Station Traits
Station Traits are a system that adds one unique system to each round! Each Trait adds in minor or major gameplay changes.
There is a 40% chance of no trait, and a 60% chance of a weighted trait from the list below.
Station Trait | Weight | Effect | Notes |
---|---|---|---|
MOBA Agents | 10 | Agents have access to one of multiple MOBA classes. | |
Random Crits | 10 | EGO weapons can randomly critical hit.
Crit Chance scale 0.2% rate per Prudence. Crit Damage boost scales +1% per Fortitude |
|
Departmental Agents | 10 | Agents have access to one of multiple Departmental Buffs | |
Abno Blitz | 3 | Only Waw and Aleph abnormalities spawn, The first ordeal is Dusk.
Agents start at 80 All Stats, Command staff starts at 60 all stats and Clerks start at 40-all stats. |
|
Working Clerks | 2 | Clerks can work on abnormalities, but lose their Prudence and Temperance bonuses. | |
Callback | 2 | EGO weapons fit in your backpack. Wounds are re-enabled. | Referencing two very old oversights |
Joke Abnormalities | 1 | Joke Abnormalities are re-enabled. | Also includes joke skins. |
Visible Ghosts | 1 | Ghosts are visible during the duration of the game | |
Playable Abnormalities | 1 | Abnormalities are now playable. | Similar to the old "Playable abnos" admin event. |
Selection Mishap | 0 | Abnormalities are chosen between all Lobotomy Corporation Abnormalities,
or No Lobotomy Corporation Abnormalities. |
|
Legacy Pale | 0 | Pale damage now instead has a% chance to deal 90% of your max HP in damage. |