Guide to tools and equipments: Difference between revisions

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!DEEPSCAN Kit
!DEEPSCAN Kit
|150
|150
|A scanner that, if succesfully used on an entity, increases all damage dealt to it by 10%. It also list it's name, class, current HP, max HP and its resistances. Can be used from afar.
|A scanner that, if succesfully used on an entity, increases all damage dealt to it by 10%.
It also list it's name, class, current HP, max HP and its resistances. Can be used from afar.
|-
|-
!Qliphoth Field Projector
!Qliphoth Field Projector
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!Regenerator Augmentor (R.A.K)
!Regenerator Augmentor (R.A.K)
|150
|150
|A tool box that allow clerks '''(and only clerks)''' to tweak the function of regenerators for a period of time, changing their healing amount to better fit a given situation. Use in hand to change the properties of the Augmentor.
|A tool box that allow clerks '''(and only clerks)''' to tweak the function of regenerators for a period of time, changing their healing amount to better fit a given situation.  
Use in hand to change the properties of the Augmentor.


* By default, Regenerators restore 3% HP/SP every 2 seconds
* By default, Regenerators restore 3% HP/SP every 2 seconds
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!Drain Monitor
!Drain Monitor
|200
|200
|Use in hand to detect Abnormality, either to find them or avoid them.
|Use in hand to detect Abnormality based on their distance from you, either to find them or avoid them.
|-
|-
!Keen Sense Rangefinder
!Keen Sense Rangefinder
|200
|200
|Use in hand to detect Ordeals, either to find them or avoid them.
|Use in hand to detect Ordeals based on their distance from you, either to find them or avoid them.
|-
|-
!EMAIS Capacity Upgrade
!EMAIS Capacity Upgrade
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!Instant Clerkbot Constructor
!Instant Clerkbot Constructor
|250
|250
|Allow clerks '''(and only clerks)''' to summon a Clerkbot, with 150 HP, 12-14 damage punches, 10% damage resistance (with 1.5x Pale damage taken however) to aid in taking down abnormalities. Last for up to 2 minutes or until it is destroyed, and turns back into it's item form, which can be reused immediatly. Abnormalities often switch aggro to a Clerkbot.
|Allow clerks '''(and only clerks)''' to summon a Clerkbot.
Clerkbot have:
 
* 150 HP
* 12-14 damage punches
* 0.9x Red, White, Black resistance
* 1.5x Pale weakness
 
They reliably get the attention of entities, allowing clerks a chance to escape or aid agents in taking down said entity.
 
After 2 minutes or when killed, it reverts into its item form which can be used right away.
|-
|-
!Handheld Taser
!Handheld Taser
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!Vitals Projector
!Vitals Projector
|300
|300
|Use against a given entity (Human/Ordeal/Abnormality, use in hand to change the target) to give them a health bar for others to see. Important for Agents as unlike Clerks and Manager, they cannot see the HP of entities. Can be used from afar.
|Use against a given entity (Human/Ordeal/Abnormality, use in hand to change the target) to give them a health bar for others to see.
Important for Agents as unlike Clerks and Manager, they cannot see the HP of entities. Can be used from afar.
|-
|-
!Shrimp Injector
!Shrimp Injector
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!EMAIS Autoinjector
!EMAIS Autoinjector
|300
|300
|An injector that clerks '''(and only clerks)''' can use to provide medical assistance to others. Use in hand to change the given chemical. Quickly refill itself.
|An injector that clerks '''(and only clerks)''' can use to provide medical assistance to others.
Use in hand to change the given chemical. Quickly refill itself.


* Salicylic acid restore HP
* Salicylic acid restore HP
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!Agent Work Change Injector
!Agent Work Change Injector
|700
|700
|Allow agents to know their work chances when working on abnormalities. Research Officer passively have this effect.
|Allow agents to know their work chances when working on abnormalities.
|}
|}


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!Hunting Knife
!Hunting Knife
|30
|30
|A knife that allow the butchering of dead things. Useful to deny corpses to abnormalities that benefit from them and also collect more meat for cooking.
|A knife that allow the butchering of dead things. While in Harm intent, click on a corpse with the knife.
Useful to deny corpses to abnormalities that benefit from them and also collect more meat for cooking.
|-
|-
!Throwing Bola
!Throwing Bola
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!Nitrile Gloves
!Nitrile Gloves
|50
|50
|A pair of gloves that let you carry people faster (while in grab stance, grab, grab, then click drag their body on you to carry).
|A pair of gloves that let you carry people faster.
To carry people, while in grab stance, grab, grab, then click drag their body on you.
|-
|-
!Combat Webbing
!Combat Webbing
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!Assorted Medi-Pen Kit
!Assorted Medi-Pen Kit
|500
|500
|A box containing 6 Sal-Acid Medi-Pen and 6 Mental Stabilizer Medi-Pen. 16.67% cheaper than buying all 12 of the medipen individually.
|A box containing 6 Sal-Acid Medi-Pen and 6 Mental Stabilizer Medi-Pen.
16.67% cheaper than buying all 12 of the medipen individually.
|}
|}


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|1500
|1500
|When placed on an Abnormality and then defeated, the Abnormality will drop a book.
|When placed on an Abnormality and then defeated, the Abnormality will drop a book.
The book can be burned to randomly obtain 1 of the listed items in the book (usually either the EGO weapon or EGO armor of the defeated Abnormality).
The book can be burned to gain either the EGO weapon or EGO armor of the defeated Abnormality, at random.
|}
|}


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|70
|70
|Contain what's needed to go out fishing: a rod, a line, a hook, a fish bag and a net.
|Contain what's needed to go out fishing: a rod, a line, a hook, a fish bag and a net.
Note that not all facilities have open water to fish in.
|-
|-
!Whiskey
!Whiskey