Guide to tools and equipments: Difference between revisions
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!DEEPSCAN Kit | !DEEPSCAN Kit | ||
|150 | |150 | ||
|A scanner that, if succesfully used on an entity, increases all damage dealt to it by 10%. It also list it's name, class, current HP, max HP and its resistances. Can be used from afar. | |A scanner that, if succesfully used on an entity, increases all damage dealt to it by 10%. | ||
It also list it's name, class, current HP, max HP and its resistances. Can be used from afar. | |||
|- | |- | ||
!Qliphoth Field Projector | !Qliphoth Field Projector | ||
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!Regenerator Augmentor (R.A.K) | !Regenerator Augmentor (R.A.K) | ||
|150 | |150 | ||
|A tool box that allow clerks '''(and only clerks)''' to tweak the function of regenerators for a period of time, changing their healing amount to better fit a given situation. Use in hand to change the properties of the Augmentor. | |A tool box that allow clerks '''(and only clerks)''' to tweak the function of regenerators for a period of time, changing their healing amount to better fit a given situation. | ||
Use in hand to change the properties of the Augmentor. | |||
* By default, Regenerators restore 3% HP/SP every 2 seconds | * By default, Regenerators restore 3% HP/SP every 2 seconds | ||
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!Drain Monitor | !Drain Monitor | ||
|200 | |200 | ||
|Use in hand to detect Abnormality, either to find them or avoid them. | |Use in hand to detect Abnormality based on their distance from you, either to find them or avoid them. | ||
|- | |- | ||
!Keen Sense Rangefinder | !Keen Sense Rangefinder | ||
|200 | |200 | ||
|Use in hand to detect Ordeals, either to find them or avoid them. | |Use in hand to detect Ordeals based on their distance from you, either to find them or avoid them. | ||
|- | |- | ||
!EMAIS Capacity Upgrade | !EMAIS Capacity Upgrade | ||
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!Instant Clerkbot Constructor | !Instant Clerkbot Constructor | ||
|250 | |250 | ||
|Allow clerks '''(and only clerks)''' to summon a Clerkbot | |Allow clerks '''(and only clerks)''' to summon a Clerkbot. | ||
Clerkbot have: | |||
* 150 HP | |||
* 12-14 damage punches | |||
* 0.9x Red, White, Black resistance | |||
* 1.5x Pale weakness | |||
They reliably get the attention of entities, allowing clerks a chance to escape or aid agents in taking down said entity. | |||
After 2 minutes or when killed, it reverts into its item form which can be used right away. | |||
|- | |- | ||
!Handheld Taser | !Handheld Taser | ||
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!Vitals Projector | !Vitals Projector | ||
|300 | |300 | ||
|Use against a given entity (Human/Ordeal/Abnormality, use in hand to change the target) to give them a health bar for others to see. Important for Agents as unlike Clerks and Manager, they cannot see the HP of entities. Can be used from afar. | |Use against a given entity (Human/Ordeal/Abnormality, use in hand to change the target) to give them a health bar for others to see. | ||
Important for Agents as unlike Clerks and Manager, they cannot see the HP of entities. Can be used from afar. | |||
|- | |- | ||
!Shrimp Injector | !Shrimp Injector | ||
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!EMAIS Autoinjector | !EMAIS Autoinjector | ||
|300 | |300 | ||
|An injector that clerks '''(and only clerks)''' can use to provide medical assistance to others. Use in hand to change the given chemical. Quickly refill itself. | |An injector that clerks '''(and only clerks)''' can use to provide medical assistance to others. | ||
Use in hand to change the given chemical. Quickly refill itself. | |||
* Salicylic acid restore HP | * Salicylic acid restore HP | ||
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!Agent Work Change Injector | !Agent Work Change Injector | ||
|700 | |700 | ||
|Allow agents to know their work chances when working on abnormalities | |Allow agents to know their work chances when working on abnormalities. | ||
|} | |} | ||
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!Hunting Knife | !Hunting Knife | ||
|30 | |30 | ||
|A knife that allow the butchering of dead things. Useful to deny corpses to abnormalities that benefit from them and also collect more meat for cooking. | |A knife that allow the butchering of dead things. While in Harm intent, click on a corpse with the knife. | ||
Useful to deny corpses to abnormalities that benefit from them and also collect more meat for cooking. | |||
|- | |- | ||
!Throwing Bola | !Throwing Bola | ||
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!Nitrile Gloves | !Nitrile Gloves | ||
|50 | |50 | ||
|A pair of gloves that let you carry people faster | |A pair of gloves that let you carry people faster. | ||
To carry people, while in grab stance, grab, grab, then click drag their body on you. | |||
|- | |- | ||
!Combat Webbing | !Combat Webbing | ||
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!Assorted Medi-Pen Kit | !Assorted Medi-Pen Kit | ||
|500 | |500 | ||
|A box containing 6 Sal-Acid Medi-Pen and 6 Mental Stabilizer Medi-Pen. 16.67% cheaper than buying all 12 of the medipen individually. | |A box containing 6 Sal-Acid Medi-Pen and 6 Mental Stabilizer Medi-Pen. | ||
16.67% cheaper than buying all 12 of the medipen individually. | |||
|} | |} | ||
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|1500 | |1500 | ||
|When placed on an Abnormality and then defeated, the Abnormality will drop a book. | |When placed on an Abnormality and then defeated, the Abnormality will drop a book. | ||
The book can be burned to | The book can be burned to gain either the EGO weapon or EGO armor of the defeated Abnormality, at random. | ||
|} | |} | ||
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|70 | |70 | ||
|Contain what's needed to go out fishing: a rod, a line, a hook, a fish bag and a net. | |Contain what's needed to go out fishing: a rod, a line, a hook, a fish bag and a net. | ||
Note that not all facilities have open water to fish in. | |||
|- | |- | ||
!Whiskey | !Whiskey |