Guide to Fixer Skills
From LobotomyCorp 13 Wiki
Skill Archetypes
Skills roughly will fit into one of a multitude of archetypes, based off what the skill does.
Archetype | Description |
---|---|
Movement | Assists your character in moving around, either in bursts or all at once |
Healing | Heals your character. |
Cleric | Heals characters around you. |
Offensive | An attack skill. |
Defensive | A skill that increases defenses. |
Combat | A skill with both offensive and defensive uses |
Anti-human | An offensive skill that only affects humans |
Scavenger | A skill that assists in evading enemies and gaining loot |
Level 1 Skills
Level 1 skills are movement, healing or defensive skills.
Skill Name | Ability | Cooldown | Archetype | Notes |
---|---|---|---|---|
Backstep | Hop back a few tiles. | 3s | Movement | |
Dash | Dash forwards a few tiles. | 3s | Movement | |
Assault | Increase movement speed by 10% for 5 seconds. | 20s | Movement | |
Retreat | Increase movement speed by 30% and decrease defenses by 30% for 5 seconds | 20s | Movement | |
Healing | Heal HP by 15 for each human in a 2 tile range. | 30s | Cleric | |
Soothing | Heal SP by 15 for each human in a 2 tile range. | 30s | Cleric | |
Curing | Heal HP and SP by 5 for each human in a 2 tile range. | 30s | Cleric | |
Hunker Down | Increase defenses by 40% and increase slowdown to 1.5x for 10 seconds | 30s | Defensive | |
First Aid | Increase defenses by 20% and immobilize for 5 seconds. Heal for 30% after. | 60s | Healing | Unavailable |
First Aid | Increase defenses by 20% and immobilize for 5 seconds. Heal for 30% after. | 60s | Healing | Unavailable |
Level 2 Skills
Level 2 skills are generally offensive and scavenging skills. Some healing skills are also available.
Skill Name | Ability | Cooldown | Archetype | Notes |
---|---|---|---|---|
Shockwave | Knock everything in a radius back | 15s | Combat | |
Butcher | Butcher all non-human, butcherable corpses in a 2 tile radius. | 10s | Scavenger | |
Confusion | Applies a variety of debuffs to all humans in a 7 tile radius | 50s | Anti-human | |
Solar Flare | Applies blindness to all humans in a 7 tile radius for 2 seconds | 50s | Anti-human |
Level 3 Skills
All Level 3 Skills are passives.
Skill Name | Ability | Archetype | Notes |
---|---|---|---|
Battle Ready | Increase defenses by 20% and movespeed by 20% | Combat | |
Bulletproof | 40% chance to ignore bullets. | Defensive | |
Healthsight | Adds a medical hud to see the HP and SP of all mobs. | Support |
Level 4 Skills
Skill Name | Ability | Cooldown | Archetype | Notes |
---|---|---|---|---|
Re-Raise | If used while dead, revive at full HP. | 10m | Healing | |
Timestop | Stop time in a range of 2 tiles, for 2 seconds. | 5m | Combat |