Guide to tools and equipments: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 90: | Line 90: | ||
!Officer Upgrade Injector | !Officer Upgrade Injector | ||
|400 | |400 | ||
|Allow officers (Research Officer and Extraction Officers) to increase all their stats by 20. | |Allow officers (Research Officer and Extraction Officers) to increase all their stats by 20. Officers can only raise their stats to 60 (2 injectors). | ||
|- | |- | ||
!Meson Scanner Goggles | !Meson Scanner Goggles | ||
Line 321: | Line 321: | ||
|If you somehow lose the plushie of the Extraction Team Leader, you can always get a new one. | |If you somehow lose the plushie of the Extraction Team Leader, you can always get a new one. | ||
|} | |} | ||
== Trivia == | |||
* There's a disabled item named "C-Fear Protection Injector" which gives Clerks immunity to Fear (the % insanity lose from seeing strong abnormalities). | |||
* The Mysterious Invitation status effect (which turn dead thing into books) can be applied to players throught admin intervention. In the case of players, the book will contain their EGO Armor and EGO Weapon. |
Revision as of 18:18, 11 January 2024
Gadgets
Item | PE Price | Description |
---|---|---|
Barrier Grenade Kit | 60 | A box of barrier grenades, which creates creates a light wall when detonated, allowing the creation of cover or maybe walling of an area in an emergency. |
Forcefield Projector | 150 | A tool that can create transparent, solid walls at will.
|
Tracking Implant Kit | 150 | A box containing an implant injector and tracking implants, allowing those that were injected to be tracked via the provided Locator. |
Command Projector | 150 | A tablet that can issue visual pings to help command or guide groups of people. |
DEEPSCAN Kit | 150 | A scanner that, if succesfully used on an entity, increases all damage dealt to it by 10%. It also list it's name, class, current HP, max HP and its resistances. Can be used from afar. |
Qliphoth Field Projector | 150 | Use in hand to place traps that are triggered when an Abnormality steps on it, slowing it down. |
Regenerator Augmentor (R.A.K) | 150 | A tool box that allow clerks (and only clerks) to tweak the function of regenerators for a period of time, changing their healing amount to better fit a given situation. Use in hand to change the properties of the Augmentor.
|
Drain Monitor | 200 | Use in hand to detect Abnormality, either to find them or avoid them. |
Keen Sense Rangefinder | 200 | Use in hand to detect Ordeals, either to find them or avoid them. |
EMAIS Capacity Upgrade | 200 | Double the internal storage capacity of EMAIS Injectors. |
Prototype Enkephalin Injector | 200 | A syringe that allow clerks (and only clerks) to immediatly gain aggro of the targetted abnormality. |
Instant Clerkbot Constructor | 250 | Allow clerks (and only clerks) to summon a Clerkbot, with 150 HP, 12-14 damage punches, 10% damage resistance (with 1.5x Pale damage taken however) to aid in taking down abnormalities. Last for up to 2 minutes or until it is destroyed, and turns back into it's item form, which can be reused immediatly. Abnormalities often switch aggro to a Clerkbot. |
Handheld Taser | 300 | A taser that can either slow a target or stun it, use in hand to change the mode. Automatically use the slow mode against Abnormalities. |
Vitals Projector | 300 | Use against a given entity (Human/Ordeal/Abnormality, use in hand to change the target) to give them a health bar for others to see. Important for Agents as unlike Clerks and Manager, they cannot see the HP of entities. Can be used from afar. |
Shrimp Injector | 300 | Allow clerks (and only clerks) to turn into a shrimp. Actual Shrimps will ignore them. |
EMAIS Autoinjector | 300 | An injector that clerks (and only clerks) can use to provide medical assistance to others. Use in hand to change the given chemical. Quickly refill itself.
|
W-Corp Teleporter | 300 | A handheld teleporter that, after a delay, teleport you to a random department. |
Officer Upgrade Injector | 400 | Allow officers (Research Officer and Extraction Officers) to increase all their stats by 20. Officers can only raise their stats to 60 (2 injectors). |
Meson Scanner Goggles | 500 | A pair of goggles that grant increased vision in the dark and allow you to see tiles beyond walls (not entities however). |
Gar Meson Scanner Goggles | 600 | The same pair of goggles as above, but more stylish. |
Agent Work Change Injector | 700 | Allow agents to know their work chances when working on abnormalities. Research Officer passively have this effect. |
Equipment
Item | PE Price | Description |
---|---|---|
Seclite Flashlight | 30 | A flashlight to see better in the dark. |
Hunting Knife | 30 | A knife that allow the butchering of dead things. Useful to deny corpses to abnormalities that benefit from them and also collect more meat for cooking. |
Throwing Bola | 50 | Throw at a human to slow them down. Useful to help catch insane employees running around. |
EGO Small Arms Belt | 50 | A belt that can hold up to 4 small EGO weapons. Their description will state if they fit on the belt. |
Nitrile Gloves | 50 | A pair of gloves that let you carry people faster (while in grab stance, grab, grab, then click drag their body on you to carry). |
Combat Webbing | 60 | A webbing to give you more pocket space. |
EZ Light Replacer | 60 | Click on a broken light to instantly replace it with a new one. |
Toolbox | 60 | A toolbox containing a screwdriver, wirecutter, crowbar, wrench and welder. |
Push Broom | 60 | When wielded with both hands, push items on the ground in the direction you are walking. |
Super Power Cell | 150 | A power cell with double the capacity of what powered tools have. |
Megaphone | 150 | When held, speaking will make you speak loudly with big text. |
Binoculars | 200 | When wielded with both hands, lets you see far ahead. |
Medical
Item | PE Price | Description |
---|---|---|
Epinepherine Medi-Pen | 40 | Use on an individual in critical health to stabilize them until proper medical care can be given. |
Sal-Acid Medi-Pen | 50 | A medipen containing Salicylic Acid, meant to restore HP. |
Mental-Stabilizer Medi-Pen | 50 | A medipen containing Mental Stabilizer, meant to restore SP. |
Standard First-Aid Kit | 250 | A first-aid kit containing an EMAIS Injector, 2 sutures, 1 Sal-Acid Medi-Pen and 2 Mental Stabilizer Medi-Pen |
Naked Nest Cure Vial | 400 | A cure for the Naked Nest infection. |
Orange Tree Flamer | 500 | A flamethrower meant to set one ablaze, allowing quick curing of the Orange Tree infection. |
Prosthetic Limb Crate | 500 | A crate of Prosthetic Limbs, meant to recover lost limbs via surgery. |
Assorted Medi-Pen Kit | 500 | A box containing 6 Sal-Acid Medi-Pen and 6 Mental Stabilizer Medi-Pen. 16.67% cheaper than buying all 12 of the medipen individually. |
Ressources
Item | PE Price | Description |
---|---|---|
Blue/Green/Red/Yellow Filter | 10 | Filters used to speed up the refining process of PE boxes. |
Raw PE Box | 50 | A PE Box to be refined. Refer to Guide to PE Refining for details. |
Abnormality Chemistry Pack | 100 | A crate containing equipment needed to perform Abnormality Chemistry. |
Chemical Extraction Upgrade | 150 | Fit this on the console of a fully understood Abnormality to perform Chemistry. |
Mysterious Invitation | 1500 | When placed on an Abnormality and then defeated, the Abnormality will drop a book.
The book can be burned to randomly obtain 1 of the listed items in the book (usually either the EGO weapon or EGO armor of the defeated Abnormality). |
Other
Item | PE Price | Description |
---|---|---|
Bubble Gum Packet | 15 | Some pieces of bubble gum to chew. |
Cigar | 25 | More interesting and classy than a cigarette. |
Beer | 25 | Cheers! |
Spraycan | 40 | Let out the artist in you. |
Magic 8-Ball | 70 | Can help you make choices when you don't know what to do. |
Six-Pack | 70 | Cheers, with the boys! |
Fishing Equipment | 70 | Contain what's needed to go out fishing: a rod, a line, a hook, a fish bag and a net. |
Whiskey | 100 | A good kick. |
Absinthe | 100 | Sometime, you just need something that stronger. |
Skateboard | 100 | Roam around the facility like a cool kid. |
Gar Glasses | 100 | A cool pair of glasses. |
Skub | 200 | Skub |
Gold Fishing Hook | 200 | A shinier hook means more fishes. |
Reinforced fishing Line | 200 | Can't let the fishes break your line now. would you? |
1000 Ahn | 200 | I'm sure management won't be bothered by you taking away the power they produced for your personal gain, right? |
Pet Whistle | 200 | |
Margherita Pizza | 300 | The Ol' Reliable. Great if you don't wanna wait for the quota to be met. |
Super Gar Glasses | 500 | An even cooler pair of glasses. |
Agent captain's Cloak | 500 | Display your authority with this fancy cloak. |
Agent Captain's Cap | 500 | Display your authority with this fancy cap. |
Plushie Lootbox | 1000 | Did you know 90% of gamblers quit just before they hit it big? |
Binah Doll | 1000 | If you somehow lose the plushie of the Extraction Team Leader, you can always get a new one. |
Trivia
- There's a disabled item named "C-Fear Protection Injector" which gives Clerks immunity to Fear (the % insanity lose from seeing strong abnormalities).
- The Mysterious Invitation status effect (which turn dead thing into books) can be applied to players throught admin intervention. In the case of players, the book will contain their EGO Armor and EGO Weapon.