Agent Quickstart Guide: Difference between revisions

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(Added Agent Class Table)
(Also added skill descriptions to this page because keeping things compact is good)
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== Agent Classes ==
== Agent Classes ==
After a recent breakthrough in the company's technology, Agents' personalities and talents are now further reflected in their capabilities. Extraction has provided the following quick reference so that Agents may adapt accordingly, should they be subject to these changes. Any abilities that have adverse effects on the user's mental state are marked with an asterisk.  
After a recent breakthrough in the company's technology, Agents' personalities and talents are now further reflected in their capabilities. Extraction has provided the following quick reference so that Agents may adapt accordingly, should they be subject to these changes.  
{| class="wikitable"
{| class="wikitable"
|+
|+
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!Healer
!Healer
| -10 Power Modifier
| -10 Power Modifier
|'''Soothing*'''
|'''Soothing'''
|'''Healing*'''
|'''Healing'''
|'''N/A'''
|'''N/A'''
|-
|-
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|0.8x Melee Attack Speed
|0.8x Melee Attack Speed
Half of Justice Damage Multiplier added to Bullets
Half of Justice Damage Multiplier added to Bullets
|'''Autoloader*'''
|'''Autoloader'''
|'''Smokedash*'''
|'''Smokedash'''
|'''N/A'''
|'''N/A'''
|-
|-
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!Artificer
!Artificer
| -5 Power Modifier
| -5 Power Modifier
|'''Charge*'''
|'''Charge'''
|'''Smokedash*'''
|'''Smokedash'''
|'''N/A'''
|'''N/A'''
|-
|-
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|'''Warbanner'''
|'''Warbanner'''
|'''Warcry'''
|'''Warcry'''
|'''N/A'''
|}
{| class="wikitable"
!Agent Skill
!Effect
!Cooldown
!Cost
|-
!Soothing
| Restores 15 SP to all other humans in a 2 tile range.
|'''30s'''
|'''10 SP'''
|-
!Healing
| Restores 15 HP to all other humans in a 2 tile range.
|'''30s'''
|'''10 SP'''
|-
!Hunker Down
|Reduces all incoming damage by 40% and decreases movespeed to 75% for 10 seconds.
|'''30s'''
|'''10 SP'''
|-
!Parry
| Reduces all incoming damage by 90% for 1 second, but immobilizes the user for 3 seconds.
|'''30s'''
|'''10 SP'''
|-
!Autoloader
| Instantly reloads all guns on your person.
|'''30s'''
|'''10 SP'''
|-
!Smokedash
|Drops a smoke grenade where you stand, also increasing movespeed by 20% for 2 seconds.
|'''30s'''
|'''10 SP'''
|-
!'''Assault'''
|Increases movespeed by 20% for 5 seconds.
|'''20s'''
|'''10 SP'''
|-
!Blitz
|Doubles movespeed for 5 seconds, but increases incoming damage by 30%.
|'''20s'''
|'''10 SP'''
|-
!'''Dash'''
|Dashes forward three tiles in the direction you are facing. '''Can crash into solid objects, rendering you prone.'''
|'''15s'''
|'''20 Stamina'''
|-
!'''Charge'''
|Instantly recharges all gadgets on your person.
|'''30s'''
|'''10 SP'''
|-
!'''Warbanner'''
|Gives a command to hold the line, decreasing the damage taken by all other humans within 6 tiles by 40% for 10 seconds.
|'''180s'''
|'''N/A'''
|-
!'''Warcry'''
|Gives an extermination order, increasing the movespeed of all other humans with 6 tiles by 30% for 10 seconds.
|'''180s'''
|'''N/A'''
|'''N/A'''
|}
|}

Revision as of 04:28, 1 February 2025

The start of Agents Life

When you first start as an agent, you are going to be confused, but worry not, I am going to show you how to reach the light. Upon spawning as agent your goal is to train stats on abnormalities. The stats are the following:

- Fortitude. Increases your maximum health.

- Prudence. Increases your maximum sanity.

- Temperance. Increases your working capabilities on abnormalities.

- Justice. Increases your move speed and attack power.

You can track all four of stats and the attributes with IC tab on top right and using view attributes.

The stats of an agent on spawn, may vary depending on how far is round.

How to not die

Each abnormality, be it in containment or on breach has their own gimmick, follow and play along with these or else you might find yourself dead right after the work, refer to Records to learn what each abnormality does in containment, and learn from either experience or words of others on breach cases.

Face the Grind, Build the stats

Your goal is to train your stats in order to move up to the next tier of abnormalities while also generating PE to generate EGO, be sure to change your EGO suits to match work damage types or breaches in order to not perish painfully. Always make sure that you got what it takes to work the abnormality you are facing from TETH and above. Refer to table below to understand how your training works.

Risk Level Limit
ZAYIN Up to 40.
TETH Up to 60.
HE Up to 80
WAW Up to 100
ALEPH Until max stats.

The most important part

Life as an agent means you must work with other people, therefore it is best to help facility instead of caring only by yourself, handling abnormalities, meltdowns and saying out when you do so while also planning together with your agents on how to handle threats and preparing accordingly. With that said, may you reach the end of your shift.

Agent Classes

After a recent breakthrough in the company's technology, Agents' personalities and talents are now further reflected in their capabilities. Extraction has provided the following quick reference so that Agents may adapt accordingly, should they be subject to these changes.

Agent Class Status Modifiers Ability One Ability Two Ability Three
Healer -10 Power Modifier Soothing Healing N/A
Defensive -10 Work Modifier Hunker Down* Parry* N/A
Ranged 0.8x Melee Attack Speed

Half of Justice Damage Multiplier added to Bullets

Autoloader Smokedash N/A
Skirmisher -15 Health and Sanity Assault* Blitz* Dash
Artificer -5 Power Modifier Charge Smokedash N/A
Captain None Warbanner Warcry N/A
Agent Skill Effect Cooldown Cost
Soothing Restores 15 SP to all other humans in a 2 tile range. 30s 10 SP
Healing Restores 15 HP to all other humans in a 2 tile range. 30s 10 SP
Hunker Down Reduces all incoming damage by 40% and decreases movespeed to 75% for 10 seconds. 30s 10 SP
Parry Reduces all incoming damage by 90% for 1 second, but immobilizes the user for 3 seconds. 30s 10 SP
Autoloader Instantly reloads all guns on your person. 30s 10 SP
Smokedash Drops a smoke grenade where you stand, also increasing movespeed by 20% for 2 seconds. 30s 10 SP
Assault Increases movespeed by 20% for 5 seconds. 20s 10 SP
Blitz Doubles movespeed for 5 seconds, but increases incoming damage by 30%. 20s 10 SP
Dash Dashes forward three tiles in the direction you are facing. Can crash into solid objects, rendering you prone. 15s 20 Stamina
Charge Instantly recharges all gadgets on your person. 30s 10 SP
Warbanner Gives a command to hold the line, decreasing the damage taken by all other humans within 6 tiles by 40% for 10 seconds. 180s N/A
Warcry Gives an extermination order, increasing the movespeed of all other humans with 6 tiles by 30% for 10 seconds. 180s N/A