R-Corp Assault Equipment: Difference between revisions
adds a R-Corp melee weapon list |
an attempt to add mechs onto rca equipment page |
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Line 349: | Line 349: | ||
|Quad-Phase | |Quad-Phase | ||
|Requisition (CDR locker) | |Requisition (CDR locker) | ||
|} | |||
'''Reminder that the speed value is inversed so the lower the value the faster it is''' | |||
{| class="wikitable" | |||
|+R-Corp Rhino Exosuits | |||
!Exosuit Name | |||
!Damage & Type | |||
!Firerate | |||
!Integrity | |||
!Armor | |||
!Speed | |||
!Location | |||
!Notes | |||
|- | |||
!Rhinoceros Heavy Unit | |||
|100 x2 | |||
RED | |||
WHITE | |||
BLACK | |||
35 x2 | |||
PALE | |||
|1.5 seconds | |||
|1000 | |||
|40/40/40/40 | |||
|3 | |||
|Rhino Tent (random exosuit) | |||
|Thee heavy mech fires out two projectiles in quick succession | |||
|- | |||
!Rhinoceros Support Unit | |||
|12 x15 | |||
RED | |||
WHITE | |||
BLACK | |||
12 x5 | |||
PALE | |||
|3.5 seconds | |||
|1000 | |||
|40/40/40/40 | |||
|3 | |||
|Rhino Tent (random exosuit) | |||
|The gatling mech will fire 15 projectiles (5 on pale mode) when clicked then go on a 3.5 second cooldown | |||
|- | |||
!Rhinoceros Pointsman Unit | |||
|12 x7 | |||
RED | |||
WHITE | |||
BLACK | |||
12 x3 | |||
PALE | |||
|2 seconds | |||
|1000 | |||
|40/40/40/40 | |||
|3 | |||
|Rhino Tent (random exosuit) | |||
|The pointsman mech fires out 7 projectiles(3 on pale mode)in a shotgun spread | |||
|- | |||
!Rhinoceros Light Unit | |||
|12 x2 | |||
RED | |||
WHITE | |||
BLACK | |||
12 | |||
PALE | |||
|2 seconds | |||
|1000 | |||
|40/40/40/40 | |||
|2 | |||
|Rhino Tent (random exosuit) | |||
|The light mech moves faster than other mech and possesses zero spread on it's weapons, it will fire only one projectile on pale mode | |||
|- | |||
!Rhinoceros Hammer Unit | |||
|200 | |||
RED | |||
BLACK | |||
|1.5 seconds | |||
|1500 | |||
|40/40/40/40 | |||
|3 | |||
|Rhino Tent (guaranteed to spawn) | |||
|The hammer rhino contains more integrity and uses heavy hitting melee weapons which allow it to bypass ranged immune abnormalities | |||
|- | |||
!Captain's Rhinoceros Unit | |||
|100 x2 | |||
RED | |||
WHITE | |||
BLACK | |||
35 x2 | |||
PALE | |||
|1.5 seconds | |||
|2000 | |||
|40/40/40/40 | |||
|2 | |||
|Rhino Captain Bunk (Captain only) | |||
|The Captain's Unit is faster than the average mech and contains double the integrity of the average mech | |||
|- | |||
!Rhinoceros Unit MK2 | |||
|100 x2 | |||
RED | |||
WHITE | |||
BLACK | |||
35 x2 | |||
PALE | |||
|1.5 seconds | |||
|1000 | |||
|70/70/70/10 | |||
|6 | |||
|Unobtainable | |||
|The MK2 Unit contains a 40 damage melee to clear out obstacles, a directional shield protecting it from hits, a 20% chance to deflect any damage, higher armor than average which is vulnerable to pale and a slower speed than the average mech. | |||
|} | |} |