Station Traits: Difference between revisions
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Station Traits are a system that adds one unique system to each round! | Station Traits are a system that adds one unique system to each round! Each Trait adds in minor or major gameplay changes. | ||
There is a 40% chance of no trait, and a 60% chance of a weighted trait from the list below. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Station Traits | |+Station Traits | ||
Line 8: | Line 8: | ||
!Effect | !Effect | ||
!Notes | !Notes | ||
|- | |- | ||
!MOBA Agents | !MOBA Agents | ||
!10 | !10 | ||
|Agents have access to one of multiple MOBA classes. | |Agents have access to one of multiple [[MOBA Agents|MOBA classes.]] | ||
| | | | ||
|- | |- | ||
Line 25: | Line 20: | ||
Crit Damage boost scales +1% per Fortitude | Crit Damage boost scales +1% per Fortitude | ||
| | |||
|- | |||
!Departmental Agents | |||
!10 | |||
|Agents have access to one of multiple [[Departmental Agents|Departmental Buffs]] | |||
| | | | ||
|- | |- | ||
!Abno Blitz | !Abno Blitz | ||
! | !3 | ||
|Only Waw and Aleph abnormalities spawn, The first ordeal is Dusk. | |Only Waw and Aleph abnormalities spawn, The first ordeal is Dusk. | ||
Agents start at 80 All Stats, Command staff starts at 60 all stats and Clerks start at 40-all stats. | Agents start at 80 All Stats, Command staff starts at 60 all stats and Clerks start at 40-all stats. | ||
| | | | ||
|- | |- | ||
!Working Clerks | !Working Clerks | ||
! | !2 | ||
|Clerks can work on abnormalities, but lose their Prudence and Temperance bonuses. | |Clerks can work on abnormalities, but lose their Prudence and Temperance bonuses. | ||
| | | | ||
Line 57: | Line 46: | ||
!1 | !1 | ||
|Joke Abnormalities are re-enabled. | |Joke Abnormalities are re-enabled. | ||
| | |Also includes joke skins. | ||
|- | |- | ||
!Visible Ghosts | !Visible Ghosts | ||
!1 | !1 | ||
|Ghosts are visible during the duration of the game | |Ghosts are visible during the duration of the game | ||
| | |||
|- | |||
!Playable Abnormalities | |||
!1 | |||
|Abnormalities are now playable. | |||
|Similar to the old "Playable abnos" admin event. | |||
|- | |||
!Selection Mishap | |||
!0 | |||
|Abnormalities are chosen between all Lobotomy Corporation Abnormalities, | |||
or No Lobotomy Corporation Abnormalities. | |||
| | |||
|- | |||
!Legacy Pale | |||
!0 | |||
|Pale damage now instead has a% chance to deal 90% of your max HP in damage. | |||
| | | | ||
|} | |} |
Latest revision as of 18:12, 9 April 2025
Station Traits are a system that adds one unique system to each round! Each Trait adds in minor or major gameplay changes.
There is a 40% chance of no trait, and a 60% chance of a weighted trait from the list below.
Station Trait | Weight | Effect | Notes |
---|---|---|---|
MOBA Agents | 10 | Agents have access to one of multiple MOBA classes. | |
Random Crits | 10 | EGO weapons can randomly critical hit.
Crit Chance scale 0.2% rate per Prudence. Crit Damage boost scales +1% per Fortitude |
|
Departmental Agents | 10 | Agents have access to one of multiple Departmental Buffs | |
Abno Blitz | 3 | Only Waw and Aleph abnormalities spawn, The first ordeal is Dusk.
Agents start at 80 All Stats, Command staff starts at 60 all stats and Clerks start at 40-all stats. |
|
Working Clerks | 2 | Clerks can work on abnormalities, but lose their Prudence and Temperance bonuses. | |
Callback | 2 | EGO weapons fit in your backpack. Wounds are re-enabled. | Referencing two very old oversights |
Joke Abnormalities | 1 | Joke Abnormalities are re-enabled. | Also includes joke skins. |
Visible Ghosts | 1 | Ghosts are visible during the duration of the game | |
Playable Abnormalities | 1 | Abnormalities are now playable. | Similar to the old "Playable abnos" admin event. |
Selection Mishap | 0 | Abnormalities are chosen between all Lobotomy Corporation Abnormalities,
or No Lobotomy Corporation Abnormalities. |
|
Legacy Pale | 0 | Pale damage now instead has a% chance to deal 90% of your max HP in damage. |