Station Traits: Difference between revisions
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Kitsunemitsu (talk | contribs) (Created page with "Station Traits are a system that adds one unique system to each round! Each Trait adds in minor or major gameplay changes. {| class="wikitable" |+Station Traits !Station Trait !Weight !Effect !Notes |- !No Trait !5 |No Traits are currently enabled. | |- !MOBA Agents !10 |Agents have access to one of multiple MOBA classes. | |- !Random Crits !10 |EGO weapons can randomly critical hit. Crit Chance scale 0.2% rate per Prudence. Crit Damage boost scales +1% per Fortitude...") |
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!10 | !10 | ||
|EGO weapons can randomly critical hit. | |EGO weapons can randomly critical hit. | ||
Crit Chance scale 0.2% rate per Prudence. | Crit Chance scale 0.2% rate per Prudence. | ||
Crit Damage boost scales +1% per Fortitude | Crit Damage boost scales +1% per Fortitude | ||
| | | | ||
Line 28: | Line 29: | ||
!Abno Blitz | !Abno Blitz | ||
!5 | !5 | ||
|Only Waw and Aleph abnormalities spawn | |Only Waw and Aleph abnormalities spawn, The first ordeal is Dusk. | ||
The first ordeal is Dusk. | Agents start at 80 All Stats, Command staff starts at 60 all stats and Clerks start at 40-all stats. | ||
Agents start at 80 All Stats | |||
Command staff starts at 60 all stats | |||
Clerks start at 40-all stats. | |||
| | | | ||
|- | |- | ||
Line 43: | Line 41: | ||
!Legacy Pale | !Legacy Pale | ||
!5 | !5 | ||
|Pale damage now instead has a % chance to deal 90% of your max HP in damage. | |Pale damage now instead has a% chance to deal 90% of your max HP in damage. | ||
| | | | ||
|- | |- | ||
Line 54: | Line 52: | ||
!2 | !2 | ||
|EGO weapons fit in your backpack. Wounds are re-enabled. | |EGO weapons fit in your backpack. Wounds are re-enabled. | ||
| | |Referencing two very old oversights | ||
|- | |- | ||
!Joke Abnormalities | !Joke Abnormalities |
Latest revision as of 05:54, 2 February 2025
Station Traits are a system that adds one unique system to each round!
Each Trait adds in minor or major gameplay changes.
Station Trait | Weight | Effect | Notes |
---|---|---|---|
No Trait | 5 | No Traits are currently enabled. | |
MOBA Agents | 10 | Agents have access to one of multiple MOBA classes. | |
Random Crits | 10 | EGO weapons can randomly critical hit.
Crit Chance scale 0.2% rate per Prudence. Crit Damage boost scales +1% per Fortitude |
|
Abno Blitz | 5 | Only Waw and Aleph abnormalities spawn, The first ordeal is Dusk.
Agents start at 80 All Stats, Command staff starts at 60 all stats and Clerks start at 40-all stats. |
|
Selection Mishap | 5 | Abnormalities are chosen between all Lobotomy Corporation Abnormalities,
or No Lobotomy Corporation Abnormalities. |
|
Legacy Pale | 5 | Pale damage now instead has a% chance to deal 90% of your max HP in damage. | |
Working Clerks | 3 | Clerks can work on abnormalities, but lose their Prudence and Temperance bonuses. | |
Callback | 2 | EGO weapons fit in your backpack. Wounds are re-enabled. | Referencing two very old oversights |
Joke Abnormalities | 1 | Joke Abnormalities are re-enabled. | |
Visible Ghosts | 1 | Ghosts are visible during the duration of the game |