Station Traits
Station Traits are a system that adds one unique system to each round!
Each Trait adds in minor or major gameplay changes.
Station Trait | Weight | Effect | Notes |
---|---|---|---|
No Trait | 5 | No Traits are currently enabled. | |
MOBA Agents | 10 | Agents have access to one of multiple MOBA classes. | |
Random Crits | 10 | EGO weapons can randomly critical hit.
Crit Chance scale 0.2% rate per Prudence. Crit Damage boost scales +1% per Fortitude |
|
Abno Blitz | 5 | Only Waw and Aleph abnormalities spawn, The first ordeal is Dusk.
Agents start at 80 All Stats, Command staff starts at 60 all stats and Clerks start at 40-all stats. |
|
Selection Mishap | 5 | Abnormalities are chosen between all Lobotomy Corporation Abnormalities,
or No Lobotomy Corporation Abnormalities. |
|
Legacy Pale | 5 | Pale damage now instead has a% chance to deal 90% of your max HP in damage. | |
Working Clerks | 3 | Clerks can work on abnormalities, but lose their Prudence and Temperance bonuses. | |
Callback | 2 | EGO weapons fit in your backpack. Wounds are re-enabled. | Referencing two very old oversights |
Joke Abnormalities | 1 | Joke Abnormalities are re-enabled. | |
Visible Ghosts | 1 | Ghosts are visible during the duration of the game |