Company Representative: Difference between revisions
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''Company Representative is a role for trusted players only. To apply for trusted status, see [https://forms.gle/SJLzfwdvR6UGhm33A Trusted Player Application]'' | |||
''To view paperwork for Roleplaying purposes, see [[Representative Paperwork]]'' | |||
== Representative Overview == | == Representative Overview == | ||
''This is a trusted role. To apply, visit the discord.'' | ''This is a trusted role. To apply, visit the discord.'' | ||
Line 55: | Line 59: | ||
|Variety - ERTs, Weapon Purchases | |Variety - ERTs, Weapon Purchases | ||
and Movement items | and Movement items | ||
|- | |||
!J-Corporation | |||
|Yes | |||
|J-Corporation is a gambling focused corp filled with casinos, which use the singularities of Wishpower and Locks. | |||
You are likely an executive, representative or casino manager attempting quick buck. | |||
|Variety - Luck boosting, gambling | |||
|} | |} | ||
Line 63: | Line 73: | ||
!Requirements | !Requirements | ||
!Effect | !Effect | ||
|- | |- | ||
!Rat Equipment Stock | !Rat Equipment Stock | ||
Line 74: | Line 83: | ||
* Brick (100 Ahn) | * Brick (100 Ahn) | ||
* Metal Pipe (100 Ahn) | * Metal Pipe (100 Ahn) | ||
|- | |- | ||
!Refinement Process Efficiency Upgrade I | !Refinement Process Efficiency Upgrade I | ||
Line 85: | Line 88: | ||
|None | |None | ||
|Increases Refinery speed by 10%. | |Increases Refinery speed by 10%. | ||
|- | |- | ||
!Refinement Process Efficiency Upgrade II | !Refinement Process Efficiency Upgrade II | ||
Line 96: | Line 98: | ||
|None | |None | ||
|Increases Sales time by 10%. | |Increases Sales time by 10%. | ||
|- | |- | ||
!Sales Process Efficiency Upgrade II | !Sales Process Efficiency Upgrade II | ||
Line 107: | Line 108: | ||
|None | |None | ||
|Requests an ERT from the local Zwei team. | |Requests an ERT from the local Zwei team. | ||
Summons up to 8 Zwei Association Members. | |||
|} | |||
=== Generic Research Equipment Tables === | |||
{| class="wikitable" | |||
|+Generic Research Weapon Table | |||
!Name | |||
!Requirements | |||
!Damage | |||
!Speed | |||
|- | |||
|Rat Knife | |||
| rowspan="4" |None | |||
|10 Red | |||
|0.5x | |||
|- | |||
|Rat Hammer | |||
|18 Red | |||
|1x | |||
|- | |||
|Brick | |||
|5 Red | |||
50 Red (thrown) | |||
|1 | |||
|- | |||
|Metal Pipe | |||
|55 Red | |||
|3x | |||
|} | |} | ||
== L-Corporation == | == L-Corporation == | ||
Line 121: | Line 143: | ||
!Item Name | !Item Name | ||
!Cost | !Cost | ||
|- | |- | ||
!L Corp Regeneration Augmentation Kit | !L Corp Regeneration Augmentation Kit | ||
|400 Ahn | |400 Ahn | ||
|- | |- | ||
!L Corp Slowing Trap Generator | !L Corp Slowing Trap Generator | ||
|400 Ahn | |400 Ahn | ||
|- | |- | ||
!L Corp Vitals Projector | !L Corp Vitals Projector | ||
|400 Ahn | |400 Ahn | ||
|- | |- | ||
!L Corp Clerkbot Kit | !L Corp Clerkbot Kit | ||
|400 Ahn | |400 Ahn | ||
|- | |- | ||
!L Corp Taser | !L Corp Taser | ||
|700 Ahn | |700 Ahn | ||
|} | |} | ||
Line 150: | Line 166: | ||
!Requirements | !Requirements | ||
!Effect | !Effect | ||
|- | |- | ||
!Reroll Abno Choices | !Reroll Abno Choices | ||
Line 156: | Line 171: | ||
|None | |None | ||
|Give the manager a choice of 3 more abnormalities. | |Give the manager a choice of 3 more abnormalities. | ||
|- | |- | ||
!Enable Red Roll | !Enable Red Roll | ||
Line 162: | Line 176: | ||
|None | |None | ||
|Lets the manager fully randomize the abnormalities from all risk classes. | |Lets the manager fully randomize the abnormalities from all risk classes. | ||
|- | |- | ||
!Repeatable: RAK the Regeneration System | !Repeatable: RAK the Regeneration System | ||
|10PE | |10PE | ||
|None | |None | ||
|Instantly burst heals all regenerators in the facility. | |Instantly burst heals all regenerators in the facility. (22.5% HP/SP heal) | ||
|- | |- | ||
!Alter Facility PE Quota I | !Alter Facility PE Quota I | ||
Line 174: | Line 186: | ||
|None | |None | ||
|Lowers PE Quota by 1000 | |Lowers PE Quota by 1000 | ||
|- | |- | ||
!Alter Facility PE Quota II | !Alter Facility PE Quota II | ||
Line 180: | Line 191: | ||
|Alter Facility PE Quota I | |Alter Facility PE Quota I | ||
|Lowers PE Quota by 1000 | |Lowers PE Quota by 1000 | ||
|- | |- | ||
!Alter Facility PE Quota III | !Alter Facility PE Quota III | ||
Line 186: | Line 196: | ||
|Alter Facility PE Quota II | |Alter Facility PE Quota II | ||
|Lowers PE Quota by 1000 | |Lowers PE Quota by 1000 | ||
|- | |- | ||
!Limit Breaker Injector | !Limit Breaker Injector | ||
Line 192: | Line 201: | ||
|None | |None | ||
|Create an item that increases the stat limit of an agent to 140 | |Create an item that increases the stat limit of an agent to 140 | ||
|- | |- | ||
!Officer Limit Breaker Injector | !Officer Limit Breaker Injector | ||
Line 198: | Line 206: | ||
|None | |None | ||
|Create an item that increases the stat limit of an officer to 80 | |Create an item that increases the stat limit of an officer to 80 | ||
|- | |- | ||
!Abnormality Scanner | !Abnormality Scanner | ||
|10PE | |10PE | ||
|None | |None | ||
|Create an item that can be used on abnormalities to increase understanding | |Create an item that can be used on abnormalities to increase understanding. | ||
Only officers can use it, which takes 30 seconds and give 10% Understanding. | |||
|} | |} | ||
Line 216: | Line 222: | ||
!Requirements | !Requirements | ||
!Effect | !Effect | ||
|- | |- | ||
!Refinement Process Efficiency Upgrade III | !Refinement Process Efficiency Upgrade III | ||
Line 222: | Line 227: | ||
|Refinement Process Efficiency Upgrade II | |Refinement Process Efficiency Upgrade II | ||
|Increases Refinery speed by 10% (Total: 30%) | |Increases Refinery speed by 10% (Total: 30%) | ||
|- | |- | ||
!Refinement Process Efficiency Upgrade IV | !Refinement Process Efficiency Upgrade IV | ||
Line 253: | Line 257: | ||
|Sales Process Efficiency Upgrade II | |Sales Process Efficiency Upgrade II | ||
|Increases Sales time by 10% (Total: 30%) | |Increases Sales time by 10% (Total: 30%) | ||
|- | |- | ||
!Sales Process Efficiency Upgrade IV | !Sales Process Efficiency Upgrade IV | ||
Line 287: | Line 290: | ||
!Item Name | !Item Name | ||
!Cost | !Cost | ||
|- | |- | ||
!K Corp Intern Outfit | !K Corp Intern Outfit | ||
|100 Ahn | |100 Ahn | ||
|- | |- | ||
!K Corp Baton | !K Corp Baton | ||
|400 Ahn | |400 Ahn | ||
|- | |- | ||
!K Corp Axe | !K Corp Axe | ||
|400 Ahn | |400 Ahn | ||
|- | |- | ||
!K Corp Shield | !K Corp Shield | ||
|400 Ahn | |400 Ahn | ||
|- | |- | ||
!K Corp Pistol | !K Corp Pistol | ||
|400 Ahn | |400 Ahn | ||
|} | |} | ||
Line 318: | Line 313: | ||
!Requirements | !Requirements | ||
!Effect | !Effect | ||
|- | |- | ||
!Ampule Runoff Permit | !Ampule Runoff Permit | ||
Line 326: | Line 320: | ||
* K-Corp Healing Ampule (300 Ahn) | * K-Corp Healing Ampule (300 Ahn) | ||
** They hea 40 HP instantly | |||
|- | |- | ||
!K-Corporation Experimental Ampule | !K-Corporation Experimental Ampule | ||
Line 332: | Line 326: | ||
|Ampule Runoff Permit | |Ampule Runoff Permit | ||
|Creates an item that can revive someone once. | |Creates an item that can revive someone once. | ||
|- | |- | ||
!K-Corporation Experimental Ampule II | !K-Corporation Experimental Ampule II | ||
Line 338: | Line 331: | ||
|K-Corporation Experimental Ampule | |K-Corporation Experimental Ampule | ||
|Creates an item that can revive someone once. | |Creates an item that can revive someone once. | ||
|- | |- | ||
!K-Corporation Health Booster | !K-Corporation Health Booster | ||
Line 344: | Line 336: | ||
|Ampule Runoff Permit | |Ampule Runoff Permit | ||
|Creates an item that increases maximum HP by 20. | |Creates an item that increases maximum HP by 20. | ||
|- | |- | ||
!K-Corp Healing Drones | !K-Corp Healing Drones | ||
Line 352: | Line 343: | ||
* K-Corp Drone Spawner (600 Ahn) | * K-Corp Drone Spawner (600 Ahn) | ||
|- | |- | ||
!Manager Bullet Permits | !Manager Bullet Permits | ||
Line 360: | Line 350: | ||
* K-Corp Manager Bullet (100 Ahn) | * K-Corp Manager Bullet (100 Ahn) | ||
|- | |- | ||
!Chem Injection Implant | !Chem Injection Implant | ||
Line 369: | Line 358: | ||
* K-Corp Implanter (50 Ahn) | * K-Corp Implanter (50 Ahn) | ||
* K-Corp Chem Implant (300 Ahn) | * K-Corp Chem Implant (300 Ahn) | ||
|- | |- | ||
!Class 1 Strike Team | !Class 1 Strike Team | ||
|10PE | |10PE | ||
|None | |None | ||
|Spawns a K-Corp ERT to assist with suppression | |Spawns a K-Corp ERT to assist with suppression | ||
Spawn up to 6 K-Corp Class 1s | |||
|- | |- | ||
!Class 3 Strike Team | !Class 3 Strike Team | ||
Line 388: | Line 369: | ||
|Class 1 Strike Team | |Class 1 Strike Team | ||
|Spawns a K-Corp ERT to assist with Suppression | |Spawns a K-Corp ERT to assist with Suppression | ||
Spawn up to 3 K Corp Class 3s | |||
|- | |- | ||
!K-Corp Asset Protection Service | !K-Corp Asset Protection Service | ||
Line 401: | Line 376: | ||
|Spawns an ERT with the express goal of killing all L-Corp members. | |Spawns an ERT with the express goal of killing all L-Corp members. | ||
Use if L-Corp is stealing the gear from your previous ERTs. | Use if L-Corp is stealing the gear from your previous ERTs. | ||
|- | |- | ||
!Repeatable: RAK the Regeneration System | !Repeatable: RAK the Regeneration System | ||
Line 407: | Line 381: | ||
|None | |None | ||
|Instantly burst heals all regenerators in the facility. | |Instantly burst heals all regenerators in the facility. | ||
|- | |- | ||
!K-Corp Weapon Permit | !K-Corp Weapon Permit | ||
Line 413: | Line 386: | ||
|None | |None | ||
|No Effect. | |No Effect. | ||
|- | |- | ||
!K-Corp Spears Shipment | !K-Corp Spears Shipment | ||
Line 422: | Line 394: | ||
* K-Corp Spear (600 Ahn) | * K-Corp Spear (600 Ahn) | ||
* K-Corp Blast Spear (600 Ahn) | * K-Corp Blast Spear (600 Ahn) | ||
|- | |- | ||
!K-Corp Firearms Shipment | !K-Corp Firearms Shipment | ||
Line 436: | Line 402: | ||
* K-Corp Machinepistole (600 Ahn) | * K-Corp Machinepistole (600 Ahn) | ||
* K-Corp Light Grenade Launcher (600 Ahn) | * K-Corp Light Grenade Launcher (600 Ahn) | ||
|Weapon | |- | ||
!K-Corp Class-1 Armor Shipment | |||
|10 PE | |||
|K-Corp Weapon Permit | |||
|Unlocks the following items for purchase: | |||
* K-Corp Class-1 Armor (600 Ahn) | |||
* K-Corp Class-1 Helmet (100 Ahn) | |||
* K-Corp Class-1 Visor Helmet (100 Ahn) | |||
|} | |||
=== K-Corporation Equipment Tables === | |||
{| class="wikitable" | |||
|+K-Corporation Weapon Table | |||
!Name | |||
!Requirements | |||
!Damage | |||
!Speed | |||
!Details | |||
|- | |||
|K-Corp Baton | |||
|None | |||
|22 Red | |||
|1x | |||
| | |||
|- | |||
|K-Corp Axe | |||
|None | |||
|35 Red | |||
|1.7x | |||
| | |||
|- | |||
|K-Corp Shield | |||
|None | |||
| | |||
| | |||
|Can block for: V Red, IV White, IV Black, II Pale | |||
-50% Movespeed while owned | |||
|- | |||
|K-Corp Pistol | |||
|None | |||
|15 Red | |||
|100 RPM | |||
| | |||
|- | |||
|K-Corp Spear | |||
| rowspan="4" |80 Fortitude | |||
60 Prudence | |||
60 Temperance | |||
60 Justice | |||
|44 Red | |||
|1.2x | |||
|2 range | |||
|- | |||
|K-Corp Blast Spear | |||
|22 Red | |||
|0.6x | |||
|2 range | |||
|- | |||
|K-Corp Machinepistole | |||
|15 Red | |||
|750 RPM | |||
| | |||
|- | |||
|K-Corp Grenade Launcher | |||
|15 Red | |||
| | |||
|60 Red damage explosion | |||
|} | |} | ||
== N-Corporation == | == N-Corporation == | ||
Line 490: | Line 519: | ||
|N-Corporation Limit Breaker Ampule I | |N-Corporation Limit Breaker Ampule I | ||
|Create an item that increases the stat limit of an agent to 140 | |Create an item that increases the stat limit of an agent to 140 | ||
|- | |||
!N-Corporation Temporary Experience Ampules | |||
|10 PE | |||
|N-Corporation Small Experience Ampules (x3) | |||
|Unlocks the following items for purchase: | |||
* Fading Fortitude Ampule (500 Ahn) | |||
* Fading Prudence Ampule (500 Ahn) | |||
* Fading Temperance Ampule (500 Ahn) | |||
* Fading Justice Ampule (500 Ahn) | |||
|- | |||
!N-Corporation Strengthened Temporary Experience Ampules | |||
|15 PE | |||
|N-Corporation Temporary Experience Ampules | |||
|Unlocks the following items for purchase: | |||
* Fading Attribute Ampule (1000 Ahn) | |||
|- | |||
!N-Corporation Focused Temporary Experience Ampules | |||
|25 PE | |||
|N-Corporation Strengthened Temporary Experience Ampules | |||
|Unlocks the following items for purchase: | |||
* Focused Fading Fortitude Ampule (1500 Ahn) | |||
* Focused Fading Prudence Ampule (1500 Ahn) | |||
* Focused Fading Temperance Ampule (1500 Ahn) | |||
* Focused Fading Justice Ampule (1500 Ahn) | |||
|} | |} | ||
Line 593: | Line 646: | ||
|Unlocks the following items for purchase: | |Unlocks the following items for purchase: | ||
* R-Corp X-15 Minigun (600 Ahn) | * R-Corp X-15 Minigun (600 Ahn) | ||
* R-Corp X-12 Sniper (600 Ahn) | * R-Corp X-12 Sniper (600 Ahn) | ||
* R-Corp X-13 Beam Rifle (600 Ahn) | * R-Corp X-13 Beam Rifle (600 Ahn) | ||
* R-Corp X-9 Heavy (700 Ahn) | |||
* R-Corp Model 2200 (600 Ahn) | |||
* R-Corp Model 2300 (600 Ahn) | * R-Corp Model 2300 (600 Ahn) | ||
|- | |- | ||
Line 602: | Line 656: | ||
|Red Weaponry | |Red Weaponry | ||
|Unlocks the following items for purchase: | |Unlocks the following items for purchase: | ||
* R-Corp Model 2100 White (700 Ahn) | * R-Corp Model 2100 White (700 Ahn) | ||
* R-Corp Model 2400 Black (700 Ahn) | * R-Corp Model 2400 Black (700 Ahn) | ||
Line 608: | Line 661: | ||
|- | |- | ||
!Multiphase Weaponry | !Multiphase Weaponry | ||
| | |10PE | ||
|Single Phase Weaponry | |Single Phase Weaponry | ||
|Unlocks the following items for purchase: | |Unlocks the following items for purchase: | ||
Line 650: | Line 703: | ||
!Item Name | !Item Name | ||
!Cost | !Cost | ||
|- | |- | ||
!W Corp Cleanup Outfit | !W Corp Cleanup Outfit | ||
|100 Ahn | |100 Ahn | ||
|- | |- | ||
!W Corp Hat | !W Corp Hat | ||
|100 Ahn | |100 Ahn | ||
|- | |- | ||
!W Corp Cleanup Baton | !W Corp Cleanup Baton | ||
|500 Ahn | |500 Ahn | ||
|- | |- | ||
!W Corp Armor Vest | !W Corp Armor Vest | ||
|700 Ahn | |700 Ahn | ||
|} | |} | ||
Line 677: | Line 723: | ||
!Requirements | !Requirements | ||
!Effect | !Effect | ||
|- | |- | ||
!W-Corp Type A Weapons | !W-Corp Type A Weapons | ||
Line 690: | Line 735: | ||
* W-Corp Type A Hammer (1000 Ahn) | * W-Corp Type A Hammer (1000 Ahn) | ||
* W-Corp Type A Hatchet (1000 Ahn) | * W-Corp Type A Hatchet (1000 Ahn) | ||
|- | |- | ||
!W-Corp Type C Weapons | !W-Corp Type C Weapons | ||
Line 714: | Line 745: | ||
* W-Corp Type C Club (850 Ahn) | * W-Corp Type C Club (850 Ahn) | ||
* W-Corp Type C Axe (850 Ahn) | * W-Corp Type C Axe (850 Ahn) | ||
|- | |- | ||
!W-Corp L1 Cleanup Team | !W-Corp L1 Cleanup Team | ||
Line 729: | Line 750: | ||
|None | |None | ||
|Spawns an ERT to assist L-Corp in breaches. | |Spawns an ERT to assist L-Corp in breaches. | ||
|- | |- | ||
!W-Corp L2 Cleanup Team | !W-Corp L2 Cleanup Team | ||
Line 735: | Line 755: | ||
|W-Corp L1 Cleanup Team | |W-Corp L1 Cleanup Team | ||
|Spawns an ERT to assist L-Corp in breaches. | |Spawns an ERT to assist L-Corp in breaches. | ||
|- | |- | ||
!Prototype Quantum Pads | !Prototype Quantum Pads | ||
Line 741: | Line 760: | ||
|None | |None | ||
|Creates 2 quantum pads, with keys that can be used to teleport. | |Creates 2 quantum pads, with keys that can be used to teleport. | ||
|- | |- | ||
!Prototype Quantum Pads II | !Prototype Quantum Pads II | ||
Line 747: | Line 765: | ||
|Prototype Quantum Pads | |Prototype Quantum Pads | ||
|Creates 2 quantum pads, with keys that can be used to teleport. | |Creates 2 quantum pads, with keys that can be used to teleport. | ||
|- | |- | ||
!Repurchasable: Quantum Pad Keys (x2) | !Repurchasable: Quantum Pad Keys (x2) | ||
Line 753: | Line 770: | ||
|None | |None | ||
|Creates 2 spare quantum keys for more people to use. | |Creates 2 spare quantum keys for more people to use. | ||
|- | |- | ||
!Repurchasable: W-Corp High-Traction Tiles (x100) | !Repurchasable: W-Corp High-Traction Tiles (x100) | ||
Line 760: | Line 776: | ||
|Creates 100 tiles that speed up agents slightly. Needs to be installed by clerks. | |Creates 100 tiles that speed up agents slightly. Needs to be installed by clerks. | ||
+30% movespeed while stepping on them. | +30% movespeed while stepping on them. | ||
|- | |- | ||
!Repurchasable: W-Corp Quick Tiles (30x) | !Repurchasable: W-Corp Quick Tiles (30x) | ||
Line 767: | Line 782: | ||
|Creates 30 tiles that speed up agents significantly. Needs to be installed by clerks. | |Creates 30 tiles that speed up agents significantly. Needs to be installed by clerks. | ||
+100% movespeed while stepping on them. | +100% movespeed while stepping on them. | ||
|} | |} | ||
=== W-Corporation Equipment Tables === | === W-Corporation Equipment Tables === | ||
{| class="wikitable" | |||
|+W-Corporation Armor Table | |||
!Name | |||
!Requirements | |||
!Defence | |||
!Extra | |||
|- | |||
|W-Corp Armored Vest | |||
|55 Fortitude | |||
55 Prudence | |||
55 Temperance | |||
55 Justice | |||
|III Red | |||
III White | |||
III Black | |||
III Pale | |||
| +10% Movespeed | |||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
|+W-Corporation Weapon Table | |+W-Corporation Weapon Table | ||
Line 785: | Line 821: | ||
|20 Charge Maximum. | |20 Charge Maximum. | ||
Gain charge on attack. | Gain charge on attack. | ||
Spend 2 charge; attack again at 100% Damage (No Justice Scaling) | Spend 2 charge; attack again at 100% Damage (No Justice Scaling) | ||
|- | |- | ||
Line 790: | Line 827: | ||
|60 Fortitude | |60 Fortitude | ||
60 Prudence | 60 Prudence | ||
80 Temperance | 80 Temperance | ||
60 Justice | 60 Justice | ||
|40 Black | |40 Black | ||
Line 796: | Line 835: | ||
|20 Charge Maximum. | |20 Charge Maximum. | ||
Gain charge on attack | Gain charge on attack | ||
Spend 3 charges; attack again at | |||
Spend 3 charges; attack again at 300% damage (No justice scaling), knock target back | |||
|- | |||
|W-Corp Axe | |||
|80 Fortitude | |||
60 Prudence | |||
60 Temperance | |||
60 Justice | |||
|70 Black | |||
|2x | |||
|20 Charge Maximum. | |||
Gain charge on attack | |||
Spend 4 charges; attack again at 200% Damage (No justice scaling), slow target | |||
|- | |||
|W-Corp Spear | |||
|60 Fortitude | |||
80 Prudence | |||
60 Temperance | |||
60 Justice | |||
|40 Black | |||
|1.2x | |||
|20 Charge Maximum. | |||
Gain charge on attack | |||
Spend 3 charges; attack again in AOE at 100% Damage (No justice scaling) | |||
2 range | |||
|- | |||
|W-Corp Dagger | |||
| rowspan="3" |60 Fortitude | |||
60 Prudence | |||
80 Temperance | |||
60 Justice | |||
|25 Black | |||
|0.5x | |||
|20 Charge Maximum. | |||
Gain charge on attack | |||
Spend 8 charges; attack again 3 times at 100% Damage (No justice scaling) | |||
|- | |||
|W-Corp Hammer | |||
|80 Black | |||
|2x | |||
|20 Charge Maximum. | |||
Gain charge on attack | |||
Spend 8 charges; attack again for 100% Damage (No justice scaling), Rend for +20% Black Damage taken (5 seconds) | |||
|- | |- | ||
| | |W-Corp Hatchet | ||
| | |34 Black | ||
| | |1x | ||
| | |20 Charge Maximum. | ||
| | Gain charge on attack | ||
Spend 5 charges; attack again for 100% Damage (No justice scaling), massively slow target | |||
|- | |||
|W-Corp Shieldblade | |||
| rowspan="4" |60 Fortitude | |||
60 Prudence | |||
80 Temperance | |||
60 Justice | |||
| rowspan="3" |35 Black | |||
|1x | |||
| rowspan="4" |20 Charge Maximum. | |||
Gain charge on attack | |||
Spend 12 charges; gain a 100 damage shield. | |||
|- | |||
|W-Corp Shieldglaive | |||
|1.2x | |||
|- | |||
|W-Corp Shieldclub | |||
|1.5x | |||
|- | |||
|W-Corp Shieldaxe | |||
|45 Black | |||
|1.5x | |||
|} | |||
== J-Corporation == | |||
=== J-Corporation Sales === | |||
{| class="wikitable" | |||
!Item Name | |||
!Cost | |||
|- | |||
!J Corp Casino Token | |||
|200 Ahn | |||
|} | |||
=== J-Corporation Research === | |||
{| class="wikitable" | |||
!'''Research Name''' | |||
!Cost | |||
!Requirements | |||
!Effect | |||
|- | |||
!Outlet Rarity Upgrade | |||
|5PE | |||
|None | |||
|Gives 1% pity chance of best loot on crates. | |||
|- | |||
!Outlet Rarity Upgrade II | |||
|10PE | |||
|Outlet Rarity Upgrade | |||
|Raises pity chance of best loot to 2% on crates. | |||
|- | |||
!Outlet Rarity Upgrade III | |||
|15PE | |||
|Outlet Rarity Upgrade II | |||
|Raises pity chance of best loot to 3.5% on crates. | |||
|- | |||
!Outlet Rarity Upgrade IV | |||
|25PE | |||
|Outlet Rarity Upgrade III | |||
|Raises pity chance of best loot to 5% on crates. | |||
|- | |||
!Wishing Well Output Rates | |||
|10PE | |||
|None | |||
|Reduces the chances of a bad result from well from 10% to 5.2% percent. | |||
|- | |||
!Repeatable: J Corp Brand Lootboxes | |||
|10PE | |||
|None | |||
|Creates 2 J-Corp lootboxes which may drop any item in the game | |||
Game breaking items which may hinder gameplay are banned from the lootbox. | |||
|} | |} |
Latest revision as of 17:39, 21 October 2024
Company Representative is a role for trusted players only. To apply for trusted status, see Trusted Player Application
To view paperwork for Roleplaying purposes, see Representative Paperwork
Representative Overview
This is a trusted role. To apply, visit the discord.
You are a representative from another company that's here to sell your equipment to L-Corp!
What does this mean?
It means that you are here to make dealings through RP to get you money, and L Corporation the gear that they need.
The first step is to pick a company to represent. The Default is L-Corp, but you can change it by clicking on the name in the occupancy tab.
Each Company can offer L-Corp different equipment, so tailor yourself to which company you think would be fun to RP as, as well as which one you think would be useful to everyone.
Representative Type | Has PE Input? | Company blurb and backstory | Theme |
---|---|---|---|
L-Corporation | Yes | L-Corporation Representatives come from the HQ. You're here to over-see various daily going-ons at L-Corp.
You are a representative, that's lateral to the manager, but shouldn't be fucking with everyday things. After all, you're here to make sure that they're being efficient and working well. |
Various support skills and overarching abilities |
K-Corporation | Yes | K-Corporation is a high-tech medical company that ships healing chemicals around the City.
You are likely a medical researcher, or a salesman, or an executive trying to trade for money. |
HP healing and revival abilities. |
N-Corporation | Yes | N-Corporation is a shady company that doesn't tell more than they need to.
They sell "Canned Experiences", that can help agents become stronger through them. |
Stat-gaining items. |
P-Corporation | No | P-Corporation sells mostly canned bread and other storage devices.
Not much is known about them at the time of writing. |
Various Storage devices. |
R-Corporation | Yes | R-Corporation is a militant organization that gives high quality mercenaries to multiple companies, including L-Corp.
You are likely an arms dealer, low level officer, or executive. |
Strong ERTs and great weapons |
W-Corporation | Yes | W-Corporation is on the cutting edge of teleportation technology. You own local trains and teleportation technology.
You are likely an executive or representative. |
Variety - ERTs, Weapon Purchases
and Movement items |
J-Corporation | Yes | J-Corporation is a gambling focused corp filled with casinos, which use the singularities of Wishpower and Locks.
You are likely an executive, representative or casino manager attempting quick buck. |
Variety - Luck boosting, gambling |
Generic Research
Research Name | Cost | Requirements | Effect |
---|---|---|---|
Rat Equipment Stock | 10PE | None | Unlocks the following items for purchase:
|
Refinement Process Efficiency Upgrade I | 5PE | None | Increases Refinery speed by 10%. |
Refinement Process Efficiency Upgrade II | 5PE | Refinement Process Efficiency Upgrade I | Increases Refinery speed by 10% (Total: 20%) |
Sales Process Efficiency Upgrade I | 5PE | None | Increases Sales time by 10%. |
Sales Process Efficiency Upgrade II | 5PE | Sales Process Efficiency Upgrade I | Increases Sales time by 10% (Total: 20%) |
Zwei Section 6 Team | 10PE | None | Requests an ERT from the local Zwei team.
Summons up to 8 Zwei Association Members. |
Generic Research Equipment Tables
Name | Requirements | Damage | Speed |
---|---|---|---|
Rat Knife | None | 10 Red | 0.5x |
Rat Hammer | 18 Red | 1x | |
Brick | 5 Red
50 Red (thrown) |
1 | |
Metal Pipe | 55 Red | 3x |
L-Corporation
L-Corporation Sales
Item Name | Cost |
---|---|
L Corp Regeneration Augmentation Kit | 400 Ahn |
L Corp Slowing Trap Generator | 400 Ahn |
L Corp Vitals Projector | 400 Ahn |
L Corp Clerkbot Kit | 400 Ahn |
L Corp Taser | 700 Ahn |
L-Corporation Research
Research Name | Cost | Requirements | Effect |
---|---|---|---|
Reroll Abno Choices | 10PE | None | Give the manager a choice of 3 more abnormalities. |
Enable Red Roll | 5PE | None | Lets the manager fully randomize the abnormalities from all risk classes. |
Repeatable: RAK the Regeneration System | 10PE | None | Instantly burst heals all regenerators in the facility. (22.5% HP/SP heal) |
Alter Facility PE Quota I | 10PE | None | Lowers PE Quota by 1000 |
Alter Facility PE Quota II | 15PE | Alter Facility PE Quota I | Lowers PE Quota by 1000 |
Alter Facility PE Quota III | 20PE | Alter Facility PE Quota II | Lowers PE Quota by 1000 |
Limit Breaker Injector | 25PE | None | Create an item that increases the stat limit of an agent to 140 |
Officer Limit Breaker Injector | 10PE | None | Create an item that increases the stat limit of an officer to 80 |
Abnormality Scanner | 10PE | None | Create an item that can be used on abnormalities to increase understanding.
Only officers can use it, which takes 30 seconds and give 10% Understanding. |
Refinery Upgrades
The L-Corporation Representative does get access to additional refinement and sales increases.
Research Name | Cost | Requirements | Effect |
---|---|---|---|
Refinement Process Efficiency Upgrade III | 5PE | Refinement Process Efficiency Upgrade II | Increases Refinery speed by 10% (Total: 30%) |
Refinement Process Efficiency Upgrade IV | 5PE | Refinement Process Efficiency Upgrade III | Increases Refinery speed by 10% (Total: 40%) |
Refinement Process Efficiency Upgrade V | 10PE | Refinement Process Efficiency Upgrade IV | Increases Refinery speed by 10% (Total: 50%) |
Refinement Process Efficiency Upgrade VI | 10PE | Refinement Process Efficiency Upgrade V | Increases Refinery speed by 10% (Total: 60%) |
Refinement Process Efficiency Upgrade VII | 10PE | Refinement Process Efficiency Upgrade VI | Increases Refinery speed by 10% (Total: 70%) |
Refinement Process Efficiency Upgrade VIII | 10PE | Refinement Process Efficiency Upgrade VII | Increases Refinery speed by 10% (Total: 80%) |
Sales Process Efficiency Upgrade III | 5PE | Sales Process Efficiency Upgrade II | Increases Sales time by 10% (Total: 30%) |
Sales Process Efficiency Upgrade IV | 5PE | Sales Process Efficiency Upgrade III | Increases Sales time by 10% (Total: 40%) |
Sales Process Efficiency Upgrade V | 10PE | Sales Process Efficiency Upgrade IV | Increases Sales time by 10% (Total: 50%) |
Sales Process Efficiency Upgrade VI | 10PE | Sales Process Efficiency Upgrade V | Increases Sales time by 10% (Total: 60%) |
Sales Process Efficiency Upgrade VII | 10PE | Sales Process Efficiency Upgrade VI | Increases Sales time by 10% (Total: 70%) |
Sales Process Efficiency Upgrade VIII | 10PE | Sales Process Efficiency Upgrade VII | Increases Sales time by 10% (Total: 80%) |
K-Corporation
K-Corporation Sales
Item Name | Cost |
---|---|
K Corp Intern Outfit | 100 Ahn |
K Corp Baton | 400 Ahn |
K Corp Axe | 400 Ahn |
K Corp Shield | 400 Ahn |
K Corp Pistol | 400 Ahn |
K-Corporation Research
Research Name | Cost | Requirements | Effect |
---|---|---|---|
Ampule Runoff Permit | 10PE | None | Unlocks the following items for purchase:
|
K-Corporation Experimental Ampule | 15PE | Ampule Runoff Permit | Creates an item that can revive someone once. |
K-Corporation Experimental Ampule II | 30PE | K-Corporation Experimental Ampule | Creates an item that can revive someone once. |
K-Corporation Health Booster | 10PE | Ampule Runoff Permit | Creates an item that increases maximum HP by 20. |
K-Corp Healing Drones | 10PE | Ampule Runoff Permit | Unlocks the following items for purchase:
|
Manager Bullet Permits | 10PE | None | Unlocks the following items for purchase:
|
Chem Injection Implant | 10PE | None | Unlocks the following items for purchase:
|
Class 1 Strike Team | 10PE | None | Spawns a K-Corp ERT to assist with suppression
Spawn up to 6 K-Corp Class 1s |
Class 3 Strike Team | 20PE | Class 1 Strike Team | Spawns a K-Corp ERT to assist with Suppression
Spawn up to 3 K Corp Class 3s |
K-Corp Asset Protection Service | 0PE | Class 1 Strike Team | Spawns an ERT with the express goal of killing all L-Corp members.
Use if L-Corp is stealing the gear from your previous ERTs. |
Repeatable: RAK the Regeneration System | 10PE | None | Instantly burst heals all regenerators in the facility. |
K-Corp Weapon Permit | 5PE | None | No Effect. |
K-Corp Spears Shipment | 10PE | K-Corp Weapon Permit | Unlocks the following items for purchase:
|
K-Corp Firearms Shipment | 10PE | K-Corp Weapon Permit | Unlocks the following items for purchase:
|
K-Corp Class-1 Armor Shipment | 10 PE | K-Corp Weapon Permit | Unlocks the following items for purchase:
|
K-Corporation Equipment Tables
Name | Requirements | Damage | Speed | Details |
---|---|---|---|---|
K-Corp Baton | None | 22 Red | 1x | |
K-Corp Axe | None | 35 Red | 1.7x | |
K-Corp Shield | None | Can block for: V Red, IV White, IV Black, II Pale
-50% Movespeed while owned | ||
K-Corp Pistol | None | 15 Red | 100 RPM | |
K-Corp Spear | 80 Fortitude
60 Prudence 60 Temperance 60 Justice |
44 Red | 1.2x | 2 range |
K-Corp Blast Spear | 22 Red | 0.6x | 2 range | |
K-Corp Machinepistole | 15 Red | 750 RPM | ||
K-Corp Grenade Launcher | 15 Red | 60 Red damage explosion |
N-Corporation
N-Corporation Sales
Item Name | Cost |
---|---|
N/A |
N-Corporation Research
Research Name | Cost | Requirements | Effect |
---|---|---|---|
N-Corporation Small Experience Ampules (x3) | 5PE | None | Creates 3 ampules that grant 3 to all stats. |
N-Corporation Medium Experience Ampules (x3) | 10PE | N-Corporation Small Experience Ampules (x3) | Creates 3 ampules that grant 5 to all stats. |
N-Corporation Large Experience Ampules (x3) | 25PE | N-Corporation Medium Experience Ampules (x3) | Creates 3 ampules that grant 10 to all stats. |
N-Corporation Extra Large Experience Ampule | 50PE | N-Corporation Large Experience Ampules (x3) | Creates an ampule that grants 20 to all stats. |
N-Corporation Limit Breaker Ampule I | 25PE | None | Create an item that increases the stat limit of an agent to 140 |
N-Corporation Limit Breaker Ampule II | 25PE | N-Corporation Limit Breaker Ampule I | Create an item that increases the stat limit of an agent to 140 |
N-Corporation Temporary Experience Ampules | 10 PE | N-Corporation Small Experience Ampules (x3) | Unlocks the following items for purchase:
|
N-Corporation Strengthened Temporary Experience Ampules | 15 PE | N-Corporation Temporary Experience Ampules | Unlocks the following items for purchase:
|
N-Corporation Focused Temporary Experience Ampules | 25 PE | N-Corporation Strengthened Temporary Experience Ampules | Unlocks the following items for purchase:
|
P-Corporation
P-Corporation Sales
Item Name | Cost |
---|---|
P Corp Canned Bread | 10 Ahn |
P-Corporation Research
Research Name | Cost | Requirements | Effect |
---|---|---|---|
P Corp Large Backpack (x2) | 10PE | None | Creates 2 backpacks that hold 3 items of any size. |
P Corp XL Backpack (x2) | 15PE | P Corp Large Backpack (x2) | Creates 2 backpacks that hold 5 items of any size. |
P Corp Twin EGO Belt (x2) | 10PE | P Corp Large Backpack (x2) | Creates an EGO belt that holds 2 regular size EGO weapons |
P Corp EGO Armor Belt (x2) | 10PE | P Corp Large Backpack (x2) | Creates an EGO belt that holds 3 EGO Armor sets. |
P Corp Speed Crate (x2) | 10PE | P Corp Large Backpack (x2) | Create a special crate that speeds you up while you drag it. |
Repurchaseable: P Corp Pouch (x2) | 5PE | P Corp Large Backpack (x2) | Create 2 items that go into a pocket slot and hold 4 small items. |
Repurchaseable: P Corp Weapon Pouch (x2) | 5PE | P Corp Large Backpack (x2) | Create 2 items that go into a pocket slot and holds 1 EGO belt EGO |
Repurchasable: P Corp Dimensional Gloves | 10PE | P Corp Large Backpack (x2) | Create gloves that hold 3 small EGO |
Repurchasable: P Corp Dimensional Gloves MK2 | 10PE | P Corp Large Backpack (x2) | Create gloves that holds 1 EGO |
R-Corporation
R-Corporation Sales
Item Name | Cost | Details |
---|---|---|
R Corp Mercenary Outfit | 100 Ahn | Cosmetic |
R Corp Ordeal Detector | 500 Ahn | Lets you locate Ordeals based on their proximity. |
R Corp Lawnmower 2000 | 700 Ahn | |
R Corp Officer Outfit | 100 Ahn | Cosmetic |
R-Corporation Research
Research Name | Cost | Requirements | Effect |
---|---|---|---|
Red Weaponry | 5PE | None | Unlocks the following items for purchase:
|
Single Phase Weaponry | 5PE | Red Weaponry | Unlocks the following items for purchase:
|
Multiphase Weaponry | 10PE | Single Phase Weaponry | Unlocks the following items for purchase:
|
Experimental Weaponry | 10PE | Single Phase Weaponry | Unlocks the following items for purchase:
|
4th Pack Rabbit Team | 10PE | None | Spawns an ERT to assist L-Corp in breaches. |
4th Pack Raven Team | 15PE | 4th Pack Rabbit Team | Spawns an ERT to assist L-Corp in breaches. |
4th Pack Triple Rhinos | 25PE | 4th Pack Raven Team | Spawns an ERT to assist L-Corp in breaches. |
Rabbit Kill Team | 0PE | None | Spawns an ERT with the express goal of killing all L-Corp members.
Use if L-Corp is stealing the gear from your previous ERTs. |
W-Corporation
W-Corporation Sales
Item Name | Cost |
---|---|
W Corp Cleanup Outfit | 100 Ahn |
W Corp Hat | 100 Ahn |
W Corp Cleanup Baton | 500 Ahn |
W Corp Armor Vest | 700 Ahn |
W-Corporation Research
Research Name | Cost | Requirements | Effect |
---|---|---|---|
W-Corp Type A Weapons | 10PE | None | Unlocks the following items for purchase:
|
W-Corp Type C Weapons | 10PE | None | Unlocks the following items for purchase:
|
W-Corp L1 Cleanup Team | 5PE | None | Spawns an ERT to assist L-Corp in breaches. |
W-Corp L2 Cleanup Team | 10PE | W-Corp L1 Cleanup Team | Spawns an ERT to assist L-Corp in breaches. |
Prototype Quantum Pads | 10PE | None | Creates 2 quantum pads, with keys that can be used to teleport. |
Prototype Quantum Pads II | 10PE | Prototype Quantum Pads | Creates 2 quantum pads, with keys that can be used to teleport. |
Repurchasable: Quantum Pad Keys (x2) | 3PE | None | Creates 2 spare quantum keys for more people to use. |
Repurchasable: W-Corp High-Traction Tiles (x100) | 10PE | None | Creates 100 tiles that speed up agents slightly. Needs to be installed by clerks.
+30% movespeed while stepping on them. |
Repurchasable: W-Corp Quick Tiles (30x) | 10PE | None | Creates 30 tiles that speed up agents significantly. Needs to be installed by clerks.
+100% movespeed while stepping on them. |
W-Corporation Equipment Tables
Name | Requirements | Defence | Extra |
---|---|---|---|
W-Corp Armored Vest | 55 Fortitude
55 Prudence 55 Temperance 55 Justice |
III Red
III White III Black III Pale |
+10% Movespeed |
Name | Requirements | Damage | Speed | Details |
---|---|---|---|---|
W-Corp Cleanup Baton | None | 18 Black | 1x | 20 Charge Maximum.
Gain charge on attack. Spend 2 charge; attack again at 100% Damage (No Justice Scaling) |
W-Corp Gauntlet | 60 Fortitude
60 Prudence 80 Temperance 60 Justice |
40 Black | 1x | 20 Charge Maximum.
Gain charge on attack Spend 3 charges; attack again at 300% damage (No justice scaling), knock target back |
W-Corp Axe | 80 Fortitude
60 Prudence 60 Temperance 60 Justice |
70 Black | 2x | 20 Charge Maximum.
Gain charge on attack Spend 4 charges; attack again at 200% Damage (No justice scaling), slow target |
W-Corp Spear | 60 Fortitude
80 Prudence 60 Temperance 60 Justice |
40 Black | 1.2x | 20 Charge Maximum.
Gain charge on attack Spend 3 charges; attack again in AOE at 100% Damage (No justice scaling) 2 range |
W-Corp Dagger | 60 Fortitude
60 Prudence 80 Temperance 60 Justice |
25 Black | 0.5x | 20 Charge Maximum.
Gain charge on attack Spend 8 charges; attack again 3 times at 100% Damage (No justice scaling) |
W-Corp Hammer | 80 Black | 2x | 20 Charge Maximum.
Gain charge on attack Spend 8 charges; attack again for 100% Damage (No justice scaling), Rend for +20% Black Damage taken (5 seconds) | |
W-Corp Hatchet | 34 Black | 1x | 20 Charge Maximum.
Gain charge on attack Spend 5 charges; attack again for 100% Damage (No justice scaling), massively slow target | |
W-Corp Shieldblade | 60 Fortitude
60 Prudence 80 Temperance 60 Justice |
35 Black | 1x | 20 Charge Maximum.
Gain charge on attack Spend 12 charges; gain a 100 damage shield. |
W-Corp Shieldglaive | 1.2x | |||
W-Corp Shieldclub | 1.5x | |||
W-Corp Shieldaxe | 45 Black | 1.5x |
J-Corporation
J-Corporation Sales
Item Name | Cost |
---|---|
J Corp Casino Token | 200 Ahn |
J-Corporation Research
Research Name | Cost | Requirements | Effect |
---|---|---|---|
Outlet Rarity Upgrade | 5PE | None | Gives 1% pity chance of best loot on crates. |
Outlet Rarity Upgrade II | 10PE | Outlet Rarity Upgrade | Raises pity chance of best loot to 2% on crates. |
Outlet Rarity Upgrade III | 15PE | Outlet Rarity Upgrade II | Raises pity chance of best loot to 3.5% on crates. |
Outlet Rarity Upgrade IV | 25PE | Outlet Rarity Upgrade III | Raises pity chance of best loot to 5% on crates. |
Wishing Well Output Rates | 10PE | None | Reduces the chances of a bad result from well from 10% to 5.2% percent. |
Repeatable: J Corp Brand Lootboxes | 10PE | None | Creates 2 J-Corp lootboxes which may drop any item in the game
Game breaking items which may hinder gameplay are banned from the lootbox. |