R-Corp Expedition: Difference between revisions

Added a Tips and Tricks section. Hopefully it'll help people.
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Starts with an Epi, and a special pen that heals both HP and SP.
Starts with an Epi, and a special pen that heals both HP and SP.
Cannot put items back  
Cannot put items back  
|-
|Random Low Level Weapon
|2x Red Material
|A random Selection of R-Corp Light Weaponry.
|-
|-
|Flares (x6)
|Flares (x6)
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|2x Green Material
|2x Green Material
|Essential for moving equipment and materials around the map.
|Essential for moving equipment and materials around the map.
|-
|'''[REDACTED]'''
|2x Red Material
|A simple melee weapon, useful for attacking enemies in CQC.
upgrade to your starting melee weapon.
|-
|Emplacement Gun
|1x Red Material
1x Green Material
|A simple manned emplacement gun. Useful for combat engineers to man in a pinch.
|-
|-
|Sandbags (x20)
|Sandbags (x20)
|2x Green Material
|2x Green Material
|Required for engineering to do their job defending oil wells.
|Required for engineering to do their job defending oil wells.
|-
|'''[REDACTED]'''
|2x Red Material
|'''[REDACTED]'''
|-
|-
|Spare Flashlight  
|Spare Flashlight  
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Better for late game when you wish to spend large amounts of green.
Better for late game when you wish to spend large amounts of green.
|-
|-
|'''[REDACTED]'''
|P-Corp Canned Bread (x10)
|1x Red Material
1x Green Material
|Unlocked by default.
|-
|Random Low Level Weapon
|2x Red Material
|2x Red Material
|'''[REDACTED]'''
|A random Selection of R-Corp Light Weaponry.
|-
|-
|P-Corp Canned Bread (x10)
|R-Corp Random Pistol
|2x Red Material
|A random red, white or black R-Corp pistol.
|-
|R-Corp Random Melee
|2x Red Material
|Get a random low-level melee weapon.
Comes in red, white, black and pale!
|-
|Emplacement Gun
|1x Red Material
|1x Red Material
1x Green Material
1x Green Material
|Unlocked by default.
|A simple manned emplacement gun. Useful for combat engineers to man in a pinch.
|}
|}


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|2x Purple Materials
|2x Purple Materials
|A spare radio headset.  
|A spare radio headset.  
Recommended for departmental heads and other essential personnel.  
Recommended for departmental heads and other essential personnel. Not recommended for mass production.
Not recommended for mass production.
|-
|-
|Health Hud Glasses
|Health Hud Glasses
|2x Blue Materials
|2x Purple Materials
|Health Hud Glasses
|Health Hud Glasses
Extremely important for support roles, team leaders and medical staff.
Extremely important for support roles, team leaders and medical staff.
|-
|-
|Random Med Level Weapon
|Random Med Level Weapon
|2x Purple Materials
|2x Blue Materials
|A random Selection of R-Corp specialized weaponry.
|A random Selection of R-Corp specialized weaponry.
|-
|Multiphase Blade
|2x Blue Materials
|One R-Corp Multiphase blade
|-
|-
|High Traction Tiles (x20)
|High Traction Tiles (x20)
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|Tiles that increase movement speed slightly.
|Tiles that increase movement speed slightly.
Could be useful for setting up faster ways to move couriers around.
Could be useful for setting up faster ways to move couriers around.
|-
|'''[REDACTED]'''
|2x Purple Materials
|'''[REDACTED]'''
|-
|Engineering Equipment
|1x Blue Materials
1x Purple Materials
|Advanced engineering equipment. Includes some sandbags
Includes a pouch to hold all your engineering gear and a sidearm.
|-
|Manager Training Manual
|1x Blue Materials
1x Purple Materials
|Adds Warcry and Warbanner to any command role,
as well as team leaders and assistant managers.
|-
|-
|Stun Device
|Stun Device
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|An HP Projector. Used to project HP onto enemies or allies.
|An HP Projector. Used to project HP onto enemies or allies.
|-
|-
|First Aid Kit L2 (x2)
|First Aid Kit L2
|2x Blue Materials
|2x Purple Materials
|A first aid pouch holding 2 advanced sanity injectors, Epi and 2 kcorp injectors.
|A first aid pouch holding 6 advanced SP/HP injectors and epi.
Items taken out cannot be put back in.
|}
|}


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|2x Orange Materials
|2x Orange Materials
|Lets you see in the dark!
|Lets you see in the dark!
|-
|Stun Trapper Device
|1x Grey Materials
1x Orange Materials
|A device that leaves stun traps behind
|-
|-
|Random High Level Weapon
|Random High Level Weapon
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|A very powerful R-Corp weapon
|A very powerful R-Corp weapon
|-
|-
|Stun Trapping Device
|Superlight Rhino
|1x Orange Materials
|5x Grey Materials
1x Grey Materials
2x Orange Materials
|Set traps to stun anything that steps on this device!
|A very light rhino with low HP, but still more than a robin outside of one.
|-
|Speed Booster
|1x Orange Materials
1x Grey Materials
|Boots to increase user's movespeed by 10%
|-
|Temporary Stims (x10)
|1x Orange Materials
1x Grey Materials
|Increase user heartiness and movespeed temporarily
|-
|Infantry Training Manual (x3)
|1x Orange Materials
1x Grey Materials
|Teach any infantry the skills "Assault" and "Hunker Down"
|-
|Mini Popup Base
|2x Orange Materials
|A mini popup base to heal up in, receive materials, and more
|-
|Specialist Weapon
|2x Grey Materials
|'''[REDACTED]'''
|}
|}