to all humans in a 7 tile radius for 2 seconds 50s Anti-human

Level 3 Skills

All Level 3 Skills are passives.

Skill Name Ability Archetype Notes
Battle Ready Increase defenses by 20% and movespeed by 20% Combat
Bulletproof 40% chance to ignore bullets. Defensive
Healthsight Adds a medical hud to see the HP and SP of all mobs. Support

Level 4 Skills

Skill Name Ability Cooldown Archetype Notes
Re-Raise If used while dead, revive at full HP. 10m Healing
Timestop Stop time in a range of 2 tiles, for 2 seconds. 5m Combat