Station Traits

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Revision as of 01:00, 2 February 2025 by Kitsunemitsu (talk | contribs) (Created page with "Station Traits are a system that adds one unique system to each round! Each Trait adds in minor or major gameplay changes. {| class="wikitable" |+Station Traits !Station Trait !Weight !Effect !Notes |- !No Trait !5 |No Traits are currently enabled. | |- !MOBA Agents !10 |Agents have access to one of multiple MOBA classes. | |- !Random Crits !10 |EGO weapons can randomly critical hit. Crit Chance scale 0.2% rate per Prudence. Crit Damage boost scales +1% per Fortitude...")
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Station Traits are a system that adds one unique system to each round!

Each Trait adds in minor or major gameplay changes.

Station Traits
Station Trait Weight Effect Notes
No Trait 5 No Traits are currently enabled.
MOBA Agents 10 Agents have access to one of multiple MOBA classes.
Random Crits 10 EGO weapons can randomly critical hit.

Crit Chance scale 0.2% rate per Prudence. Crit Damage boost scales +1% per Fortitude

Abno Blitz 5 Only Waw and Aleph abnormalities spawn.

The first ordeal is Dusk. Agents start at 80 All Stats. Command staff starts at 60 all stats. Clerks start at 40-all stats.

Selection Mishap 5 Abnormalities are chosen between all Lobotomy Corporation Abnormalities,

or No Lobotomy Corporation Abnormalities.

Legacy Pale 5 Pale damage now instead has a % chance to deal 90% of your max HP in damage.
Working Clerks 3 Clerks can work on abnormalities, but lose their Prudence and Temperance bonuses.
Callback 2 EGO weapons fit in your backpack. Wounds are re-enabled.
Joke Abnormalities 1 Joke Abnormalities are re-enabled.
Visible Ghosts 1 Ghosts are visible during the duration of the game