Guide to the Workshop
How Do I Forge?
- Take a bar of Tresmetal, whether purchased from the vendor, or gotten from a fixer.
- Put it into the forge. It will take 1 minute to warm. After it's done warming, it will cool after 5 minutes.
- Put it on the anvil, and then use the forging hammer on it. After a time, you can choose what template to make.
- Take the template, and add a modifier to it, this finishes the weapon, it is now ready for use.
Weapon Types
Weapon Type | Weapon Stats | Weapon Type | Weapon Stats | |
---|---|---|---|---|
Sword | 22 Damage
1x Attack Speed |
Spear | 22 Damage
1.2x Attack speed 2 Reach | |
Knife | 20 Damage
0.7x Attack Speed |
Hammer | 26 Damage
1.8x Attack Speed +1 AOE | |
Axe | 30 Damage
1.5x Attack Speed |
Javelin | 22 Damage
1.7x Attack Speed 2 Reach 50 Throw Damage | |
Greatsword | 38 Damage
2x Attack Speed |
Weapon Type | Weapon Stats | Special Effects |
---|---|---|
Boomerang | 16 Damage
0.8x Attack speed 38 Throw Damage |
Returns to sender upon being thrown |
Club | 20 Damage
1.6x Attack speed |
Knocks target back upon hit. |
Chargeblade | 18 Damage
1x Attack Speed |
Attack enemies to build charge.
Use in hand to deal an extra attack on next hit |
Dice | 40 Damage
1x Attack Speed 20 Throw Damage |
This weapon deals between 10% and 100% damage on each attack |
Gauntlet | 40 Damage
??? Attack Speed |
This weapon has a wind up before dealing damage. |
Katana | 22 Damage
1.3x Attack Speed |
Use this weapon in hand to stun yourself to deal 2x damage for the next attack. |
Scythe | 20 Damage
0.9x Attack Speed |
This weapon has a 3 hit combo system. |
Mod List
Mod Name | Effect |
---|---|
Basic Mod | ~ No effect. |
Fast Mod | + Decreases Attack Delay to 0.7x
- Decreases damage to 0.8x |
Heavy Mod | + Increases damage to 1.4x
- Increases attack delay by 1.5x |
AOE | + Increases AOE by 1
- Increases attack Delay to 1.3x |
Throwing | + Increases throwing damage by 1.4x
+ If the weapon has no throwing damage, it is increased to 30 - Damage decreased to 0.95x |
Mod Name | Effect |
---|---|
Healing | + Heal HP by 10% of weapon's damage on attack. |
Sapping | + Heal SP by 10% of weapon's damage on attack |
Curing | + Heal HP and SP by 4% of weapon's damage on attack |
Large AOE | + Increases AOE by 2
- Increases Attack delay by 1.6x |
Sharp | + Adds in a critical hit chance that triples damage for that attack |
Split | + Increases damage to 1.4x
~ Split mod A changes weapon into red/pale split ~ Split mod B changes weapon into white/black Split |