City of Light Rules: Difference between revisions

m Protected "City of Light Rules": Moderated page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== Rule 0: Keep it MRP ==
{{CoLRules}}
 
* This gamemode has a elevated standard of roleplay: Staff are encouraged to approach you if your style of play is seen interfering with that.
 
== Rule 1: No Spawncamping. ==
 
* Killing any player as soon after they spawn in, regardless of role, is not allowed.
* Killing any player in the first 5 minutes of any round, regardless of role, is not allowed.
* To provide a fair environment, killing any of the following roles before they are in gear is not allowed:
** Antagonist faction players
** Association faction players
** Carnival and Backstreet Butchers
 
== Rule 2: Random Deathmatch Rules ==
 
* All combat must be properly escalated.
** Your character must be able to justify their actions to their superior should the need arise.
*The following roles have looser engagement standards and may be more liberal:
**Blade Lineage Ronin
**Nagel Und Hammer
*The following roles are not required to properly escalate or be escalated against:
**Rats (Free for all)
**Carnival and Butchers (while in uniform)
 
== Rule 3: Ocean body removal ==
 
* Do not purposely throw (dead) bodies into the ocean. 3. Do not purposely throw (dead) bodies into the ocean.  4. You need abundant, sufficient in-character justification to permanently maliciously alter/damage a factions' base.    * You may be approached by a member of staff due to the severity of this action. If so and done with enough cause, simply explain the chain of eve
 
== Rule 4: Base Destruction ==
 
* You need abundant, sufficient in-character justification to permanently maliciously alter/damage a factions' base.
** You may be approached by a member of staff due to the severity of this action. If so and done with enough cause, simply explain the chain of events.