R-Corp Expedition
Resource Types
Low-Tier Factories
Name | Materials Required | Desc |
---|---|---|
First Aid Kit L1 (x3) | 1x Red Material
1x Green Material |
A simple first aid pouch to go on your pocket. Holds 3 medical items
Starts with an Epi, and a special pen that heals both HP and SP. Cannot put items back |
Random Low Level Weapon | 2x Red Material | [REDACTED] |
Flares (x6) | 1x Red Material
1x Green Material |
A pouch containing 6 flares. While flashlights are standard issue,
it is sometimes nice to be able to light up entire areas. |
Conveyor Belts (x30) | 2x Green Material | Essential for moving equipment and materials around the map. |
[REDACTED] | 2x Red Material | A simple melee weapon, useful for attacking enemies in CQC.
upgrade to your starting melee weapon. |
Emplacement Gun | 1x Red Material
1x Green Material |
A simple manned emplacement gun. Useful for combat engineers to man in a pinch. |
Sandbags (x20) | 2x Green Material | Required for engineering to do their job defending oil wells. |
[REDACTED] | 2x Red Material | [REDACTED] |
Spare Flashlight | 2x Green Material | While expensive, flashlights are a more permanent option than flares.
Better for late game when you wish to spend large amounts of green. |
[REDACTED] | 2x Red Material | [REDACTED] |
P-Corp Canned Bread (x10) | 1x Red Material
1x Green Material |
Unlocked by default. |
Medium-Tier Factories
Name | Materials Required | Desc |
---|---|---|
Radio Headset | 2x Purple Materials | A spare radio headset.
Recommended for departmental heads and other essential personnel. Not recommended for mass production. |
Health Hud Glasses | 2x Blue Materials | Health Hud Glasses
Extremely important for support roles, team leaders and medical staff. |
Random Med Level Weapon | 2x Purple Materials | [REDACTED] |
High Traction Tiles (x20) | 1x Blue Materials | Tiles that increase movement speed slightly.
Could be useful for setting up faster ways to move couriers around. |
[REDACTED] | 2x Purple Materials | [REDACTED] |
Engineering Equipment | 1x Blue Materials
1x Purple Materials |
Advanced engineering equipment. Includes some sandbags
Includes a pouch to hold all your engineering gear and a sidearm. |
Manager Training Manual | 1x Blue Materials
1x Purple Materials |
Adds Warcry and Warbanner to any command role,
as well as team leaders and assistant managers. |
Stun Device | 1x Blue Materials
1x Purple Materials |
A taser used to stun enemies. |
HP Projector | 1x Blue Materials
1x Purple Materials |
An HP Projector. Used to project HP onto enemies or allies. |
First Aid Kit L2 (x2) | 2x Blue Materials | A first aid pouch holding 2 advanced sanity injectors, Epi and 2 kcorp injectors.
Items taken out cannot be put back in. |
High-Tier Factories
Name | Materials Required | Desc |
---|---|---|
Thermal Vision Goggles | 2x Grey Materials | Lets you see living entities through walls. |
Night Vision Goggles | 2x Orange Materials | Lets you see in the dark! |
Random High Level Weapon | 2x Grey Materials | [REDACTED] |
Stun Trapping Device | 1x Orange Materials
1x Grey Materials |
Set traps to stun anything that steps on this device! |
Speed Booster | 1x Orange Materials
1x Grey Materials |
Boots to increase user's movespeed by 10% |
Temporary Stims (x10) | 1x Orange Materials
1x Grey Materials |
Increase user heartiness and movespeed temporarily |
Infantry Training Manual (x3) | 1x Orange Materials
1x Grey Materials |
Teach any infantry the skills "Assault" and "Hunker Down" |
Mini Popup Base | 2x Orange Materials | A mini popup base to heal up in, receive materials, and more |
Specialist Weapon | 2x Grey Materials | [REDACTED] |
Role Overview
Command roles
Role Name | # | Department | Difficulty | Role Mechanics | Notes |
---|---|---|---|---|---|
Faction Commander | 1 | Command | Roleplay - Very High
Mechanics - High Combat - Medium |
[Trusted Only]Lead the men from the front or at the base. Make sure that the oil is getting sent back properly.
Send your Couriers around as you can, and make global announcements as needed. |
One of two roles with a roundstart headset |
Base Commander | 1 | Command | Roleplay - High
Mechanics - High Combat - Low |
Make sure that the Support, Production and Engineering departments are all running properly. | One of two roles with a roundstart headset |
Misc Support Unit | 3 | Command | Roleplay - Medium
Mechanics - Medium Combat - Medium |
Assist command staff as a goober role with whatever they need, usually as a medic. |
Combat Engineering Roles
Role Name | # | Department | Difficulty | Role Mechanics | Notes |
---|---|---|---|---|---|
Engineering Department Head | 1 | Command/Engineering | Roleplay - High
Mechanics - Medium Combat - Medium |
Run the Forwards Engineering team. Make sure that the appropriate Oil wells are defended. | |
Combat Engineer | 5 | Engineering | Roleplay - Medium
Mechanics - Medium Combat - High |
Build defenses around Oil wells. Man the oil well defenses |
Acquisitions Roles
Role Name | # | Department | Difficulty | Role Mechanics | Notes |
---|---|---|---|---|---|
Acquisitions Department Head | 1 | Command/Acquisitions | Roleplay - High
Mechanics - Low Combat - Medium |
Run the entire acquisitions department, and directly man one Acquisitions team.
An Acquisitions team consists of a Team Leader, and 4 Acquisitions team members |
|
Acquisitions Assit. Manager | 2 | Acquisitions | Roleplay - High
Mechanics - Low Combat - Medium |
Directly man 1 Acquisitions team.
Make sure that oil wells are acquired. Stay alive. Collaborate with the Production team to get your men what you need. |
|
Acquisitions Team Leader | 3 | Acquisitions | Roleplay - Medium
Mechanics - Low Combat - High |
Lead an acquisitions team to the oil wells to capture them at the orders of your team manager.
Push into enemy-infested zones to clean them out for engineers and production to move in. |
|
Acquisitions Team Member | 12 | Acquisitions | Roleplay - Low
Mechanics - Low Combat - High |
Follow your Team leader into infested zones to assist them in cleaning out the oil wells for production to move in. |
Production roles
Role Name | # | Department | Difficulty | Role Mechanics | Notes |
---|---|---|---|---|---|
Production Department Head | 1 | Command/Production | Roleplay - High
Mechanics - High Combat - Low |
Run the Production department. Spend your Requisition points that you gain over time on base upgrades.
Spend the upgrade chips to buy production equipment. |
|
Oil Well Engineer | 3 | Production | Roleplay - Low
Mechanics - High Combat - Low |
Set up the oil wells. Set conveyor belts up to send oil back to the base.
Cry Cuz |
|
Production Line Engineer | 3 | Production | Roleplay - Low
Mechanics - High Combat - Low |
Set up the factory's conveyor belts to send the correct material to the correct machines.
Manually send shit to the correct machines. |
Support Roles
Role Name | # | Department | Difficulty | Role Mechanics | Notes |
---|---|---|---|---|---|
Support Department Head | 1 | Command/Production | Roleplay - High
Mechanics - High Combat - Low |
Run the Support Department. Assist the Faction Leader as a support unit.
Make sure that your goons are doing their job. |
|
Police/Defense Officer | 3 | Production | Roleplay - Medium
Mechanics - Low Combat - Medium |
Make sure that no shitters blow up the production line.
Defend the base from enemies as they come in. Set up base defenses when the Combat Engineers are out. Assist Production in your spare time. |
|
Courier | 3 | Production | Roleplay - High
Mechanics - Medium Combat - Medium |
Send messages from the base command staff to the acquisitions staff.
Run from the base to the outside to get messages sent to the staff outside. |