Adminbus: Difference between revisions
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(+ How to breach all abnormalities) |
(~ Fancier arrows) |
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Line 40: | Line 40: | ||
=== ... change ordeal type === | === ... change ordeal type === | ||
MC | MC ▶ Lobotomy Corporation ▶ next_ordeal ▶ any /datum/ordeal subpath | ||
=== ... breach ''all'' abnormalities === | === ... breach ''all'' abnormalities === | ||
<code>CALL BreachEffect() ON /mob/living/simple_animal/hostile/abnormality</code> | <code>CALL BreachEffect() ON /mob/living/simple_animal/hostile/abnormality</code> |
Latest revision as of 21:32, 9 May 2025
Please feel free add any notes on driving the adminbus such as useful procedures or typepaths or whatever here
Useful procs
proc | parent | Use | Notes |
---|---|---|---|
lighting_build_overlay() | /turf/ | (Re)Generates the lighting object for any given turf | Recommended to just use SDQL2 to call it on any new turfs, remember to add them to an area |
Useful typepaths
TBA
Useful vars
var | parent | Use | Notes |
---|---|---|---|
cached_multiplicative_slowdown | Slowdown factor for the mob | Higher = Slower | |
rapid_melee | SIMPLEMOB/hostile | Repeat melee X times | Some mobs reset it (like pbird) |
How to X
... change ordeal type
MC ▶ Lobotomy Corporation ▶ next_ordeal ▶ any /datum/ordeal subpath
... breach all abnormalities
CALL BreachEffect() ON /mob/living/simple_animal/hostile/abnormality