Guide to Custom Augments (Work in Progress): Difference between revisions
Ender-mage (talk | contribs) (Updating which effects are still planned to be added.) |
Ender-mage (talk | contribs) m (Renaming Things) |
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|Cooling Systems ✅ | |Cooling Systems ✅ | ||
|100 / 4 | |100 / 4 | ||
|Take 75% less damage from | |Take 75% less damage from OVERHEAT, however take 25% more damage from RED attacks. | ||
| | | | ||
|- | |- | ||
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|Fireproof ✅ | |Fireproof ✅ | ||
|50 / 4 | |50 / 4 | ||
|Under 15% HP, you become immune to | |Under 15% HP, you become immune to OVERHEAT damage. | ||
| | | | ||
|} | |} | ||
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| Gashing Wounds ✅ | | Gashing Wounds ✅ | ||
| 25 / 2 | | 25 / 2 | ||
| On hit with RED weapon, inflict 2 | | On hit with RED weapon, inflict 2 BLEED (0.5 sec CD). | ||
| | | | ||
|- | |- | ||
| Scorching Mind ✅ | | Scorching Mind ✅ | ||
| 25 / 2 | | 25 / 2 | ||
| On hit with WHITE weapon, inflict 3 | | On hit with WHITE weapon, inflict 3 OVERHEAT (1 sec CD). | ||
| | | | ||
|- | |- | ||
| Slothful Decay ✅ | | Slothful Decay ✅ | ||
| 25 / 2 | | 25 / 2 | ||
| On hit with BLACK weapon, inflict 2 | | On hit with BLACK weapon, inflict 2 TREMOR (+2 if weapon speed > 1.5s) (1.5 sec CD). | ||
| | | | ||
|- | |- | ||
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| Blood Rush ✅ | | Blood Rush ✅ | ||
| 50 / 4 | | 50 / 4 | ||
| On kill, Gain +50% speed for 5 sec and gain 5 | | On kill, Gain +50% speed for 5 sec and gain 5 BLEED. | ||
| | | | ||
|- | |- | ||
| Force of a Wildfire ✅ | | Force of a Wildfire ✅ | ||
| 100 / 6 | | 100 / 6 | ||
| On kill, inflict target's | | On kill, inflict target's OVERHEAT stack on foes within 3 sqrs. | ||
| | | | ||
|- | |- | ||
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|Reclaimed Flame ✅ | |Reclaimed Flame ✅ | ||
|50 / 4 | |50 / 4 | ||
|On kill, heal 20 * X | |On kill, heal 20 * X OVERHEAT damage | ||
|<code>[Repeatable, Max 3]</code> | |<code>[Repeatable, Max 3]</code> | ||
|} | |} | ||
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! Properties | ! Properties | ||
|- | |- | ||
| | | OVERHEAT Vigor ✅ | ||
| 25 / 2 | | 25 / 2 | ||
| Melee attack deals +10*X% damage per 5 | | Melee attack deals +10*X% damage per 5 OVERHEAT on self. | ||
| <code>[Repeatable, Max 3]</code> | | <code>[Repeatable, Max 3]</code> | ||
|- | |- | ||
| Bleed Vigor ✅ | | Bleed Vigor ✅ | ||
| 25 / 2 | | 25 / 2 | ||
| Melee attack deals +10*X% damage per 5 | | Melee attack deals +10*X% damage per 5 BLEED on self. | ||
| <code>[Repeatable, Max 3]</code> | | <code>[Repeatable, Max 3]</code> | ||
|- | |- | ||
| Tremor Defense ✅ | | Tremor Defense ✅ | ||
| 25 / 2 | | 25 / 2 | ||
| For every 10 | | For every 10 TREMOR on self, take 5*X% less damage from RED/BLACK attacks. (Max of 30% + (X - 1) * 20%) | ||
| <code>[Repeatable, Max 3]</code> | | <code>[Repeatable, Max 3]</code> | ||
|- | |- | ||
| Earthquake ✅ | | Earthquake ✅ | ||
| 100 / 8 | | 100 / 8 | ||
| Attack target with 20+ | | Attack target with 20+ TREMOR -> TREMOR burst, deals (TREMOR * 6) RED damage to mobs within 3 sqrs (30 sec CD). | ||
| | | | ||
|- | |- | ||
| Tremor Break ✅ | | Tremor Break ✅ | ||
| 50 / 4 | | 50 / 4 | ||
| Attack target with 15+ | | Attack target with 15+ TREMOR -> TREMOR Burst, inflict (TREMOR / 5) Feeble (30 sec CD). | ||
| | | | ||
|- | |- | ||
| Tremor Burst ✅ | | Tremor Burst ✅ | ||
| 25 / 2 | | 25 / 2 | ||
| Attack target with 10+ | | Attack target with 10+ TREMOR -> TREMOR Burst (10 sec CD). | ||
| | | | ||
|- | |- | ||
| Reflective Tremor ✅ | | Reflective Tremor ✅ | ||
| 25 / 2 | | 25 / 2 | ||
| Take RED/BLACK melee damage -> inflict 2*X | | Take RED/BLACK melee damage -> inflict 2*X TREMOR on attacker, X TREMOR on self (1 sec CD). | ||
| <code>[Repeatable, Max 4]</code> | | <code>[Repeatable, Max 4]</code> | ||
|- | |- | ||
| Blood Jaunt ✅ | | Blood Jaunt ✅ | ||
| 50 / 4 | | 50 / 4 | ||
| Click tile outside melee range (Harm intent) -> Teleport, inflict 10 | | Click tile outside melee range (Harm intent) -> Teleport, inflict 10 BLEED to foes within 2 sqrs & self (30 sec CD). | ||
| | | | ||
|- | |- | ||
| Sanguine Desire ✅ | | Sanguine Desire ✅ | ||
| 50 / 4 | | 50 / 4 | ||
| Melee attack target with | | Melee attack target with BLEED -> heal 3 SP + 2 SP per status effect (Max 9 SP) (1 sec CD). | ||
| | | | ||
|- | |- | ||
| Pyromaniac ✅ | | Pyromaniac ✅ | ||
| 50 / 4 | | 50 / 4 | ||
| Melee attack while self has 5+ | | Melee attack while self has 5+ OVERHEAT -> transfer 2 OVERHEAT to target. | ||
| | | | ||
|- | |- | ||
| Hemomaniac ✅ | | Hemomaniac ✅ | ||
| 50 / 4 | | 50 / 4 | ||
| Melee attack while self has 5+ | | Melee attack while self has 5+ BLEED -> transfer 2 BLEED to target. | ||
| | | | ||
|- | |- | ||
| Spreading Embers ✅ | | Spreading Embers ✅ | ||
| 50 / 4 | | 50 / 4 | ||
| Attack foe with 10+ | | Attack foe with 10+ OVERHEAT -> inflict 10 OVERHEAT to foes within 3 sqrs, 15 OVERHEAT to self (30 sec CD). | ||
| | | | ||
|- | |- | ||
| Regenerative Warmth ✅ | | Regenerative Warmth ✅ | ||
| 50 / 4 | | 50 / 4 | ||
| Taking | | Taking OVERHEAT damage heals HP equal to 50% of OVERHEAT damage taken. | ||
| | | | ||
|- | |- | ||
| Stoneward Form ✅ | | Stoneward Form ✅ | ||
| 50 / 4 | | 50 / 4 | ||
| On taking damage, spawn Metal Statue (heals nearby humans & gives 3 | | On taking damage, spawn Metal Statue (heals nearby humans & gives 3 TREMOR every 5s). (Cooldown of 30 seconds.) | ||
| | | | ||
|- | |- | ||
| Ink Over ✅ | | Ink Over ✅ | ||
| 50 / 4 | | 50 / 4 | ||
| Melee attack target with | | Melee attack target with BLEED -> +20% damage, +10% per additional status effect. | ||
| | | | ||
|- | |- | ||
| Time Moratorium ✅ | | Time Moratorium ✅ | ||
| 50 / 4 | | 50 / 4 | ||
| Hit target with 15+ | | Hit target with 15+ TREMOR -> consume 10 TREMOR, trigger Timestop (AoE 2, 4s duration) (30 sec CD). | ||
| | | | ||
|- | |- | ||
|Tremor Everlasting ✅ | |Tremor Everlasting ✅ | ||
|50 / 4 | |50 / 4 | ||
|On hit against a target with 10+ | |On hit against a target with 10+ TREMOR, preform a TREMOR Burst and inflict TREMOR equal to half of their current TREMOR. (Has a cooldown of 30 seconds.) | ||
| | | | ||
|- | |- | ||
|Vibroweld Morph-combat effect ✅ | |Vibroweld Morph-combat effect ✅ | ||
|50 / 4 | |50 / 4 | ||
|On hit against a target with 16+ | |On hit against a target with 16+ TREMOR on self, consume 15 TREMOR on self to trigger 3 TREMOR Bursts on target. (Has a cooldown of 30 seconds.) | ||
| | | | ||
|- | |- | ||
|Tremor Deterioration ✅ | |Tremor Deterioration ✅ | ||
|25 / 2 | |25 / 2 | ||
|On hit against a target with 4+ | |On hit against a target with 4+ TREMOR on self, consume 3 TREMOR on self to trigger an 3x3 AoE centered around the target, which deals half damage of your weapon and inflicts X TREMOR. (Has a cooldown of 2.5 seconds.) | ||
|<code>[Repeatable, Max 3]</code> | |<code>[Repeatable, Max 3]</code> | ||
|- | |- | ||
|Tremor Ruin ✅ | |Tremor Ruin ✅ | ||
|50 / 4 | |50 / 4 | ||
|On hit against a target with 10+ | |On hit against a target with 10+ TREMOR, Preform a TREMOR Burst and inflict BLACK fragility equal to (targets TREMOR/5). (Has a cooldown of 15 seconds.) | ||
| | | | ||
|- | |- | ||
| Rekindled Flame ✅ | | Rekindled Flame ✅ | ||
| 25 / 2 | | 25 / 2 | ||
| On attack, inflict 1*X | | On attack, inflict 1*X OVERHEAT per 25% missing HP. | ||
| <code>[Repeatable, Max 3]</code> | | <code>[Repeatable, Max 3]</code> | ||
|- | |- | ||
| Acidic Blood ✅ | | Acidic Blood ✅ | ||
| 25 / 2 | | 25 / 2 | ||
| Take | | Take BLEED damage -> deal (BLEED * 2X) BLACK damage to simple mobs within 3 sqrs. | ||
| <code>[Repeatable, Max 3]</code> | | <code>[Repeatable, Max 3]</code> | ||
|- | |- | ||
| Unstable Inertia ✅ | | Unstable Inertia ✅ | ||
| 25 / 2 | | 25 / 2 | ||
| Take damage -> inflict 1*X | | Take damage -> inflict 1*X TREMOR per 25% missing HP. | ||
| <code>[Repeatable, Max 3]</code> | | <code>[Repeatable, Max 3]</code> | ||
|- | |- | ||
| Blood Cycler ✅ | | Blood Cycler ✅ | ||
| 50 / 4 | | 50 / 4 | ||
| When mob within 3 sqrs takes | | When mob within 3 sqrs takes BLEED damage, heal HP equal to 50% of BLEED damage taken (Min 4, Max 12). | ||
| | | | ||
|} | |} | ||
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| Overheated ✅ | | Overheated ✅ | ||
| 10 / -2 | | 10 / -2 | ||
| On attack, gain 2*X | | On attack, gain 2*X OVERHEAT per attack for 10 sec (1.5 min CD). | ||
| <code>[Repeatable, Max 3]</code> | | <code>[Repeatable, Max 3]</code> | ||
|- | |- | ||
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| Allodynia ✅ | | Allodynia ✅ | ||
| 10 / -2 | | 10 / -2 | ||
| Take damage -> gain 2*X | | Take damage -> gain 2*X BLEED (1 sec CD). Take BLEED damage per attack (3 sec CD). | ||
| <code>[Repeatable, Max 3]</code> | | <code>[Repeatable, Max 3]</code> | ||
|- | |- | ||
| Internal Vibrations ✅ | | Internal Vibrations ✅ | ||
| 10 / -2 | | 10 / -2 | ||
| Take damage -> gain 2*X | | Take damage -> gain 2*X TREMOR (double if WHITE dmg) (0.5 sec CD). | ||
| <code>[Repeatable, Max 3]</code> | | <code>[Repeatable, Max 3]</code> | ||
|- | |- | ||
| Scalding Skin ✅ | | Scalding Skin ✅ | ||
| 10 / -2 | | 10 / -2 | ||
| Take damage -> gain | | Take damage -> gain OVERHEAT = (dmg taken)/5 (double if RED dmg) (30/X sec CD). | ||
| <code>[Repeatable, Max 3]</code> | | <code>[Repeatable, Max 3]</code> | ||
|- | |- | ||
| Open Wound ✅ | | Open Wound ✅ | ||
| 10 / -2 | | 10 / -2 | ||
| After taking BLACK dmg, attacks inflict 2*X | | After taking BLACK dmg, attacks inflict 2*X BLEED on self for 10 sec (20 sec CD). | ||
| <code>[Repeatable, Max 3]</code> | | <code>[Repeatable, Max 3]</code> | ||
|} | |} |
Latest revision as of 06:07, 8 May 2025

Custom Augments
Custom Augments are a highly customizable piece of equipment. They allow residents of the city to personalize their abilities and stats through a combination of templates and modular effects.
Augments are created using the Augment Fabricator machine located within the Prosthetics Surgeon's office. Only Prosthetics Surgeons and Office Fixers (Fixers in the OF gamemode) have access to the Augment Fabricator.
Creating a Custom Augment
Interacting with the Augment Fabricator opens a menu where you can design and build your augment. The creation process involves selecting a Template, customizing its Flavor, and adding Effects.
1. Template Selection
The first step is choosing a Template. Templates define the core characteristics of the augment, including its appearance, base cost, Base Effect Points (EP), and potential upgradeability. Templates consist of two main properties: Form and Rank.
Form
The Form dictates the augment's visual appearance, its base fabrication cost in Ahn, its Base EP, and potentially other unique rules or limitations.
Form Name | Base Cost | Base EP | Other Effects |
---|---|---|---|
Internal Prosthetic | 200 ahn | 2 | Must include at least one Negative Effect. |
Tattoo | 50 ahn | 4 | Cannot have Negative Effects; reduces attributes based on rank (-4, -8, -12, -16, -20). |
(More forms might be added...) | ... | ... | ... |
Rank
Augments have 5 possible Ranks (1 to 5). Each rank increases the augment's available EP and base cost.
- EP Increase: An augment gains additional EP equal to
Rank * 2
. - Cost Increase: The base cost is increased proportionally to the EP increase.
- Attribute Requirements: Ranks require the user to meet specific attribute thresholds:
- Rank 1: 20 attributes
- Rank 2: 40 attributes
- Rank 3: 60 attributes
- Rank 4: 80 attributes
- Rank 5: 100 attributes
Total Base EP = Form Base EP + (Rank * 2)
2. Flavor Customization
Players can personalize their augments cosmetically:
- Name: Give your augment a unique name.
- Description: Add custom descriptive text.
- Primary Color: Choose the main color.
- Secondary Color: Choose an accent color.
3. Adding Effects

Effects are the core functional components of an augment. They provide passive buffs, modify attacks, grant new abilities, or introduce weaknesses.
- EP Cost: Each positive effect costs a certain amount of EP, consuming from the augment's total available EP (determined by Form and Rank).
- Negative Effects: Some effects have a negative EP cost. Adding these increases your available EP, allowing you to add more positive effects, but they come with specific downsides or weaknesses.
- Ahn Cost: Each added effect also increases the final fabrication cost of the augment in Ahn.
- Repeatable Effects: Some effects are marked as
[Repeatable]
. These can be added multiple times to enhance their potency, often indicated by an 'X' in the description representing the number of times the effect has been stacked (up to a specified maximum). - Variants: Some effects could also have variants which means all of the variants will combine into one ability. Variants are marked as
[Variants]
Effect Sales and Markups
The market for effects within the Augment Fabricator is dynamic:
- Timing: Market changes occur at the start of each round and subsequently every 20 minutes.
- Sales: During a market change, 20% of the available effects will be put on sale.
- Possible discount values: 25%, 33%, 40%, 66%.
- A maximum of two effects can have a 66% discount simultaneously.
- Markups: Simultaneously, 10% of the available effects will have their Ahn cost increased.
- Possible markup values: 25%, 33%, 40%.
List of Effects
Effects are categorized by their general function. Note: Ahn costs listed here are base costs and are subject to Sales/Markups.
(The ✅ symbol indicates the effect is currently implemented/available in the PR as per the source document)
Reactive Damage Effects
(Trigger when you take damage)
Effect Name | Cost (Ahn / EP) | Effect Description | Properties |
---|---|---|---|
Struggling Defense ✅ | 50 / 4 | For every 25% of HP lost, take 10%*X less damage. | [Repeatable, Max 3]
|
Emergency Shields, RED ✅ | 50 / 4 | When taking brute damage < 50% HP, gain 8 RED Protection (1 min CD). | |
Emergency Shields, BLACK✅ | 50 / 4 | When taking brute damage < 50% HP, gain 8 BLACK Protection (1 min CD). | |
Emergency Shields, WHITE✅ | 50 / 4 | When taking sanity damage < 50% SP, gain 8 WHITE Protection (1 min CD). | |
Defensive Preparations ✅ | 50 / 4 | When taking brute damage, grant self & humans within 4 sqrs 4 Protection (1.5 min CD). | |
Reinforcement Nanites ✅ | 25 / 2 | When taking damage, take 5*X% less damage per visible human (Max 40%). | [Repeatable, Max 3]
|
Cooling Systems ✅ | 100 / 4 | Take 75% less damage from OVERHEAT, however take 25% more damage from RED attacks. | |
Stalwart Form ✅ | 100 / 4 | Stuns/Knockdowns are 90% less effective on you. However, you will take 15% extra RED and BLACK damage. | |
Fireproof ✅ | 50 / 4 | Under 15% HP, you become immune to OVERHEAT damage. |
Attacking Effects
(Trigger when you attack)
Effect Name | Cost (Ahn / EP) | Effect Description | Properties |
---|---|---|---|
Struggling Strength ✅ | 50 / 4 | For every 25% of HP lost, deal 10%*X more damage. | [Repeatable, Max 3]
|
Regeneration ✅ | 25 / 2 | On hit with RED weapon, heal flat 2*X HP (0.5 sec CD). | [Repeatable, Max 3]
|
Tranquility ✅ | 25 / 2 | On hit with WHITE weapon, heal 2*X SP (0.5 sec CD). | [Repeatable, Max 3]
|
Armor Rend, RED ✅ | 50 / 4 | On hit with BLACK weapon, inflict 1 RED fragility. | |
Armor Rend, BLACK ✅ | 50 / 4 | On hit with RED weapon, inflict 1 BLACK fragility. | |
Strong Arms ✅ | 200 / 8 | Melee attack triggers attack with off-hand weapon (CD = off-hand attack speed * 4). | |
Unstable ✅ | 50 / 4 | While >= 50% SP, BLACK melee attacks deal +20% damage, but cost 5% Max SP per hit. | |
Shattering Mind, RED ✅ | 25 / 2 | For every 25% missing SP, deal +10*X% RED damage. | [Repeatable, Max 3]
|
Shattering Mind, WHITE ✅ | 25 / 2 | For every 25% missing SP, deal +10*X% WHITE damage. | [Repeatable, Max 3]
|
Shattering Mind, BLACK ✅ | 25 / 2 | For every 25% missing SP, deal +10*X% BLACK damage. | [Repeatable, Max 3]
|
Gashing Wounds ✅ | 25 / 2 | On hit with RED weapon, inflict 2 BLEED (0.5 sec CD). | |
Scorching Mind ✅ | 25 / 2 | On hit with WHITE weapon, inflict 3 OVERHEAT (1 sec CD). | |
Slothful Decay ✅ | 25 / 2 | On hit with BLACK weapon, inflict 2 TREMOR (+2 if weapon speed > 1.5s) (1.5 sec CD). | |
Strong Grip ✅ | 100 / 4 | If you attack while you have HARM intent, your weapon will become unable to be dropped. This effect is removed when you attack in HELP intent. |
Execution Effects
(Trigger on kill/executing an enemy)
Effect Name | Cost (Ahn / EP) | Effect Description | Properties |
---|---|---|---|
Absorption ✅ | 50 / 4 | On kill, heal HP equal to the damage dealt by the killing blow. (Max of 50) | |
Brutalize ✅ | 25 / 2 | On kill, deal 15*X WHITE damage to simple mobs within 2 sqrs. | [Repeatable, Max 3]
|
Flesh-Morphing ✅ | 50 / 4 | On kill, one nearby human (not self, within 4 sqrs) heals 10% * X of target's max HP. | [Repeatable, Max 3]
|
Blood Rush ✅ | 50 / 4 | On kill, Gain +50% speed for 5 sec and gain 5 BLEED. | |
Force of a Wildfire ✅ | 100 / 6 | On kill, inflict target's OVERHEAT stack on foes within 3 sqrs. | |
Adrenaline ✅ | 50 / 4 | On kill, gain 2 Strength. | |
Reclaimed Flame ✅ | 50 / 4 | On kill, heal 20 * X OVERHEAT damage | [Repeatable, Max 3]
|
Status Effects
(Interact with status effects)
Effect Name | Cost (Ahn / EP) | Effect Description | Properties |
---|---|---|---|
OVERHEAT Vigor ✅ | 25 / 2 | Melee attack deals +10*X% damage per 5 OVERHEAT on self. | [Repeatable, Max 3]
|
Bleed Vigor ✅ | 25 / 2 | Melee attack deals +10*X% damage per 5 BLEED on self. | [Repeatable, Max 3]
|
Tremor Defense ✅ | 25 / 2 | For every 10 TREMOR on self, take 5*X% less damage from RED/BLACK attacks. (Max of 30% + (X - 1) * 20%) | [Repeatable, Max 3]
|
Earthquake ✅ | 100 / 8 | Attack target with 20+ TREMOR -> TREMOR burst, deals (TREMOR * 6) RED damage to mobs within 3 sqrs (30 sec CD). | |
Tremor Break ✅ | 50 / 4 | Attack target with 15+ TREMOR -> TREMOR Burst, inflict (TREMOR / 5) Feeble (30 sec CD). | |
Tremor Burst ✅ | 25 / 2 | Attack target with 10+ TREMOR -> TREMOR Burst (10 sec CD). | |
Reflective Tremor ✅ | 25 / 2 | Take RED/BLACK melee damage -> inflict 2*X TREMOR on attacker, X TREMOR on self (1 sec CD). | [Repeatable, Max 4]
|
Blood Jaunt ✅ | 50 / 4 | Click tile outside melee range (Harm intent) -> Teleport, inflict 10 BLEED to foes within 2 sqrs & self (30 sec CD). | |
Sanguine Desire ✅ | 50 / 4 | Melee attack target with BLEED -> heal 3 SP + 2 SP per status effect (Max 9 SP) (1 sec CD). | |
Pyromaniac ✅ | 50 / 4 | Melee attack while self has 5+ OVERHEAT -> transfer 2 OVERHEAT to target. | |
Hemomaniac ✅ | 50 / 4 | Melee attack while self has 5+ BLEED -> transfer 2 BLEED to target. | |
Spreading Embers ✅ | 50 / 4 | Attack foe with 10+ OVERHEAT -> inflict 10 OVERHEAT to foes within 3 sqrs, 15 OVERHEAT to self (30 sec CD). | |
Regenerative Warmth ✅ | 50 / 4 | Taking OVERHEAT damage heals HP equal to 50% of OVERHEAT damage taken. | |
Stoneward Form ✅ | 50 / 4 | On taking damage, spawn Metal Statue (heals nearby humans & gives 3 TREMOR every 5s). (Cooldown of 30 seconds.) | |
Ink Over ✅ | 50 / 4 | Melee attack target with BLEED -> +20% damage, +10% per additional status effect. | |
Time Moratorium ✅ | 50 / 4 | Hit target with 15+ TREMOR -> consume 10 TREMOR, trigger Timestop (AoE 2, 4s duration) (30 sec CD). | |
Tremor Everlasting ✅ | 50 / 4 | On hit against a target with 10+ TREMOR, preform a TREMOR Burst and inflict TREMOR equal to half of their current TREMOR. (Has a cooldown of 30 seconds.) | |
Vibroweld Morph-combat effect ✅ | 50 / 4 | On hit against a target with 16+ TREMOR on self, consume 15 TREMOR on self to trigger 3 TREMOR Bursts on target. (Has a cooldown of 30 seconds.) | |
Tremor Deterioration ✅ | 25 / 2 | On hit against a target with 4+ TREMOR on self, consume 3 TREMOR on self to trigger an 3x3 AoE centered around the target, which deals half damage of your weapon and inflicts X TREMOR. (Has a cooldown of 2.5 seconds.) | [Repeatable, Max 3]
|
Tremor Ruin ✅ | 50 / 4 | On hit against a target with 10+ TREMOR, Preform a TREMOR Burst and inflict BLACK fragility equal to (targets TREMOR/5). (Has a cooldown of 15 seconds.) | |
Rekindled Flame ✅ | 25 / 2 | On attack, inflict 1*X OVERHEAT per 25% missing HP. | [Repeatable, Max 3]
|
Acidic Blood ✅ | 25 / 2 | Take BLEED damage -> deal (BLEED * 2X) BLACK damage to simple mobs within 3 sqrs. | [Repeatable, Max 3]
|
Unstable Inertia ✅ | 25 / 2 | Take damage -> inflict 1*X TREMOR per 25% missing HP. | [Repeatable, Max 3]
|
Blood Cycler ✅ | 50 / 4 | When mob within 3 sqrs takes BLEED damage, heal HP equal to 50% of BLEED damage taken (Min 4, Max 12). |
Negative Effects
(Provide weaknesses in exchange for negative EP cost, allowing more positive effects)
Effect Name | Cost (Ahn / EP) | Effect Description | Properties |
---|---|---|---|
Paranoid ✅ | 50 / -6 | Take +10 WHITE damage when taking damage if no human insight. | |
Boot Up Sequence ✅ | 25 / -4 | On attack, gain 3 Feeble (2 min CD). | |
Overheated ✅ | 10 / -2 | On attack, gain 2*X OVERHEAT per attack for 10 sec (1.5 min CD). | [Repeatable, Max 3]
|
Thanatophobia ✅ | 25 / -4 | Take +10 WHITE damage when taking damage < 50% HP (1 sec CD). | |
Pacifist ✅ | 25 / -4 | On kill, gain 2 Feeble. | |
Struggling Weakness ✅ | 25 / -4 | For every 25% HP lost, deal 25%*X less damage. | [Repeatable, Max 3]
|
Struggling Fragility ✅ | 25 / -4 | For every 25% HP lost, take 25%*X more damage. | [Repeatable, Max 3]
|
Algophobia ✅ | 10 / -2 | Take RED damage -> take extra [RED damage * 0.5 * X] WHITE damage (1 sec CD). | [Repeatable, Max 3]
|
Weak Arms ✅ | 25 / -4 | Melee attack speed decreased by half. | |
Annoyance ✅ | 25 / -4 | Every 8 attacks, foes within 3 sqrs target you & gain 2 Fragile. | |
Allodynia ✅ | 10 / -2 | Take damage -> gain 2*X BLEED (1 sec CD). Take BLEED damage per attack (3 sec CD). | [Repeatable, Max 3]
|
Internal Vibrations ✅ | 10 / -2 | Take damage -> gain 2*X TREMOR (double if WHITE dmg) (0.5 sec CD). | [Repeatable, Max 3]
|
Scalding Skin ✅ | 10 / -2 | Take damage -> gain OVERHEAT = (dmg taken)/5 (double if RED dmg) (30/X sec CD). | [Repeatable, Max 3]
|
Open Wound ✅ | 10 / -2 | After taking BLACK dmg, attacks inflict 2*X BLEED on self for 10 sec (20 sec CD). | [Repeatable, Max 3]
|
Additional Notes

- Examination: A Prosthetics Surgeon has a tool (Augment Tester) which lets them examine a player to see what Custom Augment they have installed, and what augments they are able to use.
- Removal: Prosthetics Surgeons also have a tool (Augment Remover) which allows them to to remove augments from individuals.