Item
|
PE Price
|
Description
|
Barrier Grenade Kit
|
60
|
A box of barrier grenades, which creates creates a light wall when detonated, allowing the creation of cover or maybe walling of an area in an emergency.
|
Forcefield Projector
|
150
|
A tool that can create transparent, solid walls at will.
- Simply click on a tile in view to create a forcefield.
- You can have up to 3 forcefield active at once, however, they wont last forever as the charge of the tool get drained.
- Use the Forcefield Projector in hand to clear all active fields.
|
Tracking Implant Kit
|
150
|
A box containing an implant injector and tracking implants, allowing those that were injected to be tracked via the provided Locator.
|
Command Projector
|
150
|
A tablet that can issue visual pings to help command or guide groups of people.
|
DEEPSCAN Kit
|
150
|
A scanner that, if succesfully used on an entity, increases all damage dealt to it by 10%. It also list it's name, class, current HP, max HP and its resistances. Can be used from afar.
|
Qliphoth Field Projector
|
150
|
Use in hand to place traps that are triggered when an Abnormality steps on it, slowing it down.
|
Regenerator Augmentor (R.A.K)
|
150
|
A tool box that allow clerks (and only clerks) to tweak the function of regenerators for a period of time, changing their healing amount to better fit a given situation. Use in hand to change the properties of the Augmentor.
- By default, Regenerators restore 3% HP/SP every 2 seconds
- Red Augmentor increases HP recovery to 6% but reduce SP recovery to 2%.
- White Augmentor increase SP recovery to 6% but reduce HP recovery to 2%.
- Purple Regenerator increases HP/SP recovery to 4%.
- Teal Regenerator reduce HP/SP recovery to 2% but allow Regenerator to heal people in critical condition (crit/insane).
- Green Regenerator will immediatly heal everyone in the room for 22.5% HP/SP but prevent the Regenerator from functionning for 30 seconds.
|
Drain Monitor
|
200
|
Use in hand to detect Abnormality, either to find them or avoid them.
|
Keen Sense Rangefinder
|
200
|
Use in hand to detect Ordeals, either to find them or avoid them.
|
EMAIS Capacity Upgrade
|
200
|
Double the internal storage capacity of EMAIS Injectors.
|
Prototype Enkephalin Injector
|
200
|
A syringe that allow clerks (and only clerks) to immediatly gain aggro of the targetted abnormality.
|
Instant Clerkbot Constructor
|
250
|
Allow clerks (and only clerks) to summon a Clerkbot, with 150 HP, 12-14 damage punches, 10% damage resistance (with 1.5x Pale damage taken however) to aid in taking down abnormalities. Last for up to 2 minutes or until it is destroyed, and turns back into it's item form, which can be reused immediatly. Abnormalities often switch aggro to a Clerkbot.
|
Handheld Taser
|
300
|
A taser that can either slow a target or stun it, use in hand to change the mode. Automatically use the slow mode against Abnormalities.
|
Vitals Projector
|
300
|
Use against a given entity (Human/Ordeal/Abnormality, use in hand to change the target) to give them a health bar for others to see. Important for Agents as unlike Clerks and Manager, they cannot see the HP of entities. Can be used from afar.
|
Shrimp Injector
|
300
|
Allow clerks (and only clerks) to turn into a shrimp. Actual Shrimps will ignore them.
|
EMAIS Autoinjector
|
300
|
An injector that clerks (and only clerks) can use to provide medical assistance to others. Use in hand to change the given chemical. Quickly refill itself.
- Salicylic acid restore HP
- Mental Stabiliser restore SP
- Epinepherine stabilize people in crit
|
W-Corp Teleporter
|
300
|
A handheld teleporter that, after a delay, teleport you to a random department.
|
Officer Upgrade Injector
|
400
|
Allow officers (Research Officer and Extraction Officers) to increase all their stats by 20. Use 4 to reach level 5 (100 in all stats).
|
Meson Scanner Goggles
|
500
|
A pair of goggles that grant increased vision in the dark and allow you to see tiles beyond walls (not entities however).
|
Gar Meson Scanner Goggles
|
600
|
The same pair of goggles as above, but more stylish.
|
Agent Work Change Injector
|
700
|
Allow agents to know their work chances when working on abnormalities. Research Officer passively have this effect.
|