Station Traits: Difference between revisions

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Station Traits are a system that adds one unique system to each round!  
Station Traits are a system that adds one unique system to each round! Each Trait adds in minor or major gameplay changes.


Each Trait adds in minor or major gameplay changes.
There is a 40% chance of no trait, and a 60% chance of a weighted trait from the list below.
{| class="wikitable"
{| class="wikitable"
|+Station Traits
|+Station Traits
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!Effect
!Effect
!Notes
!Notes
|-
!No Trait
!5
|No Traits are currently enabled.
|
|-
|-
!MOBA Agents
!MOBA Agents
!10
!10
|Agents have access to one of multiple MOBA classes.
|Agents have access to one of multiple [[MOBA Agents|MOBA classes.]]
|
|
|-
|-
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Crit Damage boost scales +1% per Fortitude  
Crit Damage boost scales +1% per Fortitude  
|
|-
!Departmental Agents
!10
|Agents have access to one of multiple [[Departmental Agents|Departmental Buffs]]
|
|
|-
|-
!Abno Blitz
!Abno Blitz
!5
!3
|Only Waw and Aleph abnormalities spawn, The first ordeal is Dusk.
|Only Waw and Aleph abnormalities spawn, The first ordeal is Dusk.
Agents start at 80 All Stats, Command staff starts at 60 all stats and Clerks start at 40-all stats.
Agents start at 80 All Stats, Command staff starts at 60 all stats and Clerks start at 40-all stats.
|
|-
!Selection Mishap
!5
|Abnormalities are chosen between all Lobotomy Corporation Abnormalities,
or No Lobotomy Corporation Abnormalities.
|
|-
!Legacy Pale
!5
|Pale damage now instead has a% chance to deal 90% of your max HP in damage.
|
|
|-
|-
!Working Clerks
!Working Clerks
!3
!2
|Clerks can work on abnormalities, but lose their Prudence and Temperance bonuses.
|Clerks can work on abnormalities, but lose their Prudence and Temperance bonuses.
|
|
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!2
!2
|EGO weapons fit in your backpack. Wounds are re-enabled.
|EGO weapons fit in your backpack. Wounds are re-enabled.
|
|Referencing two very old oversights
|-
|-
!Joke Abnormalities
!Joke Abnormalities
!1
!1
|Joke Abnormalities are re-enabled.
|Joke Abnormalities are re-enabled.
|
|Also includes joke skins.
|-
|-
!Visible Ghosts
!Visible Ghosts
!1
!1
|Ghosts are visible during the duration of the game
|Ghosts are visible during the duration of the game
|
|-
!Playable Abnormalities
!1
|Abnormalities are now playable.
|Similar to the old "Playable abnos" admin event.
|-
!Selection Mishap
!0
|Abnormalities are chosen between all Lobotomy Corporation Abnormalities,
or No Lobotomy Corporation Abnormalities.
|
|-
!Legacy Pale
!0
|Pale damage now instead has a% chance to deal 90% of your max HP in damage.
|
|
|}
|}

Latest revision as of 18:12, 9 April 2025

Station Traits are a system that adds one unique system to each round! Each Trait adds in minor or major gameplay changes.

There is a 40% chance of no trait, and a 60% chance of a weighted trait from the list below.

Station Traits
Station Trait Weight Effect Notes
MOBA Agents 10 Agents have access to one of multiple MOBA classes.
Random Crits 10 EGO weapons can randomly critical hit.

Crit Chance scale 0.2% rate per Prudence.

Crit Damage boost scales +1% per Fortitude

Departmental Agents 10 Agents have access to one of multiple Departmental Buffs
Abno Blitz 3 Only Waw and Aleph abnormalities spawn, The first ordeal is Dusk.

Agents start at 80 All Stats, Command staff starts at 60 all stats and Clerks start at 40-all stats.

Working Clerks 2 Clerks can work on abnormalities, but lose their Prudence and Temperance bonuses.
Callback 2 EGO weapons fit in your backpack. Wounds are re-enabled. Referencing two very old oversights
Joke Abnormalities 1 Joke Abnormalities are re-enabled. Also includes joke skins.
Visible Ghosts 1 Ghosts are visible during the duration of the game
Playable Abnormalities 1 Abnormalities are now playable. Similar to the old "Playable abnos" admin event.
Selection Mishap 0 Abnormalities are chosen between all Lobotomy Corporation Abnormalities,

or No Lobotomy Corporation Abnormalities.

Legacy Pale 0 Pale damage now instead has a% chance to deal 90% of your max HP in damage.