Station Traits: Difference between revisions

From LobotomyCorp 13 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 52: Line 52:
!2
!2
|EGO weapons fit in your backpack. Wounds are re-enabled.
|EGO weapons fit in your backpack. Wounds are re-enabled.
|
|Referencing two very old oversights
|-
|-
!Joke Abnormalities
!Joke Abnormalities

Latest revision as of 05:54, 2 February 2025

Station Traits are a system that adds one unique system to each round!

Each Trait adds in minor or major gameplay changes.

Station Traits
Station Trait Weight Effect Notes
No Trait 5 No Traits are currently enabled.
MOBA Agents 10 Agents have access to one of multiple MOBA classes.
Random Crits 10 EGO weapons can randomly critical hit.

Crit Chance scale 0.2% rate per Prudence.

Crit Damage boost scales +1% per Fortitude

Abno Blitz 5 Only Waw and Aleph abnormalities spawn, The first ordeal is Dusk.

Agents start at 80 All Stats, Command staff starts at 60 all stats and Clerks start at 40-all stats.

Selection Mishap 5 Abnormalities are chosen between all Lobotomy Corporation Abnormalities,

or No Lobotomy Corporation Abnormalities.

Legacy Pale 5 Pale damage now instead has a% chance to deal 90% of your max HP in damage.
Working Clerks 3 Clerks can work on abnormalities, but lose their Prudence and Temperance bonuses.
Callback 2 EGO weapons fit in your backpack. Wounds are re-enabled. Referencing two very old oversights
Joke Abnormalities 1 Joke Abnormalities are re-enabled.
Visible Ghosts 1 Ghosts are visible during the duration of the game