Guide to Custom Augments (Work in Progress): Difference between revisions

m Tattoo Change
Updating the List of Effects
Line 134: Line 134:
| 200 / 8
| 200 / 8
| Gain toggle ability "Turbulence". While active, take 50% less RED/BLACK damage, but take remaining damage as SP damage.
| Gain toggle ability "Turbulence". While active, take 50% less RED/BLACK damage, but take remaining damage as SP damage.
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|Cooling Systems ✅
|100 / 4
|Take 75% less damage from BURN, however take 25% more damage from RED attacks.
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|Stalwart Form ✅
|100 / 4
|Stuns/Knockdowns are 90% less effective on you. However, you will take 15% extra RED and BLACK damage.
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|Fireproof ✅
|50 / 4
|Under 15% HP, you become immune to BURN damage.
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| 50 / 4
| 50 / 4
| If attacking target's greatest weakness matches your damage type, inflict Fragility matching that type (1 sec CD).
| If attacking target's greatest weakness matches your damage type, inflict Fragility matching that type (1 sec CD).
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|Strong Grip ✅
|100 / 4
|If you attack while you have HARM intent, your weapon will become unable to be dropped. This effect is removed when you attack in HELP intent.
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| Absorption ✅
| Absorption ✅
| 50 / 4
| 50 / 4
| On kill, heal HP equal to the damage dealt by the killing blow.
| On kill, heal HP equal to the damage dealt by the killing blow. (Max of 50)
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| On kill, gain 2 Strength.
| On kill, gain 2 Strength.
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|Reclaimed Flame ✅
|50 / 4
|On kill, heal 20 * X BURN damage
|<code>[Repeatable, Max 3]</code>
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| <code>[Repeatable, Max 3]</code>
| <code>[Repeatable, Max 3]</code>
|-
|-
| Acidic Blood
| Acidic Blood
| 25 / 2
| 25 / 2
| Take Bleed damage -> deal (Bleed * 2X) BLACK damage to simple mobs within 3 sqrs.
| Take Bleed damage -> deal (Bleed * 2X) BLACK damage to simple mobs within 3 sqrs.
Line 364: Line 389:
| <code>[Repeatable, Max 3]</code>
| <code>[Repeatable, Max 3]</code>
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|-
| Blood Cycler
| Blood Cycler
| 50 / 4
| 50 / 4
| When mob within 3 sqrs takes Bleed damage, heal HP equal to 50% of Bleed damage taken (Min 4, Max 12).
| When mob within 3 sqrs takes Bleed damage, heal HP equal to 50% of Bleed damage taken (Min 4, Max 12).
Line 481: Line 506:
| <code>[Repeatable, Max 3]</code>
| <code>[Repeatable, Max 3]</code>
|-
|-
| Internal Vibrations
| Internal Vibrations
| 10 / -2
| 10 / -2
| Take damage -> gain 2*X Tremor (double if WHITE dmg) (0.5 sec CD).
| Take damage -> gain 2*X Tremor (double if WHITE dmg) (0.5 sec CD).
| <code>[Repeatable, Max 3]</code>
| <code>[Repeatable, Max 3]</code>
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|-
| Scalding Skin
| Scalding Skin
| 10 / -2
| 10 / -2
| Take damage -> gain Burn = (dmg taken)/5 (double if RED dmg) (30/X sec CD).
| Take damage -> gain Burn = (dmg taken)/5 (double if RED dmg) (30/X sec CD).
| <code>[Repeatable, Max 3]</code>
| <code>[Repeatable, Max 3]</code>
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|-
| Open Wound
| Open Wound
| 10 / -2
| 10 / -2
| After taking BLACK dmg, attacks inflict 2*X Bleed on self for 10 sec (20 sec CD).
| After taking BLACK dmg, attacks inflict 2*X Bleed on self for 10 sec (20 sec CD).