Currently Active Developer Ordinances: Difference between revisions
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This information should be attached to the PR | This information should be attached to the PR | ||
Additional Notes Regarding Baba Yaga: We only currently know it's Limbus Company risk class, and not it's Lobotomy Corporation Risk class. Have decided that keeping it as a Waw with no changes is best for the game. | |||
Additional Notes Regarding Baba Yaga: We only currently know it's Limbus Company risk class, and not it's Lobotomy Corporation Risk class. | |||
== Limbus Company Status Effects == | == Limbus Company Status Effects == |
Latest revision as of 18:32, 19 April 2025
This is a page of all currently active Developer ordinances, put into place by our lead developer for one reason or another.
Limbus Company Abnormalities
Limbus Company has changed it's classification system (Zayin, teth, ETC) from Lobotomy Corporation's system to a unique limbus company system.
This means that abnormalities that WERE one class, will now be another. This is specifically because Limbus Company rates their abnormality based off danger level, and not abnormality power generation like Lobotomy Corporation.
The following Ordinances will be put into effect:
- No Existing Limbus Company Abnormalities will be modified. This is accurate to lore as the abnormalities we keep their original Lobotomy Corporation risk classes.
- Going further, Limbus Company Abnormalities may have their risk class adjusted, as we no longer know their original Lobotomy Corporation Risk Class.
Example: A line of text in game references a lobotomy corp abnormality as HE. However, when you enter combat, it's labelled as Waw. We will default to the Lobotomy Corporation classification.
This information should be attached to the PR
Additional Notes Regarding Baba Yaga: We only currently know it's Limbus Company risk class, and not it's Lobotomy Corporation Risk class. Have decided that keeping it as a Waw with no changes is best for the game.
Limbus Company Status Effects
Limbus Company Status Effects as a main mechanic are limited to 1% of Abnormalities, rounded up, + 1 Teth + 1 Waw.
Currently, this would be 2 Abnormalities of any rank, One teth, and one waw, (max of 4) that could use a status effect as more or less it's only mechanic.
Contributors and Developers should rely on their own creativity to create abnormality mechanics.
As always, this is made on a case by case basis.
Any abnormalities made past the current cap will be given a high amount of scrutiny, but will not necessarily be denied, and certain abnormality gimmicks will be exempt from this limit (I.E. an abnormality that deals all status effects as a gimmick).