R-Corp Expedition: Difference between revisions
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Starts with an Epi, and a special pen that heals both HP and SP. | Starts with an Epi, and a special pen that heals both HP and SP. | ||
Cannot put items back | Cannot put items back | ||
|- | |- | ||
|Flares (x6) | |Flares (x6) | ||
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|2x Green Material | |2x Green Material | ||
|Essential for moving equipment and materials around the map. | |Essential for moving equipment and materials around the map. | ||
|- | |- | ||
|Sandbags (x20) | |Sandbags (x20) | ||
|2x Green Material | |2x Green Material | ||
|Required for engineering to do their job defending oil wells. | |Required for engineering to do their job defending oil wells. | ||
|- | |- | ||
|Spare Flashlight | |Spare Flashlight | ||
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Better for late game when you wish to spend large amounts of green. | Better for late game when you wish to spend large amounts of green. | ||
|- | |- | ||
| | |P-Corp Canned Bread (x10) | ||
|1x Red Material | |||
1x Green Material | |||
|Unlocked by default. | |||
|- | |||
|Random Low Level Weapon | |||
|2x Red Material | |2x Red Material | ||
| | |A random Selection of R-Corp Light Weaponry. | ||
|- | |- | ||
| | |R-Corp Random Pistol | ||
|2x Red Material | |||
|A random red, white or black R-Corp pistol. | |||
|- | |||
|R-Corp Random Melee | |||
|2x Red Material | |||
|Get a random low-level melee weapon. | |||
Comes in red, white, black and pale! | |||
|- | |||
|Emplacement Gun | |||
|1x Red Material | |1x Red Material | ||
1x Green Material | 1x Green Material | ||
| | |A simple manned emplacement gun. Useful for combat engineers to man in a pinch. | ||
|} | |} | ||
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|2x Purple Materials | |2x Purple Materials | ||
|A spare radio headset. | |A spare radio headset. | ||
Recommended for departmental heads and other essential personnel. | Recommended for departmental heads and other essential personnel. Not recommended for mass production. | ||
Not recommended for mass production. | |||
|- | |- | ||
|Health Hud Glasses | |Health Hud Glasses | ||
|2x | |2x Purple Materials | ||
|Health Hud Glasses | |Health Hud Glasses | ||
Extremely important for support roles, team leaders and medical staff. | Extremely important for support roles, team leaders and medical staff. | ||
|- | |- | ||
|Random Med Level Weapon | |Random Med Level Weapon | ||
|2x | |2x Blue Materials | ||
|A random Selection of R-Corp specialized weaponry. | |A random Selection of R-Corp specialized weaponry. | ||
|- | |||
|Multiphase Blade | |||
|2x Blue Materials | |||
|One R-Corp Multiphase blade | |||
|- | |- | ||
|High Traction Tiles (x20) | |High Traction Tiles (x20) | ||
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|Tiles that increase movement speed slightly. | |Tiles that increase movement speed slightly. | ||
Could be useful for setting up faster ways to move couriers around. | Could be useful for setting up faster ways to move couriers around. | ||
|- | |- | ||
|Stun Device | |Stun Device | ||
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|An HP Projector. Used to project HP onto enemies or allies. | |An HP Projector. Used to project HP onto enemies or allies. | ||
|- | |- | ||
|First Aid Kit L2 | |First Aid Kit L2 | ||
|2x | |2x Purple Materials | ||
|A first aid pouch holding | |A first aid pouch holding 6 advanced SP/HP injectors and epi. | ||
|} | |} | ||
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|2x Orange Materials | |2x Orange Materials | ||
|Lets you see in the dark! | |Lets you see in the dark! | ||
|- | |||
|Stun Trapper Device | |||
|1x Grey Materials | |||
1x Orange Materials | |||
|A device that leaves stun traps behind | |||
|- | |- | ||
|Random High Level Weapon | |Random High Level Weapon | ||
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|A very powerful R-Corp weapon | |A very powerful R-Corp weapon | ||
|- | |- | ||
| | |Superlight Rhino | ||
| | |5x Grey Materials | ||
2x Orange Materials | |||
|A very light rhino with low HP, but still more than a robin outside of one. | |||
|A | |||
|} | |} | ||
== Role Overview == | == Role Overview == | ||
[[File:RCE chain of command.png|none|thumb|876x876px]] | |||
=== Command roles === | === Command roles === | ||
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Combat - Medium | Combat - Medium | ||
|'''''[Trusted Only]'''''Lead the men from the front or at the base. Make sure that the | |'''''[Trusted Only]''''' | ||
Lead the men from the front or at the base. Make sure that the resources are getting sent back properly. | |||
Send your Couriers around as you can, and make global announcements as needed. | Send your Couriers around as you can, and make global announcements as needed. | ||
|One of two roles with a roundstart headset | |One of two roles with a roundstart headset | ||
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Combat - Medium | Combat - Medium | ||
|Run the Forwards Engineering team. Make sure that the appropriate | |Run the Forwards Engineering team. Make sure that the appropriate resource wells are defended. | ||
| | | | ||
|- | |- | ||
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Combat - High | Combat - High | ||
|Build defenses around | |Build defenses around resource wells. Man the resource well defenses. | ||
| | | | ||
|} | |} | ||
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Combat - Medium | Combat - Medium | ||
|Directly man 1 Robin Squad, of one squad leader and 2 Either Section B or Section C Robins. | |Directly man 1 Robin Squad, of one squad leader and 2 Either Section B or Section C Robins. | ||
Make sure that | Make sure that resource wells are acquired. Stay alive. | ||
Collaborate with the Production team to get your men what you need. | Collaborate with the Production team to get your men what you need. | ||
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Combat - High | Combat - High | ||
|Lead a robin squad to the | |Lead a robin squad to the resource wells to capture them at the orders of your Section Leader. | ||
Push into enemy-infested zones to clean them out for engineers and production to move in. | Push into enemy-infested zones to clean them out for engineers and production to move in. | ||
| | | | ||
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Combat - Low | Combat - Low | ||
|Run the Production department. Make sure that | |Run the Production department. Make sure that resource wells are kept up and running, and that the production team isn't goofing off. | ||
Cry | |||
| | | | ||
|- | |- | ||
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Combat - Low | Combat - Low | ||
|Set up the oil wells. Set conveyor belts up to send oil back to the base. | |Set up the oil wells. Set conveyor belts up to send oil back to the base. | ||
Yell at Production. | |||
Cry. | Cry. | ||
| | | | ||
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Combat - Low | Combat - Low | ||
|Set up the factory's conveyor belts to send the correct material to the correct machines. | |Set up the factory's conveyor belts to send the correct material to the correct machines. | ||
Manually send shit to the correct machines. | Manually send shit to the correct machines. Yell at Acquisitions | ||
Cry. | |||
| | | | ||
|} | |} | ||
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Combat - Low | Combat - Low | ||
|Run the Raven. | |Run the Raven team. | ||
Ravens are the Operation Commander's personal support and guard squad, taking orders directly from them. | |||
| | | | ||
|- | |- | ||
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Combat - Medium | Combat - Medium | ||
| | |Raven MPs are the Operation Commander's personal support and guard squad, taking orders directly from them. | ||
In the case of no Operation commander or no immediate orders, Raven MPs are to assist around the base. | |||
Production, Medical and requisitions are their default role. | |||
| | | | ||
|- | |- | ||
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Run from the base to the outside to get messages sent to the staff outside. | Run from the base to the outside to get messages sent to the staff outside. | ||
| | | | ||
|} | |||
== Tips and Tricks == | |||
{| class="wikitable" | |||
|+ | |||
!Role Tips | |||
!What you can do! | |||
|- | |||
|Command | |||
|As command you're in charge of everything going on. Most people don't know what they're doing, so remind them often of how the modes mechanics work. | |||
Do a briefing, and during it make sure you let people know they need to stay next to the oil wells to actually generate materials! | |||
Keep Production and Acquisitions from fighting each other for tools, they'll need to work together, not against each other. | |||
|- | |||
|Combat Engineers | |||
|You're the Rooks! Much like a Rook in chess, you're here to protect the 'king', or in this case, the materials. | |||
You're in charge of setting up defenses. The tools of the trade are your sandbags and your emplacements which are manned turrets. | |||
You'll start with a limited amount of sandbags, so split it up fairly amongst the team. | |||
During briefing, try to figure out what Robins squad you'll be going with, either the commander will tell you who you're with, or you'll just need to ask. | |||
Sandbags can be shot through if you're RIGHT next to them, but you'll shoot the bags if you're not next to them, build accordingly and don't cut off firing lanes with your sand.bags. | |||
|- | |||
|Acquisitions | |||
|You're the one in charge of setting up wells, and so you will need to know how to work with these machines. Tools are limited in supply so make sure you share them with Production. | |||
To place the conveyors you'll be using, hold them in your hand and click on the ground. If you need to adjust the direction it's going, use a wrench. | |||
To pick it up you'll use a crowbar. After they're down you'll need to use a lever on it. | |||
|- | |||
|Production | |||
|As production you'll be working together to make supplies for EVERYONE. Starting out, try to focus on defenses and more conveyors. People will need first aid kits, sandbags, and better weapons. | |||
After you are getting enough materials, start working on radios, but don't go crazy with it. As things develop just try and ask what people need. If you don't know what to build, ask a member of command. | |||
|- | |||
|Support | |||
|This is a fast and loose role, focus on what the team needs most at that moment. Messengers should stick with squads, preferably one each. | |||
When radio's start getting distributed, try and deliver radios to each of the squad and role leaders. | |||
The Raven MPs and Raven Captain take orders directly from the Operations Commander. When you do not have direct orders, assist as needed. | |||
If there aren't enough people, MP's can work as additional messengers, but do so only with permission from your team captain or higher up. Protecting the base and manning medical should be your priority | |||
|} | |} |