Adminbus: Difference between revisions

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(Add first information on useful procs, typepaths, vars & How to X)
 
(+ How to breach all abnormalities)
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=== ... change ordeal type ===
=== ... change ordeal type ===
MC -> Lobotomy Corporation -> next_ordeal -> any /datum/ordeal subpath
MC -> Lobotomy Corporation -> next_ordeal -> any /datum/ordeal subpath
=== ... breach ''all'' abnormalities ===
<code>CALL BreachEffect() ON /mob/living/simple_animal/hostile/abnormality</code>

Revision as of 21:30, 9 May 2025

Please feel free add any notes on driving the adminbus such as useful procedures or typepaths or whatever here

Useful procs

proc parent Use Notes
lighting_build_overlay() /turf/ (Re)Generates the lighting object for any given turf Recommended to just use SDQL2 to call it on any new turfs, remember to add them to an area

Useful typepaths

TBA

Useful vars

var parent Use Notes
cached_multiplicative_slowdown Slowdown factor for the mob Higher = Slower
rapid_melee SIMPLEMOB/hostile Repeat melee X times Some mobs reset it (like pbird)

How to X

... change ordeal type

MC -> Lobotomy Corporation -> next_ordeal -> any /datum/ordeal subpath

... breach all abnormalities

CALL BreachEffect() ON /mob/living/simple_animal/hostile/abnormality