R-Corp Assault Equipment: Difference between revisions

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(The weapons were all over the place some weapons were following second firerate standard while others were following decisecond standard, some slowdowns were wrong, some damage percentages were wrong.)
m (Corrects some things)
 
(4 intermediate revisions by the same user not shown)
Line 211: Line 211:
Fires 3 Pellets
Fires 3 Pellets
|'''Unavailable'''
|'''Unavailable'''
|-
(WIP)
(WIP)
!R-3500 "Minigun"
|8.4
RED
WHITE
BLACK
|Autofire
0.05 seconds
|200% slowdown
Tri-Phase
IFF Projectiles
|Spawn (Rooster only)
|-
|-
!R-4000 "Mark 3"
!R-4000 "Mark 3"
Line 256: Line 270:
|200% slowdown
|200% slowdown
|Requisitions
|Requisitions
|-
!X-21 Sniper
|36
RED
|1.5 seconds
|10 tile scope
IFF projectile
|Spawn (Raccoon Sniper only)
|}
{| class="wikitable"
|+R-Corp Melee Weaponry
!Weapon Name
!Damage & Type
!Attack Speed
!Special
!Requisition or Spawn
Only?
|-
!High-Frequency Combat Blade
|35
RED
WHITE
30
BLACK
25
PALE
|0.7 seconds
|Quad-Phase
|Spawn
|-
!R-Corp Raven Dagger
|35
RED
WHITE
30
BLACK
25
PALE
|0.7 seconds
|Quad-Phase
Lower stat requirement
|Spawn
|-
!Rush Dagger
|20
PALE
|0.7 seconds
|Teleportation attack
Doubles damage
|Spawn (Assault Rabbit only)
|-
!Lieutenant Commander's Blade
|32
RED
|0.7 seconds
|Unique defense buff ability
|Requisition (LCDR locker)
|-
!R-Corp Command Sabre
|50
RED
WHITE
BLACK
PALE
|0.7 seconds
|Quad-Phase
|Requisition (CDR locker)
|}
'''Reminder that the speed value is inversed so the lower the value the faster it is'''
{| class="wikitable"
|+R-Corp Rhino Exosuits
!Exosuit Name
!Damage & Type
!Firerate
!Integrity
!Armor
!Speed
!Location
!Notes
|-
!Rhinoceros Heavy Unit
|100 x2
RED
WHITE
BLACK
35 x2
PALE
|1.5 seconds
|1000
|40/40/40/40
|3
|Rhino Tent (random exosuit)
|Thee heavy mech fires out two projectiles in quick succession
|-
!Rhinoceros Support Unit
|12 x15
RED
WHITE
BLACK
12 x5
PALE
|3.5 seconds
|1000
|40/40/40/40
|3
|Rhino Tent (random exosuit)
|The gatling mech will fire 15 projectiles (5 on pale mode) when clicked then go on a 3.5 second cooldown
|-
!Rhinoceros Pointsman Unit
|12 x7
RED
WHITE
BLACK
12 x3
PALE
|2 seconds
|1000
|40/40/40/40
|3
|Rhino Tent (random exosuit)
|The pointsman mech fires out 7 projectiles(3 on pale mode)in a shotgun spread
|-
!Rhinoceros Light Unit
|12 x2
RED
WHITE
BLACK
12
PALE
|2 seconds
|1000
|40/40/40/40
|2
|Rhino Tent (random exosuit)
|The light mech moves faster than other mech and possesses zero spread on it's weapons, it will fire only one projectile on pale mode
|-
!Rhinoceros Hammer Unit
|200
RED
BLACK
|1.5 seconds
|1500
|40/40/40/40
|3
|Rhino Tent (guaranteed to spawn)
|The hammer rhino contains more integrity and uses heavy hitting melee weapons which allow it to bypass ranged immune abnormalities
|-
!Captain's Rhinoceros Unit
|100 x2
RED
WHITE
BLACK
35 x2
PALE
|1.5 seconds
|2000
|40/40/40/40
|2
|Rhino Captain Bunk (Captain only)
|The Captain's Unit is faster than the average mech and contains double the integrity of the average mech
|-
!Rhinoceros Unit MK2
|100 x2
RED
WHITE
BLACK
35 x2
PALE
|1.5 seconds
|1000
|70/70/70/10
|6
|Unobtainable
|The MK2 Unit contains a 40 damage melee to clear out obstacles, a directional shield protecting it from hits, a 20% chance to deflect any damage, higher armor than average which is vulnerable to pale and a slower speed than the average mech.
|}
|}

Latest revision as of 21:23, 18 November 2024

Command Items

Item Name User Usage Found
R-Corp Command Tracker Ground Commander

Lieutenant Commander

The entire Platoon automatically has a pinpointer to this item.

The frontline commander can pick it up and put it in their pocket

Officer's Meet
R-Corp Announcement Tablet Ground Commander

Lieutenant Commander

This item can be used to make global announcements on the fly.

Do not lose this item

LCDR Spawn

CDR Spawn

R-Corp Outside Communications N/A Your communications to the outside world.

If this is destroyed, you lose the game.

Tcomms Room
GPS Ground Commander

Lieutenant Commander

Operations Officer

Raven Squad

Change to your name to let others with a GPS to find you.

Also used to find R-Corp forwards bases

Jr Officer Quarters

LCDR Quarters

CDR Quarters

Raven Preparations

Small Command Shelter Capsule Lieutenant Commander

Command Officer

A 5x5 Base with a built in GPS and sleeper.

Includes sandbags to build up a defense.

LCDR Quarters

Command Officer Loadout

Large Command Shelter Capsule Lieutenant Commander A 7x7 base with a built in GPS, medbay, and requisitions.

Includes sandbags to hunker down and a pair of turrets.

LCDR Quarters
Desert Eagle Ground Commander Self-Defense against R-Corp CDR Quarters
Beretta M9 Lieutenant Commander Self-Defense against other rabbits. LCDR Quarters

R-Corp Firearms & Requisition Items

Common spawn
Item Name Usage
Smoke Grenade Use in hand and toss to create an area of smoke.

While in the smoke, all your items are dropped. Use to cover an area to fire through and blind your opponent

K-Corp Syringe Use in hand to instantly heal yourself
Salacid Medipen Use on yourself or another person to heal your HP
Mental Medipen Use on yourself or another person to heal your SP
Sandbags x10 10 Sandbags used to build basic defenses with
Flare Use to temporarily light up an area.
K-Corp Adrenaline Use in hand to increase the length of your crit time.
P-Corp Crate Holds items. Drag behind you to move 20% faster
(WIP)
R-Corp Firearms
Weapon Name Damage & Type Fire Rate Special Requisition or Spawn

Only?

R-2000 "Red Rifle" 12

RED

0.5 seconds None. Spawn and Requisitions
R-2100 "White Rifle" 12

WHITE

0.5 seconds None. Spawn and Requisitions
R-2200 "Little Iron" 10.8

RED

0.7 seconds Can dual wield.

Can hold in one hand

Spawn and Requisitions
R-2300 "Chungid" 12 x3

RED

1 second Fires 3 Pellets Spawn and Requisitions
R-2400 "Black Rifle" 12

BLACK

0.5 seconds None Spawn and Requisitions
R-2600 "Double Take" 10.2

RED

WHITE

0.5 seconds Bi-Phase Unavailable

(WIP)

R-2700 "Tricolor" 8.4

RED

WHITE

BLACK

0.5 seconds Tri-Phase Unavailable

(WIP)

R-2800 "Mark 1" 12

RED

WHITE

BLACK

Autofire

0.16 seconds

Tri-Phase Spawn

(Suppressive only)

R-2900 "The Solution" 12

PALE

0.5 seconds None. Requisitions
R-3000 "Mark 2" 12

RED

WHITE

BLACK

PALE

Autofire

0.16 seconds

Quad-Phase Unavailable
R-3200 "Moz" 12 x3

RED

WHITE

BLACK

1 second Tri-Phase

Fires 3 Pellets

Unavailable
R-3500 "Minigun" 8.4

RED

WHITE

BLACK

Autofire

0.05 seconds

200% slowdown

Tri-Phase IFF Projectiles

Spawn (Rooster only)
R-4000 "Mark 3" 12

RED

WHITE

BLACK

PALE

Autofire

0.16 seconds

Quad-Phase

One Handed

Spawn (Captain only)
X-9 Heavy Rifle 100

RED

1.2 seconds 70% Slowdown. Requisitions
X-12 Marksman 14.4

RED

0.8 seconds 5 Tile scope Spawn and Requisitions
X-13 Beam Rifle 12

RED

1 second Fires Hitscan Requisitions
X-15 Minigun 4.8

RED

Autofire

0.05 seconds

200% slowdown Requisitions
X-21 Sniper 36

RED

1.5 seconds 10 tile scope

IFF projectile

Spawn (Raccoon Sniper only)
R-Corp Melee Weaponry
Weapon Name Damage & Type Attack Speed Special Requisition or Spawn

Only?

High-Frequency Combat Blade 35

RED WHITE

30

BLACK

25

PALE

0.7 seconds Quad-Phase Spawn
R-Corp Raven Dagger 35

RED WHITE

30

BLACK

25

PALE

0.7 seconds Quad-Phase

Lower stat requirement

Spawn
Rush Dagger 20

PALE

0.7 seconds Teleportation attack

Doubles damage

Spawn (Assault Rabbit only)
Lieutenant Commander's Blade 32

RED

0.7 seconds Unique defense buff ability Requisition (LCDR locker)
R-Corp Command Sabre 50

RED

WHITE

BLACK

PALE

0.7 seconds Quad-Phase Requisition (CDR locker)

Reminder that the speed value is inversed so the lower the value the faster it is

R-Corp Rhino Exosuits
Exosuit Name Damage & Type Firerate Integrity Armor Speed Location Notes
Rhinoceros Heavy Unit 100 x2

RED

WHITE

BLACK

35 x2 PALE

1.5 seconds 1000 40/40/40/40 3 Rhino Tent (random exosuit) Thee heavy mech fires out two projectiles in quick succession
Rhinoceros Support Unit 12 x15

RED

WHITE

BLACK

12 x5

PALE

3.5 seconds 1000 40/40/40/40 3 Rhino Tent (random exosuit) The gatling mech will fire 15 projectiles (5 on pale mode) when clicked then go on a 3.5 second cooldown
Rhinoceros Pointsman Unit 12 x7

RED

WHITE

BLACK

12 x3

PALE

2 seconds 1000 40/40/40/40 3 Rhino Tent (random exosuit) The pointsman mech fires out 7 projectiles(3 on pale mode)in a shotgun spread
Rhinoceros Light Unit 12 x2

RED

WHITE

BLACK

12

PALE

2 seconds 1000 40/40/40/40 2 Rhino Tent (random exosuit) The light mech moves faster than other mech and possesses zero spread on it's weapons, it will fire only one projectile on pale mode
Rhinoceros Hammer Unit 200

RED

BLACK

1.5 seconds 1500 40/40/40/40 3 Rhino Tent (guaranteed to spawn) The hammer rhino contains more integrity and uses heavy hitting melee weapons which allow it to bypass ranged immune abnormalities
Captain's Rhinoceros Unit 100 x2

RED

WHITE

BLACK

35 x2

PALE

1.5 seconds 2000 40/40/40/40 2 Rhino Captain Bunk (Captain only) The Captain's Unit is faster than the average mech and contains double the integrity of the average mech
Rhinoceros Unit MK2 100 x2

RED

WHITE

BLACK

35 x2

PALE

1.5 seconds 1000 70/70/70/10 6 Unobtainable The MK2 Unit contains a 40 damage melee to clear out obstacles, a directional shield protecting it from hits, a 20% chance to deflect any damage, higher armor than average which is vulnerable to pale and a slower speed than the average mech.