Company Representative: Difference between revisions
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!Requirements | !Requirements | ||
!Effect | !Effect | ||
!Details | |||
|- | |- | ||
!Rat Equipment Stock | !Rat Equipment Stock | ||
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* Brick (100 Ahn) | * Brick (100 Ahn) | ||
* Metal Pipe (100 Ahn) | * Metal Pipe (100 Ahn) | ||
|Weapon stats: | |||
* Rat Knife: 10 red damage, 0.5x attack speed | |||
* Rat Hammer: 18 red damage, 1x attack speed | |||
* Brick: 5 red damage, 50 if thrown | |||
* Metal Pipe: 55 red damage, 3x attack speed | |||
|- | |- | ||
!Refinement Process Efficiency Upgrade I | !Refinement Process Efficiency Upgrade I | ||
Line 78: | Line 85: | ||
|None | |None | ||
|Increases Refinery speed by 10%. | |Increases Refinery speed by 10%. | ||
Refinery normally takes 1 minute to refine a PE box. | | rowspan="2" |Refinery normally takes 1 minute to refine a PE box. | ||
|- | |- | ||
!Refinement Process Efficiency Upgrade II | !Refinement Process Efficiency Upgrade II | ||
Line 89: | Line 96: | ||
|None | |None | ||
|Increases Sales time by 10%. | |Increases Sales time by 10%. | ||
(Most) Power Inputs normally take 2 minutes to complete sales. | | rowspan="2" |(Most) Power Inputs normally take 2 minutes to complete sales. | ||
|- | |- | ||
!Sales Process Efficiency Upgrade II | !Sales Process Efficiency Upgrade II | ||
Line 100: | Line 107: | ||
|None | |None | ||
|Requests an ERT from the local Zwei team. | |Requests an ERT from the local Zwei team. | ||
|Summons up to 8 Zwei Association members with 60 stats (Level 3). | |||
Comes equipped with: | |||
* Zwei Association armor: IV red, II white, II black | |||
* A Zweihander: 55 red damage, 2x attack speed | |||
** Use the Zweihander to give yourself 50% damage resist and others around 20%. | |||
|} | |} | ||
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!Item Name | !Item Name | ||
!Cost | !Cost | ||
!Details | |||
|- | |- | ||
!L Corp Regeneration Augmentation Kit | !L Corp Regeneration Augmentation Kit | ||
|400 Ahn | |400 Ahn | ||
|A R.A.K. for Clerks to tweak the function of Regenerators. | |||
|- | |- | ||
!L Corp Slowing Trap Generator | !L Corp Slowing Trap Generator | ||
|400 Ahn | |400 Ahn | ||
|A device that place slowing traps triggered when non humans step on them. | |||
|- | |- | ||
!L Corp Vitals Projector | !L Corp Vitals Projector | ||
|400 Ahn | |400 Ahn | ||
|Use on an entity to give it an HP bar for others to see. | |||
|- | |- | ||
!L Corp Clerkbot Kit | !L Corp Clerkbot Kit | ||
|400 Ahn | |400 Ahn | ||
|Let Clerks summons a Clerkbot to defend them and draw attention away. | |||
|- | |- | ||
!L Corp Taser | !L Corp Taser | ||
|700 Ahn | |700 Ahn | ||
|Slow/Stun humans or Slow non humans. | |||
|} | |} | ||
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!Requirements | !Requirements | ||
!Effect | !Effect | ||
!Details | |||
|- | |- | ||
!Reroll Abno Choices | !Reroll Abno Choices | ||
Line 136: | Line 156: | ||
|None | |None | ||
|Give the manager a choice of 3 more abnormalities. | |Give the manager a choice of 3 more abnormalities. | ||
| | |||
|- | |- | ||
!Enable Red Roll | !Enable Red Roll | ||
Line 141: | Line 162: | ||
|None | |None | ||
|Lets the manager fully randomize the abnormalities from all risk classes. | |Lets the manager fully randomize the abnormalities from all risk classes. | ||
|Great way to get the manager lynched if you have a VERY balsy manager. | |||
|- | |- | ||
!Repeatable: RAK the Regeneration System | !Repeatable: RAK the Regeneration System | ||
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|None | |None | ||
|Instantly burst heals all regenerators in the facility. | |Instantly burst heals all regenerators in the facility. | ||
|This restore 22.5% HP/SP to everyone in the room. | |||
|- | |- | ||
!Alter Facility PE Quota I | !Alter Facility PE Quota I | ||
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|None | |None | ||
|Lowers PE Quota by 1000 | |Lowers PE Quota by 1000 | ||
|Cost efficiency of 2x. | |||
|- | |- | ||
!Alter Facility PE Quota II | !Alter Facility PE Quota II | ||
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|Alter Facility PE Quota I | |Alter Facility PE Quota I | ||
|Lowers PE Quota by 1000 | |Lowers PE Quota by 1000 | ||
|Cost effiency of 1.33x. | |||
|- | |- | ||
!Alter Facility PE Quota III | !Alter Facility PE Quota III | ||
Line 161: | Line 186: | ||
|Alter Facility PE Quota II | |Alter Facility PE Quota II | ||
|Lowers PE Quota by 1000 | |Lowers PE Quota by 1000 | ||
|Neutral. Only buy this if the facility is just shy of the quota. | |||
|- | |- | ||
!Limit Breaker Injector | !Limit Breaker Injector | ||
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|None | |None | ||
|Create an item that increases the stat limit of an agent to 140 | |Create an item that increases the stat limit of an agent to 140 | ||
|Normal stat cap for agents is 130. | |||
|- | |- | ||
!Officer Limit Breaker Injector | !Officer Limit Breaker Injector | ||
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|None | |None | ||
|Create an item that increases the stat limit of an officer to 80 | |Create an item that increases the stat limit of an officer to 80 | ||
|Normal stat cap for officers is 60. | |||
|- | |- | ||
!Abnormality Scanner | !Abnormality Scanner | ||
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|None | |None | ||
|Create an item that can be used on abnormalities to increase understanding | |Create an item that can be used on abnormalities to increase understanding | ||
|Takes 30 seconds to use and increase understanding by 10%. | |||
Only officers can use this. | |||
|} | |} | ||
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!Requirements | !Requirements | ||
!Effect | !Effect | ||
!Details | |||
|- | |- | ||
!Refinement Process Efficiency Upgrade III | !Refinement Process Efficiency Upgrade III | ||
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|Refinement Process Efficiency Upgrade II | |Refinement Process Efficiency Upgrade II | ||
|Increases Refinery speed by 10% (Total: 30%) | |Increases Refinery speed by 10% (Total: 30%) | ||
| rowspan="6" |Refinery normally takes 1 minute to refine a PE box. | |||
|- | |- | ||
!Refinement Process Efficiency Upgrade IV | !Refinement Process Efficiency Upgrade IV | ||
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|Sales Process Efficiency Upgrade II | |Sales Process Efficiency Upgrade II | ||
|Increases Sales time by 10% (Total: 30%) | |Increases Sales time by 10% (Total: 30%) | ||
| rowspan="6" |(Most) Power Inputs normally take 2 minutes to complete sales. | |||
|- | |- | ||
!Sales Process Efficiency Upgrade IV | !Sales Process Efficiency Upgrade IV | ||
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!Item Name | !Item Name | ||
!Cost | !Cost | ||
!Details | |||
|- | |- | ||
!K Corp Intern Outfit | !K Corp Intern Outfit | ||
|100 Ahn | |100 Ahn | ||
|Cosmetic | |||
|- | |- | ||
!K Corp Baton | !K Corp Baton | ||
|400 Ahn | |400 Ahn | ||
|22 red damage, 1x attack speed. | |||
|- | |- | ||
!K Corp Axe | !K Corp Axe | ||
|400 Ahn | |400 Ahn | ||
|35 red damage, 1.7x attack speed. | |||
|- | |- | ||
!K Corp Shield | !K Corp Shield | ||
|400 Ahn | |400 Ahn | ||
|Can block for V red, IV white, IV black, II pale. | |||
Also block bullets when blocking. | |||
Halves movement speed, even when stored in your belt or EGO slot. | |||
|- | |- | ||
!K Corp Pistol | !K Corp Pistol | ||
|400 Ahn | |400 Ahn | ||
|15 red damage pistol. | |||
|} | |} | ||
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!Requirements | !Requirements | ||
!Effect | !Effect | ||
!Stat Requirement | |||
|- | |- | ||
!Ampule Runoff Permit | !Ampule Runoff Permit | ||
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* K-Corp Healing Ampule (300 Ahn) | * K-Corp Healing Ampule (300 Ahn) | ||
|Restore 40 HP instantly. | |||
|- | |- | ||
!K-Corporation Experimental Ampule | !K-Corporation Experimental Ampule | ||
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|Ampule Runoff Permit | |Ampule Runoff Permit | ||
|Creates an item that can revive someone once. | |Creates an item that can revive someone once. | ||
| | |||
|- | |- | ||
!K-Corporation Experimental Ampule II | !K-Corporation Experimental Ampule II | ||
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|K-Corporation Experimental Ampule | |K-Corporation Experimental Ampule | ||
|Creates an item that can revive someone once. | |Creates an item that can revive someone once. | ||
| | |||
|- | |- | ||
!K-Corporation Health Booster | !K-Corporation Health Booster | ||
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|Ampule Runoff Permit | |Ampule Runoff Permit | ||
|Creates an item that increases maximum HP by 20. | |Creates an item that increases maximum HP by 20. | ||
| | |||
|- | |- | ||
!K-Corp Healing Drones | !K-Corp Healing Drones | ||
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* K-Corp Drone Spawner (600 Ahn) | * K-Corp Drone Spawner (600 Ahn) | ||
| | |||
|- | |- | ||
!Manager Bullet Permits | !Manager Bullet Permits | ||
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* K-Corp Manager Bullet (100 Ahn) | * K-Corp Manager Bullet (100 Ahn) | ||
|Use on the Manager console to restore a bullet. | |||
|- | |- | ||
!Chem Injection Implant | !Chem Injection Implant | ||
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* K-Corp Implanter (50 Ahn) | * K-Corp Implanter (50 Ahn) | ||
* K-Corp Chem Implant (300 Ahn) | * K-Corp Chem Implant (300 Ahn) | ||
| | |||
|- | |- | ||
!Class 1 Strike Team | !Class 1 Strike Team | ||
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|None | |None | ||
|Spawns a K-Corp ERT to assist with suppression. | |Spawns a K-Corp ERT to assist with suppression. | ||
|Summons up to 6 K Corp Class 1s with 60 stats (Level 3). | |||
Comes equipped with: | |||
* K Corp L1 armor: IV red, II white, II black | |||
* K Corp Riot Shield that can block for V red, IV white, IV black, II pale. | |||
* Either: | |||
** K Corp Axe: 35 red damage, 1.7x attack speed. | |||
** K Corp Baton: 22 red damage, 1x attack speed. | |||
|- | |- | ||
!Class 3 Strike Team | !Class 3 Strike Team | ||
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|Class 1 Strike Team | |Class 1 Strike Team | ||
|Spawns a K-Corp ERT to assist with Suppression | |Spawns a K-Corp ERT to assist with Suppression | ||
|Summons up to 3 K Corp Class 3s with 80 stats (Level 4). | |||
Same gear as Class 1s except: | |||
* K Corp L3 armor: IV red, IV white, IV black, II pale | |||
* Either: | |||
** K Corp Spear: 44 red damage, 1.2x attack speed, 2 range | |||
** K Corp Blast Spear: 22 red damage, 0.6x attack speed, 2 range | |||
|- | |- | ||
!K-Corp Asset Protection Service | !K-Corp Asset Protection Service | ||
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|Spawns an ERT with the express goal of killing all L-Corp members. | |Spawns an ERT with the express goal of killing all L-Corp members. | ||
Use if L-Corp is stealing the gear from your previous ERTs. | Use if L-Corp is stealing the gear from your previous ERTs. | ||
|Summons up to 20 K Corp Class 3s with 100 stats (Level 5) | |||
|- | |- | ||
!Repeatable: RAK the Regeneration System | !Repeatable: RAK the Regeneration System | ||
Line 342: | Line 407: | ||
|None | |None | ||
|Instantly burst heals all regenerators in the facility. | |Instantly burst heals all regenerators in the facility. | ||
|This restore 22.5% HP/SP to everyone in the room. | |||
|- | |- | ||
!K-Corp Weapon Permit | !K-Corp Weapon Permit | ||
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|None | |None | ||
|No Effect. | |No Effect. | ||
|Does nothing, is needed to obtain the other weapons. | |||
|- | |- | ||
!K-Corp Spears Shipment | !K-Corp Spears Shipment | ||
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* K-Corp Spear (600 Ahn) | * K-Corp Spear (600 Ahn) | ||
* K-Corp | * K-Corp Blast Spear (600 Ahn) | ||
|Weapon stats: | |||
* K Corp Spear: 44 red damage, 1.2 attack speed, 2 range | |||
* K Corp Blast Spear: 22 red damage, 0.6x attack speed, 2 range | |||
Requires 80, 60, 60, 60 stats to use. | |||
|- | |- | ||
!K-Corp Firearms Shipment | !K-Corp Firearms Shipment | ||
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* K-Corp Machinepistole (600 Ahn) | * K-Corp Machinepistole (600 Ahn) | ||
* K-Corp Light Grenade Launcher (600 Ahn) | * K-Corp Light Grenade Launcher (600 Ahn) | ||
|Weapon stats: | |||
* K Corp Machinepistol: 15 red damage, 750 RPM | |||
* K Corp Grenade Launcher: 15 red damage on a direct hit, 60 red damage explosion | |||
Requires 80, 60, 60, 60 stats to use. | |||
|} | |} | ||
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!Item Name | !Item Name | ||
!Cost | !Cost | ||
! | !Details | ||
|- | |- | ||
!R Corp Mercenary Outfit | !R Corp Mercenary Outfit | ||
|100 Ahn | |100 Ahn | ||
| | |Cosmetic | ||
|- | |- | ||
!R Corp Ordeal Detector | !R Corp Ordeal Detector | ||
|500 Ahn | |500 Ahn | ||
| | |Lets you locate Ordeals based on their proximity. | ||
|- | |- | ||
!R Corp Lawnmower 2000 | !R Corp Lawnmower 2000 | ||
|700 Ahn | |700 Ahn | ||
| | | | ||
|- | |- | ||
!R Corp Officer Outfit | !R Corp Officer Outfit | ||
|100 Ahn | |100 Ahn | ||
| | |Cosmetic | ||
|} | |} | ||
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!Item Name | !Item Name | ||
!Cost | !Cost | ||
!Details | |||
|- | |- | ||
!W Corp Cleanup Outfit | !W Corp Cleanup Outfit | ||
|100 Ahn | |100 Ahn | ||
|Cosmetic | |||
|- | |- | ||
!W Corp Hat | !W Corp Hat | ||
|100 Ahn | |100 Ahn | ||
|Cosmetic | |||
|- | |- | ||
!W Corp Cleanup Baton | !W Corp Cleanup Baton | ||
|500 Ahn | |500 Ahn | ||
|18 black damage, 1x attack speed. | |||
Use 2 charges to deal an extra hit on your next attack. | |||
|- | |- | ||
!W Corp Armor Vest | !W Corp Armor Vest | ||
|700 Ahn | |700 Ahn | ||
|III all damage type. +10% movement speed. | |||
Requires 55 in all stats to equip. | |||
|} | |} | ||
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!Requirements | !Requirements | ||
!Effect | !Effect | ||
!Details | |||
|- | |- | ||
!W-Corp Type A Weapons | !W-Corp Type A Weapons | ||
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* W-Corp Type A Hammer (1000 Ahn) | * W-Corp Type A Hammer (1000 Ahn) | ||
* W-Corp Type A Hatchet (1000 Ahn) | * W-Corp Type A Hatchet (1000 Ahn) | ||
|Weapon stats: | |||
* W Corp Gauntlet: 40 black damage, 1x attack speed, use 3 charges to knockback on your next attack | |||
** Requires 60, 60, 60, 80 stats to use | |||
* W Corp Axe: 70 black damage, 2x attack speed, use 4 charges to deal 3x damage and slow on your next attack | |||
** Requires 80, 60, 60, 60 stats to use | |||
* W Corp Spear: 40 black damage, 1.2x attack speed, 2 range, use 3 charge to deal damage in AOE | |||
** Requires 60, 80, 60, 60 stats to use | |||
* W Corp Dagger: 25 black damage, 0.5x attack speed, use 8 charge to deal multiple hits on your next attack | |||
** Requires 60, 60, 80, 60 stats to use | |||
* W Corp Hammer: 80 black damage, 2x attack speed, use 8 charge to inflict 1.2x black weakness on your next hit | |||
** Requires 60, 60, 80, 60 stats to use | |||
* W Corp Hatchet: 34 black damage, 1x attack speed, use 5 charge to massively slow on your next attack | |||
** Requires 60, 60, 80, 60 stats to use | |||
|- | |- | ||
!W-Corp Type C Weapons | !W-Corp Type C Weapons | ||
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* W-Corp Type C Club (850 Ahn) | * W-Corp Type C Club (850 Ahn) | ||
* W-Corp Type C Axe (850 Ahn) | * W-Corp Type C Axe (850 Ahn) | ||
|Weapon stats: | |||
* W Corp Shieldblade: 35 black damage, 1x attack speed | |||
* W Corp Shielglaive: 35 black damage, 1.2 attack speed, 2 range | |||
* W Corp Shieldclub: 35 black damage, 1.5x attack speed, knockbacks on hit | |||
* W Corp Shield Axe: 45 black dmaage, 1.5 attack speed | |||
All can spend 12 charge to generate a pale shield on yourself and others nearby | |||
All require 60, 60, 80, 60 stats to use. | |||
|- | |- | ||
!W-Corp L1 Cleanup Team | !W-Corp L1 Cleanup Team | ||
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|None | |None | ||
|Spawns an ERT to assist L-Corp in breaches. | |Spawns an ERT to assist L-Corp in breaches. | ||
| | |||
|- | |- | ||
!W-Corp L2 Cleanup Team | !W-Corp L2 Cleanup Team | ||
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|W-Corp L1 Cleanup Team | |W-Corp L1 Cleanup Team | ||
|Spawns an ERT to assist L-Corp in breaches. | |Spawns an ERT to assist L-Corp in breaches. | ||
| | |||
|- | |- | ||
!Prototype Quantum Pads | !Prototype Quantum Pads | ||
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|None | |None | ||
|Creates 2 quantum pads, with keys that can be used to teleport. | |Creates 2 quantum pads, with keys that can be used to teleport. | ||
| | |||
|- | |- | ||
!Prototype Quantum Pads II | !Prototype Quantum Pads II | ||
Line 633: | Line 747: | ||
|Prototype Quantum Pads | |Prototype Quantum Pads | ||
|Creates 2 quantum pads, with keys that can be used to teleport. | |Creates 2 quantum pads, with keys that can be used to teleport. | ||
| | |||
|- | |- | ||
!Repurchasable: Quantum Pad Keys (x2) | !Repurchasable: Quantum Pad Keys (x2) | ||
Line 638: | Line 753: | ||
|None | |None | ||
|Creates 2 spare quantum keys for more people to use. | |Creates 2 spare quantum keys for more people to use. | ||
| | |||
|- | |- | ||
!Repurchasable: W-Corp High-Traction Tiles (x100) | !Repurchasable: W-Corp High-Traction Tiles (x100) | ||
Line 643: | Line 759: | ||
|None | |None | ||
|Creates 100 tiles that speed up agents slightly. Needs to be installed by clerks. | |Creates 100 tiles that speed up agents slightly. Needs to be installed by clerks. | ||
| +30% movespeed while stepping on them. | |||
|- | |- | ||
!Repurchasable: W-Corp Quick Tiles (30x) | !Repurchasable: W-Corp Quick Tiles (30x) | ||
Line 648: | Line 765: | ||
|None | |None | ||
|Creates 30 tiles that speed up agents significantly. Needs to be installed by clerks. | |Creates 30 tiles that speed up agents significantly. Needs to be installed by clerks. | ||
| +100% movespeed while stepping on them. | |||
|} | |} |
Revision as of 22:11, 15 January 2024
Representative Overview
This is a trusted role. To apply, visit the discord.
You are a representative from another company that's here to sell your equipment to L-Corp!
What does this mean?
It means that you are here to make dealings through RP to get you money, and L Corporation the gear that they need.
The first step is to pick a company to represent. The Default is L-Corp, but you can change it by clicking on the name in the occupancy tab.
Each Company can offer L-Corp different equipment, so tailor yourself to which company you think would be fun to RP as, as well as which one you think would be useful to everyone.
Representative Type | Has PE Input? | Company blurb and backstory | Theme |
---|---|---|---|
L-Corporation | Yes | L-Corporation Representatives come from the HQ. You're here to over-see various daily going-ons at L-Corp.
You are a representative, that's lateral to the manager, but shouldn't be fucking with everyday things. After all, you're here to make sure that they're being efficient and working well. |
Various support skills and overarching abilities |
K-Corporation | Yes | K-Corporation is a high-tech medical company that ships healing chemicals around the City.
You are likely a medical researcher, or a salesman, or an executive trying to trade for money. |
HP healing and revival abilities. |
N-Corporation | Yes | N-Corporation is a shady company that doesn't tell more than they need to.
They sell "Canned Experiences", that can help agents become stronger through them. |
Stat-gaining items. |
P-Corporation | No | P-Corporation sells mostly canned bread and other storage devices.
Not much is known about them at the time of writing. |
Various Storage devices. |
R-Corporation | Yes | R-Corporation is a militant organization that gives high quality mercenaries to multiple companies, including L-Corp.
You are likely an arms dealer, low level officer, or executive. |
Strong ERTs and great weapons |
W-Corporation | Yes | W-Corporation is on the cutting edge of teleportation technology. You own local trains and teleportation technology.
You are likely an executive or representative. |
Variety - ERTs, Weapon Purchases
and Movement items |
Generic Research
Research Name | Cost | Requirements | Effect | Details |
---|---|---|---|---|
Rat Equipment Stock | 10PE | None | Unlocks the following items for purchase:
|
Weapon stats:
|
Refinement Process Efficiency Upgrade I | 5PE | None | Increases Refinery speed by 10%. | Refinery normally takes 1 minute to refine a PE box. |
Refinement Process Efficiency Upgrade II | 5PE | Refinement Process Efficiency Upgrade I | Increases Refinery speed by 10% (Total: 20%) | |
Sales Process Efficiency Upgrade I | 5PE | None | Increases Sales time by 10%. | (Most) Power Inputs normally take 2 minutes to complete sales. |
Sales Process Efficiency Upgrade II | 5PE | Sales Process Efficiency Upgrade I | Increases Sales time by 10% (Total: 20%) | |
Zwei Section 6 Team | 10PE | None | Requests an ERT from the local Zwei team. | Summons up to 8 Zwei Association members with 60 stats (Level 3).
Comes equipped with:
|
L-Corporation
L-Corporation Sales
Item Name | Cost | Details |
---|---|---|
L Corp Regeneration Augmentation Kit | 400 Ahn | A R.A.K. for Clerks to tweak the function of Regenerators. |
L Corp Slowing Trap Generator | 400 Ahn | A device that place slowing traps triggered when non humans step on them. |
L Corp Vitals Projector | 400 Ahn | Use on an entity to give it an HP bar for others to see. |
L Corp Clerkbot Kit | 400 Ahn | Let Clerks summons a Clerkbot to defend them and draw attention away. |
L Corp Taser | 700 Ahn | Slow/Stun humans or Slow non humans. |
L-Corporation Research
Research Name | Cost | Requirements | Effect | Details |
---|---|---|---|---|
Reroll Abno Choices | 10PE | None | Give the manager a choice of 3 more abnormalities. | |
Enable Red Roll | 5PE | None | Lets the manager fully randomize the abnormalities from all risk classes. | Great way to get the manager lynched if you have a VERY balsy manager. |
Repeatable: RAK the Regeneration System | 10PE | None | Instantly burst heals all regenerators in the facility. | This restore 22.5% HP/SP to everyone in the room. |
Alter Facility PE Quota I | 10PE | None | Lowers PE Quota by 1000 | Cost efficiency of 2x. |
Alter Facility PE Quota II | 15PE | Alter Facility PE Quota I | Lowers PE Quota by 1000 | Cost effiency of 1.33x. |
Alter Facility PE Quota III | 20PE | Alter Facility PE Quota II | Lowers PE Quota by 1000 | Neutral. Only buy this if the facility is just shy of the quota. |
Limit Breaker Injector | 25PE | None | Create an item that increases the stat limit of an agent to 140 | Normal stat cap for agents is 130. |
Officer Limit Breaker Injector | 10PE | None | Create an item that increases the stat limit of an officer to 80 | Normal stat cap for officers is 60. |
Abnormality Scanner | 10PE | None | Create an item that can be used on abnormalities to increase understanding | Takes 30 seconds to use and increase understanding by 10%.
Only officers can use this. |
Refinery Upgrades
The L-Corporation Representative does get access to additional refinement and sales increases.
Research Name | Cost | Requirements | Effect | Details |
---|---|---|---|---|
Refinement Process Efficiency Upgrade III | 5PE | Refinement Process Efficiency Upgrade II | Increases Refinery speed by 10% (Total: 30%) | Refinery normally takes 1 minute to refine a PE box. |
Refinement Process Efficiency Upgrade IV | 5PE | Refinement Process Efficiency Upgrade III | Increases Refinery speed by 10% (Total: 40%) | |
Refinement Process Efficiency Upgrade V | 10PE | Refinement Process Efficiency Upgrade IV | Increases Refinery speed by 10% (Total: 50%) | |
Refinement Process Efficiency Upgrade VI | 10PE | Refinement Process Efficiency Upgrade V | Increases Refinery speed by 10% (Total: 60%) | |
Refinement Process Efficiency Upgrade VII | 10PE | Refinement Process Efficiency Upgrade VI | Increases Refinery speed by 10% (Total: 70%) | |
Refinement Process Efficiency Upgrade VIII | 10PE | Refinement Process Efficiency Upgrade VII | Increases Refinery speed by 10% (Total: 80%) | |
Sales Process Efficiency Upgrade III | 5PE | Sales Process Efficiency Upgrade II | Increases Sales time by 10% (Total: 30%) | (Most) Power Inputs normally take 2 minutes to complete sales. |
Sales Process Efficiency Upgrade IV | 5PE | Sales Process Efficiency Upgrade III | Increases Sales time by 10% (Total: 40%) | |
Sales Process Efficiency Upgrade V | 10PE | Sales Process Efficiency Upgrade IV | Increases Sales time by 10% (Total: 50%) | |
Sales Process Efficiency Upgrade VI | 10PE | Sales Process Efficiency Upgrade V | Increases Sales time by 10% (Total: 60%) | |
Sales Process Efficiency Upgrade VII | 10PE | Sales Process Efficiency Upgrade VI | Increases Sales time by 10% (Total: 70%) | |
Sales Process Efficiency Upgrade VIII | 10PE | Sales Process Efficiency Upgrade VII | Increases Sales time by 10% (Total: 80%) |
K-Corporation
K-Corporation Sales
Item Name | Cost | Details |
---|---|---|
K Corp Intern Outfit | 100 Ahn | Cosmetic |
K Corp Baton | 400 Ahn | 22 red damage, 1x attack speed. |
K Corp Axe | 400 Ahn | 35 red damage, 1.7x attack speed. |
K Corp Shield | 400 Ahn | Can block for V red, IV white, IV black, II pale.
Also block bullets when blocking. Halves movement speed, even when stored in your belt or EGO slot. |
K Corp Pistol | 400 Ahn | 15 red damage pistol. |
K-Corporation Research
Research Name | Cost | Requirements | Effect | Stat Requirement |
---|---|---|---|---|
Ampule Runoff Permit | 10PE | None | Unlocks the following items for purchase:
|
Restore 40 HP instantly. |
K-Corporation Experimental Ampule | 15PE | Ampule Runoff Permit | Creates an item that can revive someone once. | |
K-Corporation Experimental Ampule II | 30PE | K-Corporation Experimental Ampule | Creates an item that can revive someone once. | |
K-Corporation Health Booster | 10PE | Ampule Runoff Permit | Creates an item that increases maximum HP by 20. | |
K-Corp Healing Drones | 10PE | Ampule Runoff Permit | Unlocks the following items for purchase:
|
|
Manager Bullet Permits | 10PE | None | Unlocks the following items for purchase:
|
Use on the Manager console to restore a bullet. |
Chem Injection Implant | 10PE | None | Unlocks the following items for purchase:
|
|
Class 1 Strike Team | 10PE | None | Spawns a K-Corp ERT to assist with suppression. | Summons up to 6 K Corp Class 1s with 60 stats (Level 3).
Comes equipped with:
|
Class 3 Strike Team | 20PE | Class 1 Strike Team | Spawns a K-Corp ERT to assist with Suppression | Summons up to 3 K Corp Class 3s with 80 stats (Level 4).
Same gear as Class 1s except:
|
K-Corp Asset Protection Service | 0PE | Class 1 Strike Team | Spawns an ERT with the express goal of killing all L-Corp members.
Use if L-Corp is stealing the gear from your previous ERTs. |
Summons up to 20 K Corp Class 3s with 100 stats (Level 5) |
Repeatable: RAK the Regeneration System | 10PE | None | Instantly burst heals all regenerators in the facility. | This restore 22.5% HP/SP to everyone in the room. |
K-Corp Weapon Permit | 5PE | None | No Effect. | Does nothing, is needed to obtain the other weapons. |
K-Corp Spears Shipment | 10PE | K-Corp Weapon Permit | Unlocks the following items for purchase:
|
Weapon stats:
Requires 80, 60, 60, 60 stats to use. |
K-Corp Firearms Shipment | 10PE | K-Corp Weapon Permit | Unlocks the following items for purchase:
|
Weapon stats:
Requires 80, 60, 60, 60 stats to use. |
N-Corporation
N-Corporation Sales
Item Name | Cost |
---|---|
N/A |
N-Corporation Research
Research Name | Cost | Requirements | Effect |
---|---|---|---|
N-Corporation Small Experience Ampules (x3) | 5PE | None | Creates 3 ampules that grant 3 to all stats. |
N-Corporation Medium Experience Ampules (x3) | 10PE | N-Corporation Small Experience Ampules (x3) | Creates 3 ampules that grant 5 to all stats. |
N-Corporation Large Experience Ampules (x3) | 25PE | N-Corporation Medium Experience Ampules (x3) | Creates 3 ampules that grant 10 to all stats. |
N-Corporation Extra Large Experience Ampule | 50PE | N-Corporation Large Experience Ampules (x3) | Creates an ampule that grants 20 to all stats. |
N-Corporation Limit Breaker Ampule I | 25PE | None | Create an item that increases the stat limit of an agent to 140 |
N-Corporation Limit Breaker Ampule II | 25PE | N-Corporation Limit Breaker Ampule I | Create an item that increases the stat limit of an agent to 140 |
P-Corporation
P-Corporation Sales
Item Name | Cost |
---|---|
P Corp Canned Bread | 10 Ahn |
P-Corporation Research
Research Name | Cost | Requirements | Effect |
---|---|---|---|
P Corp Large Backpack (x2) | 10PE | None | Creates 2 backpacks that hold 3 items of any size. |
P Corp XL Backpack (x2) | 15PE | P Corp Large Backpack (x2) | Creates 2 backpacks that hold 5 items of any size. |
P Corp Twin EGO Belt (x2) | 10PE | P Corp Large Backpack (x2) | Creates an EGO belt that holds 2 regular size EGO weapons |
P Corp EGO Armor Belt (x2) | 10PE | P Corp Large Backpack (x2) | Creates an EGO belt that holds 3 EGO Armor sets. |
P Corp Speed Crate (x2) | 10PE | P Corp Large Backpack (x2) | Create a special crate that speeds you up while you drag it. |
Repurchaseable: P Corp Pouch (x2) | 5PE | P Corp Large Backpack (x2) | Create 2 items that go into a pocket slot and hold 4 small items. |
Repurchaseable: P Corp Weapon Pouch (x2) | 5PE | P Corp Large Backpack (x2) | Create 2 items that go into a pocket slot and holds 1 EGO belt EGO |
Repurchasable: P Corp Dimensional Gloves | 10PE | P Corp Large Backpack (x2) | Create gloves that hold 3 small EGO |
Repurchasable: P Corp Dimensional Gloves MK2 | 10PE | P Corp Large Backpack (x2) | Create gloves that holds 1 EGO |
R-Corporation
R-Corporation Sales
Item Name | Cost | Details |
---|---|---|
R Corp Mercenary Outfit | 100 Ahn | Cosmetic |
R Corp Ordeal Detector | 500 Ahn | Lets you locate Ordeals based on their proximity. |
R Corp Lawnmower 2000 | 700 Ahn | |
R Corp Officer Outfit | 100 Ahn | Cosmetic |
R-Corporation Research
Research Name | Cost | Requirements | Effect |
---|---|---|---|
Red Weaponry | 5PE | None | Unlocks the following items for purchase:
|
Single Phase Weaponry | 5PE | Red Weaponry | Unlocks the following items for purchase:
|
Multiphase Weaponry | 5PE | Single Phase Weaponry | Unlocks the following items for purchase:
|
Experimental Weaponry | 10PE | Single Phase Weaponry | Unlocks the following items for purchase:
|
4th Pack Rabbit Team | 10PE | None | Spawns an ERT to assist L-Corp in breaches. |
4th Pack Raven Team | 15PE | 4th Pack Rabbit Team | Spawns an ERT to assist L-Corp in breaches. |
4th Pack Triple Rhinos | 25PE | 4th Pack Raven Team | Spawns an ERT to assist L-Corp in breaches. |
Rabbit Kill Team | 0PE | None | Spawns an ERT with the express goal of killing all L-Corp members.
Use if L-Corp is stealing the gear from your previous ERTs. |
W-Corporation
W-Corporation Sales
Item Name | Cost | Details |
---|---|---|
W Corp Cleanup Outfit | 100 Ahn | Cosmetic |
W Corp Hat | 100 Ahn | Cosmetic |
W Corp Cleanup Baton | 500 Ahn | 18 black damage, 1x attack speed.
Use 2 charges to deal an extra hit on your next attack. |
W Corp Armor Vest | 700 Ahn | III all damage type. +10% movement speed.
Requires 55 in all stats to equip. |
W-Corporation Research
Research Name | Cost | Requirements | Effect | Details |
---|---|---|---|---|
W-Corp Type A Weapons | 10PE | None | Unlocks the following items for purchase:
|
Weapon stats:
|
W-Corp Type C Weapons | 10PE | None | Unlocks the following items for purchase:
|
Weapon stats:
All can spend 12 charge to generate a pale shield on yourself and others nearby All require 60, 60, 80, 60 stats to use. |
W-Corp L1 Cleanup Team | 5PE | None | Spawns an ERT to assist L-Corp in breaches. | |
W-Corp L2 Cleanup Team | 10PE | W-Corp L1 Cleanup Team | Spawns an ERT to assist L-Corp in breaches. | |
Prototype Quantum Pads | 10PE | None | Creates 2 quantum pads, with keys that can be used to teleport. | |
Prototype Quantum Pads II | 10PE | Prototype Quantum Pads | Creates 2 quantum pads, with keys that can be used to teleport. | |
Repurchasable: Quantum Pad Keys (x2) | 3PE | None | Creates 2 spare quantum keys for more people to use. | |
Repurchasable: W-Corp High-Traction Tiles (x100) | 10PE | None | Creates 100 tiles that speed up agents slightly. Needs to be installed by clerks. | +30% movespeed while stepping on them. |
Repurchasable: W-Corp Quick Tiles (30x) | 10PE | None | Creates 30 tiles that speed up agents significantly. Needs to be installed by clerks. | +100% movespeed while stepping on them. |