EGO weapons: Difference between revisions

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(Automatic EGO weapons v1.0)
 
m (adds spacing between weapons, in visual editor it spaced properly)
Line 21: Line 21:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Sound of a star  
|+ Sound of a star  
Line 33: Line 34:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Da capo  
|+ Da capo  
Line 45: Line 47:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Mimicry  
|+ Mimicry  
Line 57: Line 60:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Adoration  
|+ Adoration  
Line 69: Line 73:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Smile  
|+ Smile  
Line 81: Line 86:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Blooming  
|+ Blooming  
Line 93: Line 99:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ CENSORED  
|+ CENSORED  
Line 105: Line 112:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Gold rush  
|+ Gold rush  
Line 117: Line 125:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Soulmate  
|+ Soulmate  
Line 129: Line 138:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Out of space  
|+ Out of space  
Line 141: Line 151:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Nihil  
|+ Nihil  
Line 153: Line 164:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Seasons Greetings  
|+ Seasons Greetings  
Line 165: Line 177:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Distortion  
|+ Distortion  
Line 177: Line 190:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Farmwatch  
|+ Farmwatch  
Line 189: Line 203:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Spicebush  
|+ Spicebush  
Line 201: Line 216:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Spicebush  
|+ Spicebush  
Line 213: Line 229:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ The flesh is willing  
|+ The flesh is willing  
Line 225: Line 242:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Pink  
|+ Pink  
Line 237: Line 255:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+   
|+   
Line 249: Line 268:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Combusting Courage  
|+ Combusting Courage  
Line 261: Line 281:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Iron maiden  
|+ Iron maiden  
Line 273: Line 294:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Mockery  
|+ Mockery  
Line 285: Line 307:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Grinder MK4  
|+ Grinder MK4  
Line 297: Line 320:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Harvest  
|+ Harvest  
Line 309: Line 333:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Blind fury  
|+ Blind fury  
Line 321: Line 346:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Bear paw  
|+ Bear paw  
Line 333: Line 359:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Life for a daredevil  
|+ Life for a daredevil  
Line 345: Line 372:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Christmas  
|+ Christmas  
Line 357: Line 385:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Logging  
|+ Logging  
Line 369: Line 398:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Funny prank  
|+ Funny prank  
Line 381: Line 411:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Courage  
|+ Courage  
Line 393: Line 424:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Bravery  
|+ Bravery  
Line 405: Line 437:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Pleasure  
|+ Pleasure  
Line 417: Line 450:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Galaxy  
|+ Galaxy  
Line 429: Line 463:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Unrequited love  
|+ Unrequited love  
Line 441: Line 476:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Harmony  
|+ Harmony  
Line 453: Line 489:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Rhythm  
|+ Rhythm  
Line 465: Line 502:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Alleyway  
|+ Alleyway  
Line 477: Line 515:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Gaze  
|+ Gaze  
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| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Bare metal  
|+ Bare metal  
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| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Broken transmission  
|+ Broken transmission  
Line 513: Line 554:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Giant  
|+ Giant  
Line 525: Line 567:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Homing instinct  
|+ Homing instinct  
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| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Brick road  
|+ Brick road  
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| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Man eater  
|+ Man eater  
Line 561: Line 606:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Revelation  
|+ Revelation  
Line 573: Line 619:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Inheritance  
|+ Inheritance  
Line 585: Line 632:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Song of the past  
|+ Song of the past  
Line 597: Line 645:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Greatest oldies  
|+ Greatest oldies  
Line 609: Line 658:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Legerdemain  
|+ Legerdemain  
Line 621: Line 671:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Screaming wedge  
|+ Screaming wedge  
Line 633: Line 684:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Get Strong  
|+ Get Strong  
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| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Impending day  
|+ Impending day  
Line 657: Line 710:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Fluid sac  
|+ Fluid sac  
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| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Syrinx  
|+ Syrinx  
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| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Trachea  
|+ Trachea  
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| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Sanguine desire  
|+ Sanguine desire  
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| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Replica  
|+ Replica  
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| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Dimension shredder  
|+ Dimension shredder  
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| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Dimensional ripple  
|+ Dimensional ripple  
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| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Marionette  
|+ Marionette  
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| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Roseate desire  
|+ Roseate desire  
Line 766: Line 828:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ AEDD  
|+ AEDD  
Line 778: Line 841:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Split  
|+ Split  
Line 790: Line 854:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Lifetime stew  
|+ Lifetime stew  
Line 802: Line 867:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Lifetime stew  
|+ Lifetime stew  
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| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Midwinter nightmare  
|+ Midwinter nightmare  
Line 826: Line 893:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Voodoo  
|+ Voodoo  
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| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Coiling  
|+ Coiling  
Line 850: Line 919:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Training hammer  
|+ Training hammer  
Line 862: Line 932:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Beak  
|+ Beak  
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| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Beak mk2  
|+ Beak mk2  
Line 886: Line 958:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Fourth match flame  
|+ Fourth match flame  
Line 898: Line 971:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Fragments from somewhere  
|+ Fragments from somewhere  
Line 910: Line 984:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Horn  
|+ Horn  
Line 922: Line 997:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Dear lutemia  
|+ Dear lutemia  
Line 934: Line 1,010:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Red eyes  
|+ Red eyes  
Line 946: Line 1,023:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Noise  
|+ Noise  
Line 958: Line 1,036:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Wrist cutter  
|+ Wrist cutter  
Line 970: Line 1,049:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Solitude  
|+ Solitude  
Line 982: Line 1,062:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Regret  
|+ Regret  
Line 994: Line 1,075:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ SO CUTE!!!  
|+ SO CUTE!!!  
Line 1,006: Line 1,088:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Todays expression  
|+ Todays expression  
Line 1,018: Line 1,101:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Cherry blossoms  
|+ Cherry blossoms  
Line 1,030: Line 1,114:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Hat trick  
|+ Hat trick  
Line 1,042: Line 1,127:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Sorrow  
|+ Sorrow  
Line 1,054: Line 1,140:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Sorority  
|+ Sorority  
Line 1,066: Line 1,153:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Engulfing dream  
|+ Engulfing dream  
Line 1,078: Line 1,166:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Magic bean  
|+ Magic bean  
Line 1,090: Line 1,179:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Hearth  
|+ Hearth  
Line 1,102: Line 1,192:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Lantern  
|+ Lantern  
Line 1,114: Line 1,205:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Curfew  
|+ Curfew  
Line 1,126: Line 1,218:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Page  
|+ Page  
Line 1,138: Line 1,231:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Snapshot  
|+ Snapshot  
Line 1,150: Line 1,244:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Wishing cairn  
|+ Wishing cairn  
Line 1,162: Line 1,257:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Sloshing  
|+ Sloshing  
Line 1,174: Line 1,270:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Red sheet  
|+ Red sheet  
Line 1,186: Line 1,283:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Capote  
|+ Capote  
Line 1,198: Line 1,296:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Four-leaf clover  
|+ Four-leaf clover  
Line 1,210: Line 1,309:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Patriot  
|+ Patriot  
Line 1,222: Line 1,322:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Zauberhorn  
|+ Zauberhorn  
Line 1,234: Line 1,335:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Sanitizer  
|+ Sanitizer  
Line 1,246: Line 1,348:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Bucket  
|+ Bucket  
Line 1,258: Line 1,361:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Aspiration  
|+ Aspiration  
Line 1,270: Line 1,374:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Swindle  
|+ Swindle  
Line 1,282: Line 1,387:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Ringing  
|+ Ringing  
Line 1,294: Line 1,400:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Divinity  
|+ Divinity  
Line 1,306: Line 1,413:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Hyde  
|+ Hyde  
Line 1,318: Line 1,426:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Destiny  
|+ Destiny  
Line 1,330: Line 1,439:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Correctional  
|+ Correctional  
Line 1,342: Line 1,452:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Hornet  
|+ Hornet  
Line 1,354: Line 1,465:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Tattered kingdom  
|+ Tattered kingdom  
Line 1,366: Line 1,478:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Lamp  
|+ Lamp  
Line 1,378: Line 1,491:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Sword sharpened with tears  
|+ Sword sharpened with tears  
Line 1,390: Line 1,504:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ In the name of love and hate  
|+ In the name of love and hate  
Line 1,402: Line 1,517:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Remorse  
|+ Remorse  
Line 1,414: Line 1,530:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Magic bullet  
|+ Magic bullet  
Line 1,426: Line 1,543:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Magic pistol  
|+ Magic pistol  
Line 1,438: Line 1,556:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Oppression  
|+ Oppression  
Line 1,450: Line 1,569:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Totalitarianism  
|+ Totalitarianism  
Line 1,462: Line 1,582:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Solemn vow  
|+ Solemn vow  
Line 1,474: Line 1,595:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Solemn lament  
|+ Solemn lament  
Line 1,486: Line 1,608:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Loyalty  
|+ Loyalty  
Line 1,498: Line 1,621:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Praetorian  
|+ Praetorian  
Line 1,510: Line 1,634:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Executive  
|+ Executive  
Line 1,522: Line 1,647:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Dead silence  
|+ Dead silence  
Line 1,534: Line 1,660:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Ecstasy  
|+ Ecstasy  
Line 1,546: Line 1,673:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Green stem  
|+ Green stem  
Line 1,558: Line 1,686:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Good intentions  
|+ Good intentions  
Line 1,570: Line 1,699:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Last stop  
|+ Last stop  
Line 1,582: Line 1,712:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Faint aroma  
|+ Faint aroma  
Line 1,594: Line 1,725:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Assonance  
|+ Assonance  
Line 1,606: Line 1,738:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Exuviae  
|+ Exuviae  
Line 1,618: Line 1,751:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Ebony stem  
|+ Ebony stem  
Line 1,630: Line 1,764:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Torn off wings  
|+ Torn off wings  
Line 1,642: Line 1,777:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Feather of valor  
|+ Feather of valor  
Line 1,654: Line 1,790:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Warring  
|+ Warring  
Line 1,666: Line 1,803:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+   
|+   
Line 1,678: Line 1,816:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Mirth  
|+ Mirth  
Line 1,690: Line 1,829:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Malice  
|+ Malice  
Line 1,702: Line 1,842:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Black swan  
|+ Black swan  
Line 1,714: Line 1,855:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Dipsia  
|+ Dipsia  
Line 1,726: Line 1,868:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Banquet  
|+ Banquet  
Line 1,738: Line 1,881:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Pharaoh  
|+ Pharaoh  
Line 1,750: Line 1,894:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Moonlight  
|+ Moonlight  
Line 1,762: Line 1,907:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Spore  
|+ Spore  
Line 1,774: Line 1,920:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Blind Rage  
|+ Blind Rage  
Line 1,786: Line 1,933:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Blind Fire  
|+ Blind Fire  
Line 1,798: Line 1,946:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Bleeding heart  
|+ Bleeding heart  
Line 1,810: Line 1,959:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Diffraction  
|+ Diffraction  
Line 1,822: Line 1,972:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Infinity  
|+ Infinity  
Line 1,834: Line 1,985:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Amrita  
|+ Amrita  
Line 1,846: Line 1,998:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Discord  
|+ Discord  
Line 1,858: Line 2,011:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Crimson claw  
|+ Crimson claw  
Line 1,870: Line 2,024:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Crimson scar  
|+ Crimson scar  
Line 1,882: Line 2,037:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Innocence  
|+ Innocence  
Line 1,894: Line 2,050:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Childhood memories  
|+ Childhood memories  
Line 1,906: Line 2,063:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Rimeshank  
|+ Rimeshank  
Line 1,918: Line 2,076:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Hypocrisy  
|+ Hypocrisy  
Line 1,930: Line 2,089:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ My own Bride  
|+ My own Bride  
Line 1,942: Line 2,102:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Animalism  
|+ Animalism  
Line 1,954: Line 2,115:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Psychic dagger  
|+ Psychic dagger  
Line 1,966: Line 2,128:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Grasp  
|+ Grasp  
Line 1,978: Line 2,141:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Cobalt scar  
|+ Cobalt scar  
Line 1,990: Line 2,154:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ As written in the scenario  
|+ As written in the scenario  
Line 2,002: Line 2,167:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Penitence  
|+ Penitence  
Line 2,014: Line 2,180:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Tough pistol  
|+ Tough pistol  
Line 2,026: Line 2,193:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Soda pistol  
|+ Soda pistol  
Line 2,038: Line 2,206:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Wingbeat  
|+ Wingbeat  
Line 2,050: Line 2,219:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Little alice  
|+ Little alice  
Line 2,062: Line 2,232:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Change  
|+ Change  
Line 2,074: Line 2,245:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Dozing  
|+ Dozing  
Line 2,086: Line 2,258:
| placeholder, this is where the weapons attribute requirements will be  
| placeholder, this is where the weapons attribute requirements will be  
|}  
|}  
{| class="wikitable" style="margin:auto"  
{| class="wikitable" style="margin:auto"  
|+ Nostalgia  
|+ Nostalgia  
Line 2,098: Line 2,271:
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|+ Evening twilight  
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|+ Melty eyeball  
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|+ Nightshade  
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|+ Letter opener  
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|+ Eclipse of scarlet moths  
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|+ A taste of the ocean  
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|+ Waging  
|+ Waging  

Revision as of 04:10, 27 October 2023

This page contains all EGO weapons

Do note, its VERY far from being finished

currently EGO pistols do not show their proper damage (it shows how much they deal if you hit someone with them)

along with the placeholders that are there temporarily until i get the code working properly

WARNING, ANY CHANGES ON THE WIKI BELOW THIS POINT MAY BE ERASED, THE WEAPONS ARE AUTOMATICALLY GENERATED ON THE SERVER AND UPDATED

Justitia
A sharp sword covered in bandages. It may be able to not only cut flesh but trace of sins as well.
This weapon deals 25 pale damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 100 PE to extract placeholder, this is where the weapons attribute requirements will be
Sound of a star
The star shines brighter as our despair gathers. The weapon's small, evocative sphere fires a warm ray.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 100 PE to extract placeholder, this is where the weapons attribute requirements will be
Da capo
A scythe that swings silently and with discipline like a conductor's gestures and baton. If there were a score for this song, it would be one that sings of the apocalypse.
This weapon deals 40 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 100 PE to extract placeholder, this is where the weapons attribute requirements will be
Mimicry
The yearning to imitate the human form is sloppily reflected on the E.G.O, as if it were a reminder that it should remain a mere desire.
This weapon deals 70 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 100 PE to extract placeholder, this is where the weapons attribute requirements will be
Adoration
A big mug filled with mysterious slime that never runs out. It’s the byproduct of some horrid experiment in a certain laboratory that eventually failed.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 100 PE to extract placeholder, this is where the weapons attribute requirements will be
Smile
The monstrous mouth opens wide to devour the target, its hunger insatiable.
This weapon deals 110 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 100 PE to extract placeholder, this is where the weapons attribute requirements will be
Blooming
A rose is a rose, by any other name.
This weapon deals 80 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 100 PE to extract placeholder, this is where the weapons attribute requirements will be
CENSORED
(CENSORED) has the ability to (CENSORED), but this is a horrendous sight for those watching. Looking at the E.G.O for more than 3 seconds will make you sick.
This weapon deals 70 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 100 PE to extract placeholder, this is where the weapons attribute requirements will be
Gold rush
The weapon of someone who can swing their weight around like a truck
This weapon deals 140 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 100 PE to extract placeholder, this is where the weapons attribute requirements will be
Soulmate
The course of true love never did run smooth.
This weapon deals 40 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 100 PE to extract placeholder, this is where the weapons attribute requirements will be
Out of space
It hails from realms whose mere existence stuns the brain and numbs us with the black extra-cosmic gulfs it throws open before our frenzied eyes.
This weapon deals 50 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 100 PE to extract placeholder, this is where the weapons attribute requirements will be
Nihil
Having decided to trust its own intuition, the jester spake the names of everyone it had met on that path with each step it took.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 100 PE to extract placeholder, this is where the weapons attribute requirements will be
Seasons Greetings
If you are reading this let a developer know.
This weapon deals 80 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 100 PE to extract placeholder, this is where the weapons attribute requirements will be
Distortion
The fragile human mind is fated to twist and distort.
This weapon deals 180 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 100 PE to extract placeholder, this is where the weapons attribute requirements will be
Farmwatch
What use is technology that cannot change the world?
This weapon deals 84 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 100 PE to extract placeholder, this is where the weapons attribute requirements will be
Spicebush
and the scent of the grave was in full bloom.
This weapon deals 70 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 2 tiles away This weapon costs 100 PE to extract placeholder, this is where the weapons attribute requirements will be
Spicebush
and the scent of the grave was in full bloom.
This weapon deals 70 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 2 tiles away This weapon costs 100 PE to extract placeholder, this is where the weapons attribute requirements will be
The flesh is willing
And really nothing will stop it.
This weapon deals 105 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 100 PE to extract placeholder, this is where the weapons attribute requirements will be
Pink
Pink is considered to be the color of warmth and love, but is that true? Can guns really bring peace and love?
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 100 PE to extract placeholder, this is where the weapons attribute requirements will be
This weapon deals damage. This weapon deals damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to tiles away This weapon costs 999 PE to extract placeholder, this is where the weapons attribute requirements will be
Combusting Courage
A searing blade, setting the world ablaze to eradicate evil. Using this E.G.O will eventually reduce you to ashes.
This weapon deals 80 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 100 PE to extract placeholder, this is where the weapons attribute requirements will be
Iron maiden
Just open up the machine, step inside, and press the button to make it shut. Now everything will be just fine..
This weapon deals 25 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 1000 PE to extract placeholder, this is where the weapons attribute requirements will be
Mockery
...If I earned a name, will I get to receive love and hate from you? Will you remember me as that name, as someone whom you cared for?
This weapon deals 35 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 3 tiles away This weapon costs 100 PE to extract placeholder, this is where the weapons attribute requirements will be
Grinder MK4
The sharp sawtooth of the grinder makes a clean cut through its enemy. Its operation is simple and straightforward, but that doesn't necessarily make it easy to wield.
This weapon deals 30 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Harvest
The last legacy of the man who sought wisdom. The rake tilled the human brain instead of farmland.
This weapon deals 30 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Blind fury
A fancy black and white halberd with a sharp blade. Whose head will it cut off next?
This weapon deals 41 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 40 PE to extract placeholder, this is where the weapons attribute requirements will be
Bear paw
The paws made form, and given life.
This weapon deals 12 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Life for a daredevil
An ancient sword surrounded in death, yet it's having it in your grasp that makes you feel the most alive.
This weapon deals 12 pale damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Christmas
With my infinite hatred, I give you this gift.
This weapon deals 54 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Logging
A versatile equipment made to cut down trees and people alike.
This weapon deals 33 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Funny prank
The small accessory remains like the wishes of a child who yearned for happiness.
This weapon deals 5 black damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Courage
Can I follow you forever? So I can tear them apart...
This weapon deals 10 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Bravery
Together we are unstoppable.
This weapon deals 54 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Pleasure
If the goal of life is happiness, does it really matter how we get it?
This weapon deals 30 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Galaxy
A shimmering wand.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Unrequited love
This weapon yearns for affection and will do anything to get your attention. Of course it will misunderstand your care for something else.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Harmony
A massive blocky launcher with some suspicious stains on it.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Rhythm
Nothing makes as fascinating music as a human can.
This weapon deals 25 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Alleyway
It's a small knife forged of black metal.
This weapon deals 9 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Gaze
A magnum pistol featuring excellent burst firing potential.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Bare metal
Looks to be a fan blade with a handle welded to it.
This weapon deals 40 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Broken transmission
It's an old wooden longrifle.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Giant
I'll grind your bones to make my bread!
This weapon deals 54 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Homing instinct
It's about the journey AND the destination!
This weapon deals 0 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Brick road
To the wizard we go!
This weapon deals 50 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 2 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Man eater
If friends were flowers, I'd pick you!
This weapon deals 30 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Revelation
Death, where is thy sting?
This weapon deals 25 pale damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Inheritance
You should consider it an honor. The humans who have joined me could attain greater wealth and glory.
This weapon deals 12 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Song of the past
Nothing beats the classics.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Greatest oldies
The past is far behind us.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Legerdemain
Together, we are in rot.
This weapon deals 50 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Screaming wedge
Hair has grown on the crossbow as if to express that the woman’s dejection will never be forgotten.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Get Strong
It whirls and twirls and yet feels limp... Do you love the City you live in?
This weapon deals 15 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 2 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Impending day
You, too, will be a live offering.
This weapon deals 55 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Fluid sac
Crush them, even if you must disgorge everything.
This weapon deals 55 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Syrinx
What cry could be more powerful than one spurred by primal instinct?
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Trachea
As if everything else were hollow and pointless, the wailing numbs even the brain, making it impossible to think.
This weapon deals 54 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Sanguine desire
The axe may seem light, but the wielder musn't forget that it has hurt countless people as a consequence of poor choices.

The weapon is stronger when used by an employee with strong conviction.

This weapon deals 40 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Replica
A mechanical yet sinewy claw ribbed with circuitry. It reminds you of toy claw machines.
This weapon deals 25 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Dimension shredder
The path is intent on thwarting all attempts to memorize it.
This weapon deals 24 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Dimensional ripple
They should've died after bleeding so much. You usually don't quarantine a corpse....
This weapon deals 24 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 2 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Marionette
People lie all the time. Why is that a bad thing?
This weapon deals 40 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Roseate desire
A salacious cat o' nine tails made from pink ribbons. Merely touching it ushers a primal excitement.
This weapon deals 35 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
AEDD
A nasty-looking bat covered with nails.
This weapon deals 25 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Split
They existed everywhere, but we were the ones to first discover their existence. We were the first to encounter them. We were faced with fear. They were - are fear itself.
This weapon deals 33 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 2 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Lifetime stew
Salutations! I implore thee to try this soup!
This weapon deals 35 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 2 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Lifetime stew
Take a large stone, put it into a sufficient quantity of boiling water; properly season it with pepper and salt... When the soup is made the stone may be thrown away!
This weapon deals 45 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Midwinter nightmare
How's about I tell you a tale?
This weapon deals 40 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Voodoo
What seems to be a giant half of a scissors pair.
This weapon deals 20 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Coiling
The snake leather used in this whip is hardened by the sun
This weapon deals 30 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 4 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Training hammer
E.G.O intended for Manager Education
This weapon deals 22 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Beak
As if to prove that size doesn't matter when it comes to force, the weapon has high firepower despite its small size.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Beak mk2
A heavy revolver that fires at a surprisingly fast rate, and is deadly accurate.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Fourth match flame
The light of the match will not go out until it has burned away happiness, warmth, light, and all the other good things of the world; there's no need to worry about it being quenched.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 25 PE to extract placeholder, this is where the weapons attribute requirements will be
Fragments from somewhere
The spear often tries to lead the wielder into a long and endless realm of mind, but they must try to not be swayed by it.
This weapon deals 22 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 2 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Horn
As the horn digs deep into the enemy's heart, it will turn blood red to show off the glamor that she couldn't in her life.
This weapon deals 22 red damage. This weapon deals 50 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Dear lutemia
Don't you want your cares to go away?
This weapon deals 22 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Red eyes
It is likely able to hear, touch, smell, as well as see. And most importantly, taste.
This weapon deals 35 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Noise
The noises take you back to the very moment of the day that everyone had forgotten.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Wrist cutter
The flesh cleanly cut by a sharp tool creates a grotesque pattern with the bloodstains on the suit.
This weapon deals 7 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Solitude
A classic blue revolver, that gives you feelings of loneliness.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Regret
Before swinging this weapon, expressing one’s condolences for the demise of the inmate who couldn't even have a funeral would be nice.
This weapon deals 38 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
SO CUTE!!!
One may think, 'How can a weapon drawn from such a cute Abnormality be any good?' However, the claws are actually quite durable and sharp.
This weapon deals 13 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Todays expression
Many different expressions are padded on the equipment like patches. When throbbing emotions surge up from time to time, it's best to simply cover the face.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Cherry blossoms
The flesh cleanly cut by a sharp tool creates a grotesque pattern with the bloodstains on the suit.
This weapon deals 17 white damage. This weapon deals 30 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Hat trick
Imagination is the only weapon in the war with reality.
This weapon deals 17 black damage. This weapon deals 25 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Sorrow
It all returns to nothing.
This weapon deals 32 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Sorority
Look to your sisters, and fight in sorority.
This weapon deals 17 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Engulfing dream
And when the crying stops, dawn will break.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Magic bean
We may never find out what lies at the top, but perhaps those who made it are doing well up there.
This weapon deals 20 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Hearth
Home sweet home. Warmth and safety aplenty.
This weapon deals 18 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Lantern
Teeth sticking out of some spots of the equipment is a rather frightening sight.
This weapon deals 8 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Curfew
The thing itself had never forgotten its glory days.
This weapon deals 22 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 2 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Page
The pain of creation! The pain! The pain!
This weapon deals 5 black damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Snapshot
I swear, that obscene portrait was just trying to make us lower our guard.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Wishing cairn
Speak unto me your wish, vocalize your eagerness...
This weapon deals 5 black damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Sloshing
It hits just right! Let's help ourselves to some wine when we come back!
This weapon deals 38 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Red sheet
A bo staff covered in talismans. Despite being tightly glued to the weapon, they flutter about as you strike.
This weapon deals 22 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Capote
Charge me with all your strength! Your horns cannot pierce my soul!
This weapon deals 22 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Four-leaf clover
A weapon fit for those that would backstab someone after gaining their trust.
This weapon deals 12 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Patriot
Are you willing to do what it takes to protect your country?
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Zauberhorn
Falada, Falada, thou art dead, and all the joy in my life has fled.
This weapon deals 10 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Sanitizer
It's very shocking.
This weapon deals 35 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Bucket
A slingshot made from wooden staves that fires skipping stones. What will you wish for?
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 12 PE to extract placeholder, this is where the weapons attribute requirements will be
Aspiration
The desire to live was stronger than anything. That is when regret finally ran a shudder through my body.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be
Swindle
Good for man and beast, it gives immediate relief. Snake oil is good for everything a liniment ought to be for!
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Ringing
Voices from your past emanate from this gun. Now they can be put into use.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Divinity
The gods are always right, as they are just. Your sacrifice will please them.
This weapon deals 40 pale damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Hyde
The most racking pangs succeeded: a grinding in the bones, deadly nausea, and a horror of the spirit that cannot be exceeded at the hour of birth or death.
This weapon deals 25 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Destiny
The elderly man showed a red thread connecting the young boy with his future lover. Disgusted at the sight, he ordered her to be executed.
This weapon deals 30 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Correctional
In here, you're with us. Forever.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Hornet
The kingdom needed to stay prosperous, and more bees were required for that task. The projectiles relive the legacy of the kingdom as they travel toward the target.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Tattered kingdom
No one remembers those who gave their effort to raise the kingdom. It’s a truth that repeats on and on.
This weapon deals 35 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 2 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Lamp
Big Bird's eyes gained another in number for every creature it saved. On this weapon, the radiant pride is apparent.
This weapon deals 25 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Sword sharpened with tears
A sword suitable for swift thrusts. Even someone unskilled in dueling can rapidly puncture an enemy using this E.G.O with remarkable agility.
This weapon deals 20 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
In the name of love and hate
A magic wand surging with the lovely energy of a magical girl. The holy light can cleanse the body and mind of every villain, and they shall be born anew.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Remorse
A hammer and nail, unwieldy and impractical against most. Any crack, no matter how small, will be pried open by this E.G.O.
This weapon deals 30 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Magic bullet
Though the original's power couldn't be fully extracted, the magic this holds is still potent. The weapon's bullets travel across the corridor, along the horizon.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Magic pistol
All the power of magic bullet, in a smaller package.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Oppression
Even light forms of contraint can be considered totalitarianism
This weapon deals 13 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Totalitarianism
When one is oppressed, sometimes they try to break free.
This weapon deals 80 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Solemn vow
A pistol which carries with it grief for those who have perished. Even with wings, no feather can leave this place.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Solemn lament
A pistol which carries with it a lamentation for those that live. Can feathers gain their own wings?
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 35 PE to extract placeholder, this is where the weapons attribute requirements will be
Loyalty
Courtesy of the 16th Ego rifleman's brigade.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Praetorian
And with her guard, she conquered all.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Executive
A pistol painted in black with a gold finish. Whenever this EGO is used, a faint scent of fillet mignon wafts through the air.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Dead silence
Time flows as life does, and life goes as time does.
This weapon deals 30 pale damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Ecstasy
Tell the kid today's treat is going to be grape-flavored candy. It's his favorite.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Green stem
All personnel involved in the equipment's production wore heavy protection to prevent them from being influenced by the entity.
This weapon deals 32 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 2 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Good intentions
Go ahead and rattle 'em boys.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Last stop
There are no clocks to alert the arrival times.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Faint aroma
Simply carrying it gives the illusion that you're standing in a forest in the middle of nowhere. The arrowhead is dull and sprouts flowers of vivid color wherever it strikes.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Assonance
However, the world is more than simply warmth and light. The sky exists, for so does the land; darkness exists, for so does light; life exists for so does death; hope exists for so does despair.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Exuviae
A chunk of the naked nest inigrated with a launching mechanism.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Ebony stem
An apple does not culminate when it ripens to bright red; only when the apple shrivels up and attracts lowly creatures.
This weapon deals 35 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Torn off wings
He stopped, gave a deep sigh, quickly tore from his shoulders the ribbon Marie had tied around him, pressed it to his lips, put it on as a token, and, bravely brandishing his bare sword, jumped as nimbly as a bird over the ledge of the cabinet to the floor.
This weapon deals 10 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Feather of valor
A shimmering bow adorned with carved wooden panels. It crackes with arcing electricity.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Warring
It was a good day to die, but everybody did.
This weapon deals 30 black damage. This weapon deals 65 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
This weapon deals damage. This weapon deals damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to tiles away This weapon costs 999 PE to extract placeholder, this is where the weapons attribute requirements will be
Mirth
A round of applause, for the clowns who joined us for tonight’s show!
This weapon deals 15 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Malice
Seeing that I wasn't amused, it took out another tool. I thought it was a tool. Just that moment.
This weapon deals 15 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Black swan
It yeared for a dream it would never wake up from, but reality was as cruel as ever.All that was left is a worn parasol it once treasured.
This weapon deals 17 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Dipsia
The thirst will never truly be quenched.
This weapon deals 32 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Banquet
Time for a feast! Enjoy the blood-red night imbued with madness to your heart’s content!
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Pharaoh
Look on my Works, ye Mighty, and despair!
This weapon deals 20 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Moonlight
The serpentine ornament is loyal to the original owner’s taste. The snake’s open mouth represents the endless yearning for music.
This weapon deals 32 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Spore
A spear covered in spores and affection. It lights the employee's heart, shines like a star, and steadily tames them.
This weapon deals 30 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 2 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Blind Rage
Those who suffer injustice tend to lash out at all those around them.
This weapon deals 40 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Blind Fire
The pain inflicted by rash action and harsh words last longer than most think.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Bleeding heart
The supplicant will suffer various ordeals in a manner like being put through a trial.
This weapon deals 30 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Diffraction
Many employees have sustained injuries from erroneous calculation.
This weapon deals 40 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Infinity
A giant novelty pen.
This weapon deals 30 pale damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Amrita
The rings attached to the cane represent the middle way and the Six Paramitas.
This weapon deals 40 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 2 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Discord
The existance of evil proves the existance of good, just as light proves the existance of darkness.
This weapon deals 28 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Crimson claw
It's more important to deliver a decisive strike in blind hatred without hesitation than to hold on to insecure courage.
This weapon deals 18 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Crimson scar
With steel in one hand and gunpowder in the other, there's nothing to fear in this place.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Innocence
But why is it about ‘innocence’? After countless assumptions and careful research, we learned that it could be defined as [REDACTED].
This weapon deals 72 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Childhood memories
If no one had come in to get me, I would have stayed in that room, not even realizing the passing time.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Rimeshank
Stay frozen... And there will be no pain.
This weapon deals 75 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Hypocrisy
The tree turned out to be riddled with hypocrisy and deception; those who wear its blessing act in the name of bravery and faith.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
My own Bride
Simply carrying it gives the illusion that you're standing in a forest in the middle of nowhere. The arrowhead is dull and sprouts flowers of vivid color wherever it strikes.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Animalism
The frothing madness of the revving engine brings a fleeting warmth to your hands and heart alike.
This weapon deals 20 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Psychic dagger
A saber from the deepest sea, meant for a groom's mortality.
This weapon deals 13 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Grasp
I should’ve said that I'm sorry that I let go of your hand and apologized, even if it didn't mean anything.
This weapon deals 16 pale damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Cobalt scar
Once upon a time, these claws would cut open the bellies of numerous creatures and tear apart their guts.
This weapon deals 20 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
As written in the scenario
The scenario is about a man who was raised in a normal family. One day, he picks up a mask from the street and goes on to impulsively murder all the people that he knows.
This weapon deals 38 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 50 PE to extract placeholder, this is where the weapons attribute requirements will be
Penitence
A mace meant to purify the evil thoughts.
This weapon deals 14 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 12 PE to extract placeholder, this is where the weapons attribute requirements will be
Tough pistol
A glock reminiscent of a certain detective who fought evil for 25 years, losing hair as time went by.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 12 PE to extract placeholder, this is where the weapons attribute requirements will be
Soda pistol
A pistol painted in a refreshing purple. Whenever this EGO is used, a faint scent of grapes wafts through the air.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 12 PE to extract placeholder, this is where the weapons attribute requirements will be
Wingbeat
If NAME can show that they are competent, then they may be able to draw Fairy Festival’s attention..
This weapon deals 14 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 12 PE to extract placeholder, this is where the weapons attribute requirements will be
Little alice
You, now in wonderland!
This weapon deals 14 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 12 PE to extract placeholder, this is where the weapons attribute requirements will be
Change
A hammer made with the desire to change anything
This weapon deals 14 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 12 PE to extract placeholder, this is where the weapons attribute requirements will be
Dozing
Knock the daylights out of 'em!
This weapon deals 14 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 12 PE to extract placeholder, this is where the weapons attribute requirements will be
Nostalgia
An old-looking pistol made of wood
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 12 PE to extract placeholder, this is where the weapons attribute requirements will be
Evening twilight
I accepted the offer and paid the price.
This weapon deals 12 pale damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 12 PE to extract placeholder, this is where the weapons attribute requirements will be
Melty eyeball
I felt like I was being dragged deeper into the swamp of gloom as the fight went on.
This weapon deals 14 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 12 PE to extract placeholder, this is where the weapons attribute requirements will be
Nightshade
Strange that it was more than just a bleeding person in a vegetative state.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 12 PE to extract placeholder, this is where the weapons attribute requirements will be
Letter opener
Trusty aid of a mailman.
This weapon deals 14 red damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 12 PE to extract placeholder, this is where the weapons attribute requirements will be
Eclipse of scarlet moths
It's beautiful.
This weapon deals 14 white damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 12 PE to extract placeholder, this is where the weapons attribute requirements will be
A taste of the ocean
A pistol painted in a refreshing orange. Whenever this EGO is used, a faint scent of orange wafts through the air.
This weapon deals 5 red damage. This weapon deals 5 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 1 tiles away This weapon costs 12 PE to extract placeholder, this is where the weapons attribute requirements will be
Waging
A whip made of ties, strikes are imbued with the pain and exhaustion of a 9-5.
This weapon deals 32 black damage. This weapon deals 0 damage when thrown. Placeholder, this is where the weapons attack speed will be
This weapon can reach up to 2 tiles away This weapon costs 20 PE to extract placeholder, this is where the weapons attribute requirements will be