R-Corp Assault Equipment: Difference between revisions

Dino-Acre (talk | contribs)
adds a R-Corp melee weapon list
Dino-Acre (talk | contribs)
an attempt to add mechs onto rca equipment page
Line 349: Line 349:
|Quad-Phase
|Quad-Phase
|Requisition (CDR locker)
|Requisition (CDR locker)
|}
'''Reminder that the speed value is inversed so the lower the value the faster it is'''
{| class="wikitable"
|+R-Corp Rhino Exosuits
!Exosuit Name
!Damage & Type
!Firerate
!Integrity
!Armor
!Speed
!Location
!Notes
|-
!Rhinoceros Heavy Unit
|100 x2
RED
WHITE
BLACK
35 x2
PALE
|1.5 seconds
|1000
|40/40/40/40
|3
|Rhino Tent (random exosuit)
|Thee heavy mech fires out two projectiles in quick succession
|-
!Rhinoceros Support Unit
|12 x15
RED
WHITE
BLACK
12 x5
PALE
|3.5 seconds
|1000
|40/40/40/40
|3
|Rhino Tent (random exosuit)
|The gatling mech will fire 15 projectiles (5 on pale mode) when clicked then go on a 3.5 second cooldown
|-
!Rhinoceros Pointsman Unit
|12 x7
RED
WHITE
BLACK
12 x3
PALE
|2 seconds
|1000
|40/40/40/40
|3
|Rhino Tent (random exosuit)
|The pointsman mech fires out 7 projectiles(3 on pale mode)in a shotgun spread
|-
!Rhinoceros Light Unit
|12 x2
RED
WHITE
BLACK
12
PALE
|2 seconds
|1000
|40/40/40/40
|2
|Rhino Tent (random exosuit)
|The light mech moves faster than other mech and possesses zero spread on it's weapons, it will fire only one projectile on pale mode
|-
!Rhinoceros Hammer Unit
|200
RED
BLACK
|1.5 seconds
|1500
|40/40/40/40
|3
|Rhino Tent (guaranteed to spawn)
|The hammer rhino contains more integrity and uses heavy hitting melee weapons which allow it to bypass ranged immune abnormalities
|-
!Captain's Rhinoceros Unit
|100 x2
RED
WHITE
BLACK
35 x2
PALE
|1.5 seconds
|2000
|40/40/40/40
|2
|Rhino Captain Bunk (Captain only)
|The Captain's Unit is faster than the average mech and contains double the integrity of the average mech
|-
!Rhinoceros Unit MK2
|100 x2
RED
WHITE
BLACK
35 x2
PALE
|1.5 seconds
|1000
|70/70/70/10
|6
|Unobtainable
|The MK2 Unit contains a 40 damage melee to clear out obstacles, a directional shield protecting it from hits, a 20% chance to deflect any damage, higher armor than average which is vulnerable to pale and a slower speed than the average mech.
|}
|}