Company Representative

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Revision as of 08:54, 17 November 2023 by Kitsunemitsu (talk | contribs) (Adds research per rep)
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This is a trusted role. To apply, visit the discord.

You are a representative from another company that's here to sell your equipment to L-Corp!

What does this mean?

It means that you are here to make dealings through RP to get you money, and L Corporation the gear that they need.

The first step is to pick a company to represent. The Default is L-Corp, but you can change it by clicking on the name in the occupancy tab.

Each Company can offer L-Corp different equipment, so tailor yourself to which company you think would be fun to RP as, as well as which one you think would be useful to everyone.

Representatives
Representative Type Has Sales? Company blurb and backstory Theme
L-Corporation Yes L-Corporation Representatives come from the HQ. You're here to over-see various daily going-ons at L-Corp.

You are a representative, that's lateral to the manager, but shouldn't be fucking with everyday things. After all, you're here to make sure that they're being efficient and working well.

Various support skills and overarching abilities
K-Corporation Yes K-Corporation is a high-tech medical company that ships healing chemicals around the City.

You are likely a medical researcher, or a salesman, or an executive trying to trade for money.

HP healing and revival abilities.
N-Corporation Yes N-Corporation is a shady company that doesn't tell more than they need to.

They sell "Canned Experiences", that can help agents become stronger through them.

Stat-gaining items.
P-Corporation No P-Corporation sells mostly canned bread and other storage devices.

Not much is known about them at the time of writing.

Various Storage devices.
R-Corporation Yes R-Corporation is a militant organization that gives high quality mercenaries to multiple companies, including L-Corp.

You are likely an arms dealer, low level officer, or executive.

Military Groups
W-Corporation Yes W-Corporation is on the cutting edge of teleportation technology. You own local trains and teleportation technology.

You are likely an executive or representative.

Variety - ERTs, Weapon Purchases and ERTs

L-Corporation

L-Corporation Research

Research Name Cost Requirements Effect
Reroll Abno Choices 10PE None Give the manager a choice of 3 more abnormalities.
Enable Red Roll 5PE None Lets the manager fully randomize the abnormalities from all risk classes.
Repeatable: RAK the Regeneration System 10PE None Instantly burst heals all regenerators in the facility.
Alter Facility PE Quota I 10PE None Lowers PE Quota by 1000
Alter Facility PE Quota II 15PE Alter Facility PE Quota I Lowers PE Quota by 1000
Alter Facility PE Quota III 20PE Alter Facility PE Quota II Lowers PE Quota by 1000
Limit Breaker Injector 25PE None Create an item that increases the stat limit of an agent to 140
Officer Limit Breaker Injector 10PE None Create an item that increases the stat limit of an officer to 80
Abnormality Scanner 10PE None Create an item that can be used on abnormalities to increase understanding

K-Corporation

K-Corporation Research

Research Name Cost Requirements Effect
Ampule Runoff Permit 10PE None Unlocks the following items for purchase:
  • K-Corp Healing Ampule (300 Ahn)
K-Corporation Experimental Ampule 15PE Ampule Runoff Permit Creates an item that can revive someone once.
K-Corporation Experimental Ampule II 30PE K-Corporation Experimental Ampule Creates an item that can revive someone once.
Manager Bullet Permits 10PE None Unlocks the following items for purchase:
  • K-Corp Manager Bullet (100 Ahn)
Chem Injection Implant 10PE None Unlocks the following items for purchase:
  • K-Corp Implanter (50 Ahn)
  • K-Corp Chem Implant (300 Ahn)
Repeatable: RAK the Regeneration System 10PE None Instantly burst heals all regenerators in the facility.
Repeatable: Crit Increaser Syringe 10PE None Creates an item that increases crit health

N-Corporation

N-Corporation Research

Research Name Cost Requirements Effect
N-Corporation Small Experience Ampules (x3) 5PE None Creates 3 ampules that grant 3 to all stats.
N-Corporation Medium Experience Ampules (x3) 10PE N-Corporation Small Experience Ampules (x3) Creates 3 ampules that grant 5 to all stats.
N-Corporation Large Experience Ampules (x3) 25PE N-Corporation Medium Experience Ampules (x3) Creates 3 ampules that grant 10 to all stats.
N-Corporation Extra Large Experience Ampule 50PE N-Corporation Large Experience Ampules (x3) Creates an ampule that grants 20 to all stats.
N-Corporation Limit Breaker Ampule I 25PE None Create an item that increases the stat limit of an agent to 140
N-Corporation Limit Breaker Ampule II 25PE N-Corporation Limit Breaker Ampule I Create an item that increases the stat limit of an agent to 140

P-Corporation

P-Corporation Research

Research Name Cost Requirements Effect
P Corp Large Backpack (x2) 10PE None Creates 2 backpacks that hold 3 items of any size.
P Corp XL Backpack (x2) 15PE P Corp Large Backpack (x2) Creates 2 backpacks that hold 5 items of any size.
P Corp Twin EGO Belt (x2) 10PE P Corp Large Backpack (x2) Creates an EGO belt that holds 2 regular size EGO weapons
P Corp EGO Armor Belt (x2) 10PE P Corp Large Backpack (x2) Creates an EGO belt that holds 3 EGO Armor sets.
P Corp Speed Crate (x2) 10PE P Corp Large Backpack (x2) Create an item that increases the stat limit of an agent to 140
Repurchaseable: P Corp Pouch (x2) 5PE P Corp Large Backpack (x2) Create 2 items that go into a pocket slot and hold 4 small items.
Repurchaseable: P Corp Weapon Pouch (x2) 5PE P Corp Large Backpack (x2) Create 2 items that go into a pocket slot and holds 1 EGO belt EGO