Guide to Status Effects (Work in Progress)
Status Effects
Status Effects are mostly used in Custom Augments[1], but there are a few other places which use them like mobs. Here is a list of all currently used effects, and how they work.
Effect Name | Max Stack | Effect Description |
---|---|---|
OVERHEAT | 50 | Every 5 seconds, take BURN damage equal to the stack then reduce it by half (This deals *4 damage to mobs.) If no new OVERHEAT is applied during the second tick of burn, it is completely removed. |
BLEED | 50 | When you move, take BRUTE damage equal to the stack then reduce it by half (This has a cooldown of 2 seconds, and deals *4 damage to mobs.). If you don't trigger BLEED and don't gain any new BLEED for 5-10 seconds, all BLEED will be removed. |
TREMOR | 50 | When you have TREMOR, you be slowed down, and the slowdown is increased per TREMOR you have. Also, When you have tremor you can be effected by TREMOR BURSTS, which will knock you down for (stacks/10) seconds. (For mobs, it will deal stacks *5 damage instead of knocking them down.) After a tremor burst, all tremor is removed. Tremor also goes away if no new tremor is applied for 10-20 seconds. |