Station Traits: Difference between revisions

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(Created page with "Station Traits are a system that adds one unique system to each round! Each Trait adds in minor or major gameplay changes. {| class="wikitable" |+Station Traits !Station Trait !Weight !Effect !Notes |- !No Trait !5 |No Traits are currently enabled. | |- !MOBA Agents !10 |Agents have access to one of multiple MOBA classes. | |- !Random Crits !10 |EGO weapons can randomly critical hit. Crit Chance scale 0.2% rate per Prudence. Crit Damage boost scales +1% per Fortitude...")
 
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!10
!10
|EGO weapons can randomly critical hit.
|EGO weapons can randomly critical hit.
Crit Chance scale 0.2% rate per Prudence.
Crit Chance scale 0.2% rate per Prudence.  
 
Crit Damage boost scales +1% per Fortitude  
Crit Damage boost scales +1% per Fortitude  
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!Abno Blitz
!Abno Blitz
!5
!5
|Only Waw and Aleph abnormalities spawn.
|Only Waw and Aleph abnormalities spawn, The first ordeal is Dusk.
The first ordeal is Dusk.
Agents start at 80 All Stats, Command staff starts at 60 all stats and Clerks start at 40-all stats.
Agents start at 80 All Stats.
Command staff starts at 60 all stats.
Clerks start at 40-all stats.
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!Legacy Pale
!Legacy Pale
!5
!5
|Pale damage now instead has a % chance to deal 90% of your max HP in damage.
|Pale damage now instead has a% chance to deal 90% of your max HP in damage.
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|-
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!2
!2
|EGO weapons fit in your backpack. Wounds are re-enabled.
|EGO weapons fit in your backpack. Wounds are re-enabled.
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|Referencing two very old oversights
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|-
!Joke Abnormalities
!Joke Abnormalities

Latest revision as of 05:54, 2 February 2025

Station Traits are a system that adds one unique system to each round!

Each Trait adds in minor or major gameplay changes.

Station Traits
Station Trait Weight Effect Notes
No Trait 5 No Traits are currently enabled.
MOBA Agents 10 Agents have access to one of multiple MOBA classes.
Random Crits 10 EGO weapons can randomly critical hit.

Crit Chance scale 0.2% rate per Prudence.

Crit Damage boost scales +1% per Fortitude

Abno Blitz 5 Only Waw and Aleph abnormalities spawn, The first ordeal is Dusk.

Agents start at 80 All Stats, Command staff starts at 60 all stats and Clerks start at 40-all stats.

Selection Mishap 5 Abnormalities are chosen between all Lobotomy Corporation Abnormalities,

or No Lobotomy Corporation Abnormalities.

Legacy Pale 5 Pale damage now instead has a% chance to deal 90% of your max HP in damage.
Working Clerks 3 Clerks can work on abnormalities, but lose their Prudence and Temperance bonuses.
Callback 2 EGO weapons fit in your backpack. Wounds are re-enabled. Referencing two very old oversights
Joke Abnormalities 1 Joke Abnormalities are re-enabled.
Visible Ghosts 1 Ghosts are visible during the duration of the game