City of Light Rules: Difference between revisions
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*The following roles are not required to properly escalate or be escalated against: | *The following roles are not required to properly escalate or be escalated against: | ||
**Rats (Free for all) | **Rats (Free for all) | ||
***Rats that join another faction (I.E. Nagel Und Hammer) are beholden to RDM rules. | |||
**Carnival and Butchers (while in uniform) | **Carnival and Butchers (while in uniform) | ||
Revision as of 01:16, 28 April 2025
Rule 0: Keep it MRP
- This gamemode has a elevated standard of roleplay: Staff are encouraged to approach you if your style of play is seen interfering with that.
Rule 1: No Spawncamping.
- Killing any player as soon after they spawn in, regardless of role, is not allowed.
- Killing any player in the first 5 minutes of any round, regardless of role, is not allowed.
- To provide a fair environment, killing any of the following roles before they are in gear is not allowed:
- Antagonist faction players
- Association faction players
- Carnival and Backstreet Butchers
Rule 2: Random Deathmatch Rules
- All combat must be properly escalated.
- Your character must be able to justify their actions to their superior should the need arise.
- The following roles have looser engagement standards and may be more liberal:
- Blade Lineage Ronin
- Nagel Und Hammer
- The following roles are not required to properly escalate or be escalated against:
- Rats (Free for all)
- Rats that join another faction (I.E. Nagel Und Hammer) are beholden to RDM rules.
- Carnival and Butchers (while in uniform)
- Rats (Free for all)
Rule 3: Ocean body removal
- Do not purposely throw (dead) bodies into the ocean.
Rule 4: Base Destruction
- You need abundant, sufficient in-character justification to permanently maliciously alter/damage a factions' base.
- You may be approached by a member of staff due to the severity of this action. If so and done with enough cause, simply explain the chain of events.