Company Representative: Difference between revisions

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''Company Representative is a role for trusted players only. To apply for trusted status, see [https://forms.gle/SJLzfwdvR6UGhm33A Trusted Player Application]''
''To view paperwork for Roleplaying purposes, see [[Representative Paperwork]]''
== Representative Overview ==
== Representative Overview ==
''This is a trusted role. To apply, visit the discord.''
''This is a trusted role. To apply, visit the discord.''
Line 55: Line 59:
|Variety - ERTs, Weapon Purchases  
|Variety - ERTs, Weapon Purchases  
and Movement items
and Movement items
|-
!J-Corporation
|Yes
|J-Corporation is a gambling focused corp filled with casinos, which use the singularities of Wishpower and Locks.
You are likely an executive, representative or casino manager attempting quick buck.
|Variety - Luck boosting, gambling
|}
|}


Line 63: Line 73:
!Requirements
!Requirements
!Effect
!Effect
!Details
|-
|-
!Rat Equipment Stock
!Rat Equipment Stock
Line 74: Line 83:
* Brick (100 Ahn)
* Brick (100 Ahn)
* Metal Pipe (100 Ahn)
* Metal Pipe (100 Ahn)
|Weapon stats:
* Rat Knife: 10 red damage, 0.5x attack speed
* Rat Hammer: 18 red damage, 1x attack speed
* Brick: 5 red damage, 50 if thrown
* Metal Pipe: 55 red damage, 3x attack speed
|-
|-
!Refinement Process Efficiency Upgrade I
!Refinement Process Efficiency Upgrade I
Line 85: Line 88:
|None
|None
|Increases Refinery speed by 10%.
|Increases Refinery speed by 10%.
| rowspan="2" |Refinery normally takes 1 minute to refine a PE box.
|-
|-
!Refinement Process Efficiency Upgrade II
!Refinement Process Efficiency Upgrade II
Line 96: Line 98:
|None
|None
|Increases Sales time by 10%.
|Increases Sales time by 10%.
| rowspan="2" |(Most) Power Inputs normally take 2 minutes to complete sales.
|-
|-
!Sales Process Efficiency Upgrade II
!Sales Process Efficiency Upgrade II
Line 107: Line 108:
|None
|None
|Requests an ERT from the local Zwei team.
|Requests an ERT from the local Zwei team.
|Summons up to 8 Zwei Association members with 60 stats (Level 3).
Summons up to 8 Zwei Association Members.
Comes equipped with:
|}


* Zwei Association armor: IV red, II white, II black
=== Generic Research Equipment Tables ===
* A Zweihander: 55 red damage, 2x attack speed
{| class="wikitable"
** Use the Zweihander to give yourself 50% damage resist and others around 20%.
|+Generic Research Weapon Table
!Name
!Requirements
!Damage
!Speed
|-
|Rat Knife
| rowspan="4" |None
|10 Red
|0.5x
|-
|Rat Hammer
|18 Red
|1x
|-
|Brick
|5 Red
50 Red (thrown)
|1
|-
|Metal Pipe
|55 Red
|3x
|}
|}
== L-Corporation ==
== L-Corporation ==


Line 121: Line 143:
!Item Name
!Item Name
!Cost
!Cost
!Details
|-
|-
!L Corp Regeneration Augmentation Kit
!L Corp Regeneration Augmentation Kit
|400 Ahn
|400 Ahn
|A R.A.K. for Clerks to tweak the function of Regenerators.
|-
|-
!L Corp Slowing Trap Generator
!L Corp Slowing Trap Generator
|400 Ahn
|400 Ahn
|A device that place slowing traps triggered when non humans step on them.
|-
|-
!L Corp Vitals Projector
!L Corp Vitals Projector
|400 Ahn
|400 Ahn
|Use on an entity to give it an HP bar for others to see.
|-
|-
!L Corp Clerkbot Kit
!L Corp Clerkbot Kit
|400 Ahn
|400 Ahn
|Let Clerks summons a Clerkbot to defend them and draw attention away.
|-
|-
!L Corp Taser
!L Corp Taser
|700 Ahn
|700 Ahn
|Slow/Stun humans or Slow non humans.
|}
|}


Line 150: Line 166:
!Requirements
!Requirements
!Effect
!Effect
!Details
|-
|-
!Reroll Abno Choices
!Reroll Abno Choices
Line 156: Line 171:
|None
|None
|Give the manager a choice of 3 more abnormalities.
|Give the manager a choice of 3 more abnormalities.
|
|-
|-
!Enable Red Roll
!Enable Red Roll
Line 162: Line 176:
|None
|None
|Lets the manager fully randomize the abnormalities from all risk classes.
|Lets the manager fully randomize the abnormalities from all risk classes.
|Great way to get the manager lynched if you have a VERY balsy manager.
|-
|-
!Repeatable: RAK the Regeneration System
!Repeatable: RAK the Regeneration System
|10PE
|10PE
|None
|None
|Instantly burst heals all regenerators in the facility.
|Instantly burst heals all regenerators in the facility. (22.5% HP/SP heal)
|This restore 22.5% HP/SP to everyone in the room.
|-
|-
!Alter Facility PE Quota I
!Alter Facility PE Quota I
Line 174: Line 186:
|None
|None
|Lowers PE Quota by 1000
|Lowers PE Quota by 1000
|Cost efficiency of 2x.
|-
|-
!Alter Facility PE Quota II
!Alter Facility PE Quota II
Line 180: Line 191:
|Alter Facility PE Quota I
|Alter Facility PE Quota I
|Lowers PE Quota by 1000
|Lowers PE Quota by 1000
|Cost effiency of 1.33x.
|-
|-
!Alter Facility PE Quota III
!Alter Facility PE Quota III
Line 186: Line 196:
|Alter Facility PE Quota II
|Alter Facility PE Quota II
|Lowers PE Quota by 1000
|Lowers PE Quota by 1000
|Neutral. Only buy this if the facility is just shy of the quota.
|-
|-
!Limit Breaker Injector
!Limit Breaker Injector
Line 192: Line 201:
|None
|None
|Create an item that increases the stat limit of an agent to 140
|Create an item that increases the stat limit of an agent to 140
|Normal stat cap for agents is 130.
|-
|-
!Officer Limit Breaker Injector
!Officer Limit Breaker Injector
Line 198: Line 206:
|None
|None
|Create an item that increases the stat limit of an officer to 80
|Create an item that increases the stat limit of an officer to 80
|Normal stat cap for officers is 60.
|-
|-
!Abnormality Scanner
!Abnormality Scanner
|10PE
|10PE
|None
|None
|Create an item that can be used on abnormalities to increase understanding
|Create an item that can be used on abnormalities to increase understanding.
|Takes 30 seconds to use and increase understanding by 10%.
Only officers can use it, which takes 30 seconds and give 10% Understanding.
Only officers can use this.
|}
|}


Line 216: Line 222:
!Requirements
!Requirements
!Effect
!Effect
!Details
|-
|-
!Refinement Process Efficiency Upgrade III
!Refinement Process Efficiency Upgrade III
Line 222: Line 227:
|Refinement Process Efficiency Upgrade II
|Refinement Process Efficiency Upgrade II
|Increases Refinery speed by 10% (Total: 30%)
|Increases Refinery speed by 10% (Total: 30%)
| rowspan="6" |Refinery normally takes 1 minute to refine a PE box.
|-
|-
!Refinement Process Efficiency Upgrade IV
!Refinement Process Efficiency Upgrade IV
Line 253: Line 257:
|Sales Process Efficiency Upgrade II
|Sales Process Efficiency Upgrade II
|Increases Sales time by 10% (Total: 30%)
|Increases Sales time by 10% (Total: 30%)
| rowspan="6" |(Most) Power Inputs normally take 2 minutes to complete sales.
|-
|-
!Sales Process Efficiency Upgrade IV
!Sales Process Efficiency Upgrade IV
Line 287: Line 290:
!Item Name
!Item Name
!Cost
!Cost
!Details
|-
|-
!K Corp Intern Outfit
!K Corp Intern Outfit
|100 Ahn
|100 Ahn
|Cosmetic
|-
|-
!K Corp Baton
!K Corp Baton
|400 Ahn
|400 Ahn
|22 red damage, 1x attack speed.
|-
|-
!K Corp Axe
!K Corp Axe
|400 Ahn
|400 Ahn
|35 red damage, 1.7x attack speed.
|-
|-
!K Corp Shield
!K Corp Shield
|400 Ahn
|400 Ahn
|Can block for V red, IV white, IV black, II pale.
Also block bullets when blocking.
Halves movement speed, even when stored in your belt or EGO slot.
|-
|-
!K Corp Pistol
!K Corp Pistol
|400 Ahn
|400 Ahn
|15 red damage pistol.
|}
|}


Line 318: Line 313:
!Requirements
!Requirements
!Effect
!Effect
!Stat Requirement
|-
|-
!Ampule Runoff Permit
!Ampule Runoff Permit
Line 326: Line 320:


* K-Corp Healing Ampule (300 Ahn)
* K-Corp Healing Ampule (300 Ahn)
|Restore 40 HP instantly.
** They hea 40 HP instantly
|-
|-
!K-Corporation Experimental Ampule
!K-Corporation Experimental Ampule
Line 332: Line 326:
|Ampule Runoff Permit
|Ampule Runoff Permit
|Creates an item that can revive someone once.
|Creates an item that can revive someone once.
|
|-
|-
!K-Corporation Experimental Ampule II
!K-Corporation Experimental Ampule II
Line 338: Line 331:
|K-Corporation Experimental Ampule
|K-Corporation Experimental Ampule
|Creates an item that can revive someone once.
|Creates an item that can revive someone once.
|
|-
|-
!K-Corporation Health Booster
!K-Corporation Health Booster
Line 344: Line 336:
|Ampule Runoff Permit
|Ampule Runoff Permit
|Creates an item that increases maximum HP by 20.
|Creates an item that increases maximum HP by 20.
|
|-
|-
!K-Corp Healing Drones
!K-Corp Healing Drones
Line 352: Line 343:


* K-Corp Drone Spawner (600 Ahn)
* K-Corp Drone Spawner (600 Ahn)
|
|-
|-
!Manager Bullet Permits
!Manager Bullet Permits
Line 360: Line 350:


* K-Corp Manager Bullet (100 Ahn)
* K-Corp Manager Bullet (100 Ahn)
|Use on the Manager console to restore a bullet.
|-
|-
!Chem Injection Implant
!Chem Injection Implant
Line 369: Line 358:
* K-Corp Implanter (50 Ahn)
* K-Corp Implanter (50 Ahn)
* K-Corp Chem Implant (300 Ahn)
* K-Corp Chem Implant (300 Ahn)
|
|-
|-
!Class 1 Strike Team
!Class 1 Strike Team
|10PE
|10PE
|None
|None
|Spawns a K-Corp ERT to assist with suppression.
|Spawns a K-Corp ERT to assist with suppression
|Summons up to 6 K Corp Class 1s with 60 stats (Level 3).
Spawn up to 6 K-Corp Class 1s
Comes equipped with:
 
* K Corp L1 armor: IV red, II white, II black
* K Corp Riot Shield that can block for V red, IV white, IV black, II pale.
* Either:
** K Corp Axe: 35 red damage, 1.7x attack speed.
** K Corp Baton: 22 red damage, 1x attack speed.
|-
|-
!Class 3 Strike Team
!Class 3 Strike Team
Line 388: Line 369:
|Class 1 Strike Team
|Class 1 Strike Team
|Spawns a K-Corp ERT to assist with Suppression
|Spawns a K-Corp ERT to assist with Suppression
|Summons up to 3 K Corp Class 3s with 80 stats (Level 4).
Spawn up to 3 K Corp Class 3s
Same gear as Class 1s except:
 
* K Corp L3 armor: IV red, IV white, IV black, II pale
* Either:
** K Corp Spear: 44 red damage, 1.2x attack speed, 2 range
** K Corp Blast Spear: 22 red damage, 0.6x attack speed, 2 range
|-
|-
!K-Corp Asset Protection Service
!K-Corp Asset Protection Service
Line 401: Line 376:
|Spawns an ERT with the express goal of killing all L-Corp members.
|Spawns an ERT with the express goal of killing all L-Corp members.
Use if L-Corp is stealing the gear from your previous ERTs.
Use if L-Corp is stealing the gear from your previous ERTs.
|Summons up to 20 K Corp Class 3s with 100 stats (Level 5)
|-
|-
!Repeatable: RAK the Regeneration System
!Repeatable: RAK the Regeneration System
Line 407: Line 381:
|None
|None
|Instantly burst heals all regenerators in the facility.
|Instantly burst heals all regenerators in the facility.
|This restore 22.5% HP/SP to everyone in the room.
|-
|-
!K-Corp Weapon Permit
!K-Corp Weapon Permit
Line 413: Line 386:
|None
|None
|No Effect.
|No Effect.
|Does nothing, is needed to obtain the other weapons.
|-
|-
!K-Corp Spears Shipment
!K-Corp Spears Shipment
Line 422: Line 394:
* K-Corp Spear (600 Ahn)
* K-Corp Spear (600 Ahn)
* K-Corp Blast Spear (600 Ahn)
* K-Corp Blast Spear (600 Ahn)
|Weapon stats:
* K Corp Spear: 44 red damage, 1.2 attack speed, 2 range
* K Corp Blast Spear: 22 red damage, 0.6x attack speed, 2 range
Requires 80, 60, 60, 60 stats to use.
|-
|-
!K-Corp Firearms Shipment
!K-Corp Firearms Shipment
Line 436: Line 402:
* K-Corp Machinepistole (600 Ahn)
* K-Corp Machinepistole (600 Ahn)
* K-Corp Light Grenade Launcher (600 Ahn)
* K-Corp Light Grenade Launcher (600 Ahn)
|Weapon stats:
|-
!K-Corp Class-1 Armor Shipment
|10 PE
|K-Corp Weapon Permit
|Unlocks the following items for purchase:


* K Corp Machinepistol: 15 red damage, 750 RPM
* K-Corp Class-1 Armor (600 Ahn)
* K Corp Grenade Launcher: 15 red damage on a direct hit, 60 red damage explosion
* K-Corp Class-1 Helmet (100 Ahn)
* K-Corp Class-1 Visor Helmet (100 Ahn)
|}


Requires 80, 60, 60, 60 stats to use.
=== K-Corporation Equipment Tables ===
{| class="wikitable"
|+K-Corporation Weapon Table
!Name
!Requirements
!Damage
!Speed
!Details
|-
|K-Corp Baton
|None
|22 Red
|1x
|
|-
|K-Corp Axe
|None
|35 Red
|1.7x
|
|-
|K-Corp Shield
|None
|
|
|Can block for: V Red, IV White, IV Black, II Pale
-50% Movespeed while owned
|-
|K-Corp Pistol
|None
|15 Red
|100 RPM
|
|-
|K-Corp Spear
| rowspan="4" |80 Fortitude
60 Prudence
 
60 Temperance
 
60 Justice
|44 Red
|1.2x
|2 range
|-
|K-Corp Blast Spear
|22 Red
|0.6x
|2 range
|-
|K-Corp Machinepistole
|15 Red
|750 RPM
|
|-
|K-Corp Grenade Launcher
|15 Red
|
|60 Red damage explosion
|}
|}
== N-Corporation ==
== N-Corporation ==


Line 490: Line 519:
|N-Corporation Limit Breaker Ampule I
|N-Corporation Limit Breaker Ampule I
|Create an item that increases the stat limit of an agent to 140
|Create an item that increases the stat limit of an agent to 140
|-
!N-Corporation Temporary Experience Ampules
|10 PE
|N-Corporation Small Experience Ampules (x3)
|Unlocks the following items for purchase:
* Fading Fortitude Ampule (500 Ahn)
* Fading Prudence Ampule (500 Ahn)
* Fading Temperance Ampule (500 Ahn)
* Fading Justice Ampule (500 Ahn)
|-
!N-Corporation Strengthened Temporary Experience Ampules
|15 PE
|N-Corporation Temporary Experience Ampules
|Unlocks the following items for purchase:
* Fading Attribute Ampule (1000 Ahn)
|-
!N-Corporation Focused Temporary Experience Ampules
|25 PE
|N-Corporation Strengthened Temporary Experience Ampules
|Unlocks the following items for purchase:
* Focused Fading Fortitude Ampule (1500 Ahn)
* Focused Fading Prudence Ampule (1500 Ahn)
* Focused Fading Temperance Ampule (1500 Ahn)
* Focused Fading Justice Ampule (1500 Ahn)
|}
|}


Line 593: Line 646:
|Unlocks the following items for purchase:
|Unlocks the following items for purchase:
* R-Corp X-15 Minigun (600 Ahn)
* R-Corp X-15 Minigun (600 Ahn)
* R-Corp Model 2200 (600 Ahn)
* R-Corp X-12 Sniper (600 Ahn)
* R-Corp X-12 Sniper (600 Ahn)
* R-Corp X-13 Beam Rifle (600 Ahn)
* R-Corp X-13 Beam Rifle (600 Ahn)
* R-Corp X-9 Heavy (700 Ahn)
* R-Corp Model 2200 (600 Ahn)
* R-Corp Model 2300 (600 Ahn)
* R-Corp Model 2300 (600 Ahn)
|-
|-
Line 602: Line 656:
|Red Weaponry
|Red Weaponry
|Unlocks the following items for purchase:
|Unlocks the following items for purchase:
* R-Corp X-9 Heavy (700 Ahn)
* R-Corp Model 2100 White (700 Ahn)
* R-Corp Model 2100 White (700 Ahn)
* R-Corp Model 2400 Black (700 Ahn)
* R-Corp Model 2400 Black (700 Ahn)
Line 608: Line 661:
|-
|-
!Multiphase Weaponry
!Multiphase Weaponry
|5PE
|10PE
|Single Phase Weaponry
|Single Phase Weaponry
|Unlocks the following items for purchase:
|Unlocks the following items for purchase:
Line 650: Line 703:
!Item Name
!Item Name
!Cost
!Cost
!Details
|-
|-
!W Corp Cleanup Outfit
!W Corp Cleanup Outfit
|100 Ahn
|100 Ahn
|Cosmetic
|-
|-
!W Corp Hat
!W Corp Hat
|100 Ahn
|100 Ahn
|Cosmetic
|-
|-
!W Corp Cleanup Baton
!W Corp Cleanup Baton
|500 Ahn
|500 Ahn
|18 black damage, 1x attack speed.
Use 2 charges to deal an extra hit on your next attack.
|-
|-
!W Corp Armor Vest
!W Corp Armor Vest
|700 Ahn
|700 Ahn
|III all damage type. +10% movement speed.
Requires 55 in all stats to equip.
|}
|}


Line 677: Line 723:
!Requirements
!Requirements
!Effect
!Effect
!Details
|-
|-
!W-Corp Type A Weapons
!W-Corp Type A Weapons
Line 690: Line 735:
* W-Corp Type A Hammer (1000 Ahn)
* W-Corp Type A Hammer (1000 Ahn)
* W-Corp Type A Hatchet (1000 Ahn)
* W-Corp Type A Hatchet (1000 Ahn)
|Weapon stats:
* W Corp Gauntlet: 40 black damage, 1x attack speed, use 3 charges to knockback on your next attack
** Requires 60, 60, 60, 80 stats to use
* W Corp Axe: 70 black damage, 2x attack speed, use 4 charges to deal 3x damage and slow on your next attack
** Requires 80, 60, 60, 60 stats to use
* W Corp Spear: 40 black damage, 1.2x attack speed, 2 range, use 3 charge to deal damage in AOE
** Requires 60, 80, 60, 60 stats to use
* W Corp Dagger: 25 black damage, 0.5x attack speed, use 8 charge to deal multiple hits on your next attack
** Requires 60, 60, 80, 60 stats to use
* W Corp Hammer: 80 black damage, 2x attack speed, use 8 charge to inflict 1.2x black weakness on your next hit
** Requires 60, 60, 80, 60 stats to use
* W Corp Hatchet: 34 black damage, 1x attack speed, use 5 charge to massively slow on your next attack
** Requires 60, 60, 80, 60 stats to use
|-
|-
!W-Corp Type C Weapons
!W-Corp Type C Weapons
Line 714: Line 745:
* W-Corp Type C Club (850 Ahn)
* W-Corp Type C Club (850 Ahn)
* W-Corp Type C Axe (850 Ahn)
* W-Corp Type C Axe (850 Ahn)
|Weapon stats:
* W Corp Shieldblade: 35 black damage, 1x attack speed
* W Corp Shielglaive: 35 black damage, 1.2 attack speed, 2 range
* W Corp Shieldclub: 35 black damage, 1.5x attack speed, knockbacks on hit
* W Corp Shield Axe: 45 black dmaage, 1.5 attack speed
All can spend 12 charge to generate a shield that block all damage types on yourself and others nearby
All require 60, 60, 80, 60 stats to use.
|-
|-
!W-Corp L1 Cleanup Team
!W-Corp L1 Cleanup Team
Line 729: Line 750:
|None
|None
|Spawns an ERT to assist L-Corp in breaches.
|Spawns an ERT to assist L-Corp in breaches.
|
|-
|-
!W-Corp L2 Cleanup Team
!W-Corp L2 Cleanup Team
Line 735: Line 755:
|W-Corp L1 Cleanup Team
|W-Corp L1 Cleanup Team
|Spawns an ERT to assist L-Corp in breaches.
|Spawns an ERT to assist L-Corp in breaches.
|
|-
|-
!Prototype Quantum Pads
!Prototype Quantum Pads
Line 741: Line 760:
|None
|None
|Creates 2 quantum pads, with keys that can be used to teleport.
|Creates 2 quantum pads, with keys that can be used to teleport.
|
|-
|-
!Prototype Quantum Pads II
!Prototype Quantum Pads II
Line 747: Line 765:
|Prototype Quantum Pads
|Prototype Quantum Pads
|Creates 2 quantum pads, with keys that can be used to teleport.
|Creates 2 quantum pads, with keys that can be used to teleport.
|
|-
|-
!Repurchasable: Quantum Pad Keys (x2)
!Repurchasable: Quantum Pad Keys (x2)
Line 753: Line 770:
|None
|None
|Creates 2 spare quantum keys for more people to use.
|Creates 2 spare quantum keys for more people to use.
|
|-
|-
!Repurchasable: W-Corp High-Traction Tiles (x100)
!Repurchasable: W-Corp High-Traction Tiles (x100)
Line 759: Line 775:
|None
|None
|Creates 100 tiles that speed up agents slightly. Needs to be installed by clerks.
|Creates 100 tiles that speed up agents slightly. Needs to be installed by clerks.
| +30% movespeed while stepping on them.
+30% movespeed while stepping on them.
|-
|-
!Repurchasable: W-Corp Quick Tiles (30x)
!Repurchasable: W-Corp Quick Tiles (30x)
Line 765: Line 781:
|None
|None
|Creates 30 tiles that speed up agents significantly. Needs to be installed by clerks.
|Creates 30 tiles that speed up agents significantly. Needs to be installed by clerks.
| +100% movespeed while stepping on them.
+100% movespeed while stepping on them.
|}
 
=== W-Corporation Equipment Tables ===
{| class="wikitable"
|+W-Corporation Armor Table
!Name
!Requirements
!Defence
!Extra
|-
|W-Corp Armored Vest
|55 Fortitude
55 Prudence
 
55 Temperance
 
55 Justice
|III Red
III White
 
III Black
 
III Pale
| +10% Movespeed
|}
{| class="wikitable"
|+W-Corporation Weapon Table
!Name
!Requirements
!Damage
!Speed
!Details
|-
|W-Corp Cleanup Baton
|None
|18 Black
|1x
|20 Charge Maximum.
Gain charge on attack.
 
Spend 2 charge; attack again at 100% Damage (No Justice Scaling)
|-
|W-Corp Gauntlet
|60 Fortitude
60 Prudence
 
80 Temperance
 
60 Justice
|40 Black
|1x
|20 Charge Maximum.
Gain charge on attack
 
Spend 3 charges; attack again at 300% damage (No justice scaling), knock target back
|-
|W-Corp Axe
|80 Fortitude
60 Prudence
 
60 Temperance
 
60 Justice
|70 Black
|2x
|20 Charge Maximum.
Gain charge on attack
 
Spend 4 charges; attack again at 200% Damage (No justice scaling), slow target
|-
|W-Corp Spear
|60 Fortitude
80 Prudence
 
60 Temperance
 
60 Justice
|40 Black
|1.2x
|20 Charge Maximum.
Gain charge on attack
 
Spend 3 charges; attack again in AOE at 100% Damage (No justice scaling)
 
2 range
|-
|W-Corp Dagger
| rowspan="3" |60 Fortitude
60 Prudence
 
80 Temperance
 
60 Justice
|25 Black
|0.5x
|20 Charge Maximum.
Gain charge on attack
 
Spend 8 charges; attack again 3 times at 100% Damage (No justice scaling)
|-
|W-Corp Hammer
|80 Black
|2x
|20 Charge Maximum.
Gain charge on attack
 
Spend 8 charges; attack again for 100% Damage (No justice scaling), Rend for +20% Black Damage taken (5 seconds)
|-
|W-Corp Hatchet
|34 Black
|1x
|20 Charge Maximum.
Gain charge on attack
 
Spend 5 charges; attack again for 100% Damage (No justice scaling), massively slow target
|-
|W-Corp Shieldblade
| rowspan="4" |60 Fortitude
60 Prudence
 
80 Temperance
 
60 Justice
| rowspan="3" |35 Black
|1x
| rowspan="4" |20 Charge Maximum.
Gain charge on attack
 
Spend 12 charges; gain a 100 damage shield.
|-
|W-Corp Shieldglaive
|1.2x
|-
|W-Corp Shieldclub
|1.5x
|-
|W-Corp Shieldaxe
|45 Black
|1.5x
|}
 
== J-Corporation ==
 
=== J-Corporation Sales ===
{| class="wikitable"
!Item Name
!Cost
|-
!J Corp Casino Token
|200 Ahn
|}
 
=== J-Corporation Research ===
{| class="wikitable"
!'''Research Name'''
!Cost
!Requirements
!Effect
|-
!Outlet Rarity Upgrade
|5PE
|None
|Gives 1% pity chance of best loot on crates.
|-
!Outlet Rarity Upgrade II
|10PE
|Outlet Rarity Upgrade
|Raises pity chance of best loot to 2% on crates.
|-
!Outlet Rarity Upgrade III
|15PE
|Outlet Rarity Upgrade II
|Raises pity chance of best loot to 3.5% on crates.
|-
!Outlet Rarity Upgrade IV
|25PE
|Outlet Rarity Upgrade III
|Raises pity chance of best loot to 5% on crates.
|-
!Wishing Well Output Rates
|10PE
|None
|Reduces the chances of a bad result from well from 10% to 5.2% percent.
|-
!Repeatable: J Corp Brand Lootboxes
|10PE
|None
|Creates 2 J-Corp lootboxes which may drop any item in the game
Game breaking items which may hinder gameplay are banned from the lootbox.
|}
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