Guide to Status Effects (Work in Progress): Difference between revisions

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|OVERHEAT
|OVERHEAT
|50
|50
|Every 5 seconds, take BURN damage equal to the stack then reduce it by half (This deals *4 damage to mobs.) If no new OVERHEAT is applied during the second tick of burn, it is completely removed.
|Every 5 seconds, take BURN damage equal to the stack then reduce it by half (This deals *4 damage to mobs.) If no new '''OVERHEAT''' is applied during the second tick of burn, it is completely removed.
|-
|-
|BLEED
|BLEED
|50
|50
|When you move, take BRUTE damage equal to the stack then reduce it by half (This has a cooldown of 2 seconds, and deals *4 damage to mobs.). If you don't trigger BLEED and don't gain any new BLEED for 5-10 seconds, all BLEED will be removed.
|When you move, take BRUTE damage equal to the stack then reduce it by half (This has a cooldown of 2 seconds, and deals *4 damage to mobs.). If you don't trigger '''BLEED''' and don't gain any new '''BLEED''' for 5-10 seconds, all '''BLEED''' will be removed.
|-
|-
|TREMOR
|TREMOR
|50
|50
|When you have TREMOR, you be slowed down, and the slowdown is increased per TREMOR you have. Also, When you have tremor you can be effected by TREMOR BURSTS, which will knock you down for (stacks/10) seconds. (For mobs, it will deal stacks *5 damage instead of knocking them down.) After a tremor burst, all tremor is removed. Tremor also goes away if no new tremor is applied for 10-20 seconds.
|When you have '''TREMOR''', you be slowed down, and the slowdown is increased per '''TREMOR''' you have. Also, When you have tremor you can be effected by '''TREMOR BURSTS''', which will knock you down for (stacks/10) seconds. (For mobs, it will deal stacks *5 damage instead of knocking them down.) After a tremor burst, all tremor is removed. Tremor also goes away if no new tremor is applied for 10-20 seconds.
|-
|Protection
|9
|For each stack of '''Protection''' you have, you take 10% less damage from all sources. Last for 10 seconds.
'''Protection''' does not stack from multiple sources, only the highest value stays.
|-
|[DAMAGE TYPE] Protection
|9
|For each stack of '''[DAMAGE TYPE] Protection''' you have, you take 10% less damage from the status [DAMAGE TYPE]. Last for 10 seconds.
'''[DAMAGE TYPE] Protection''' does not stack from multiple sources, only the highest value stays.
|-
|Fragilely
|10
|For each stack of '''Fragilely''' you have, you take 10% more damage from all sources. Last for 10 seconds.
'''Fragilely''' does not stack from multiple sources, only the highest value stays.
|-
|[DAMAGE TYPE] Fragilely
|10
|For each stack of '''[DAMAGE TYPE] Fragilely''' you have, you take 10% more damage from the status [DAMAGE TYPE]. Last for 10 seconds.
'''[DAMAGE TYPE] Fragilely''' does not stack from multiple sources, only the highest value stays.
|-
|Damage Up
|10
|For each stack of '''Damage Up''', you deal 10% more damage with your melee attacks. Lasts for 10 seconds.
'''Damage Up''' does not stack from multiple sources, only the highest value stays.
|-
|[DAMAGE TYPE] Damage Up
|10
|For each stack of '''[DAMAGE TYPE] Damage Up''', you deal 10% more damage with your melee attacks if they share the same [DAMAGE TYPE] as the status effect. Lasts for 10 seconds.
'''[DAMAGE TYPE] Damage Up''' does not stack from multiple sources, only the highest value stays.
|-
|Damage Down
|10
|For each stack of '''Damage Down,''' you deal 10% less damage with your melee attacks. Lasts for 10 seconds.
'''Damage Down''' does not stack from multiple sources, only the highest value stays.
|-
|[DAMAGE TYPE] Damage Down
|10
|For each stack of '''[DAMAGE TYPE] Damage Down''', you deal 10% less damage with your melee attacks if they share the same [DAMAGE TYPE] as the status effect. Lasts for 10 seconds.
'''[DAMAGE TYPE] Damage Down''' does not stack from multiple sources, only the highest value stays.
|}
|}

Latest revision as of 04:46, 9 May 2025

Status Effects

Status Effects are mostly used in Custom Augments[1], but there are a few other places which use them like mobs. Here is a list of all currently used effects, and how they work.

Effect Name Max Stack Effect Description
OVERHEAT 50 Every 5 seconds, take BURN damage equal to the stack then reduce it by half (This deals *4 damage to mobs.) If no new OVERHEAT is applied during the second tick of burn, it is completely removed.
BLEED 50 When you move, take BRUTE damage equal to the stack then reduce it by half (This has a cooldown of 2 seconds, and deals *4 damage to mobs.). If you don't trigger BLEED and don't gain any new BLEED for 5-10 seconds, all BLEED will be removed.
TREMOR 50 When you have TREMOR, you be slowed down, and the slowdown is increased per TREMOR you have. Also, When you have tremor you can be effected by TREMOR BURSTS, which will knock you down for (stacks/10) seconds. (For mobs, it will deal stacks *5 damage instead of knocking them down.) After a tremor burst, all tremor is removed. Tremor also goes away if no new tremor is applied for 10-20 seconds.
Protection 9 For each stack of Protection you have, you take 10% less damage from all sources. Last for 10 seconds.

Protection does not stack from multiple sources, only the highest value stays.

[DAMAGE TYPE] Protection 9 For each stack of [DAMAGE TYPE] Protection you have, you take 10% less damage from the status [DAMAGE TYPE]. Last for 10 seconds.

[DAMAGE TYPE] Protection does not stack from multiple sources, only the highest value stays.

Fragilely 10 For each stack of Fragilely you have, you take 10% more damage from all sources. Last for 10 seconds.

Fragilely does not stack from multiple sources, only the highest value stays.

[DAMAGE TYPE] Fragilely 10 For each stack of [DAMAGE TYPE] Fragilely you have, you take 10% more damage from the status [DAMAGE TYPE]. Last for 10 seconds.

[DAMAGE TYPE] Fragilely does not stack from multiple sources, only the highest value stays.

Damage Up 10 For each stack of Damage Up, you deal 10% more damage with your melee attacks. Lasts for 10 seconds.

Damage Up does not stack from multiple sources, only the highest value stays.

[DAMAGE TYPE] Damage Up 10 For each stack of [DAMAGE TYPE] Damage Up, you deal 10% more damage with your melee attacks if they share the same [DAMAGE TYPE] as the status effect. Lasts for 10 seconds.

[DAMAGE TYPE] Damage Up does not stack from multiple sources, only the highest value stays.

Damage Down 10 For each stack of Damage Down, you deal 10% less damage with your melee attacks. Lasts for 10 seconds.

Damage Down does not stack from multiple sources, only the highest value stays.

[DAMAGE TYPE] Damage Down 10 For each stack of [DAMAGE TYPE] Damage Down, you deal 10% less damage with your melee attacks if they share the same [DAMAGE TYPE] as the status effect. Lasts for 10 seconds.

[DAMAGE TYPE] Damage Down does not stack from multiple sources, only the highest value stays.