EGO weapons: Difference between revisions
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(Automatic EGO weapons v1.0) |
m (adds spacing between weapons, in visual editor it spaced properly) |
||
Line 21: | Line 21: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Sound of a star | |+ Sound of a star | ||
Line 33: | Line 34: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Da capo | |+ Da capo | ||
Line 45: | Line 47: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Mimicry | |+ Mimicry | ||
Line 57: | Line 60: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Adoration | |+ Adoration | ||
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| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Smile | |+ Smile | ||
Line 81: | Line 86: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Blooming | |+ Blooming | ||
Line 93: | Line 99: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ CENSORED | |+ CENSORED | ||
Line 105: | Line 112: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Gold rush | |+ Gold rush | ||
Line 117: | Line 125: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Soulmate | |+ Soulmate | ||
Line 129: | Line 138: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Out of space | |+ Out of space | ||
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| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Nihil | |+ Nihil | ||
Line 153: | Line 164: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Seasons Greetings | |+ Seasons Greetings | ||
Line 165: | Line 177: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Distortion | |+ Distortion | ||
Line 177: | Line 190: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Farmwatch | |+ Farmwatch | ||
Line 189: | Line 203: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Spicebush | |+ Spicebush | ||
Line 201: | Line 216: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Spicebush | |+ Spicebush | ||
Line 213: | Line 229: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ The flesh is willing | |+ The flesh is willing | ||
Line 225: | Line 242: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Pink | |+ Pink | ||
Line 237: | Line 255: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ | |+ | ||
Line 249: | Line 268: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Combusting Courage | |+ Combusting Courage | ||
Line 261: | Line 281: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Iron maiden | |+ Iron maiden | ||
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| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Mockery | |+ Mockery | ||
Line 285: | Line 307: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Grinder MK4 | |+ Grinder MK4 | ||
Line 297: | Line 320: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Harvest | |+ Harvest | ||
Line 309: | Line 333: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Blind fury | |+ Blind fury | ||
Line 321: | Line 346: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Bear paw | |+ Bear paw | ||
Line 333: | Line 359: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Life for a daredevil | |+ Life for a daredevil | ||
Line 345: | Line 372: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Christmas | |+ Christmas | ||
Line 357: | Line 385: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Logging | |+ Logging | ||
Line 369: | Line 398: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Funny prank | |+ Funny prank | ||
Line 381: | Line 411: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Courage | |+ Courage | ||
Line 393: | Line 424: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Bravery | |+ Bravery | ||
Line 405: | Line 437: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Pleasure | |+ Pleasure | ||
Line 417: | Line 450: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Galaxy | |+ Galaxy | ||
Line 429: | Line 463: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Unrequited love | |+ Unrequited love | ||
Line 441: | Line 476: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Harmony | |+ Harmony | ||
Line 453: | Line 489: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Rhythm | |+ Rhythm | ||
Line 465: | Line 502: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Alleyway | |+ Alleyway | ||
Line 477: | Line 515: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Gaze | |+ Gaze | ||
Line 489: | Line 528: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Bare metal | |+ Bare metal | ||
Line 501: | Line 541: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Broken transmission | |+ Broken transmission | ||
Line 513: | Line 554: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Giant | |+ Giant | ||
Line 525: | Line 567: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Homing instinct | |+ Homing instinct | ||
Line 537: | Line 580: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Brick road | |+ Brick road | ||
Line 549: | Line 593: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Man eater | |+ Man eater | ||
Line 561: | Line 606: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Revelation | |+ Revelation | ||
Line 573: | Line 619: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Inheritance | |+ Inheritance | ||
Line 585: | Line 632: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Song of the past | |+ Song of the past | ||
Line 597: | Line 645: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Greatest oldies | |+ Greatest oldies | ||
Line 609: | Line 658: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Legerdemain | |+ Legerdemain | ||
Line 621: | Line 671: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Screaming wedge | |+ Screaming wedge | ||
Line 633: | Line 684: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Get Strong | |+ Get Strong | ||
Line 645: | Line 697: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Impending day | |+ Impending day | ||
Line 657: | Line 710: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Fluid sac | |+ Fluid sac | ||
Line 669: | Line 723: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Syrinx | |+ Syrinx | ||
Line 681: | Line 736: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Trachea | |+ Trachea | ||
Line 693: | Line 749: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Sanguine desire | |+ Sanguine desire | ||
Line 706: | Line 763: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Replica | |+ Replica | ||
Line 718: | Line 776: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Dimension shredder | |+ Dimension shredder | ||
Line 730: | Line 789: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Dimensional ripple | |+ Dimensional ripple | ||
Line 742: | Line 802: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Marionette | |+ Marionette | ||
Line 754: | Line 815: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Roseate desire | |+ Roseate desire | ||
Line 766: | Line 828: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ AEDD | |+ AEDD | ||
Line 778: | Line 841: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Split | |+ Split | ||
Line 790: | Line 854: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Lifetime stew | |+ Lifetime stew | ||
Line 802: | Line 867: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Lifetime stew | |+ Lifetime stew | ||
Line 814: | Line 880: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Midwinter nightmare | |+ Midwinter nightmare | ||
Line 826: | Line 893: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Voodoo | |+ Voodoo | ||
Line 838: | Line 906: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Coiling | |+ Coiling | ||
Line 850: | Line 919: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Training hammer | |+ Training hammer | ||
Line 862: | Line 932: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Beak | |+ Beak | ||
Line 874: | Line 945: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Beak mk2 | |+ Beak mk2 | ||
Line 886: | Line 958: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Fourth match flame | |+ Fourth match flame | ||
Line 898: | Line 971: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Fragments from somewhere | |+ Fragments from somewhere | ||
Line 910: | Line 984: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Horn | |+ Horn | ||
Line 922: | Line 997: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Dear lutemia | |+ Dear lutemia | ||
Line 934: | Line 1,010: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Red eyes | |+ Red eyes | ||
Line 946: | Line 1,023: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Noise | |+ Noise | ||
Line 958: | Line 1,036: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Wrist cutter | |+ Wrist cutter | ||
Line 970: | Line 1,049: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Solitude | |+ Solitude | ||
Line 982: | Line 1,062: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Regret | |+ Regret | ||
Line 994: | Line 1,075: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ SO CUTE!!! | |+ SO CUTE!!! | ||
Line 1,006: | Line 1,088: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Todays expression | |+ Todays expression | ||
Line 1,018: | Line 1,101: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Cherry blossoms | |+ Cherry blossoms | ||
Line 1,030: | Line 1,114: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Hat trick | |+ Hat trick | ||
Line 1,042: | Line 1,127: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Sorrow | |+ Sorrow | ||
Line 1,054: | Line 1,140: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Sorority | |+ Sorority | ||
Line 1,066: | Line 1,153: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Engulfing dream | |+ Engulfing dream | ||
Line 1,078: | Line 1,166: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Magic bean | |+ Magic bean | ||
Line 1,090: | Line 1,179: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Hearth | |+ Hearth | ||
Line 1,102: | Line 1,192: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Lantern | |+ Lantern | ||
Line 1,114: | Line 1,205: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Curfew | |+ Curfew | ||
Line 1,126: | Line 1,218: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Page | |+ Page | ||
Line 1,138: | Line 1,231: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Snapshot | |+ Snapshot | ||
Line 1,150: | Line 1,244: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Wishing cairn | |+ Wishing cairn | ||
Line 1,162: | Line 1,257: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Sloshing | |+ Sloshing | ||
Line 1,174: | Line 1,270: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Red sheet | |+ Red sheet | ||
Line 1,186: | Line 1,283: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Capote | |+ Capote | ||
Line 1,198: | Line 1,296: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Four-leaf clover | |+ Four-leaf clover | ||
Line 1,210: | Line 1,309: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Patriot | |+ Patriot | ||
Line 1,222: | Line 1,322: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Zauberhorn | |+ Zauberhorn | ||
Line 1,234: | Line 1,335: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Sanitizer | |+ Sanitizer | ||
Line 1,246: | Line 1,348: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Bucket | |+ Bucket | ||
Line 1,258: | Line 1,361: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Aspiration | |+ Aspiration | ||
Line 1,270: | Line 1,374: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Swindle | |+ Swindle | ||
Line 1,282: | Line 1,387: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Ringing | |+ Ringing | ||
Line 1,294: | Line 1,400: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Divinity | |+ Divinity | ||
Line 1,306: | Line 1,413: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Hyde | |+ Hyde | ||
Line 1,318: | Line 1,426: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Destiny | |+ Destiny | ||
Line 1,330: | Line 1,439: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Correctional | |+ Correctional | ||
Line 1,342: | Line 1,452: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Hornet | |+ Hornet | ||
Line 1,354: | Line 1,465: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Tattered kingdom | |+ Tattered kingdom | ||
Line 1,366: | Line 1,478: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Lamp | |+ Lamp | ||
Line 1,378: | Line 1,491: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Sword sharpened with tears | |+ Sword sharpened with tears | ||
Line 1,390: | Line 1,504: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ In the name of love and hate | |+ In the name of love and hate | ||
Line 1,402: | Line 1,517: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Remorse | |+ Remorse | ||
Line 1,414: | Line 1,530: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Magic bullet | |+ Magic bullet | ||
Line 1,426: | Line 1,543: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Magic pistol | |+ Magic pistol | ||
Line 1,438: | Line 1,556: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Oppression | |+ Oppression | ||
Line 1,450: | Line 1,569: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Totalitarianism | |+ Totalitarianism | ||
Line 1,462: | Line 1,582: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Solemn vow | |+ Solemn vow | ||
Line 1,474: | Line 1,595: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Solemn lament | |+ Solemn lament | ||
Line 1,486: | Line 1,608: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Loyalty | |+ Loyalty | ||
Line 1,498: | Line 1,621: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Praetorian | |+ Praetorian | ||
Line 1,510: | Line 1,634: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Executive | |+ Executive | ||
Line 1,522: | Line 1,647: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Dead silence | |+ Dead silence | ||
Line 1,534: | Line 1,660: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Ecstasy | |+ Ecstasy | ||
Line 1,546: | Line 1,673: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Green stem | |+ Green stem | ||
Line 1,558: | Line 1,686: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Good intentions | |+ Good intentions | ||
Line 1,570: | Line 1,699: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Last stop | |+ Last stop | ||
Line 1,582: | Line 1,712: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Faint aroma | |+ Faint aroma | ||
Line 1,594: | Line 1,725: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Assonance | |+ Assonance | ||
Line 1,606: | Line 1,738: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Exuviae | |+ Exuviae | ||
Line 1,618: | Line 1,751: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Ebony stem | |+ Ebony stem | ||
Line 1,630: | Line 1,764: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Torn off wings | |+ Torn off wings | ||
Line 1,642: | Line 1,777: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Feather of valor | |+ Feather of valor | ||
Line 1,654: | Line 1,790: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Warring | |+ Warring | ||
Line 1,666: | Line 1,803: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ | |+ | ||
Line 1,678: | Line 1,816: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Mirth | |+ Mirth | ||
Line 1,690: | Line 1,829: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Malice | |+ Malice | ||
Line 1,702: | Line 1,842: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Black swan | |+ Black swan | ||
Line 1,714: | Line 1,855: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Dipsia | |+ Dipsia | ||
Line 1,726: | Line 1,868: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Banquet | |+ Banquet | ||
Line 1,738: | Line 1,881: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Pharaoh | |+ Pharaoh | ||
Line 1,750: | Line 1,894: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Moonlight | |+ Moonlight | ||
Line 1,762: | Line 1,907: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Spore | |+ Spore | ||
Line 1,774: | Line 1,920: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Blind Rage | |+ Blind Rage | ||
Line 1,786: | Line 1,933: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Blind Fire | |+ Blind Fire | ||
Line 1,798: | Line 1,946: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Bleeding heart | |+ Bleeding heart | ||
Line 1,810: | Line 1,959: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Diffraction | |+ Diffraction | ||
Line 1,822: | Line 1,972: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Infinity | |+ Infinity | ||
Line 1,834: | Line 1,985: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Amrita | |+ Amrita | ||
Line 1,846: | Line 1,998: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Discord | |+ Discord | ||
Line 1,858: | Line 2,011: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Crimson claw | |+ Crimson claw | ||
Line 1,870: | Line 2,024: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Crimson scar | |+ Crimson scar | ||
Line 1,882: | Line 2,037: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Innocence | |+ Innocence | ||
Line 1,894: | Line 2,050: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Childhood memories | |+ Childhood memories | ||
Line 1,906: | Line 2,063: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Rimeshank | |+ Rimeshank | ||
Line 1,918: | Line 2,076: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Hypocrisy | |+ Hypocrisy | ||
Line 1,930: | Line 2,089: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ My own Bride | |+ My own Bride | ||
Line 1,942: | Line 2,102: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Animalism | |+ Animalism | ||
Line 1,954: | Line 2,115: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Psychic dagger | |+ Psychic dagger | ||
Line 1,966: | Line 2,128: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Grasp | |+ Grasp | ||
Line 1,978: | Line 2,141: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Cobalt scar | |+ Cobalt scar | ||
Line 1,990: | Line 2,154: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ As written in the scenario | |+ As written in the scenario | ||
Line 2,002: | Line 2,167: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Penitence | |+ Penitence | ||
Line 2,014: | Line 2,180: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Tough pistol | |+ Tough pistol | ||
Line 2,026: | Line 2,193: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Soda pistol | |+ Soda pistol | ||
Line 2,038: | Line 2,206: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Wingbeat | |+ Wingbeat | ||
Line 2,050: | Line 2,219: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Little alice | |+ Little alice | ||
Line 2,062: | Line 2,232: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Change | |+ Change | ||
Line 2,074: | Line 2,245: | ||
| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Dozing | |+ Dozing | ||
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| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Nostalgia | |+ Nostalgia | ||
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| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Evening twilight | |+ Evening twilight | ||
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| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Melty eyeball | |+ Melty eyeball | ||
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| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Nightshade | |+ Nightshade | ||
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| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Letter opener | |+ Letter opener | ||
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| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Eclipse of scarlet moths | |+ Eclipse of scarlet moths | ||
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| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ A taste of the ocean | |+ A taste of the ocean | ||
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| placeholder, this is where the weapons attribute requirements will be | | placeholder, this is where the weapons attribute requirements will be | ||
|} | |} | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Waging | |+ Waging |
Revision as of 04:10, 27 October 2023
This page contains all EGO weapons
Do note, its VERY far from being finished
currently EGO pistols do not show their proper damage (it shows how much they deal if you hit someone with them)
along with the placeholders that are there temporarily until i get the code working properly
WARNING, ANY CHANGES ON THE WIKI BELOW THIS POINT MAY BE ERASED, THE WEAPONS ARE AUTOMATICALLY GENERATED ON THE SERVER AND UPDATED
A sharp sword covered in bandages. It may be able to not only cut flesh but trace of sins as well. | ||
This weapon deals 25 pale damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 100 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The star shines brighter as our despair gathers. The weapon's small, evocative sphere fires a warm ray. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 100 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A scythe that swings silently and with discipline like a conductor's gestures and baton. If there were a score for this song, it would be one that sings of the apocalypse. | ||
This weapon deals 40 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 100 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The yearning to imitate the human form is sloppily reflected on the E.G.O, as if it were a reminder that it should remain a mere desire. | ||
This weapon deals 70 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 100 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A big mug filled with mysterious slime that never runs out. It’s the byproduct of some horrid experiment in a certain laboratory that eventually failed. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 100 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The monstrous mouth opens wide to devour the target, its hunger insatiable. | ||
This weapon deals 110 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 100 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A rose is a rose, by any other name. | ||
This weapon deals 80 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 100 PE to extract | placeholder, this is where the weapons attribute requirements will be |
(CENSORED) has the ability to (CENSORED), but this is a horrendous sight for those watching. Looking at the E.G.O for more than 3 seconds will make you sick. | ||
This weapon deals 70 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 100 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The weapon of someone who can swing their weight around like a truck | ||
This weapon deals 140 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 100 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The course of true love never did run smooth. | ||
This weapon deals 40 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 100 PE to extract | placeholder, this is where the weapons attribute requirements will be |
It hails from realms whose mere existence stuns the brain and numbs us with the black extra-cosmic gulfs it throws open before our frenzied eyes. | ||
This weapon deals 50 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 100 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Having decided to trust its own intuition, the jester spake the names of everyone it had met on that path with each step it took. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 100 PE to extract | placeholder, this is where the weapons attribute requirements will be |
If you are reading this let a developer know. | ||
This weapon deals 80 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 100 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The fragile human mind is fated to twist and distort. | ||
This weapon deals 180 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 100 PE to extract | placeholder, this is where the weapons attribute requirements will be |
What use is technology that cannot change the world? | ||
This weapon deals 84 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 100 PE to extract | placeholder, this is where the weapons attribute requirements will be |
and the scent of the grave was in full bloom. | ||
This weapon deals 70 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 2 tiles away | This weapon costs 100 PE to extract | placeholder, this is where the weapons attribute requirements will be |
and the scent of the grave was in full bloom. | ||
This weapon deals 70 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 2 tiles away | This weapon costs 100 PE to extract | placeholder, this is where the weapons attribute requirements will be |
And really nothing will stop it. | ||
This weapon deals 105 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 100 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Pink is considered to be the color of warmth and love, but is that true? Can guns really bring peace and love? | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 100 PE to extract | placeholder, this is where the weapons attribute requirements will be |
This weapon deals damage. | This weapon deals damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to tiles away | This weapon costs 999 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A searing blade, setting the world ablaze to eradicate evil. Using this E.G.O will eventually reduce you to ashes. | ||
This weapon deals 80 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 100 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Just open up the machine, step inside, and press the button to make it shut. Now everything will be just fine.. | ||
This weapon deals 25 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 1000 PE to extract | placeholder, this is where the weapons attribute requirements will be |
...If I earned a name, will I get to receive love and hate from you? Will you remember me as that name, as someone whom you cared for? | ||
This weapon deals 35 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 3 tiles away | This weapon costs 100 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The sharp sawtooth of the grinder makes a clean cut through its enemy. Its operation is simple and straightforward, but that doesn't necessarily make it easy to wield. | ||
This weapon deals 30 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The last legacy of the man who sought wisdom. The rake tilled the human brain instead of farmland. | ||
This weapon deals 30 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A fancy black and white halberd with a sharp blade. Whose head will it cut off next? | ||
This weapon deals 41 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 40 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The paws made form, and given life. | ||
This weapon deals 12 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
An ancient sword surrounded in death, yet it's having it in your grasp that makes you feel the most alive. | ||
This weapon deals 12 pale damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
With my infinite hatred, I give you this gift. | ||
This weapon deals 54 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A versatile equipment made to cut down trees and people alike. | ||
This weapon deals 33 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The small accessory remains like the wishes of a child who yearned for happiness. | ||
This weapon deals 5 black damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Can I follow you forever? So I can tear them apart... | ||
This weapon deals 10 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Together we are unstoppable. | ||
This weapon deals 54 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
If the goal of life is happiness, does it really matter how we get it? | ||
This weapon deals 30 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A shimmering wand. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
This weapon yearns for affection and will do anything to get your attention. Of course it will misunderstand your care for something else. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A massive blocky launcher with some suspicious stains on it. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Nothing makes as fascinating music as a human can. | ||
This weapon deals 25 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
It's a small knife forged of black metal. | ||
This weapon deals 9 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A magnum pistol featuring excellent burst firing potential. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Looks to be a fan blade with a handle welded to it. | ||
This weapon deals 40 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
It's an old wooden longrifle. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
I'll grind your bones to make my bread! | ||
This weapon deals 54 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
It's about the journey AND the destination! | ||
This weapon deals 0 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
To the wizard we go! | ||
This weapon deals 50 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 2 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
If friends were flowers, I'd pick you! | ||
This weapon deals 30 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Death, where is thy sting? | ||
This weapon deals 25 pale damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
You should consider it an honor. The humans who have joined me could attain greater wealth and glory. | ||
This weapon deals 12 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Nothing beats the classics. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The past is far behind us. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Together, we are in rot. | ||
This weapon deals 50 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Hair has grown on the crossbow as if to express that the woman’s dejection will never be forgotten. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
It whirls and twirls and yet feels limp... Do you love the City you live in? | ||
This weapon deals 15 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 2 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
You, too, will be a live offering. | ||
This weapon deals 55 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Crush them, even if you must disgorge everything. | ||
This weapon deals 55 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
What cry could be more powerful than one spurred by primal instinct? | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
As if everything else were hollow and pointless, the wailing numbs even the brain, making it impossible to think. | ||
This weapon deals 54 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The axe may seem light, but the wielder musn't forget that it has hurt countless people as a consequence of poor choices.
The weapon is stronger when used by an employee with strong conviction. | ||
This weapon deals 40 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A mechanical yet sinewy claw ribbed with circuitry. It reminds you of toy claw machines. | ||
This weapon deals 25 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The path is intent on thwarting all attempts to memorize it. | ||
This weapon deals 24 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
They should've died after bleeding so much. You usually don't quarantine a corpse.... | ||
This weapon deals 24 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 2 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
People lie all the time. Why is that a bad thing? | ||
This weapon deals 40 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A salacious cat o' nine tails made from pink ribbons. Merely touching it ushers a primal excitement. | ||
This weapon deals 35 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A nasty-looking bat covered with nails. | ||
This weapon deals 25 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
They existed everywhere, but we were the ones to first discover their existence. We were the first to encounter them. We were faced with fear. They were - are fear itself. | ||
This weapon deals 33 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 2 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Salutations! I implore thee to try this soup! | ||
This weapon deals 35 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 2 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Take a large stone, put it into a sufficient quantity of boiling water; properly season it with pepper and salt... When the soup is made the stone may be thrown away! | ||
This weapon deals 45 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
How's about I tell you a tale? | ||
This weapon deals 40 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
What seems to be a giant half of a scissors pair. | ||
This weapon deals 20 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The snake leather used in this whip is hardened by the sun | ||
This weapon deals 30 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 4 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
E.G.O intended for Manager Education | ||
This weapon deals 22 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
As if to prove that size doesn't matter when it comes to force, the weapon has high firepower despite its small size. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A heavy revolver that fires at a surprisingly fast rate, and is deadly accurate. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The light of the match will not go out until it has burned away happiness, warmth, light, and all the other good things of the world; there's no need to worry about it being quenched. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 25 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The spear often tries to lead the wielder into a long and endless realm of mind, but they must try to not be swayed by it. | ||
This weapon deals 22 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 2 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
As the horn digs deep into the enemy's heart, it will turn blood red to show off the glamor that she couldn't in her life. | ||
This weapon deals 22 red damage. | This weapon deals 50 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Don't you want your cares to go away? | ||
This weapon deals 22 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
It is likely able to hear, touch, smell, as well as see. And most importantly, taste. | ||
This weapon deals 35 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The noises take you back to the very moment of the day that everyone had forgotten. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The flesh cleanly cut by a sharp tool creates a grotesque pattern with the bloodstains on the suit. | ||
This weapon deals 7 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A classic blue revolver, that gives you feelings of loneliness. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Before swinging this weapon, expressing one’s condolences for the demise of the inmate who couldn't even have a funeral would be nice. | ||
This weapon deals 38 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
One may think, 'How can a weapon drawn from such a cute Abnormality be any good?' However, the claws are actually quite durable and sharp. | ||
This weapon deals 13 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Many different expressions are padded on the equipment like patches. When throbbing emotions surge up from time to time, it's best to simply cover the face. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The flesh cleanly cut by a sharp tool creates a grotesque pattern with the bloodstains on the suit. | ||
This weapon deals 17 white damage. | This weapon deals 30 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Imagination is the only weapon in the war with reality. | ||
This weapon deals 17 black damage. | This weapon deals 25 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
It all returns to nothing. | ||
This weapon deals 32 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Look to your sisters, and fight in sorority. | ||
This weapon deals 17 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
And when the crying stops, dawn will break. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
We may never find out what lies at the top, but perhaps those who made it are doing well up there. | ||
This weapon deals 20 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Home sweet home. Warmth and safety aplenty. | ||
This weapon deals 18 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Teeth sticking out of some spots of the equipment is a rather frightening sight. | ||
This weapon deals 8 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The thing itself had never forgotten its glory days. | ||
This weapon deals 22 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 2 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The pain of creation! The pain! The pain! | ||
This weapon deals 5 black damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
I swear, that obscene portrait was just trying to make us lower our guard. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Speak unto me your wish, vocalize your eagerness... | ||
This weapon deals 5 black damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
It hits just right! Let's help ourselves to some wine when we come back! | ||
This weapon deals 38 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A bo staff covered in talismans. Despite being tightly glued to the weapon, they flutter about as you strike. | ||
This weapon deals 22 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Charge me with all your strength! Your horns cannot pierce my soul! | ||
This weapon deals 22 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A weapon fit for those that would backstab someone after gaining their trust. | ||
This weapon deals 12 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Are you willing to do what it takes to protect your country? | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Falada, Falada, thou art dead, and all the joy in my life has fled. | ||
This weapon deals 10 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
It's very shocking. | ||
This weapon deals 35 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A slingshot made from wooden staves that fires skipping stones. What will you wish for? | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 12 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The desire to live was stronger than anything. That is when regret finally ran a shudder through my body. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Good for man and beast, it gives immediate relief. Snake oil is good for everything a liniment ought to be for! | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Voices from your past emanate from this gun. Now they can be put into use. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The gods are always right, as they are just. Your sacrifice will please them. | ||
This weapon deals 40 pale damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The most racking pangs succeeded: a grinding in the bones, deadly nausea, and a horror of the spirit that cannot be exceeded at the hour of birth or death. | ||
This weapon deals 25 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The elderly man showed a red thread connecting the young boy with his future lover. Disgusted at the sight, he ordered her to be executed. | ||
This weapon deals 30 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
In here, you're with us. Forever. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The kingdom needed to stay prosperous, and more bees were required for that task. The projectiles relive the legacy of the kingdom as they travel toward the target. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
No one remembers those who gave their effort to raise the kingdom. It’s a truth that repeats on and on. | ||
This weapon deals 35 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 2 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Big Bird's eyes gained another in number for every creature it saved. On this weapon, the radiant pride is apparent. | ||
This weapon deals 25 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A sword suitable for swift thrusts. Even someone unskilled in dueling can rapidly puncture an enemy using this E.G.O with remarkable agility. | ||
This weapon deals 20 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A magic wand surging with the lovely energy of a magical girl. The holy light can cleanse the body and mind of every villain, and they shall be born anew. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A hammer and nail, unwieldy and impractical against most. Any crack, no matter how small, will be pried open by this E.G.O. | ||
This weapon deals 30 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Though the original's power couldn't be fully extracted, the magic this holds is still potent. The weapon's bullets travel across the corridor, along the horizon. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
All the power of magic bullet, in a smaller package. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Even light forms of contraint can be considered totalitarianism | ||
This weapon deals 13 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
When one is oppressed, sometimes they try to break free. | ||
This weapon deals 80 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A pistol which carries with it grief for those who have perished. Even with wings, no feather can leave this place. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A pistol which carries with it a lamentation for those that live. Can feathers gain their own wings? | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 35 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Courtesy of the 16th Ego rifleman's brigade. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
And with her guard, she conquered all. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A pistol painted in black with a gold finish. Whenever this EGO is used, a faint scent of fillet mignon wafts through the air. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Time flows as life does, and life goes as time does. | ||
This weapon deals 30 pale damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Tell the kid today's treat is going to be grape-flavored candy. It's his favorite. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
All personnel involved in the equipment's production wore heavy protection to prevent them from being influenced by the entity. | ||
This weapon deals 32 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 2 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Go ahead and rattle 'em boys. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
There are no clocks to alert the arrival times. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Simply carrying it gives the illusion that you're standing in a forest in the middle of nowhere. The arrowhead is dull and sprouts flowers of vivid color wherever it strikes. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
However, the world is more than simply warmth and light. The sky exists, for so does the land; darkness exists, for so does light; life exists for so does death; hope exists for so does despair. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A chunk of the naked nest inigrated with a launching mechanism. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
An apple does not culminate when it ripens to bright red; only when the apple shrivels up and attracts lowly creatures. | ||
This weapon deals 35 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
He stopped, gave a deep sigh, quickly tore from his shoulders the ribbon Marie had tied around him, pressed it to his lips, put it on as a token, and, bravely brandishing his bare sword, jumped as nimbly as a bird over the ledge of the cabinet to the floor. | ||
This weapon deals 10 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A shimmering bow adorned with carved wooden panels. It crackes with arcing electricity. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
It was a good day to die, but everybody did. | ||
This weapon deals 30 black damage. | This weapon deals 65 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
This weapon deals damage. | This weapon deals damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to tiles away | This weapon costs 999 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A round of applause, for the clowns who joined us for tonight’s show! | ||
This weapon deals 15 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Seeing that I wasn't amused, it took out another tool. I thought it was a tool. Just that moment. | ||
This weapon deals 15 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
It yeared for a dream it would never wake up from, but reality was as cruel as ever.All that was left is a worn parasol it once treasured. | ||
This weapon deals 17 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The thirst will never truly be quenched. | ||
This weapon deals 32 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Time for a feast! Enjoy the blood-red night imbued with madness to your heart’s content! | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Look on my Works, ye Mighty, and despair! | ||
This weapon deals 20 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The serpentine ornament is loyal to the original owner’s taste. The snake’s open mouth represents the endless yearning for music. | ||
This weapon deals 32 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A spear covered in spores and affection. It lights the employee's heart, shines like a star, and steadily tames them. | ||
This weapon deals 30 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 2 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Those who suffer injustice tend to lash out at all those around them. | ||
This weapon deals 40 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The pain inflicted by rash action and harsh words last longer than most think. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The supplicant will suffer various ordeals in a manner like being put through a trial. | ||
This weapon deals 30 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Many employees have sustained injuries from erroneous calculation. | ||
This weapon deals 40 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A giant novelty pen. | ||
This weapon deals 30 pale damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The rings attached to the cane represent the middle way and the Six Paramitas. | ||
This weapon deals 40 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 2 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The existance of evil proves the existance of good, just as light proves the existance of darkness. | ||
This weapon deals 28 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
It's more important to deliver a decisive strike in blind hatred without hesitation than to hold on to insecure courage. | ||
This weapon deals 18 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
With steel in one hand and gunpowder in the other, there's nothing to fear in this place. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
But why is it about ‘innocence’? After countless assumptions and careful research, we learned that it could be defined as [REDACTED]. | ||
This weapon deals 72 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
If no one had come in to get me, I would have stayed in that room, not even realizing the passing time. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Stay frozen... And there will be no pain. | ||
This weapon deals 75 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The tree turned out to be riddled with hypocrisy and deception; those who wear its blessing act in the name of bravery and faith. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Simply carrying it gives the illusion that you're standing in a forest in the middle of nowhere. The arrowhead is dull and sprouts flowers of vivid color wherever it strikes. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The frothing madness of the revving engine brings a fleeting warmth to your hands and heart alike. | ||
This weapon deals 20 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A saber from the deepest sea, meant for a groom's mortality. | ||
This weapon deals 13 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
I should’ve said that I'm sorry that I let go of your hand and apologized, even if it didn't mean anything. | ||
This weapon deals 16 pale damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Once upon a time, these claws would cut open the bellies of numerous creatures and tear apart their guts. | ||
This weapon deals 20 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
The scenario is about a man who was raised in a normal family. One day, he picks up a mask from the street and goes on to impulsively murder all the people that he knows. | ||
This weapon deals 38 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 50 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A mace meant to purify the evil thoughts. | ||
This weapon deals 14 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 12 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A glock reminiscent of a certain detective who fought evil for 25 years, losing hair as time went by. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 12 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A pistol painted in a refreshing purple. Whenever this EGO is used, a faint scent of grapes wafts through the air. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 12 PE to extract | placeholder, this is where the weapons attribute requirements will be |
If NAME can show that they are competent, then they may be able to draw Fairy Festival’s attention.. | ||
This weapon deals 14 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 12 PE to extract | placeholder, this is where the weapons attribute requirements will be |
You, now in wonderland! | ||
This weapon deals 14 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 12 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A hammer made with the desire to change anything | ||
This weapon deals 14 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 12 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Knock the daylights out of 'em! | ||
This weapon deals 14 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 12 PE to extract | placeholder, this is where the weapons attribute requirements will be |
An old-looking pistol made of wood | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 12 PE to extract | placeholder, this is where the weapons attribute requirements will be |
I accepted the offer and paid the price. | ||
This weapon deals 12 pale damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 12 PE to extract | placeholder, this is where the weapons attribute requirements will be |
I felt like I was being dragged deeper into the swamp of gloom as the fight went on. | ||
This weapon deals 14 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 12 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Strange that it was more than just a bleeding person in a vegetative state. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 12 PE to extract | placeholder, this is where the weapons attribute requirements will be |
Trusty aid of a mailman. | ||
This weapon deals 14 red damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 12 PE to extract | placeholder, this is where the weapons attribute requirements will be |
It's beautiful. | ||
This weapon deals 14 white damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 12 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A pistol painted in a refreshing orange. Whenever this EGO is used, a faint scent of orange wafts through the air. | ||
This weapon deals 5 red damage. | This weapon deals 5 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 1 tiles away | This weapon costs 12 PE to extract | placeholder, this is where the weapons attribute requirements will be |
A whip made of ties, strikes are imbued with the pain and exhaustion of a 9-5. | ||
This weapon deals 32 black damage. | This weapon deals 0 damage when thrown. | Placeholder, this is where the weapons attack speed will be |
This weapon can reach up to 2 tiles away | This weapon costs 20 PE to extract | placeholder, this is where the weapons attribute requirements will be |