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| == R-Corp Firearms & Requisition Items ==
| | This is the portal for the R-Corp assault gamemode. |
| {| class="wikitable"
| |
| |+Common spawn
| |
| !Item Name
| |
| !Usage
| |
| |-
| |
| !Smoke Grenade
| |
| |Use in hand and toss to create an area of smoke.
| |
| While in the smoke, all your items are dropped.
| |
| Use to cover an area to fire through and blind your opponent
| |
| |-
| |
| !K-Corp Syringe
| |
| |Use in hand to instantly heal yourself
| |
| |-
| |
| !Salacid Medipen
| |
| |Use on yourself or another person to heal your HP
| |
| |-
| |
| !Mental Medipen
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| |Use on yourself or another person to heal your SP
| |
| |-
| |
| !Sandbags x10
| |
| |10 Sandbags used to build basic defenses with
| |
| |-
| |
| !Flare
| |
| |Use to temporarily light up an area.
| |
| |-
| |
| !K-Corp Adrenaline
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| |Use in hand to increase the length of your crit time.
| |
| |-
| |
| !P-Corp Crate
| |
| |Holds items. Drag behind you to move 20% faster
| |
| |}
| |
| {| class="wikitable"
| |
| |+R-Corp Firearms
| |
| !Weapon Name
| |
| !Damage & Type
| |
| !Fire Rate
| |
| !Special
| |
| !Requisition or Spawn
| |
| Only?
| |
| |-
| |
| !R-2000 "Red Rifle"
| |
| |100%
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| RED
| |
| |5
| |
| |None.
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| |Spawn and Requisitions
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| |-
| |
| !R-2100 "White Rifle"
| |
| |100%
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| WHITE
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| |5
| |
| |None.
| |
| |Spawn and Requisitions
| |
| |-
| |
| !R-2200 "Little Iron"
| |
| |90%
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| RED
| |
| |7
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| |Can dual wield.
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| Can hold in one hand
| |
| |Spawn and Requisitions
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| |-
| |
| !R-2300 "Chungid"
| |
| |100% x3
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| RED
| |
| |10
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| |Fires 3 Pellets
| |
| |Spawn and Requisitions
| |
| |-
| |
| !R-2400 "Black Rifle"
| |
| |100%
| |
| BLACK
| |
| |5
| |
| |None
| |
| |Spawn and Requisitions
| |
| |-
| |
| !R-2600 "Double Take"
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| |85%
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| RED
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| WHITE
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| |5
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| |Bi-Phase
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| |'''Unavailable'''(WIP)
| |
| |-
| |
| !R-2700 "Tricolor"
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| |70%
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| RED
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| WHITE
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| BLACK
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| |5
| |
| |Tri-Phase
| |
| |'''Unavailable'''(WIP)
| |
| |-
| |
| !R-2800 "Mark 1"
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| |100%
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| RED
| |
|
| |
|
| WHITE
| | For information on equipment, See the page on [[R-Corp Assault Equipment]] |
|
| |
|
| BLACK
| | For information on roles and ranks, See the page on [[R-Corp Assault Roles]] |
| |Autofire
| |
| 0.16
| |
| |Tri-Phase
| |
| |Spawn
| |
| (Suppressive only)
| |
| |-
| |
| !R-2900 "The Solution"
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| |100%
| |
| PALE
| |
| |5
| |
| |None.
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| |Requisitions
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| |-
| |
| !R-3000 "Mark 2"
| |
| |100%
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| RED
| |
|
| |
|
| WHITE
| | Or, See [[R-Corp 5th Pack|Roles in R-Corp 5th Pack]] |
| | |
| BLACK
| |
| | |
| PALE
| |
| |Autofire
| |
| 0.16
| |
| |Quad-Phase
| |
| |'''Unavailable'''
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| |-
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| !R-3200 "Moz"
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| |100%
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| RED
| |
| | |
| WHITE
| |
| | |
| BLACK
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| |10
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| |Tri-Phase
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| Fires 3 Pellets
| |
| |'''Unavailable'''(WIP)
| |
| |-
| |
| !R-4000 "Mark 3"
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| |100%
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| RED
| |
| | |
| WHITE
| |
| | |
| BLACK
| |
| | |
| PALE
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| |Autofire
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| 0.16
| |
| |Quad-Phase
| |
| One Handed
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| |Spawn (Captain only)
| |
| |-
| |
| !X-9 Heavy Rifle
| |
| |300%
| |
| RED
| |
| |12
| |
| |70% Slowdown.
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| |Requisitions
| |
| |-
| |
| !X-12 Marksman
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| |120%
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| RED
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| |8
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| |5 Tile scope
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| |Spawn and Requisitions
| |
| |-
| |
| !X-13 Beam Rifle
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| |100%
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| RED
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| |10
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| |Fires Hitscan
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| |Requisitions
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| |-
| |
| !X-15 Minigun
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| |40%
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| RED
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| |Autofire
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| 0.05
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| |Autofire.
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| 300% slowdown
| |
| |Requisitions
| |
| |}
| |
| | |
| == Command Items ==
| |
| {| class="wikitable"
| |
| |+
| |
| !Item Name
| |
| !User
| |
| !Usage
| |
| !Found
| |
| |-
| |
| !R-Corp Command Tracker
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| |Ground Commander
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| Lieutenant Commander
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| |The entire Platoon automatically has a pinpointer to this item.
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| The frontline commander can pick it up and put it in their pocket
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| |Officer's Meet
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| |-
| |
| !R-Corp Announcement Tablet
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| |Ground Commander
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| Lieutenant Commander
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| |This item can be used to make global announcements on the fly.
| |
| Do not lose this item
| |
| |LCDR Spawn
| |
| CDR Spawn
| |
| |-
| |
| !R-Corp Outside Communications
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| |N/A
| |
| |Your communications to the outside world.
| |
| If this is destroyed, you lose the game.
| |
| |Tcomms Room
| |
| |-
| |
| !GPS
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| |Ground Commander
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| Lieutenant Commander
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| Operations Officer
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| Raven Squad
| |
| |Change to your name to let others with a GPS to find you.
| |
| Also used to find R-Corp forwards bases
| |
| |Jr Officer Quarters | |
| LCDR Quarters
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| CDR Quarters
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| Raven Preparations
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| |-
| |
| !Small Command Shelter Capsule
| |
| |Lieutenant Commander
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| Command Officer
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| |A 5x5 Base with a built in GPS and sleeper.
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| Includes sandbags to build up a defense.
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| |LCDR Quarters
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| Command Loadout
| |
| |-
| |
| !Large Command Shelter Capsule
| |
| |Lieutenant Commander
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| |A 7x7 base with a built in GPS, medbay, and requisitions.
| |
| Includes sandbags to hunker down and a pair of turrets.
| |
| |LCDR Quarters
| |
| |-
| |
| !Desert Eagle
| |
| |Ground Commander
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| |Self-Defense against R-Corp
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| |CDR Quarters
| |
| |-
| |
| !Beretta M9
| |
| |Lieutenant Commander
| |
| |Self-Defense against other rabbits.
| |
| |LCDR Quarters
| |
| |}
| |
| | |
| == Roles on R-Corp Assault ==
| |
| {| class="wikitable"
| |
| |+Command Officers
| |
| !Rank
| |
| !Name
| |
| !Role
| |
| !Difficulty
| |
| !Alt-Titles
| |
| |-
| |
| !CDR
| |
| !Ground Commander
| |
| |'''This is a trusted role. To apply, apply for trusted on the discord. This role is not always in rotation. Either the GC/LCDR or AC/BC spawns.'''
| |
| Lead the 4th pack to victory!
| |
| | |
| Your #1 goal is to figure out if you want yourself, the LCDR or both to lead the push, and then brief the men.
| |
| |Hard
| |
| |Commander
| |
| |-
| |
| !LCDR
| |
| !Lieutenant Commander
| |
| |'''This role is not always in rotation. Either the GC/LCDR or AC/BC spawns.'''In the case of a missing Ground Commander, you are to fill in for them, giving briefing and then issuing orders.
| |
| You are the second in command in the R-Corp 4th pack, and have a handful of support and command items in your room to assist.
| |
| | |
| You have full access to the entire base aside from the ground commander's room.
| |
| | |
| At the beginning of the round, get the operations officers in order, know their specializations, and issue orders to them
| |
| | |
| Near the back by Requisitions, there is a defensive equipment room.
| |
| | |
| In your spare time set up sandbags around the perimeter to protect everyone,
| |
| |Hard
| |
| |Senior Officer
| |
| |-
| |
| !LT
| |
| !Operations Officer
| |
| (Also called Jr Officer)
| |
| |At the beginning of every round, head to the Jr Officer Quarters to pick up your pistol and armor.
| |
| Your first goal is to get the equipment at requisitions handed out.
| |
| After requisitions is situated, you can use the beacon you spawn with to pick a specialization that will determine your role the rest of the round.
| |
| | |
| '''Gunner Officer -''' Starts with the X-15 Minigun. You are a support gunner from the front, and able to issue orders from there.
| |
| | |
| '''Medical Officer -''' Starts with the Hypospray, an extremely strong healing device, and Medhud Glasses.
| |
| | |
| '''Command Officer -''' Starts with NVGs, Binoculars and a megaphone. You can issue orders while seeing further than everyone else.
| |
| | |
| '''Engineering Officer -''' Starts with a welding tool and sandbags, to set up small bases along the way, as well as areas for you to fall back to
| |
| | |
| '''Delivery Officer -''' Start with unwieldy roller skates and NVGs. Your main job is to deliver more meds from requisitions to the front.
| |
| |Medium
| |
| |Staff Officer
| |
| Field Officer
| |
| | |
| Command Officer
| |
| | |
| Junior Officer
| |
| |}
| |
| {| class="wikitable"
| |
| |+Rabbit Team
| |
| !Rank
| |
| !Name
| |
| !Role
| |
| !Difficulty
| |
| |-
| |
| !CPT
| |
| !Rabbit Team Captain
| |
| |After you spawn, head to your quarters to pick up your unique one handed, 4 phase auto-pistol.
| |
| You lead the Rabbit team, a team of light infantry units with guns. The two types of rabbit at your disposal are Assault and Suppressive Types
| |
| Assault Rabbits have knives that dash to their target, and are the bulk of your force. They are very numerous and can slip past enemies. They are your frontliners,
| |
| Suppressive Rabbits have Red, White and Black automatic rifles, and they are there to offer suppressing fire. Order your suppressives to fire at a choke to discourage enemies from pushing.
| |
| |Hard
| |
| |-
| |
| !SGT
| |
| !Suppressive Rabbit
| |
| |As a suppressive Rabbit, your goal is to provide suppressive fire with your 3 color rifle.
| |
| As a sidearm, you have the standard 4-color knife to deal pale damage as needed.
| |
| |Medium
| |
| |-
| |
| !RAF
| |
| !Assault Rabbit
| |
| |The Assault Rabbits are the bulk of the R-Corp 4th pack. You have a single-shot rifle that you can change out for various guns at requisitions,
| |
| |Easy
| |
| |}
| |
| {| class="wikitable"
| |
| |+Rhino Team
| |
| !Rank
| |
| !Name
| |
| !Role
| |
| !Difficulty
| |
| |-
| |
| !CPT
| |
| !Rhino Team Captain
| |
| |After you spawn, head to your quarters to pick up your unique, high-speed Rhino mech.
| |
| Moving a rhino is hard, you have to wait for your mech to turn before you can move in that direction.
| |
| | |
| Abnormalities have a hard time getting past you. You are a moving wall. Facing enemies reduces the amount of damage that you take.
| |
| | |
| However, keep in mind that Dimensional Refraction Variant, KQE and Rudolta can pierce your mech. Stay clear!
| |
| |Hard
| |
| |-
| |
| !SGT
| |
| !Gunner Rhino
| |
| |You man one of the two Rhino mecha in the Rhino hangar.
| |
| There is a rhino that has a 2 shot heavy rifle, and a rhino that has a red Gatling gun and white shotgun
| |
| |Hard
| |
| |-
| |
| !SGT
| |
| !Hammer Rhino
| |
| |You man the special Hammer rhino. This rhino has more HP, and has two melee weapons, a red hammer and black armblade.
| |
| These deal 300 damage apiece, so abnormalities will not want to mess with you.
| |
| |Hard
| |
| |}
| |
| {| class="wikitable"
| |
| |+Reindeer Team
| |
| !Rank
| |
| !Name
| |
| !Role
| |
| !Difficulty
| |
| |-
| |
| !CPT
| |
| !Reindeer Team Captain
| |
| |After you spawn, head to your quarters to pick up your unique melee-ranged staff. You also have both a K-Corp medbeam and mind whip staff.
| |
| Your goal is to run the medical squad, as well as heal the team with your staves and medical pens.
| |
| | |
| Use the mindwhip staff to lock onto enemies while they move around, dealing constant damage
| |
| | |
| Your Mindwhip staff heals the sanity in an AOE around you, whereas the medbeam heals the HP the person you are currently healing.
| |
| | |
| '''DO NOT CROSS THE BEAMS.'''
| |
| | |
| '''DO NOT CROSS THE BEAMS.'''
| |
| | |
| '''DO NOT CROSS THE BEAMS.'''
| |
| |Hard
| |
| |-
| |
| !SGT
| |
| !Berserker Reindeer
| |
| |You are the offensive-support branch of the Reindeer corps. You are armed with the mindwhip, a staff that clings to enemies and heals the sanity of your allies.
| |
| '''DO NOT CROSS THE BEAMS.'''
| |
| |Medium
| |
| |-
| |
| !SPC
| |
| !Medical Reindeer
| |
| |You are the medical branch of the reindeer corps. You have a K-Corp Medbeam and can heal your teammates with it.
| |
| '''DO NOT CROSS THE BEAMS.'''
| |
| |Hard
| |
| |}
| |
| {| class="wikitable"
| |
| |+Raven Team
| |
| !Rank
| |
| !Name
| |
| !Role
| |
| !Difficulty
| |
| |-
| |
| !CPT
| |
| !Raven Team Captain
| |
| |After you spawn, head to your quarters to pick up your scouting and information tools.
| |
| Your goal is to run ahead and gain information to relay back to command, as well as run the intelligence division.
| |
| |Very Hard
| |
| |-
| |
| !SPC
| |
| !Scout Raven
| |
| |You are the R-Corp's scouting division. Your goal is to run ahead and give information back to the pack.
| |
| Important information to relay back:
| |
| | |
| * Which abnormalities exist.
| |
| * Roughly what the map looks like.
| |
| * Which Variation of the map it is.After you give all the information you have access to you, your job is to skirmish with the enemy using your high speed and damage.
| |
| |Hard
| |
| |-
| |
| !SPC
| |
| !Support Raven
| |
| |You are the R-Corp's support intelligence division. Your goal is to stay with the pack, and use your variety of tools to assist the pack.
| |
| Here's your tools:
| |
| | |
| * Qliphoth Field Projector - Slows abnormalities that walk over it.
| |
| * Enk. Drain Module - Beeps if an abnormality is nearby.
| |
| * Vitals Projector - Use on an abnormality in Abnormality mode to show the health of the target
| |
| * Handheld Taser - Hit an abnormality with this to slow it to allow the pack to kill it
| |
| | |
| You can charge them in your tent or requisitions at the recharger.
| |
| |Medium
| |
| |}
| |
| | |
| == R-Corp Chain of Command ==
| |
| The current commander of the operations is as follows:
| |
| | |
| # Ground Commander
| |
| # Lieutenant Commander
| |
| # Rhino Team Captain
| |
| # Raven Team Captain
| |
| # Rabbit Team Captain
| |
| # Reindeer Team Captain
| |
| # Command Operations Officer
| |
| # Other Operations Officers
| |
| | |
| == R-Corp Pack Ranks ==
| |
| {| class="wikitable"
| |
| |+Officer Ranks
| |
| !Callsign
| |
| !Name
| |
| !Signifier
| |
| !Jobs with Rank
| |
| |-
| |
| !CDR
| |
| |Commander
| |
| |Signifies the current commander of the pack,
| |
| The one in charge of operations
| |
| |Ground Commander
| |
| |-
| |
| !LCDR
| |
| |Lieutenant Commander
| |
| |Signifies the second in command of the pack,
| |
| as well as Base commanders, and senior officers.
| |
| |Lieutenant Commander
| |
| Base Commander
| |
| Assault Commander
| |
| |-
| |
| !CPT
| |
| |Captain
| |
| |Signifies Team Captains, experienced officers,
| |
| and combat department leaders.
| |
| |Raven Team Captain
| |
| Rabbit Team Captain
| |
| | |
| Rhino Team Captain
| |
| | |
| Reindeer Team Captain
| |
| |-
| |
| !LT
| |
| |Lieutenant
| |
| |Signifies Junior Officers, and officers that are
| |
| inexperienced and not team captains or department leaders
| |
| |Operations Officer
| |
| |}
| |
| {| class="wikitable"
| |
| |+Pack Member Ranks
| |
| !Callsign
| |
| !Name
| |
| !Signifier
| |
| !Jobs with Rank
| |
| |-
| |
| !SGT
| |
| |Sergeant
| |
| |Signifies heavy combat soldiers. These roles have a big weapon and deal a lot of damage.
| |
| |Suppressive Rabbit
| |
| Berserker Reindeer
| |
| | |
| Gunner Rhino
| |
| | |
| Hammer Rhino
| |
| |-
| |
| !SPC
| |
| |Specialist
| |
| |Signifies roles that are not dedicated combat roles. Specialists have a primary role other than combat
| |
| |Medical Reindeer
| |
| Scout Raven
| |
| | |
| Support Raven
| |
| |-
| |
| !RAF
| |
| |Rabbit Assault Force
| |
| |Signifies new and untested rabbit recruits, still being tested in their fielding before a promotion.
| |
| Also includes all non-officers that are not a specialist or sergeant.
| |
| |
| |
| |}
| |