Guide to Fixer Skills: Difference between revisions
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Kitsunemitsu (talk | contribs) (Created page with "== Level 1 Skills == {| class="wikitable" |+ !Skill Name !Ability !Cooldown !Archetype !Notes |- |Backstep |Hop back a few tiles. |3s |Movement | |- |Dash |Dash forwards a few tiles. |3s |Movement | |- |Assault |Increase movement speed by 10% for 5 seconds. |20s |Movement | |- |Retreat |Increase movement speed by 30% and decrease defenses by 30% for 5 seconds |20s |Movement | |- |Healing |Heal HP by 15 for each human in a 2 tile range. |30s |Healing | |- |Soothing |Heal...") |
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== Skill Archetypes == | |||
Skills roughly will fit into one of a multitude of archetypes, based off what the skill does. | |||
{| class="wikitable" | |||
|+ | |||
!Archetype | |||
!Description | |||
|- | |||
|Movement | |||
|Assists your character in moving around, either in bursts or all at once | |||
|- | |||
|Healing | |||
|Heals your character. | |||
|- | |||
|Cleric | |||
|Heals characters around you. | |||
|- | |||
|Offensive | |||
|An attack skill. | |||
|- | |||
|Defensive | |||
|A skill that increases defenses. | |||
|- | |||
|Combat | |||
|A skill with both offensive and defensive uses | |||
|- | |||
|Anti-human | |||
|An offensive skill that only affects humans | |||
|- | |||
|Scavenger | |||
|A skill that assists in evading enemies and gaining loot | |||
|} | |||
== Level 1 Skills == | == Level 1 Skills == | ||
Level 1 skills are movement, healing or defensive skills. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 35: | Line 68: | ||
|Heal HP by 15 for each human in a 2 tile range. | |Heal HP by 15 for each human in a 2 tile range. | ||
|30s | |30s | ||
| | |Cleric | ||
| | | | ||
|- | |- | ||
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|Heal SP by 15 for each human in a 2 tile range. | |Heal SP by 15 for each human in a 2 tile range. | ||
|30s | |30s | ||
| | |Cleric | ||
| | | | ||
|- | |- | ||
Line 47: | Line 80: | ||
|Heal HP and SP by 5 for each human in a 2 tile range. | |Heal HP and SP by 5 for each human in a 2 tile range. | ||
|30s | |30s | ||
| | |Cleric | ||
| | | | ||
|- | |- | ||
|Hunker Down | |Hunker Down | ||
|Increase defenses by 40% and increase slowdown to 1.5x | |Increase defenses by 40% and increase slowdown to 1.5x for 10 seconds | ||
|30s | |30s | ||
|Defensive | |Defensive | ||
| | | | ||
|- | |- | ||
| | |First Aid | ||
| | |Increase defenses by 20% and immobilize for 5 seconds. Heal for 30% after. | ||
| | |60s | ||
| | |Healing | ||
| | |'''Unavailable''' | ||
|- | |||
|First Aid | |||
|Increase defenses by 20% and immobilize for 5 seconds. Heal for 30% after. | |||
|60s | |||
|Healing | |||
|'''Unavailable''' | |||
|} | |} | ||
== Level 2 Skills == | == Level 2 Skills == | ||
Level 2 skills are generally offensive and scavenging skills. Some healing skills are also available. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Skill Name | !Skill Name | ||
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|Knock everything in a radius back | |Knock everything in a radius back | ||
|15s | |15s | ||
| | |Combat | ||
| | | | ||
|- | |- |
Revision as of 01:08, 3 March 2024
Skill Archetypes
Skills roughly will fit into one of a multitude of archetypes, based off what the skill does.
Archetype | Description |
---|---|
Movement | Assists your character in moving around, either in bursts or all at once |
Healing | Heals your character. |
Cleric | Heals characters around you. |
Offensive | An attack skill. |
Defensive | A skill that increases defenses. |
Combat | A skill with both offensive and defensive uses |
Anti-human | An offensive skill that only affects humans |
Scavenger | A skill that assists in evading enemies and gaining loot |
Level 1 Skills
Level 1 skills are movement, healing or defensive skills.
Skill Name | Ability | Cooldown | Archetype | Notes |
---|---|---|---|---|
Backstep | Hop back a few tiles. | 3s | Movement | |
Dash | Dash forwards a few tiles. | 3s | Movement | |
Assault | Increase movement speed by 10% for 5 seconds. | 20s | Movement | |
Retreat | Increase movement speed by 30% and decrease defenses by 30% for 5 seconds | 20s | Movement | |
Healing | Heal HP by 15 for each human in a 2 tile range. | 30s | Cleric | |
Soothing | Heal SP by 15 for each human in a 2 tile range. | 30s | Cleric | |
Curing | Heal HP and SP by 5 for each human in a 2 tile range. | 30s | Cleric | |
Hunker Down | Increase defenses by 40% and increase slowdown to 1.5x for 10 seconds | 30s | Defensive | |
First Aid | Increase defenses by 20% and immobilize for 5 seconds. Heal for 30% after. | 60s | Healing | Unavailable |
First Aid | Increase defenses by 20% and immobilize for 5 seconds. Heal for 30% after. | 60s | Healing | Unavailable |
Level 2 Skills
Level 2 skills are generally offensive and scavenging skills. Some healing skills are also available.
Skill Name | Ability | Cooldown | Archetype | Notes |
---|---|---|---|---|
Shockwave | Knock everything in a radius back | 15s | Combat | |
Butcher | Butcher all non-human, butcherable corpses in a 2 tile radius. | 10s | Scavenger | |
Confusion | Applies a variety of debuffs to all humans in a 7 tile radius | 50s | Anti-human | |
Solar Flare | Applies blindness to all humans in a 7 tile radius for 2 seconds | 50s | Anti-human |
Level 3 Skills
All Level 3 Skills are passives.
Skill Name | Ability | Archetype | Notes |
---|---|---|---|
Battle Ready | Increase defenses by 20% and movespeed by 20% | Combat | |
Bulletproof | 40% chance to ignore bullets. | Defensive | |
Healthsight | Adds a medical hud to see the HP and SP of all mobs. | Support |
Level 4 Skills
Skill Name | Ability | Cooldown | Archetype | Notes |
---|---|---|---|---|
Re-Raise | If used while dead, revive at full HP. | 10m | Healing | |
Timestop | Stop time in a range of 2 tiles, for 2 seconds. | 5m | Combat |