Station Traits: Difference between revisions
Kitsunemitsu (talk | contribs) Created page with "Station Traits are a system that adds one unique system to each round! Each Trait adds in minor or major gameplay changes. {| class="wikitable" |+Station Traits !Station Trait !Weight !Effect !Notes |- !No Trait !5 |No Traits are currently enabled. | |- !MOBA Agents !10 |Agents have access to one of multiple MOBA classes. | |- !Random Crits !10 |EGO weapons can randomly critical hit. Crit Chance scale 0.2% rate per Prudence. Crit Damage boost scales +1% per Fortitude..." |
Kitsunemitsu (talk | contribs) No edit summary |
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!10 | !10 | ||
|EGO weapons can randomly critical hit. | |EGO weapons can randomly critical hit. | ||
Crit Chance scale 0.2% rate per Prudence. | Crit Chance scale 0.2% rate per Prudence. | ||
Crit Damage boost scales +1% per Fortitude | Crit Damage boost scales +1% per Fortitude | ||
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!Abno Blitz | !Abno Blitz | ||
!5 | !5 | ||
|Only Waw and Aleph abnormalities spawn | |Only Waw and Aleph abnormalities spawn, The first ordeal is Dusk. | ||
The first ordeal is Dusk. | Agents start at 80 All Stats, Command staff starts at 60 all stats and Clerks start at 40-all stats. | ||
Agents start at 80 All Stats | |||
Command staff starts at 60 all stats | |||
Clerks start at 40-all stats. | |||
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!Legacy Pale | !Legacy Pale | ||
!5 | !5 | ||
|Pale damage now instead has a % chance to deal 90% of your max HP in damage. | |Pale damage now instead has a% chance to deal 90% of your max HP in damage. | ||
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