Guide to Enkephalin Rush: Difference between revisions
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'''Despite the name, Enkephalin Rush is <u>not</u> meant to be cleared as quickly as possible. It is prudent to take your time and plan to deal with the threat of abnormalities with other players.''' | '''Despite the name, Enkephalin Rush is <u>not</u> meant to be cleared as quickly as possible. It is prudent to take your time and plan to deal with the threat of abnormalities with other players.''' | ||
=== Forward Base === | |||
It is very important to maintain your base of operations. This is where all purchases are made and abnormality cores are managed. The area may be cluttered as players lazily scatter items about, or throughout the PE refinement process. It is critical that all <u>facility staff</u> (explained in the next section) purchase and keep a '''lobotomy corp training manual''' that can be purchased from the | |||
'''site recovery equipment vendor.''' This item increases your attributes to scale with the progress of the facility's restoration, increasing for each '''regenerator''' and '''containment cell''' that is fully repaired. | |||
=== The Golden Bough === | |||
Once the golden bough in the briah layer is found, a player must attune themselves to it by clicking on it. The bough will then summon the '''fathoms of E.G.O,''' which generates a random away mission. Only the bough at the end of the away mission can be collected, which will start a vote to end the round. | |||
Regardless of the outcome of the vote, collecting the bough will result in a victory when the round ends. | |||
== Roles and Responsibilities == | == Roles and Responsibilities == | ||
[[File:Golden Bough.png|thumb|The golden bough in District4.]] | [[File:Golden Bough.png|thumb|The golden bough in District4.]] | ||
The roles of Enkephalin Rush can be split into two groups: <u>facility staff</u> and <u>independent staff.</u> The former are dedicated to the restoration of your facility, while the latter are allowed, but not expected to directly involve themselves. | |||
=== Facility Staff === | |||
Any roles that typically appear in ordinary Lobotomy Corp 13 rounds, specifically all variants of '''agents, clerks, officers, and the manager''' are expected to contribute to the maintenance of the forward base and the restoration of the facility. As clerks lack attributes to gain, they should <u>not</u> involve themselves too much | |||
in the mining process. While officers are expected to work within the facility, they should reasonably avoid danger as they would in an ordinary Lobotomy Corp 13 round. Managers should avoid the facility unless absolutely necessary, such as to recover fallen staff. | |||
'''Currently, the manager does not hold a strong niche in this gamemode, lacking its camera console. It is inadvisable to play as a manager unless both officer slots are taken.''' | |||
=== Independent Staff === | |||
These are mainly doctors and chefs. Players should select these roles if they want to take it easy, and explore the Space Station 13 side of things. Of course, doctors are not safe from the '''wild ride''' that typically haunts that role. | |||
=== Making Money === | === Making Money === | ||
Early in the round, earning ahn is critical for finding equipment. A small amount can be earned from refining all of the positive enkephalin (PE) boxes at the forward base at the start of the round, but much more can be earned by either selling abnormality cores or | |||
by purchasing ahn with the '''corporate trade console.''' | |||
=== Finding Equipment === | === Finding Equipment === | ||
At the start of the round, most players will purchase coats from the '''fixer equipment''' vendor. It is roughly as effective as a HE suit with II protections for all four damage types. However, as you dig through the facility, more options will become available. Usually, your next best options will arise after defeating a TETH-level abnormality, or one of the HE-level abnormalities | |||
that haunt certain departments. Your '''site recovery equipment vendor''' will often include other options for purchasing equipment. '''Lobotomy Corporation''' has several purchasable injectors that allow you to '''extract E.G.O directly from abnormality cores''', which will quickly outperform your fixer equipment. | |||
Once the '''Extraction Department''' has been uncovered, you will be able to extract E.G.O from abnormalities as you would in an ordinary Lobotomy Corp 13 round. Additionally, the use of the '''wishing well''' abnormality is worth consideration. | |||
'''In the future, other playable wings will have their own versions of the site recovery equipment vendor.''' | |||
== Mining == | == Mining == | ||
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All ores mined have a 25% chance to trigger a random '''mining event'''. These vary from summoning monsters, spewing poisonous gas, or spawning dangerous '''abnormalities'''. Though these trend towards impeding progress and endangering your staff, there are a handful of events that are beneficial to the facility. | All ores mined have a 25% chance to trigger a random '''mining event'''. These vary from summoning monsters, spewing poisonous gas, or spawning dangerous '''abnormalities'''. Though these trend towards impeding progress and endangering your staff, there are a handful of events that are beneficial to the facility. | ||
For example, you can rarely uncover fallen agents equipped in valuable '''E.G.O.,''' as well | For example, you can rarely uncover fallen agents equipped in valuable '''E.G.O.,''' or abnormalities who do not pose a threat to your staff. Very rarely, an abnormality core can be uncovered as well. | ||
== Facility Repairs == | == Facility Repairs == | ||
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=== Containment Cells === | === Containment Cells === | ||
Containment cells only require a screwdriver, wire cutters, and some cable coils to repair, which are in an '''electrical toolbox.''' However, all repaired containment cells will become candidates for retrieving abnormalities who've been extracted | |||
from their cores. There are a few strategies that rely on abnormalities being placed in specific areas, as well as the convenience of proximity to regenerators or tool abnormalities. It is important to consult your [[Manager]] or [[Extraction Officer]] prior to repairs, in case such strategies are being utilized. | from their cores. There are a few strategies that rely on abnormalities being placed in specific areas, as well as the convenience of proximity to regenerators or tool abnormalities. It is important to consult your [[Manager]] or [[Extraction Officer]] prior to repairs, in case such strategies are being utilized. | ||
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Additionally, there are currently mechanics that cause organ decay if a corpse is left unattended for too long. Over time, this may cause a patient severe brain damage, toxins, and other impediments. '''It is very important to recover fallen agents as soon as possible, even if there are threats present.''' | Additionally, there are currently mechanics that cause organ decay if a corpse is left unattended for too long. Over time, this may cause a patient severe brain damage, toxins, and other impediments. '''It is very important to recover fallen agents as soon as possible, even if there are threats present.''' | ||
A few enemies, such as '''Blue Star''' and '''Big Bird''' will prevent any possible recovery of the agent. |