Guide to Custom Augments (Work in Progress): Difference between revisions
Ender-mage (talk | contribs) m Tattoo Change |
Ender-mage (talk | contribs) Updating the List of Effects |
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| 200 / 8 | | 200 / 8 | ||
| Gain toggle ability "Turbulence". While active, take 50% less RED/BLACK damage, but take remaining damage as SP damage. | | Gain toggle ability "Turbulence". While active, take 50% less RED/BLACK damage, but take remaining damage as SP damage. | ||
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|Cooling Systems ✅ | |||
|100 / 4 | |||
|Take 75% less damage from BURN, however take 25% more damage from RED attacks. | |||
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|Stalwart Form ✅ | |||
|100 / 4 | |||
|Stuns/Knockdowns are 90% less effective on you. However, you will take 15% extra RED and BLACK damage. | |||
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|Fireproof ✅ | |||
|50 / 4 | |||
|Under 15% HP, you become immune to BURN damage. | |||
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|} | |} | ||
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| 50 / 4 | | 50 / 4 | ||
| If attacking target's greatest weakness matches your damage type, inflict Fragility matching that type (1 sec CD). | | If attacking target's greatest weakness matches your damage type, inflict Fragility matching that type (1 sec CD). | ||
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|- | |||
|Strong Grip ✅ | |||
|100 / 4 | |||
|If you attack while you have HARM intent, your weapon will become unable to be dropped. This effect is removed when you attack in HELP intent. | |||
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|} | |} | ||
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| Absorption ✅ | | Absorption ✅ | ||
| 50 / 4 | | 50 / 4 | ||
| On kill, heal HP equal to the damage dealt by the killing blow. | | On kill, heal HP equal to the damage dealt by the killing blow. (Max of 50) | ||
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|- | |- | ||
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| On kill, gain 2 Strength. | | On kill, gain 2 Strength. | ||
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|- | |||
|Reclaimed Flame ✅ | |||
|50 / 4 | |||
|On kill, heal 20 * X BURN damage | |||
|<code>[Repeatable, Max 3]</code> | |||
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| <code>[Repeatable, Max 3]</code> | | <code>[Repeatable, Max 3]</code> | ||
|- | |- | ||
| Acidic Blood | | Acidic Blood ✅ | ||
| 25 / 2 | | 25 / 2 | ||
| Take Bleed damage -> deal (Bleed * 2X) BLACK damage to simple mobs within 3 sqrs. | | Take Bleed damage -> deal (Bleed * 2X) BLACK damage to simple mobs within 3 sqrs. | ||
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| <code>[Repeatable, Max 3]</code> | | <code>[Repeatable, Max 3]</code> | ||
|- | |- | ||
| Blood Cycler | | Blood Cycler ✅ | ||
| 50 / 4 | | 50 / 4 | ||
| When mob within 3 sqrs takes Bleed damage, heal HP equal to 50% of Bleed damage taken (Min 4, Max 12). | | When mob within 3 sqrs takes Bleed damage, heal HP equal to 50% of Bleed damage taken (Min 4, Max 12). | ||
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| <code>[Repeatable, Max 3]</code> | | <code>[Repeatable, Max 3]</code> | ||
|- | |- | ||
| Internal Vibrations | | Internal Vibrations ✅ | ||
| 10 / -2 | | 10 / -2 | ||
| Take damage -> gain 2*X Tremor (double if WHITE dmg) (0.5 sec CD). | | Take damage -> gain 2*X Tremor (double if WHITE dmg) (0.5 sec CD). | ||
| <code>[Repeatable, Max 3]</code> | | <code>[Repeatable, Max 3]</code> | ||
|- | |- | ||
| Scalding Skin | | Scalding Skin ✅ | ||
| 10 / -2 | | 10 / -2 | ||
| Take damage -> gain Burn = (dmg taken)/5 (double if RED dmg) (30/X sec CD). | | Take damage -> gain Burn = (dmg taken)/5 (double if RED dmg) (30/X sec CD). | ||
| <code>[Repeatable, Max 3]</code> | | <code>[Repeatable, Max 3]</code> | ||
|- | |- | ||
| Open Wound | | Open Wound ✅ | ||
| 10 / -2 | | 10 / -2 | ||
| After taking BLACK dmg, attacks inflict 2*X Bleed on self for 10 sec (20 sec CD). | | After taking BLACK dmg, attacks inflict 2*X Bleed on self for 10 sec (20 sec CD). |