EGO weapons: Difference between revisions

Gboster (talk | contribs)
m adds spacing between weapons, in visual editor it spaced properly
Gboster (talk | contribs)
m next version, for now this will sadly have to do
Line 11: Line 11:
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Justitia  
|+ Justitia  
| colspan="3" |A sharp sword covered in bandages. It may be able to not only cut flesh but trace of sins as well.  
| colspan="2" |A sharp sword covered in bandages. It may be able to not only cut flesh but trace of sins as well.  
|-  
|-  
| This weapon deals 25 pale damage.  
| This weapon deals 25 pale damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 100 PE to extract  
| This weapon costs 100 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Sound of a star
| colspan="3" |The star shines brighter as our despair gathers. The weapon's small, evocative sphere fires a warm ray.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 100 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Da capo  
|+ Da capo  
| colspan="3" |A scythe that swings silently and with discipline like a conductor's gestures and baton. If there were a score for this song, it would be one that sings of the apocalypse.  
| colspan="2" |A scythe that swings silently and with discipline like a conductor's gestures and baton. If there were a score for this song, it would be one that sings of the apocalypse.  
|-  
|-  
| This weapon deals 40 white damage.  
| This weapon deals 40 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 100 PE to extract  
| This weapon costs 100 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Mimicry  
|+ Mimicry  
| colspan="3" |The yearning to imitate the human form is sloppily reflected on the E.G.O, as if it were a reminder that it should remain a mere desire.  
| colspan="2" |The yearning to imitate the human form is sloppily reflected on the E.G.O, as if it were a reminder that it should remain a mere desire.  
|-  
|-  
| This weapon deals 70 red damage.  
| This weapon deals 70 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 100 PE to extract  
| This weapon costs 100 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Adoration
| colspan="3" |A big mug filled with mysterious slime that never runs out. It’s the byproduct of some horrid experiment in a certain laboratory that eventually failed.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 100 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Smile  
|+ Smile  
| colspan="3" |The monstrous mouth opens wide to devour the target, its hunger insatiable.  
| colspan="2" |The monstrous mouth opens wide to devour the target, its hunger insatiable.  
|-  
|-  
| This weapon deals 110 black damage.  
| This weapon deals 110 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 100 PE to extract  
| This weapon costs 100 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Blooming  
|+ Blooming  
| colspan="3" |A rose is a rose, by any other name.  
| colspan="2" |A rose is a rose, by any other name.  
|-  
|-  
| This weapon deals 80 red damage.  
| This weapon deals 80 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 100 PE to extract  
| This weapon costs 100 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ CENSORED  
|+ CENSORED  
| colspan="3" |(CENSORED) has the ability to (CENSORED), but this is a horrendous sight for those watching. Looking at the E.G.O for more than 3 seconds will make you sick.  
| colspan="2" |(CENSORED) has the ability to (CENSORED), but this is a horrendous sight for those watching. Looking at the E.G.O for more than 3 seconds will make you sick.  
|-  
|-  
| This weapon deals 70 black damage.  
| This weapon deals 70 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 100 PE to extract  
| This weapon costs 100 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Gold rush  
|+ Gold rush  
| colspan="3" |The weapon of someone who can swing their weight around like a truck  
| colspan="2" |The weapon of someone who can swing their weight around like a truck  
|-  
|-  
| This weapon deals 140 red damage.  
| This weapon deals 140 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 100 PE to extract  
| This weapon costs 100 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Soulmate  
|+ Soulmate  
| colspan="3" |The course of true love never did run smooth.  
| colspan="2" |The course of true love never did run smooth.  
|-  
|-  
| This weapon deals 40 red damage.  
| This weapon deals 40 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 100 PE to extract  
| This weapon costs 100 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Out of space  
|+ Out of space  
| colspan="3" |It hails from realms whose mere existence stuns the brain and numbs us with the black extra-cosmic gulfs it throws open before our frenzied eyes.  
| colspan="2" |It hails from realms whose mere existence stuns the brain and numbs us with the black extra-cosmic gulfs it throws open before our frenzied eyes.  
|-  
|-  
| This weapon deals 50 white damage.  
| This weapon deals 50 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 100 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Nihil
| colspan="3" |Having decided to trust its own intuition, the jester spake the names of everyone it had met on that path with each step it took.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 100 PE to extract  
| This weapon costs 100 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Seasons Greetings  
|+ Seasons Greetings  
| colspan="3" |If you are reading this let a developer know.  
| colspan="2" |If you are reading this let a developer know.  
|-  
|-  
| This weapon deals 80 red damage.  
| This weapon deals 80 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 100 PE to extract  
| This weapon costs 100 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Distortion  
|+ Distortion  
| colspan="3" |The fragile human mind is fated to twist and distort.  
| colspan="2" |The fragile human mind is fated to twist and distort.  
|-  
|-  
| This weapon deals 180 red damage.  
| This weapon deals 180 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 100 PE to extract  
| This weapon costs 100 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Farmwatch  
|+ Farmwatch  
| colspan="3" |What use is technology that cannot change the world?  
| colspan="2" |What use is technology that cannot change the world?  
|-  
|-  
| This weapon deals 84 red damage.  
| This weapon deals 84 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 100 PE to extract  
| This weapon costs 100 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Spicebush  
|+ Spicebush  
| colspan="3" |and the scent of the grave was in full bloom.  
| colspan="2" |and the scent of the grave was in full bloom.  
|-  
|-  
| This weapon deals 70 white damage.  
| This weapon deals 70 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 2 tiles away  
| This weapon can reach up to 2 tiles away  
| This weapon costs 100 PE to extract  
| This weapon costs 100 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Spicebush  
|+ Spicebush  
| colspan="3" |and the scent of the grave was in full bloom.  
| colspan="2" |and the scent of the grave was in full bloom.  
|-  
|-  
| This weapon deals 70 white damage.  
| This weapon deals 70 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 2 tiles away  
| This weapon can reach up to 2 tiles away  
| This weapon costs 100 PE to extract  
| This weapon costs 100 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ The flesh is willing  
|+ The flesh is willing  
| colspan="3" |And really nothing will stop it.  
| colspan="2" |And really nothing will stop it.  
|-  
|-  
| This weapon deals 105 red damage.  
| This weapon deals 105 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 100 PE to extract  
| This weapon costs 100 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Pink
| colspan="3" |Pink is considered to be the color of warmth and love, but is that true? Can guns really bring peace and love?
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 100 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+   
|+   
| colspan="3" |  
| colspan="2" |  
|-  
|-  
| This weapon deals  damage.  
| This weapon deals  damage.  
| This weapon deals  damage when thrown.  
| This weapon deals  damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to  tiles away  
| This weapon can reach up to  tiles away  
| This weapon costs 999 PE to extract  
| This weapon costs 999 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Combusting Courage  
|+ Combusting Courage  
| colspan="3" |A searing blade, setting the world ablaze to eradicate evil. Using this E.G.O will eventually reduce you to ashes.  
| colspan="2" |A searing blade, setting the world ablaze to eradicate evil. Using this E.G.O will eventually reduce you to ashes.  
|-  
|-  
| This weapon deals 80 red damage.  
| This weapon deals 80 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 100 PE to extract  
| This weapon costs 100 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Iron maiden  
|+ Iron maiden  
| colspan="3" |Just open up the machine, step inside, and press the button to make it shut. Now everything will be just fine..  
| colspan="2" |Just open up the machine, step inside, and press the button to make it shut. Now everything will be just fine..  
|-  
|-  
| This weapon deals 25 red damage.  
| This weapon deals 25 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 1000 PE to extract  
| This weapon costs 1000 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Mockery  
|+ Mockery  
| colspan="3" |...If I earned a name, will I get to receive love and hate from you? Will you remember me as that name, as someone whom you cared for?  
| colspan="2" |...If I earned a name, will I get to receive love and hate from you? Will you remember me as that name, as someone whom you cared for?  
|-  
|-  
| This weapon deals 35 black damage.  
| This weapon deals 35 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 3 tiles away  
| This weapon can reach up to 3 tiles away  
| This weapon costs 100 PE to extract  
| This weapon costs 100 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Grinder MK4  
|+ Grinder MK4  
| colspan="3" |The sharp sawtooth of the grinder makes a clean cut through its enemy. Its operation is simple and straightforward, but that doesn't necessarily make it easy to wield.  
| colspan="2" |The sharp sawtooth of the grinder makes a clean cut through its enemy. Its operation is simple and straightforward, but that doesn't necessarily make it easy to wield.  
|-  
|-  
| This weapon deals 30 red damage.  
| This weapon deals 30 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Harvest  
|+ Harvest  
| colspan="3" |The last legacy of the man who sought wisdom. The rake tilled the human brain instead of farmland.  
| colspan="2" |The last legacy of the man who sought wisdom. The rake tilled the human brain instead of farmland.  
|-  
|-  
| This weapon deals 30 black damage.  
| This weapon deals 30 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Blind fury  
|+ Blind fury  
| colspan="3" |A fancy black and white halberd with a sharp blade. Whose head will it cut off next?  
| colspan="2" |A fancy black and white halberd with a sharp blade. Whose head will it cut off next?  
|-  
|-  
| This weapon deals 41 red damage.  
| This weapon deals 41 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 40 PE to extract  
| This weapon costs 40 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Bear paw  
|+ Bear paw  
| colspan="3" |The paws made form, and given life.  
| colspan="2" |The paws made form, and given life.  
|-  
|-  
| This weapon deals 12 red damage.  
| This weapon deals 12 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Life for a daredevil  
|+ Life for a daredevil  
| colspan="3" |An ancient sword surrounded in death, yet it's having it in your grasp that makes you feel the most alive.  
| colspan="2" |An ancient sword surrounded in death, yet it's having it in your grasp that makes you feel the most alive.  
|-  
|-  
| This weapon deals 12 pale damage.  
| This weapon deals 12 pale damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Christmas  
|+ Christmas  
| colspan="3" |With my infinite hatred, I give you this gift.  
| colspan="2" |With my infinite hatred, I give you this gift.  
|-  
|-  
| This weapon deals 54 white damage.  
| This weapon deals 54 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Logging  
|+ Logging  
| colspan="3" |A versatile equipment made to cut down trees and people alike.  
| colspan="2" |A versatile equipment made to cut down trees and people alike.  
|-  
|-  
| This weapon deals 33 red damage.  
| This weapon deals 33 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 35 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Funny prank
| colspan="3" |The small accessory remains like the wishes of a child who yearned for happiness.
|-
| This weapon deals 5 black damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Courage  
|+ Courage  
| colspan="3" |Can I follow you forever? So I can tear them apart...  
| colspan="2" |Can I follow you forever? So I can tear them apart...  
|-  
|-  
| This weapon deals 10 red damage.  
| This weapon deals 10 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Bravery  
|+ Bravery  
| colspan="3" |Together we are unstoppable.  
| colspan="2" |Together we are unstoppable.  
|-  
|-  
| This weapon deals 54 red damage.  
| This weapon deals 54 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Pleasure  
|+ Pleasure  
| colspan="3" |If the goal of life is happiness, does it really matter how we get it?  
| colspan="2" |If the goal of life is happiness, does it really matter how we get it?  
|-  
|-  
| This weapon deals 30 white damage.  
| This weapon deals 30 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"
|+ Galaxy
| colspan="3" |A shimmering wand.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 35 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"
|+ Unrequited love
| colspan="3" |This weapon yearns for affection and will do anything to get your attention. Of course it will misunderstand your care for something else.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 35 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Harmony
| colspan="3" |A massive blocky launcher with some suspicious stains on it.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 35 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Rhythm  
|+ Rhythm  
| colspan="3" |Nothing makes as fascinating music as a human can.  
| colspan="2" |Nothing makes as fascinating music as a human can.  
|-  
|-  
| This weapon deals 25 white damage.  
| This weapon deals 25 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Alleyway  
|+ Alleyway  
| colspan="3" |It's a small knife forged of black metal.  
| colspan="2" |It's a small knife forged of black metal.  
|-  
|-  
| This weapon deals 9 black damage.  
| This weapon deals 9 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 35 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Gaze
| colspan="3" |A magnum pistol featuring excellent burst firing potential.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Bare metal  
|+ Bare metal  
| colspan="3" |Looks to be a fan blade with a handle welded to it.  
| colspan="2" |Looks to be a fan blade with a handle welded to it.  
|-  
|-  
| This weapon deals 40 red damage.  
| This weapon deals 40 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 35 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Broken transmission
| colspan="3" |It's an old wooden longrifle.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Giant  
|+ Giant  
| colspan="3" |I'll grind your bones to make my bread!  
| colspan="2" |I'll grind your bones to make my bread!  
|-  
|-  
| This weapon deals 54 red damage.  
| This weapon deals 54 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Homing instinct  
|+ Homing instinct  
| colspan="3" |It's about the journey AND the destination!  
| colspan="2" |It's about the journey AND the destination!  
|-  
|-  
| This weapon deals 0 black damage.  
| This weapon deals 0 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Brick road  
|+ Brick road  
| colspan="3" |To the wizard we go!  
| colspan="2" |To the wizard we go!  
|-  
|-  
| This weapon deals 50 white damage.  
| This weapon deals 50 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 2 tiles away  
| This weapon can reach up to 2 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Man eater  
|+ Man eater  
| colspan="3" |If friends were flowers, I'd pick you!  
| colspan="2" |If friends were flowers, I'd pick you!  
|-  
|-  
| This weapon deals 30 black damage.  
| This weapon deals 30 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Revelation  
|+ Revelation  
| colspan="3" |Death, where is thy sting?  
| colspan="2" |Death, where is thy sting?  
|-  
|-  
| This weapon deals 25 pale damage.  
| This weapon deals 25 pale damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Inheritance  
|+ Inheritance  
| colspan="3" |You should consider it an honor. The humans who have joined me could attain greater wealth and glory.  
| colspan="2" |You should consider it an honor. The humans who have joined me could attain greater wealth and glory.  
|-  
|-  
| This weapon deals 12 red damage.  
| This weapon deals 12 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"
|+ Song of the past
| colspan="3" |Nothing beats the classics.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 35 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Greatest oldies
| colspan="3" |The past is far behind us.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 35 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Legerdemain  
|+ Legerdemain  
| colspan="3" |Together, we are in rot.  
| colspan="2" |Together, we are in rot.  
|-  
|-  
| This weapon deals 50 red damage.  
| This weapon deals 50 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 35 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Screaming wedge
| colspan="3" |Hair has grown on the crossbow as if to express that the woman’s dejection will never be forgotten.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Get Strong  
|+ Get Strong  
| colspan="3" |It whirls and twirls and yet feels limp... Do you love the City you live in?  
| colspan="2" |It whirls and twirls and yet feels limp... Do you love the City you live in?  
|-  
|-  
| This weapon deals 15 red damage.  
| This weapon deals 15 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 2 tiles away  
| This weapon can reach up to 2 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Impending day  
|+ Impending day  
| colspan="3" |You, too, will be a live offering.  
| colspan="2" |You, too, will be a live offering.  
|-  
|-  
| This weapon deals 55 black damage.  
| This weapon deals 55 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Fluid sac  
|+ Fluid sac  
| colspan="3" |Crush them, even if you must disgorge everything.  
| colspan="2" |Crush them, even if you must disgorge everything.  
|-  
|-  
| This weapon deals 55 black damage.  
| This weapon deals 55 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Syrinx
| colspan="3" |What cry could be more powerful than one spurred by primal instinct?
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 35 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Trachea  
|+ Trachea  
| colspan="3" |As if everything else were hollow and pointless, the wailing numbs even the brain, making it impossible to think.  
| colspan="2" |As if everything else were hollow and pointless, the wailing numbs even the brain, making it impossible to think.  
|-  
|-  
| This weapon deals 54 white damage.  
| This weapon deals 54 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Sanguine desire  
|+ Sanguine desire  
| colspan="3" |The axe may seem light, but the wielder musn't forget that it has hurt countless people as a consequence of poor choices.  
| colspan="2" |The axe may seem light, but the wielder musn't forget that it has hurt countless people as a consequence of poor choices.  
The weapon is stronger when used by an employee with strong conviction.  
The weapon is stronger when used by an employee with strong conviction.  
|-  
|-  
| This weapon deals 40 red damage.  
| This weapon deals 40 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Replica  
|+ Replica  
| colspan="3" |A mechanical yet sinewy claw ribbed with circuitry. It reminds you of toy claw machines.  
| colspan="2" |A mechanical yet sinewy claw ribbed with circuitry. It reminds you of toy claw machines.  
|-  
|-  
| This weapon deals 25 black damage.  
| This weapon deals 25 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Dimension shredder  
|+ Dimension shredder  
| colspan="3" |The path is intent on thwarting all attempts to memorize it.  
| colspan="2" |The path is intent on thwarting all attempts to memorize it.  
|-  
|-  
| This weapon deals 24 red damage.  
| This weapon deals 24 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Dimensional ripple  
|+ Dimensional ripple  
| colspan="3" |They should've died after bleeding so much. You usually don't quarantine a corpse....  
| colspan="2" |They should've died after bleeding so much. You usually don't quarantine a corpse....  
|-  
|-  
| This weapon deals 24 red damage.  
| This weapon deals 24 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 2 tiles away  
| This weapon can reach up to 2 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Marionette  
|+ Marionette  
| colspan="3" |People lie all the time. Why is that a bad thing?  
| colspan="2" |People lie all the time. Why is that a bad thing?  
|-  
|-  
| This weapon deals 40 black damage.  
| This weapon deals 40 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Roseate desire  
|+ Roseate desire  
| colspan="3" |A salacious cat o' nine tails made from pink ribbons. Merely touching it ushers a primal excitement.  
| colspan="2" |A salacious cat o' nine tails made from pink ribbons. Merely touching it ushers a primal excitement.  
|-  
|-  
| This weapon deals 35 white damage.  
| This weapon deals 35 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ AEDD  
|+ AEDD  
| colspan="3" |A nasty-looking bat covered with nails.  
| colspan="2" |A nasty-looking bat covered with nails.  
|-  
|-  
| This weapon deals 25 red damage.  
| This weapon deals 25 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Split  
|+ Split  
| colspan="3" |They existed everywhere, but we were the ones to first discover their existence. We were the first to encounter them. We were faced with fear. They were - are fear itself.  
| colspan="2" |They existed everywhere, but we were the ones to first discover their existence. We were the first to encounter them. We were faced with fear. They were - are fear itself.  
|-  
|-  
| This weapon deals 33 red damage.  
| This weapon deals 33 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 2 tiles away  
| This weapon can reach up to 2 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Lifetime stew  
|+ Lifetime stew  
| colspan="3" |Salutations! I implore thee to try this soup!  
| colspan="2" |Salutations! I implore thee to try this soup!  
|-  
|-  
| This weapon deals 35 black damage.  
| This weapon deals 35 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 2 tiles away  
| This weapon can reach up to 2 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Lifetime stew  
|+ Lifetime stew  
| colspan="3" |Take a large stone, put it into a sufficient quantity of boiling water; properly season it with pepper and salt... When the soup is made the stone may be thrown away!  
| colspan="2" |Take a large stone, put it into a sufficient quantity of boiling water; properly season it with pepper and salt... When the soup is made the stone may be thrown away!  
|-  
|-  
| This weapon deals 45 black damage.  
| This weapon deals 45 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Midwinter nightmare  
|+ Midwinter nightmare  
| colspan="3" |How's about I tell you a tale?  
| colspan="2" |How's about I tell you a tale?  
|-  
|-  
| This weapon deals 40 red damage.  
| This weapon deals 40 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Voodoo  
|+ Voodoo  
| colspan="3" |What seems to be a giant half of a scissors pair.  
| colspan="2" |What seems to be a giant half of a scissors pair.  
|-  
|-  
| This weapon deals 20 white damage.  
| This weapon deals 20 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Coiling  
|+ Coiling  
| colspan="3" |The snake leather used in this whip is hardened by the sun  
| colspan="2" |The snake leather used in this whip is hardened by the sun  
|-  
|-  
| This weapon deals 30 black damage.  
| This weapon deals 30 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 4 tiles away  
| This weapon can reach up to 4 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Training hammer  
|+ Training hammer  
| colspan="3" |E.G.O intended for Manager Education  
| colspan="2" |E.G.O intended for Manager Education  
|-  
|-  
| This weapon deals 22 white damage.  
| This weapon deals 22 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 20 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Beak
| colspan="3" |As if to prove that size doesn't matter when it comes to force, the weapon has high firepower despite its small size.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"
|+ Beak mk2
| colspan="3" |A heavy revolver that fires at a surprisingly fast rate, and is deadly accurate.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 20 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"
|+ Fourth match flame
| colspan="3" |The light of the match will not go out until it has burned away happiness, warmth, light, and all the other good things of the world; there's no need to worry about it being quenched.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 25 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Fragments from somewhere  
|+ Fragments from somewhere  
| colspan="3" |The spear often tries to lead the wielder into a long and endless realm of mind, but they must try to not be swayed by it.  
| colspan="2" |The spear often tries to lead the wielder into a long and endless realm of mind, but they must try to not be swayed by it.  
|-  
|-  
| This weapon deals 22 black damage.  
| This weapon deals 22 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 2 tiles away  
| This weapon can reach up to 2 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Horn  
|+ Horn  
| colspan="3" |As the horn digs deep into the enemy's heart, it will turn blood red to show off the glamor that she couldn't in her life.  
| colspan="2" |As the horn digs deep into the enemy's heart, it will turn blood red to show off the glamor that she couldn't in her life.  
|-  
|-  
| This weapon deals 22 red damage.  
| This weapon deals 22 red damage.  
| This weapon deals 50 damage when thrown.  
| This weapon deals 50 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Dear lutemia  
|+ Dear lutemia  
| colspan="3" |Don't you want your cares to go away?  
| colspan="2" |Don't you want your cares to go away?  
|-  
|-  
| This weapon deals 22 white damage.  
| This weapon deals 22 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Red eyes  
|+ Red eyes  
| colspan="3" |It is likely able to hear, touch, smell, as well as see. And most importantly, taste.  
| colspan="2" |It is likely able to hear, touch, smell, as well as see. And most importantly, taste.  
|-  
|-  
| This weapon deals 35 red damage.  
| This weapon deals 35 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 20 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Noise
| colspan="3" |The noises take you back to the very moment of the day that everyone had forgotten.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Wrist cutter  
|+ Wrist cutter  
| colspan="3" |The flesh cleanly cut by a sharp tool creates a grotesque pattern with the bloodstains on the suit.  
| colspan="2" |The flesh cleanly cut by a sharp tool creates a grotesque pattern with the bloodstains on the suit.  
|-  
|-  
| This weapon deals 7 white damage.  
| This weapon deals 7 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 20 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Solitude
| colspan="3" |A classic blue revolver, that gives you feelings of loneliness.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Regret  
|+ Regret  
| colspan="3" |Before swinging this weapon, expressing one’s condolences for the demise of the inmate who couldn't even have a funeral would be nice.  
| colspan="2" |Before swinging this weapon, expressing one’s condolences for the demise of the inmate who couldn't even have a funeral would be nice.  
|-  
|-  
| This weapon deals 38 red damage.  
| This weapon deals 38 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ SO CUTE!!!  
|+ SO CUTE!!!  
| colspan="3" |One may think, 'How can a weapon drawn from such a cute Abnormality be any good?' However, the claws are actually quite durable and sharp.  
| colspan="2" |One may think, 'How can a weapon drawn from such a cute Abnormality be any good?' However, the claws are actually quite durable and sharp.  
|-  
|-  
| This weapon deals 13 red damage.  
| This weapon deals 13 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Todays expression
| colspan="3" |Many different expressions are padded on the equipment like patches. When throbbing emotions surge up from time to time, it's best to simply cover the face.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 20 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Cherry blossoms  
|+ Cherry blossoms  
| colspan="3" |The flesh cleanly cut by a sharp tool creates a grotesque pattern with the bloodstains on the suit.  
| colspan="2" |The flesh cleanly cut by a sharp tool creates a grotesque pattern with the bloodstains on the suit.  
|-  
|-  
| This weapon deals 17 white damage.  
| This weapon deals 17 white damage.  
| This weapon deals 30 damage when thrown.  
| This weapon deals 30 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Hat trick  
|+ Hat trick  
| colspan="3" |Imagination is the only weapon in the war with reality.  
| colspan="2" |Imagination is the only weapon in the war with reality.  
|-  
|-  
| This weapon deals 17 black damage.  
| This weapon deals 17 black damage.  
| This weapon deals 25 damage when thrown.  
| This weapon deals 25 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Sorrow  
|+ Sorrow  
| colspan="3" |It all returns to nothing.  
| colspan="2" |It all returns to nothing.  
|-  
|-  
| This weapon deals 32 red damage.  
| This weapon deals 32 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Sorority  
|+ Sorority  
| colspan="3" |Look to your sisters, and fight in sorority.  
| colspan="2" |Look to your sisters, and fight in sorority.  
|-  
|-  
| This weapon deals 17 white damage.  
| This weapon deals 17 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Engulfing dream
| colspan="3" |And when the crying stops, dawn will break.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 20 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Magic bean  
|+ Magic bean  
| colspan="3" |We may never find out what lies at the top, but perhaps those who made it are doing well up there.  
| colspan="2" |We may never find out what lies at the top, but perhaps those who made it are doing well up there.  
|-  
|-  
| This weapon deals 20 black damage.  
| This weapon deals 20 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Hearth  
|+ Hearth  
| colspan="3" |Home sweet home. Warmth and safety aplenty.  
| colspan="2" |Home sweet home. Warmth and safety aplenty.  
|-  
|-  
| This weapon deals 18 black damage.  
| This weapon deals 18 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Lantern  
|+ Lantern  
| colspan="3" |Teeth sticking out of some spots of the equipment is a rather frightening sight.  
| colspan="2" |Teeth sticking out of some spots of the equipment is a rather frightening sight.  
|-  
|-  
| This weapon deals 8 black damage.  
| This weapon deals 8 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Curfew  
|+ Curfew  
| colspan="3" |The thing itself had never forgotten its glory days.  
| colspan="2" |The thing itself had never forgotten its glory days.  
|-  
|-  
| This weapon deals 22 white damage.  
| This weapon deals 22 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 2 tiles away  
| This weapon can reach up to 2 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Page
| colspan="3" |The pain of creation! The pain! The pain!
|-
| This weapon deals 5 black damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 20 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"
|+ Snapshot
| colspan="3" |I swear, that obscene portrait was just trying to make us lower our guard.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 20 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"
|+ Wishing cairn
| colspan="3" |Speak unto me your wish, vocalize your eagerness...
|-
| This weapon deals 5 black damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 20 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Sloshing  
|+ Sloshing  
| colspan="3" |It hits just right! Let's help ourselves to some wine when we come back!  
| colspan="2" |It hits just right! Let's help ourselves to some wine when we come back!  
|-  
|-  
| This weapon deals 38 white damage.  
| This weapon deals 38 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Red sheet  
|+ Red sheet  
| colspan="3" |A bo staff covered in talismans. Despite being tightly glued to the weapon, they flutter about as you strike.  
| colspan="2" |A bo staff covered in talismans. Despite being tightly glued to the weapon, they flutter about as you strike.  
|-  
|-  
| This weapon deals 22 black damage.  
| This weapon deals 22 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Capote  
|+ Capote  
| colspan="3" |Charge me with all your strength! Your horns cannot pierce my soul!  
| colspan="2" |Charge me with all your strength! Your horns cannot pierce my soul!  
|-  
|-  
| This weapon deals 22 red damage.  
| This weapon deals 22 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Four-leaf clover  
|+ Four-leaf clover  
| colspan="3" |A weapon fit for those that would backstab someone after gaining their trust.  
| colspan="2" |A weapon fit for those that would backstab someone after gaining their trust.  
|-  
|-  
| This weapon deals 12 red damage.  
| This weapon deals 12 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Patriot
| colspan="3" |Are you willing to do what it takes to protect your country?
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 20 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Zauberhorn  
|+ Zauberhorn  
| colspan="3" |Falada, Falada, thou art dead, and all the joy in my life has fled.  
| colspan="2" |Falada, Falada, thou art dead, and all the joy in my life has fled.  
|-  
|-  
| This weapon deals 10 black damage.  
| This weapon deals 10 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Sanitizer  
|+ Sanitizer  
| colspan="3" |It's very shocking.  
| colspan="2" |It's very shocking.  
|-  
|-  
| This weapon deals 35 black damage.  
| This weapon deals 35 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Bucket
| colspan="3" |A slingshot made from wooden staves that fires skipping stones. What will you wish for?
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 12 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"
|+ Aspiration
| colspan="3" |The desire to live was stronger than anything. That is when regret finally ran a shudder through my body.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 20 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"
|+ Swindle
| colspan="3" |Good for man and beast, it gives immediate relief. Snake oil is good for everything a liniment ought to be for!
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 35 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"
|+ Ringing
| colspan="3" |Voices from your past emanate from this gun. Now they can be put into use.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 35 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Divinity  
|+ Divinity  
| colspan="3" |The gods are always right, as they are just. Your sacrifice will please them.  
| colspan="2" |The gods are always right, as they are just. Your sacrifice will please them.  
|-  
|-  
| This weapon deals 40 pale damage.  
| This weapon deals 40 pale damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Hyde  
|+ Hyde  
| colspan="3" |The most racking pangs succeeded: a grinding in the bones, deadly nausea, and a horror of the spirit that cannot be exceeded at the hour of birth or death.  
| colspan="2" |The most racking pangs succeeded: a grinding in the bones, deadly nausea, and a horror of the spirit that cannot be exceeded at the hour of birth or death.  
|-  
|-  
| This weapon deals 25 red damage.  
| This weapon deals 25 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Destiny  
|+ Destiny  
| colspan="3" |The elderly man showed a red thread connecting the young boy with his future lover. Disgusted at the sight, he ordered her to be executed.  
| colspan="2" |The elderly man showed a red thread connecting the young boy with his future lover. Disgusted at the sight, he ordered her to be executed.  
|-  
|-  
| This weapon deals 30 red damage.  
| This weapon deals 30 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 35 PE to extract  
| This weapon costs 35 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Correctional
| colspan="3" |In here, you're with us. Forever.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 50 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"
|+ Hornet
| colspan="3" |The kingdom needed to stay prosperous, and more bees were required for that task. The projectiles relive the legacy of the kingdom as they travel toward the target.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 50 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Tattered kingdom  
|+ Tattered kingdom  
| colspan="3" |No one remembers those who gave their effort to raise the kingdom. It’s a truth that repeats on and on.  
| colspan="2" |No one remembers those who gave their effort to raise the kingdom. It’s a truth that repeats on and on.  
|-  
|-  
| This weapon deals 35 red damage.  
| This weapon deals 35 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 2 tiles away  
| This weapon can reach up to 2 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Lamp  
|+ Lamp  
| colspan="3" |Big Bird's eyes gained another in number for every creature it saved. On this weapon, the radiant pride is apparent.  
| colspan="2" |Big Bird's eyes gained another in number for every creature it saved. On this weapon, the radiant pride is apparent.  
|-  
|-  
| This weapon deals 25 black damage.  
| This weapon deals 25 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Sword sharpened with tears  
|+ Sword sharpened with tears  
| colspan="3" |A sword suitable for swift thrusts. Even someone unskilled in dueling can rapidly puncture an enemy using this E.G.O with remarkable agility.  
| colspan="2" |A sword suitable for swift thrusts. Even someone unskilled in dueling can rapidly puncture an enemy using this E.G.O with remarkable agility.  
|-  
|-  
| This weapon deals 20 white damage.  
| This weapon deals 20 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ In the name of love and hate
| colspan="3" |A magic wand surging with the lovely energy of a magical girl. The holy light can cleanse the body and mind of every villain, and they shall be born anew.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 50 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Remorse  
|+ Remorse  
| colspan="3" |A hammer and nail, unwieldy and impractical against most. Any crack, no matter how small, will be pried open by this E.G.O.  
| colspan="2" |A hammer and nail, unwieldy and impractical against most. Any crack, no matter how small, will be pried open by this E.G.O.  
|-  
|-  
| This weapon deals 30 white damage.  
| This weapon deals 30 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"
|+ Magic bullet
| colspan="3" |Though the original's power couldn't be fully extracted, the magic this holds is still potent. The weapon's bullets travel across the corridor, along the horizon.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 50 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Magic pistol
| colspan="3" |All the power of magic bullet, in a smaller package.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 50 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Oppression  
|+ Oppression  
| colspan="3" |Even light forms of contraint can be considered totalitarianism  
| colspan="2" |Even light forms of contraint can be considered totalitarianism  
|-  
|-  
| This weapon deals 13 black damage.  
| This weapon deals 13 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Totalitarianism  
|+ Totalitarianism  
| colspan="3" |When one is oppressed, sometimes they try to break free.  
| colspan="2" |When one is oppressed, sometimes they try to break free.  
|-  
|-  
| This weapon deals 80 red damage.  
| This weapon deals 80 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Solemn vow
| colspan="3" |A pistol which carries with it grief for those who have perished. Even with wings, no feather can leave this place.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 35 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"
|+ Solemn lament
| colspan="3" |A pistol which carries with it a lamentation for those that live. Can feathers gain their own wings?
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 35 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"
|+ Loyalty
| colspan="3" |Courtesy of the 16th Ego rifleman's brigade.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 50 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"
|+ Praetorian
| colspan="3" |And with her guard, she conquered all.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 50 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"
|+ Executive
| colspan="3" |A pistol painted in black with a gold finish. Whenever this EGO is used, a faint scent of fillet mignon wafts through the air.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 50 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Dead silence  
|+ Dead silence  
| colspan="3" |Time flows as life does, and life goes as time does.  
| colspan="2" |Time flows as life does, and life goes as time does.  
|-  
|-  
| This weapon deals 30 pale damage.  
| This weapon deals 30 pale damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 50 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Ecstasy
| colspan="3" |Tell the kid today's treat is going to be grape-flavored candy. It's his favorite.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Green stem  
|+ Green stem  
| colspan="3" |All personnel involved in the equipment's production wore heavy protection to prevent them from being influenced by the entity.  
| colspan="2" |All personnel involved in the equipment's production wore heavy protection to prevent them from being influenced by the entity.  
|-  
|-  
| This weapon deals 32 black damage.  
| This weapon deals 32 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 2 tiles away  
| This weapon can reach up to 2 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"
|+ Good intentions
| colspan="3" |Go ahead and rattle 'em boys.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 50 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"
|+ Last stop
| colspan="3" |There are no clocks to alert the arrival times.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 50 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Faint aroma
| colspan="3" |Simply carrying it gives the illusion that you're standing in a forest in the middle of nowhere. The arrowhead is dull and sprouts flowers of vivid color wherever it strikes.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 50 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"
|+ Assonance
| colspan="3" |However, the world is more than simply warmth and light. The sky exists, for so does the land; darkness exists, for so does light; life exists for so does death; hope exists for so does despair.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 50 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"
|+ Exuviae
| colspan="3" |A chunk of the naked nest inigrated with a launching mechanism.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 50 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Ebony stem  
|+ Ebony stem  
| colspan="3" |An apple does not culminate when it ripens to bright red; only when the apple shrivels up and attracts lowly creatures.  
| colspan="2" |An apple does not culminate when it ripens to bright red; only when the apple shrivels up and attracts lowly creatures.  
|-  
|-  
| This weapon deals 35 black damage.  
| This weapon deals 35 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Torn off wings  
|+ Torn off wings  
| colspan="3" |He stopped, gave a deep sigh, quickly tore from his shoulders the ribbon Marie had tied around him, pressed it to his lips, put it on as a token, and, bravely brandishing his bare sword, jumped as nimbly as a bird over the ledge of the cabinet to the floor.  
| colspan="2" |He stopped, gave a deep sigh, quickly tore from his shoulders the ribbon Marie had tied around him, pressed it to his lips, put it on as a token, and, bravely brandishing his bare sword, jumped as nimbly as a bird over the ledge of the cabinet to the floor.  
|-  
|-  
| This weapon deals 10 white damage.  
| This weapon deals 10 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Feather of valor
| colspan="3" |A shimmering bow adorned with carved wooden panels. It crackes with arcing electricity.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 50 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Warring  
|+ Warring  
| colspan="3" |It was a good day to die, but everybody did.  
| colspan="2" |It was a good day to die, but everybody did.  
|-  
|-  
| This weapon deals 30 black damage.  
| This weapon deals 30 black damage.  
| This weapon deals 65 damage when thrown.  
| This weapon deals 65 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+   
|+   
| colspan="3" |  
| colspan="2" |  
|-  
|-  
| This weapon deals  damage.  
| This weapon deals  damage.  
| This weapon deals  damage when thrown.  
| This weapon deals  damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to  tiles away  
| This weapon can reach up to  tiles away  
| This weapon costs 999 PE to extract  
| This weapon costs 999 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Mirth  
|+ Mirth  
| colspan="3" |A round of applause, for the clowns who joined us for tonight’s show!  
| colspan="2" |A round of applause, for the clowns who joined us for tonight’s show!  
|-  
|-  
| This weapon deals 15 white damage.  
| This weapon deals 15 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Malice  
|+ Malice  
| colspan="3" |Seeing that I wasn't amused, it took out another tool. I thought it was a tool. Just that moment.  
| colspan="2" |Seeing that I wasn't amused, it took out another tool. I thought it was a tool. Just that moment.  
|-  
|-  
| This weapon deals 15 red damage.  
| This weapon deals 15 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Black swan  
|+ Black swan  
| colspan="3" |It yeared for a dream it would never wake up from, but reality was as cruel as ever.All that was left is a worn parasol it once treasured.  
| colspan="2" |It yeared for a dream it would never wake up from, but reality was as cruel as ever.All that was left is a worn parasol it once treasured.  
|-  
|-  
| This weapon deals 17 black damage.  
| This weapon deals 17 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Dipsia  
|+ Dipsia  
| colspan="3" |The thirst will never truly be quenched.  
| colspan="2" |The thirst will never truly be quenched.  
|-  
|-  
| This weapon deals 32 red damage.  
| This weapon deals 32 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 50 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Banquet
| colspan="3" |Time for a feast! Enjoy the blood-red night imbued with madness to your heart’s content!
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Pharaoh  
|+ Pharaoh  
| colspan="3" |Look on my Works, ye Mighty, and despair!  
| colspan="2" |Look on my Works, ye Mighty, and despair!  
|-  
|-  
| This weapon deals 20 white damage.  
| This weapon deals 20 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Moonlight  
|+ Moonlight  
| colspan="3" |The serpentine ornament is loyal to the original owner’s taste. The snake’s open mouth represents the endless yearning for music.  
| colspan="2" |The serpentine ornament is loyal to the original owner’s taste. The snake’s open mouth represents the endless yearning for music.  
|-  
|-  
| This weapon deals 32 white damage.  
| This weapon deals 32 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Spore  
|+ Spore  
| colspan="3" |A spear covered in spores and affection. It lights the employee's heart, shines like a star, and steadily tames them.  
| colspan="2" |A spear covered in spores and affection. It lights the employee's heart, shines like a star, and steadily tames them.  
|-  
|-  
| This weapon deals 30 white damage.  
| This weapon deals 30 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 2 tiles away  
| This weapon can reach up to 2 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Blind Rage  
|+ Blind Rage  
| colspan="3" |Those who suffer injustice tend to lash out at all those around them.  
| colspan="2" |Those who suffer injustice tend to lash out at all those around them.  
|-  
|-  
| This weapon deals 40 red damage.  
| This weapon deals 40 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Blind Fire
| colspan="3" |The pain inflicted by rash action and harsh words last longer than most think.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 50 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Bleeding heart  
|+ Bleeding heart  
| colspan="3" |The supplicant will suffer various ordeals in a manner like being put through a trial.  
| colspan="2" |The supplicant will suffer various ordeals in a manner like being put through a trial.  
|-  
|-  
| This weapon deals 30 red damage.  
| This weapon deals 30 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Diffraction  
|+ Diffraction  
| colspan="3" |Many employees have sustained injuries from erroneous calculation.  
| colspan="2" |Many employees have sustained injuries from erroneous calculation.  
|-  
|-  
| This weapon deals 40 white damage.  
| This weapon deals 40 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Infinity  
|+ Infinity  
| colspan="3" |A giant novelty pen.  
| colspan="2" |A giant novelty pen.  
|-  
|-  
| This weapon deals 30 pale damage.  
| This weapon deals 30 pale damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Amrita  
|+ Amrita  
| colspan="3" |The rings attached to the cane represent the middle way and the Six Paramitas.  
| colspan="2" |The rings attached to the cane represent the middle way and the Six Paramitas.  
|-  
|-  
| This weapon deals 40 red damage.  
| This weapon deals 40 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 2 tiles away  
| This weapon can reach up to 2 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Discord  
|+ Discord  
| colspan="3" |The existance of evil proves the existance of good, just as light proves the existance of darkness.  
| colspan="2" |The existance of evil proves the existance of good, just as light proves the existance of darkness.  
|-  
|-  
| This weapon deals 28 black damage.  
| This weapon deals 28 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Crimson claw  
|+ Crimson claw  
| colspan="3" |It's more important to deliver a decisive strike in blind hatred without hesitation than to hold on to insecure courage.  
| colspan="2" |It's more important to deliver a decisive strike in blind hatred without hesitation than to hold on to insecure courage.  
|-  
|-  
| This weapon deals 18 red damage.  
| This weapon deals 18 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 50 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Crimson scar
| colspan="3" |With steel in one hand and gunpowder in the other, there's nothing to fear in this place.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Innocence  
|+ Innocence  
| colspan="3" |But why is it about ‘innocence’? After countless assumptions and careful research, we learned that it could be defined as [REDACTED].  
| colspan="2" |But why is it about ‘innocence’? After countless assumptions and careful research, we learned that it could be defined as [REDACTED].  
|-  
|-  
| This weapon deals 72 white damage.  
| This weapon deals 72 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 50 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Childhood memories
| colspan="3" |If no one had come in to get me, I would have stayed in that room, not even realizing the passing time.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Rimeshank  
|+ Rimeshank  
| colspan="3" |Stay frozen... And there will be no pain.  
| colspan="2" |Stay frozen... And there will be no pain.  
|-  
|-  
| This weapon deals 75 red damage.  
| This weapon deals 75 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"
|+ Hypocrisy
| colspan="3" |The tree turned out to be riddled with hypocrisy and deception; those who wear its blessing act in the name of bravery and faith.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 50 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ My own Bride
| colspan="3" |Simply carrying it gives the illusion that you're standing in a forest in the middle of nowhere. The arrowhead is dull and sprouts flowers of vivid color wherever it strikes.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 50 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Animalism  
|+ Animalism  
| colspan="3" |The frothing madness of the revving engine brings a fleeting warmth to your hands and heart alike.  
| colspan="2" |The frothing madness of the revving engine brings a fleeting warmth to your hands and heart alike.  
|-  
|-  
| This weapon deals 20 red damage.  
| This weapon deals 20 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Psychic dagger  
|+ Psychic dagger  
| colspan="3" |A saber from the deepest sea, meant for a groom's mortality.  
| colspan="2" |A saber from the deepest sea, meant for a groom's mortality.  
|-  
|-  
| This weapon deals 13 white damage.  
| This weapon deals 13 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Grasp  
|+ Grasp  
| colspan="3" |I should’ve said that I'm sorry that I let go of your hand and apologized, even if it didn't mean anything.  
| colspan="2" |I should’ve said that I'm sorry that I let go of your hand and apologized, even if it didn't mean anything.  
|-  
|-  
| This weapon deals 16 pale damage.  
| This weapon deals 16 pale damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Cobalt scar  
|+ Cobalt scar  
| colspan="3" |Once upon a time, these claws would cut open the bellies of numerous creatures and tear apart their guts.  
| colspan="2" |Once upon a time, these claws would cut open the bellies of numerous creatures and tear apart their guts.  
|-  
|-  
| This weapon deals 20 red damage.  
| This weapon deals 20 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ As written in the scenario  
|+ As written in the scenario  
| colspan="3" |The scenario is about a man who was raised in a normal family. One day, he picks up a mask from the street and goes on to impulsively murder all the people that he knows.  
| colspan="2" |The scenario is about a man who was raised in a normal family. One day, he picks up a mask from the street and goes on to impulsively murder all the people that he knows.  
|-  
|-  
| This weapon deals 38 white damage.  
| This weapon deals 38 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 50 PE to extract  
| This weapon costs 50 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Penitence  
|+ Penitence  
| colspan="3" |A mace meant to purify the evil thoughts.  
| colspan="2" |A mace meant to purify the evil thoughts.  
|-  
|-  
| This weapon deals 14 white damage.  
| This weapon deals 14 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 12 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Tough pistol
| colspan="3" |A glock reminiscent of a certain detective who fought evil for 25 years, losing hair as time went by.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 12 PE to extract  
| This weapon costs 12 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"
|+ Soda pistol
| colspan="3" |A pistol painted in a refreshing purple. Whenever this EGO is used, a faint scent of grapes wafts through the air.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 12 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Wingbeat  
|+ Wingbeat  
| colspan="3" |If NAME can show that they are competent, then they may be able to draw Fairy Festival’s attention..  
| colspan="2" |If NAME can show that they are competent, then they may be able to draw Fairy Festival’s attention..  
|-  
|-  
| This weapon deals 14 red damage.  
| This weapon deals 14 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 12 PE to extract  
| This weapon costs 12 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Little alice  
|+ Little alice  
| colspan="3" |You, now in wonderland!  
| colspan="2" |You, now in wonderland!  
|-  
|-  
| This weapon deals 14 black damage.  
| This weapon deals 14 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 12 PE to extract  
| This weapon costs 12 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Change  
|+ Change  
| colspan="3" |A hammer made with the desire to change anything  
| colspan="2" |A hammer made with the desire to change anything  
|-  
|-  
| This weapon deals 14 red damage.  
| This weapon deals 14 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 12 PE to extract  
| This weapon costs 12 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Dozing  
|+ Dozing  
| colspan="3" |Knock the daylights out of 'em!  
| colspan="2" |Knock the daylights out of 'em!  
|-  
|-  
| This weapon deals 14 white damage.  
| This weapon deals 14 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 12 PE to extract  
| This weapon costs 12 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Nostalgia
| colspan="3" |An old-looking pistol made of wood
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 12 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Evening twilight  
|+ Evening twilight  
| colspan="3" |I accepted the offer and paid the price.  
| colspan="2" |I accepted the offer and paid the price.  
|-  
|-  
| This weapon deals 12 pale damage.  
| This weapon deals 12 pale damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 12 PE to extract  
| This weapon costs 12 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Melty eyeball  
|+ Melty eyeball  
| colspan="3" |I felt like I was being dragged deeper into the swamp of gloom as the fight went on.  
| colspan="2" |I felt like I was being dragged deeper into the swamp of gloom as the fight went on.  
|-  
|-  
| This weapon deals 14 black damage.  
| This weapon deals 14 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 12 PE to extract  
| This weapon costs 12 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ Nightshade
| colspan="3" |Strange that it was more than just a bleeding person in a vegetative state.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 12 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Letter opener  
|+ Letter opener  
| colspan="3" |Trusty aid of a mailman.  
| colspan="2" |Trusty aid of a mailman.  
|-  
|-  
| This weapon deals 14 red damage.  
| This weapon deals 14 red damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 12 PE to extract  
| This weapon costs 12 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Eclipse of scarlet moths  
|+ Eclipse of scarlet moths  
| colspan="3" |It's beautiful.  
| colspan="2" |It's beautiful.  
|-  
|-  
| This weapon deals 14 white damage.  
| This weapon deals 14 white damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-
| This weapon can reach up to 1 tiles away
| This weapon costs 12 PE to extract
| placeholder, this is where the weapons attribute requirements will be
|}
{| class="wikitable" style="margin:auto"
|+ A taste of the ocean
| colspan="3" |A pistol painted in a refreshing orange. Whenever this EGO is used, a faint scent of orange wafts through the air.
|-
| This weapon deals 5 red damage.
| This weapon deals 5 damage when thrown.
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 1 tiles away  
| This weapon can reach up to 1 tiles away  
| This weapon costs 12 PE to extract  
| This weapon costs 12 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}  
|}  
   
   
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Waging  
|+ Waging  
| colspan="3" |A whip made of ties, strikes are imbued with the pain and exhaustion of a 9-5.  
| colspan="2" |A whip made of ties, strikes are imbued with the pain and exhaustion of a 9-5.  
|-  
|-  
| This weapon deals 32 black damage.  
| This weapon deals 32 black damage.  
| This weapon deals 0 damage when thrown.  
| This weapon deals 0 damage when thrown.  
| Placeholder, this is where the weapons attack speed will be
|-  
|-  
| This weapon can reach up to 2 tiles away  
| This weapon can reach up to 2 tiles away  
| This weapon costs 20 PE to extract  
| This weapon costs 20 PE to extract  
| placeholder, this is where the weapons attribute requirements will be
|}
|}