R-Corp Expedition: Difference between revisions
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Combat - Medium | Combat - Medium | ||
|'''''[Trusted Only]'''''Lead the men from the front or at the base. Make sure that the resources are getting sent back properly. | |'''''[Trusted Only]''''' | ||
Lead the men from the front or at the base. Make sure that the resources are getting sent back properly. | |||
Send your Couriers around as you can, and make global announcements as needed. | Send your Couriers around as you can, and make global announcements as needed. | ||
|One of two roles with a roundstart headset | |One of two roles with a roundstart headset |
Revision as of 01:35, 19 November 2024
Resource Types
Low-Tier Factories
Name | Materials Required | Desc |
---|---|---|
First Aid Kit L1 (x2) | 1x Red Material
1x Green Material |
A simple first aid pouch to go on your pocket. Holds 3 medical items
Starts with an Epi, and a special pen that heals both HP and SP. Cannot put items back |
Flares (x6) | 1x Red Material
1x Green Material |
A pouch containing 6 flares. While flashlights are standard issue,
it is sometimes nice to be able to light up entire areas. |
Conveyor Belts (x30) | 2x Green Material | Essential for moving equipment and materials around the map. |
Sandbags (x20) | 2x Green Material | Required for engineering to do their job defending oil wells. |
Spare Flashlight | 2x Green Material | While expensive, flashlights are a more permanent option than flares.
Better for late game when you wish to spend large amounts of green. |
P-Corp Canned Bread (x10) | 1x Red Material
1x Green Material |
Unlocked by default. |
Random Low Level Weapon | 2x Red Material | A random Selection of R-Corp Light Weaponry. |
R-Corp Random Pistol | 2x Red Material | A random red, white or black R-Corp pistol. |
R-Corp Random Melee | 2x Red Material | Get a random low-level melee weapon.
Comes in red, white, black and pale! |
Emplacement Gun | 1x Red Material
1x Green Material |
A simple manned emplacement gun. Useful for combat engineers to man in a pinch. |
Medium-Tier Factories
Name | Materials Required | Desc |
---|---|---|
Radio Headset | 2x Purple Materials | A spare radio headset.
Recommended for departmental heads and other essential personnel. Not recommended for mass production. |
Health Hud Glasses | 2x Purple Materials | Health Hud Glasses
Extremely important for support roles, team leaders and medical staff. |
Random Med Level Weapon | 2x Blue Materials | A random Selection of R-Corp specialized weaponry. |
Multiphase Blade | 2x Blue Materials | One R-Corp Multiphase blade |
High Traction Tiles (x20) | 1x Blue Materials | Tiles that increase movement speed slightly.
Could be useful for setting up faster ways to move couriers around. |
Stun Device | 1x Blue Materials
1x Purple Materials |
A taser used to stun enemies. |
HP Projector | 1x Blue Materials
1x Purple Materials |
An HP Projector. Used to project HP onto enemies or allies. |
First Aid Kit L2 | 2x Purple Materials | A first aid pouch holding 6 advanced SP/HP injectors and epi. |
High-Tier Factories
Name | Materials Required | Desc |
---|---|---|
Thermal Vision Goggles | 2x Grey Materials | Lets you see living entities through walls. |
Night Vision Goggles | 2x Orange Materials | Lets you see in the dark! |
Stun Trapper Device | 1x Grey Materials
1x Orange Materials |
A device that leaves stun traps behind |
Random High Level Weapon | 2x Grey Materials | A very powerful R-Corp weapon |
Superlight Rhino | 5x Grey Materials
2x Orange Materials |
A very light rhino with low HP, but still more than a robin outside of one. |
Role Overview
Command roles
Role Name | # | Department | Difficulty | Role Mechanics | Notes |
---|---|---|---|---|---|
Operations Commander | 1 | Command | Roleplay - Very High
Mechanics - High Combat - Medium |
[Trusted Only]
Lead the men from the front or at the base. Make sure that the resources are getting sent back properly. Send your Couriers around as you can, and make global announcements as needed. |
One of two roles with a roundstart headset |
Base Commander | 1 | Command | Roleplay - High
Mechanics - High Combat - Low |
Make sure that the Support, Production and Engineering departments are all running properly. | One of two roles with a roundstart headset |
Combat Engineering Roles
Role Name | # | Department | Difficulty | Role Mechanics | Notes |
---|---|---|---|---|---|
Rook Team Captain | 1 | Command/Engineering | Roleplay - High
Mechanics - Medium Combat - Medium |
Run the Forwards Engineering team. Make sure that the appropriate resource wells are defended. | |
R-Corp Rook | 5 | Engineering | Roleplay - Medium
Mechanics - Medium Combat - High |
Build defenses around resource wells. Man the resource well defenses. |
Acquisitions Roles
Role Name | # | Department | Difficulty | Role Mechanics | Notes |
---|---|---|---|---|---|
Robin Team Captain | 1 | Command/Acquisitions | Roleplay - High
Mechanics - Low Combat - Medium |
Run the entire robin team, and directly man Robin Section A.
An Acquisitions team consists of a Squad Leader, and 3 Section A Robins |
|
Robin Section Leader | 2 | Acquisitions | Roleplay - High
Mechanics - Low Combat - Medium |
Directly man 1 Robin Squad, of one squad leader and 2 Either Section B or Section C Robins.
Make sure that resource wells are acquired. Stay alive. Collaborate with the Production team to get your men what you need. |
|
Robin Squad Leader | 3 | Acquisitions | Roleplay - Medium
Mechanics - Low Combat - High |
Lead a robin squad to the resource wells to capture them at the orders of your Section Leader.
Push into enemy-infested zones to clean them out for engineers and production to move in. |
|
Robin Section A/B/C | 9 | Acquisitions | Roleplay - Low
Mechanics - Low Combat - High |
Follow your Squad leader!
Section A Robins follow Green Berets Section B Robins follow Red Berets Section C Robins follow Blue Berets |
Production Department
Role Name | # | Department | Difficulty | Role Mechanics | Notes |
---|---|---|---|---|---|
Production Officer | 1 | Command/Production | Roleplay - High
Mechanics - High Combat - Low |
Run the Production department. Make sure that resource wells are kept up and running, and that the production team isn't goofing off.
Cry |
|
Acquisitions Specialist | 3 | Production | Roleplay - Low
Mechanics - High Combat - Low |
Set up the oil wells. Set conveyor belts up to send oil back to the base.
Yell at Production. Cry. |
|
Production Specialist | 3 | Production | Roleplay - Low
Mechanics - High Combat - Low |
Set up the factory's conveyor belts to send the correct material to the correct machines.
Manually send shit to the correct machines. Yell at Acquisitions Cry. |
Support Department
Role Name | # | Department | Difficulty | Role Mechanics | Notes |
---|---|---|---|---|---|
Raven Team Captain | 1 | Command/Support | Roleplay - High
Mechanics - High Combat - Low |
Run the Raven team.
Ravens are the Operation Commander's personal support and guard squad, taking orders directly from them. |
|
Raven MP | 3 | Support | Roleplay - Medium
Mechanics - Low Combat - Medium |
Raven MPs are the Operation Commander's personal support and guard squad, taking orders directly from them.
In the case of no Operation commander or no immediate orders, Raven MPs are to assist around the base. Production, Medical and requisitions are their default role. |
|
Raven Messenger | 3 | Support | Roleplay - High
Mechanics - Medium Combat - Medium |
Send messages from the base command staff to the acquisitions staff.
Run from the base to the outside to get messages sent to the staff outside. |
Tips and Tricks
Role Tips | What you can do! |
---|---|
Command | As command you're in charge of everything going on. Most people don't know what they're doing, so remind them often of how the modes mechanics work.
Do a briefing, and during it make sure you let people know they need to stay next to the oil wells to actually generate materials! Keep Production and Acquisitions from fighting each other for tools, they'll need to work together, not against each other. |
Combat Engineers | You're the Rooks! Much like a Rook in chess, you're here to protect the 'king', or in this case, the materials.
You're in charge of setting up defenses. The tools of the trade are your sandbags and your emplacements which are manned turrets. You'll start with a limited amount of sandbags, so split it up fairly amongst the team. During briefing, try to figure out what Robins squad you'll be going with, either the commander will tell you who you're with, or you'll just need to ask. Sandbags can be shot through if you're RIGHT next to them, but you'll shoot the bags if you're not next to them, build accordingly and don't cut off firing lanes with your sand.bags. |
Acquisitions | You're the one in charge of setting up wells, and so you will need to know how to work with these machines. Tools are limited in supply so make sure you share them with Production.
To place the conveyors you'll be using, hold them in your hand and click on the ground. If you need to adjust the direction it's going, use a wrench. To pick it up you'll use a crowbar. After they're down you'll need to use a lever on it. |
Production | As production you'll be working together to make supplies for EVERYONE. Starting out, try to focus on defenses and more conveyors. People will need first aid kits, sandbags, and better weapons.
After you are getting enough materials, start working on radios, but don't go crazy with it. As things develop just try and ask what people need. If you don't know what to build, ask a member of command. |
Support | This is a fast and loose role, focus on what the team needs most at that moment. Messengers should stick with squads, preferably one each.
When radio's start getting distributed, try and deliver radios to each of the squad and role leaders. The Raven MPs and Raven Captain take orders directly from the Operations Commander. When you do not have direct orders, assist as needed. If there aren't enough people, MP's can work as additional messengers, but do so only with permission from your team captain or higher up. Protecting the base and manning medical should be your priority |