From LobotomyCorp 13 Wiki
Jump to navigation
Jump to search
Revision as of 16:33, 8 January 2024
Gadgets
Item
|
PE Price
|
Description
|
Barrier Grenade Kit
|
60
|
A box of barrier grenades, which creates creates a light wall when detonated, allowing the creation of cover or maybe walling of an area in an emergency.
|
Forcefield Projector
|
150
|
A tool that can create transparent, solid walls at will.
- Simply click on a tile in view to create a forcefield.
- You can have up to 3 forcefield active at once, however, they wont last forever as the charge of the tool get drained.
- Use the Forcefield Projector in hand to clear all active fields.
|
Tracking Implant Kit
|
150
|
A box containing an implant injector and tracking implants, allowing those that were injected to be tracked via the provided Locator, and even be teleported to via W-Corp instant transmission devices.
|
Command Projector
|
150
|
A tablet that can issue visual pings to help command or guide groups of people.
|
DEEPSCAN Kit
|
150
|
A scanner that, if succesfully used on an entity, increases all damage dealt to it by 10%.
|
Qliphoth Field Projector
|
150
|
Use in hand to place traps that are triggered when an Abnormality steps on it, slowing it down.
|
Regenerator Augmentor (R.A.K)
|
150
|
A tool box that allow clerks (and only clerks) to tweak the function of regenerators for a period of time, changing their healing amount to better fit a given situation. Use in hand to change the properties of the Augmentor.
- By default, Regenerators restore 3% HP/SP every 2 seconds
- Red Augmentor increases HP recovery to 6% but reduce SP recovery to 2%.
- White Augmentor increase SP recovery to 6% but reduce HP recovery to 2%.
- Purple Regenerator increases HP/SP recovery to 4%.
- Teal Regenerator reduce HP/SP recovery to 2% but allow Regenerator to heal people in critical condition (crit/insane).
- Green Regenerator will immediatly heal everyone in the room for 22.5% HP/SP but prevent the Regenerator from functionning for 30 seconds.
|
Drain Monitor
|
200
|
Use in hand to detect Abnormality, either to find them or avoid them.
|
Keen Sense Rangefinder
|
200
|
Use in hand to detect Ordeals, either to find them or avoid them.
|
EMAIS Capacity Upgrade
|
200
|
Double the internal storage capacity of EMAIS Injectors.
|
Prototype Enkephalin Injector
|
200
|
A syringe that allow clerks (and only clerks) to immediatly gain aggro of the targetted abnormality.
|
Instant Clerkbot Constructor
|
250
|
Allow clerks (and only clerks) to summon a Clerkbot, with 150 HP, low damage, some resistances (albeit weak to Pale) to aid in taking down abnormalities. Last for up to 2 minutes or until it is destroyed.
|
Handheld Taser
|
300
|
A taser that can either slow a target or stun it, use in hand to change the mode. Automatically use the slow mode against Abnormalities.
|
Vitals Projector
|
300
|
Use against a given entity (Human/Ordeal/Abnormality, use in hand to change the target) to give them a health bar for others to see. Important for Agents as unlike Clerks and Manager, they cannot see the HP of entities.
|
Shrimp Injector
|
300
|
Allow clerks (and only clerks) to turn into a shrimp. Actual Shrimps will ignore them.
|
EMAIS Autoinjector
|
300
|
An injector that clerks (and only clerks) can use to provide medical assistance to others. Use in hand to change the given chemical. Quickly refill itself.
- Salicylic acid restore HP
- Mental Stabiliser restore SP
- Epinepherine stabilize people in crit
|
W-Corp Teleporter
|
300
|
A handheld teleporter that allow quick traversal of the facility.
|
Officer Upgrade Injector
|
400
|
Allow officers (Research Officer and Extraction Officers) to increase all their stats by 20.
|
Meson Scanner Goggles
|
500
|
A pair of goggles that grant increased vision in the dark and allow you to see tiles beyond walls (not entities however).
|
Gar Meson Scanner Goggles
|
600
|
The same pair of goggles as above, but more stylish.
|
Agent Work Change Injector
|
700
|
Allow agents to know their work chances when working on abnormalities.
|
Equipment
Item
|
PE Price
|
Description
|
Seclite Flashlight
|
30
|
A flashlight to see better in the dark.
|
Hunting Knife
|
30
|
A knife that allow the butchering of dead things. Useful to deny corpses to abnormalities that benefit from them.
|
Throwing Bola
|
50
|
Throw at a human to slow them down. Useful to help catch insane employees running around.
|
EGO Small Arms Belt
|
50
|
A belt that can hold up to 4 small EGO weapons. Their description will state if they fit on the belt.
|
Nitrile Gloves
|
50
|
A pair of gloves that let you carry people faster (while in grab stance, grab, grab, then click drag their body on you to carry).
|
Combat Webbing
|
60
|
A webbing to give you more pocket space.
|
EZ Light Replacer
|
60
|
Click on a broken light to instantly replace it with a new one.
|
Toolbox
|
60
|
A toolbox containing a screwdriver, wirecutter, crowbar, wrench and welder.
|
Push Broom
|
60
|
When wielded with both hands, push items on the ground in the direction you are walking.
|
Super Power Cell
|
150
|
A power cell with double the capacity of what powered tools have.
|
Megaphone
|
150
|
When held, speaking will make you speak loudly with big text.
|
Binoculars
|
200
|
When wielded with both hands, lets you see far ahead.
|
Medical
Item
|
PE Price
|
Description
|
Epinepherine Medi-Pen
|
40
|
Use on an individual in critical health to stabilize them until proper medical care can be given.
|
Sal-Acid Medi-Pen
|
50
|
A medipen containing Salicylic Acid, meant to restore HP.
|
Mental-Stabilizer Medi-Pen
|
50
|
A medipen containing Mental Stabilizer, meant to restore SP.
|
Standard First-Aid Kit
|
250
|
A first-aid kit containing an EMAIS Injector, 2 sutures, 1 Sal-Acid Medi-Pen and 2 Mental Stabilizer Medi-Pen
|
Naked Nest Cure Vial
|
400
|
A cure for the Naked Nest infection.
|
Orange Tree Flamer
|
500
|
A flamethrower meant to set one ablaze, allowing quick curing of the Orange Tree infection.
|
Prosthetic Limb Crate
|
500
|
A crate of Prosthetic Limbs, meant to recover lost limbs via surgery.
|
Assorted Medi-Pen Kit
|
500
|
A box containing 6 Sal-Acid Medi-Pen and 6 Mental Stabilizer Medi-Pen. 16.67% cheaper than buying all 12 of the medipen individually.
|
Ressources
Item
|
PE Price
|
Description
|
Blue/Green/Red/Yellow Filter
|
10
|
Filters used to speed up the refining process of PE boxes.
|
Raw PE Box
|
50
|
A PE Box to be refined. Refer to Guide to PE Refining for details.
|
Abnormality Chemistry Pack
|
100
|
A crate containing equipment needed to perform Abnormality Chemistry.
|
Chemical Extraction Upgrade
|
150
|
Fit this on the console of a fully understood Abnormality to perform Chemistry.
|
Mysterious Invitation
|
1500
|
When placed on an Abnormality and then defeated, the Abnormality will drop a book.
The book can be burned to randomly obtain 1 of the listed items in the book (usually either the EGO weapon or EGO armor of the defeated Abnormality).
|
Other
Item
|
PE Price
|
Description
|
Bubble Gum Packet
|
15
|
Some pieces of bubble gum to chew.
|
Cigar
|
25
|
More interesting and classy than a cigarette.
|
Beer
|
25
|
Cheers!
|
Spraycan
|
40
|
Let out the artist in you.
|
Magic 8-Ball
|
70
|
Can help you make choices when you don't know what to do.
|
Six-Pack
|
70
|
Cheers, with the boys!
|
Fishing Equipment
|
70
|
Contain what's needed to go out fishing: a rod, a line, a hook, a fish bag and a net.
|
Whiskey
|
100
|
A good kick.
|
Absinthe
|
100
|
Sometime, you just need something that stronger.
|
Skateboard
|
100
|
Roam around the facility like a cool kid.
|
Gar Glasses
|
100
|
A cool pair of glasses.
|
Skub
|
200
|
Skub
|
Gold Fishing Hook
|
200
|
A shinier hook means more fishes.
|
Reinforced fishing Line
|
200
|
Can't let the fishes break your line now. would you?
|
1000 Ahn
|
200
|
I'm sure management won't be bothered by you taking away the power they produced for your personal gain, right?
|
Pet Whistle
|
200
|
|
Margherita Pizza
|
300
|
The Ol' Reliable. Great if you don't wanna wait for the quota to be met.
|
Super Gar Glasses
|
500
|
An even cooler pair of glasses.
|
Agent captain's Cloak
|
500
|
Display your authority with this fancy cloak.
|
Agent Captain's Cap
|
500
|
Display your authority with this fancy cap.
|
Plushie Lootbox
|
1000
|
Did you know 90% of gamblers quit just before they hit it big?
|
Binah Doll
|
1000
|
If you somehow lose the plushie of the Extraction Team Leader, you can always get a new one.
|