Limbus Company Labs: Difference between revisions
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{| class="wikitable" | |||
!Useful Information | |||
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|[[Limbus Company Labs Jobs]] | |||
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|[[Limbus Company Labs Weapons]] | |||
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|[[Limbus Company Labs Maps]] | |||
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|[[Limbus Company Labs Paperwork]] | |||
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== Gamemode Rules == | == Gamemode Rules == | ||
# Players are expected to stay in character at all | # This gamemode has a high standard of roleplay: Staff are at liberty to issue low level sanctions if your style of play is seen interfering with that. | ||
# | #* Players are expected to stay in character at all times. Failure to do so can result in punitive action from staff. | ||
# Abnormalities | # Players filling the roles of abnormalities are free to act in an adversarial capacity. The severity may be roughly informed by the zone and level of containment | ||
# | #* Reminder that Abnormalities will not naturally respawn. Do not ask for a respawn without bugs occurring | ||
#* Being left alone without interaction for long periods of time is a valid and expected reason to breach containment. | |||
== Role-Specific Rules == | == Role-Specific Rules == | ||
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!Exceptions | !Exceptions | ||
|- | |- | ||
! rowspan=" | ! rowspan="1" |Command | ||
|District Manager | |District Manager | ||
|Combat | |Combat | ||
|You are allowed to defend your life only, and must disengage as you can. | |You are allowed to defend your life only, and must disengage as you can. | ||
| | | | ||
|- | |- | ||
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|All Security Staff | |All Security Staff | ||
|Contained Abnormalities | |Contained Abnormalities | ||
|You | |You may spend time roleplaying with the abnormalities as you wish. | ||
| | | | ||
|- | |- | ||
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|Combating Breaching Abnormalities | |Combating Breaching Abnormalities | ||
|You should let Low-security attempt to take on the threats themselves before assisting. | |You should let Low-security attempt to take on the threats themselves before assisting. | ||
You are allowed to immediately move to high-sec to assist | |You are allowed to immediately move to high-sec to assist | ||
|} | |} | ||