Guide to Enkephalin Rush: Difference between revisions
Mr. Heavenly (talk | contribs) Formatting, removed abnocores |
Mr. Heavenly (talk | contribs) m Image descriptions |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
[[File:Forward Base.png|thumb| | [[File:Forward Base.png|thumb|An example of a forward base.]] | ||
== Objectives == | == Objectives == | ||
The main goal of this gamemode is to secure the golden bough at the deepest depths of the facility | You and your staff must excavate and loot buried Lobotomy Corporation branch. However, the facility is severely damaged and will require repairs for several of its core equipment, such as regenerators. | ||
The main goal of this gamemode is to secure the golden bough at the deepest depths of the facility and, if possible, contain all of the escaped abnormalities. | |||
Not only are there abnormalities contained within the ruins of the facility, but a few even haunt the surrounding region. | |||
Enkephalin Rush consists of more than just mining, combat and exploration, as it is also an engineering gamemode. Clerks, doctors, and chefs have plenty of time to put their creativity to use here, without any time limits a typical lc13 round would impose. | Enkephalin Rush consists of more than just mining, combat and exploration, as it is also an engineering gamemode. Clerks, doctors, and chefs have plenty of time to put their creativity to use here, without any time limits a typical lc13 round would impose. | ||
Line 19: | Line 23: | ||
== Roles and Responsibilities == | == Roles and Responsibilities == | ||
[[File:Golden Bough.png|thumb|The golden bough | [[File:Golden Bough.png|thumb|The golden bough.]] | ||
The roles of Enkephalin Rush can be split into two groups: <u>facility staff</u> and <u>independent staff.</u> The former are dedicated to the restoration of your facility, while the latter are allowed, but not expected to directly involve themselves. | The roles of Enkephalin Rush can be split into two groups: <u>facility staff</u> and <u>independent staff.</u> The former are dedicated to the restoration of your facility, while the latter are allowed, but not expected to directly involve themselves. | ||
Line 30: | Line 34: | ||
=== Independent Staff === | === Independent Staff === | ||
These are mainly doctors and chefs. Players should select these roles if they want to take it easy, and explore the | These are mainly doctors and chefs. Players should select these roles if they want to take it easy, and explore the sandbox features of the game. Of course, doctors are not safe from the '''wild ride''' that typically haunts that role. | ||
=== Making Money === | === Making Money === | ||
Line 50: | Line 54: | ||
There are two ways to increase mining speed: the first would be to increase your '''fortitude''' attribute if you're an agent or officer, the second would be to purchase better equipment at the '''site recovery equipment vendor'''. Not only are better pickaxes available, but there are also a few compact options that can be held in a pocket or backpack. | There are two ways to increase mining speed: the first would be to increase your '''fortitude''' attribute if you're an agent or officer, the second would be to purchase better equipment at the '''site recovery equipment vendor'''. Not only are better pickaxes available, but there are also a few compact options that can be held in a pocket or backpack. | ||
It is also worth mentioning that a few types of '''E.G.O''' can now be used to mine, such as Regret and Rime Shank. | |||
One should be cautious around regions with denser rubble, as these tiles each have a '''risk level''' that determines the time to dig them. This risk level will also determine the difficulty of random events, potentially spawning powerful enemies that threaten your agents. | One should be cautious around regions with denser rubble, as these tiles each have a '''risk level''' that determines the time to dig them. This risk level will also determine the difficulty of random events, potentially spawning powerful enemies that threaten your agents. | ||
Line 60: | Line 66: | ||
== Facility Repairs == | == Facility Repairs == | ||
The fallen facility in Enkephalin Rush features two main devices that require repairs: regenerators and containment cells. While both of these devices will contribute towards your attribute scaling, the costs of repairing them differ greatly. | The fallen facility in Enkephalin Rush features two main devices that require repairs: regenerators and containment cells. While both of these devices will contribute towards your attribute scaling, the costs of repairing them differ greatly. | ||
[[File:Broken regenerator.png|thumb|A broken regenerator | [[File:Broken regenerator.png|thumb|A broken regenerator.]] | ||
=== Regenerators === | === Regenerators === | ||
These require a Safety Department Regenerator Augmentation Kit (or RAK) in order to be repaired. These can be purchased for 300 ahn or 150 Positive Enkephalin (PE) from the '''site recovery equipment vendor''' and the '''corporate trade console''' respectively. | These require a Safety Department Regenerator Augmentation Kit (or RAK) in order to be repaired. These can be purchased for 300 ahn or 150 Positive Enkephalin (PE) from the '''site recovery equipment vendor''' and the '''corporate trade console''' respectively. | ||
[[File:Containment Cell.png|thumb|A broken containment cell | [[File:Containment Cell.png|thumb|A broken containment cell. The interior is not visible from the outside.]] | ||
=== Containment Cells === | === Containment Cells === |