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| == Roles on R-Corp Assault ==
| | This is the portal for the R-Corp assault gamemode. |
| {| class="wikitable"
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| |+Command Officers
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| !Rank
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| !Name
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| !Role
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| !Difficulty
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| !Alt-Titles
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| |-
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| !CDR
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| !Ground Commander
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| |'''[This is a trusted role. To apply, apply for trusted on the discord.''']
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| Lead the 4th pack to victory!
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|
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|
| Start with gearing up, then a briefing, and then lead your troops from the front, or protect the base from the back.
| | For information on equipment, See the page on [[R-Corp Assault Equipment]] |
| |Hard
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| |Assault Commander
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| Commander
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| |-
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| !LCDR
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| !Lieutenant Commander
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| |In the case of a missing Ground Commander, you are to fill in for them, giving briefing and then issuing orders.
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| You are the second in command in the R-Corp 4th pack, and have a handful of support and command items in your room to assist.
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|
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| You have full access to the entire base aside from the ground commander's room.
| | For information on roles and ranks, See the page on [[R-Corp Assault Roles]] |
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|
| At the beginning of the round, get the operations officers in order, know their specializations, and issue orders to them
| | Or, See [[R-Corp 5th Pack|Roles in R-Corp 5th Pack]] |
| | |
| Near the back by Requisitions, there is a defensive equipment room.
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| | |
| In your spare time set up sandbags around the perimeter to protect everyone,
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| |Hard
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| |Base Commander
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| Senior Officer
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| |-
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| !LT
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| !Operations Officer
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| |At the beginning of every round, head to the Jr Officer Quarters to pick up your pistol and armor.
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| Your first goal is to get the equipment at requisitions handed out.
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| After requisitions is situated, you can use the beacon you spawn with to pick a specialization that will determine your role the rest of the round.
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| | |
| '''Gunner Officer -''' Starts with the X-15 Minigun. You are a support gunner from the front, and able to issue orders from there.
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| '''Medical Officer -''' Starts with the Hypospray, an extremely strong healing device, and Medhud Glasses.
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| '''Command Officer -''' Starts with NVGs, Binoculars and a megaphone. You can issue orders while seeing further than everyone else.
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| '''Engineering Officer -''' Starts with a welding tool and sandbags, to set up small bases along the way, as well as areas for you to fall back to
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| | |
| '''Delivery Officer -''' Start with unwieldy roller skates and NVGs. Your main job is to deliver more meds from requisitions to the front.
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| |Medium
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| |Staff Officer
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| Field Officer
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| | |
| Command Officer
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| | |
| Junior Officer
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| |}
| |
| {| class="wikitable"
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| |+Rabbit Team
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| !Rank
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| !Name
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| !Role
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| !Difficulty
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| |-
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| !CPT
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| !Rabbit Team Captain
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| |After you spawn, head to your quarters to pick up your unique one handed, 4 phase auto-pistol.
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| You lead the Rabbit team, a team of light infantry units with guns. The two types of rabbit at your disposal are Assault and Suppressive Types
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| Assault Rabbits have knives that dash to their target, and are the bulk of your force. They are very numerous and can slip past enemies. They are your frontliners,
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| Suppressive Rabbits have Red, White and Black automatic rifles, and they are there to offer suppressing fire. Order your suppressives to fire at a choke to discourage enemies from pushing.
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| |Hard
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| |-
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| !SGT
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| !Suppressive Rabbit
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| |As a suppressive Rabbit, your goal is to provide suppressive fire with your 3 color rifle.
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| As a sidearm, you have the standard 4-color knife to deal pale damage as needed.
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| |Medium
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| |-
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| !RAF
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| !Assault Rabbit
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| |The Assault Rabbits are the bulk of the R-Corp 4th pack. You have a single-shot rifle that you can change out for various guns at requisitions,
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| |Easy
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| |}
| |
| {| class="wikitable"
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| |+Rhino Team
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| !Rank
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| !Name
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| !Role
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| !Difficulty
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| |-
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| !CPT
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| !Rhino Team Captain
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| |After you spawn, head to your quarters to pick up your unique, high-speed Rhino mech.
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| Moving a rhino is hard, you have to wait for your mech to turn before you can move in that direction.
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| | |
| Abnormalities have a hard time getting past you. You are a moving wall. Facing enemies reduces the amount of damage that you take.
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| | |
| However, keep in mind that Dimensional Refraction Variant, KQE and Rudolta can pierce your mech. Stay clear!
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| |Hard
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| |-
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| !SGT
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| !Gunner Rhino
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| |You man one of the two Rhino mecha in the Rhino hangar. | |
| There is a rhino that has a 2 shot heavy rifle, and a rhino that has a red Gatling gun and white shotgun
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| |Hard
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| |-
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| !SGT
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| !Hammer Rhino
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| |You man the special Hammer rhino. This rhino has more HP, and has two melee weapons, a red hammer and black armblade.
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| These deal 300 damage apiece, so abnormalities will not want to mess with you.
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| |Hard
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| |}
| |
| {| class="wikitable"
| |
| |+Reindeer Team
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| !Rank
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| !Name
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| !Role
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| !Difficulty
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| |-
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| !CPT
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| !Reindeer Team Captain
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| |After you spawn, head to your quarters to pick up your unique melee-ranged staff. You also have both a K-Corp medbeam and mind whip staff.
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| Your goal is to run the medical squad, as well as heal the team with your staves and medical pens.
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| Use the mindwhip staff to lock onto enemies while they move around, dealing constant damage
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| Your Mindwhip staff heals the sanity in an AOE around you, whereas the medbeam heals the HP the person you are currently healing.
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| '''DO NOT CROSS THE BEAMS.'''
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| '''DO NOT CROSS THE BEAMS.'''
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| '''DO NOT CROSS THE BEAMS.'''
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| |Hard
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| |-
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| !SGT
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| !Berserker Reindeer
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| |You are the offensive-support branch of the Reindeer corps. You are armed with the mindwhip, a staff that clings to enemies and heals the sanity of your allies.
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| '''DO NOT CROSS THE BEAMS.'''
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| |Medium
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| |-
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| !SPC
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| !Medical Reindeer
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| |You are the medical branch of the reindeer corps. You have a K-Corp Medbeam and can heal your teammates with it.
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| '''DO NOT CROSS THE BEAMS.'''
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| |Hard
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| |}
| |
| {| class="wikitable"
| |
| |+Raven Team
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| !Rank
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| !Name
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| !Role
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| !Difficulty
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| |-
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| !CPT
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| !Raven Team Captain
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| |Very Hard
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| |-
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| !SPC
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| !Scout Raven
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| |Hard
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| |-
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| !SPC
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| !Support Raven
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| |Medium
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| |}
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| | |
| == R-Corp Pack Ranks ==
| |
| {| class="wikitable"
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| |+Officer Ranks
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| !Callsign
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| !Name
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| !Signifier
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| !Jobs with Rank
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| |-
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| !CDR
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| |Commander
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| |Signifies the current commander of the pack,
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| The one in charge of operations
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| |Ground Commander
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| |-
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| !LCDR
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| |Lieutenant Commander
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| |Signifies the second in command of the pack,
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| as well as Base commanders, and senior officers.
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| |Lieutenant Commander
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| |-
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| !CPT
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| |Captain
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| |Signifies Team Captains, experienced officers,
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| and combat department leaders.
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| |Raven Team Captain
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| Rabbit Team Captain
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| Rhino Team Captain
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| Reindeer Team Captain
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| |-
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| !LT
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| |Lieutenant
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| |Signifies Junior Officers, and officers that are
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| inexperienced and not team captains or department leaders
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| |Operations Officer
| |
| |}
| |
| {| class="wikitable"
| |
| |+Pack Member Ranks
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| !Callsign
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| !Name
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| !Signifier
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| !Jobs with Rank
| |
| |-
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| !SGT
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| |Sergeant
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| |Signifies heavy combat soldiers. These roles have a big weapon and deal a lot of damage.
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| |Suppressive Rabbit
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| Berserker Reindeer
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| Gunner Rhino
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| Hammer Rhino
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| |-
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| !SPC
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| |Specialist
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| |Signifies roles that are not dedicated combat roles. Specialists have a primary role other than combat
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| |Medical Reindeer
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| Scout Raven
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| Support Raven
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| |-
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| !RAF
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| |Rabbit Assault Force
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| |Signifies new and untested rabbit recruits, still being tested in their fielding before a promotion.
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| Also includes all non-officers that are not a specialist or sergeant.
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| |Assault Rabbit
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| |}
| |