Factorio LC13: Difference between revisions

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== Overview ==
== Resource Types ==
 
=== Low-Tier Factories ===
{| class="wikitable"
{| class="wikitable"
|+Factorio LC13 Command Roles
|+
!Name
!Materials Required
!Desc
|-
|First Aid Kit L1 (x2)
|1x Red Material
1x Green Material
|A simple first aid pouch to go on your pocket. Holds 3 medical items
Starts with an Epi, and a special pen that heals both HP and SP.
Cannot put items back
|-
|Random Low Level Weapon
|2x Red Material
|'''[REDACTED]'''
|-
|Flares (x6)
|1x Red Material
1x Green Material
|A pouch containing 6 flares. While flashlights are standard issue,
it is sometimes nice to be able to light up entire areas.
|-
|Conveyor Belts (x30)
|2x Green Material
|Essential for moving equipment and materials around the map.
|-
|'''[REDACTED]'''
|2x Red Material
|A simple melee weapon, useful for attacking enemies in CQC.
upgrade to your starting melee weapon.
|-
|Emplacement Gun
|1x Red Material
1x Green Material
|A simple manned emplacement gun. Useful for combat engineers to man in a pinch.
|-
|Sandbags (x20)
|2x Green Material
|Required for engineering to do their job defending oil wells.
|-
|'''[REDACTED]'''
|2x Red Material
|'''[REDACTED]'''
|-
|Spare Flashlight
|2x Green Material
|While expensive, flashlights are a more permanent option than flares.
Better for late game when you wish to spend large amounts of green.
|-
|'''[REDACTED]'''
|2x Red Material
|'''[REDACTED]'''
|-
|P-Corp Canned Bread (x10)
|1x Red Material
1x Green Material
|Unlocked by default.
|}
 
=== Medium-Tier Factories ===
{| class="wikitable"
|+
!Name
!Materials Required
!Desc
|-
|Radio Headset
|2x Purple Materials
|A spare radio headset.
Recommended for departmental heads and other essential personnel.
Not recommended for mass production.
|-
|Health Hud Glasses
|2x Blue Materials
|Health Hud Glasses
Extremely important for support roles, team leaders and medical staff.
|-
|Random Med Level Weapon
|2x Purple Materials
|'''[REDACTED]'''
|-
|High Traction Tiles (x20)
|1x Blue Materials
|Tiles that increase movement speed slightly.
Could be useful for setting up faster ways to move couriers around.
|-
|'''[REDACTED]'''
|2x Purple Materials
|'''[REDACTED]'''
|-
|Engineering Equipment
|1x Blue Materials
1x Purple Materials
|Advanced engineering equipment. Includes some sandbags
Includes a pouch to hold all your engineering gear and a sidearm.
|-
|Manager Training Manual
|1x Blue Materials
1x Purple Materials
|Adds Warcry and Warbanner to any command role,
as well as team leaders and assistant managers.
|-
|Stun Device
|1x Blue Materials
1x Purple Materials
|A taser used to stun enemies.
|-
|HP Projector
|1x Blue Materials
1x Purple Materials
|An HP Projector. Used to project HP onto enemies or allies.
|-
|First Aid Kit L2 (x2)
|2x Blue Materials
|A first aid pouch holding 2 advanced sanity injectors, Epi and 2 kcorp injectors.
Items taken out cannot be put back in.
|}
 
=== High-Tier Factories ===
{| class="wikitable"
|+
!Name
!Materials Required
!Desc
|-
|Thermal Vision Goggles
|2x Grey Materials
|Lets you see living entities through walls.
|-
|Night Vision Goggles
|2x Orange Materials
|Lets you see in the dark!
|-
|Random High Level Weapon
|2x Grey Materials
|'''[REDACTED]'''
|-
|Stun Trapping Device
|1x Orange Materials
1x Grey Materials
|Set traps to stun anything that steps on this device!
|-
|Speed Booster
|1x Orange Materials
1x Grey Materials
|Boots to increase user's movespeed by 10%
|-
|Temporary Stims (x10)
|1x Orange Materials
1x Grey Materials
|Increase user heartiness and movespeed temporarily
|-
|Infantry Training Manual (x3)
|1x Orange Materials
1x Grey Materials
|Teach any infantry the skills "Assault" and "Hunker Down"
|-
|Mini Popup Base
|2x Orange Materials
|A mini popup base to heal up in, receive materials, and more
|-
|Specialist Weapon
|2x Grey Materials
|'''[REDACTED]'''
|}
 
== Role Overview ==
 
=== Command roles ===
{| class="wikitable"
|+
!Role Name
!Role Name
!#
!#
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Combat - Medium
Combat - Medium
|'''''[Trusted Only]'''''Lead the men from the front or at the base. Make sure that the oil is getting sent back properly.
|'''''[Trusted Only]'''''Lead the men from the front or at the base. Make sure that the oil is getting sent back properly.
Send your Couriers around as you can, and make global announcements as needed.
|One of two roles with a roundstart headset
|One of two roles with a roundstart headset
|-
|-
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|
|
|}
|}
=== Combat Engineering Roles ===
{| class="wikitable"
{| class="wikitable"
|+Factorio LC13 Combat Engineering Roles
|+
!Role Name
!Role Name
!#
!#
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|
|
|}
|}
=== Acquisitions Roles ===
{| class="wikitable"
{| class="wikitable"
|+Factorio LC13 Acquisitions Roles
|+
!Role Name
!Role Name
!#
!#
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|
|
|}
|}
=== Production roles ===
{| class="wikitable"
{| class="wikitable"
|+Factorio LC13 Production Roles
|+
!Role Name
!Role Name
!#
!#
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|
|
|}
|}
=== Support Roles ===
{| class="wikitable"
{| class="wikitable"
|+Factorio LC13 Support Roles
|+
!Role Name
!Role Name
!#
!#

Latest revision as of 03:22, 22 October 2024

Resource Types

Low-Tier Factories

Name Materials Required Desc
First Aid Kit L1 (x2) 1x Red Material

1x Green Material

A simple first aid pouch to go on your pocket. Holds 3 medical items

Starts with an Epi, and a special pen that heals both HP and SP. Cannot put items back

Random Low Level Weapon 2x Red Material [REDACTED]
Flares (x6) 1x Red Material

1x Green Material

A pouch containing 6 flares. While flashlights are standard issue,

it is sometimes nice to be able to light up entire areas.

Conveyor Belts (x30) 2x Green Material Essential for moving equipment and materials around the map.
[REDACTED] 2x Red Material A simple melee weapon, useful for attacking enemies in CQC.

upgrade to your starting melee weapon.

Emplacement Gun 1x Red Material

1x Green Material

A simple manned emplacement gun. Useful for combat engineers to man in a pinch.
Sandbags (x20) 2x Green Material Required for engineering to do their job defending oil wells.
[REDACTED] 2x Red Material [REDACTED]
Spare Flashlight 2x Green Material While expensive, flashlights are a more permanent option than flares.

Better for late game when you wish to spend large amounts of green.

[REDACTED] 2x Red Material [REDACTED]
P-Corp Canned Bread (x10) 1x Red Material

1x Green Material

Unlocked by default.

Medium-Tier Factories

Name Materials Required Desc
Radio Headset 2x Purple Materials A spare radio headset.

Recommended for departmental heads and other essential personnel. Not recommended for mass production.

Health Hud Glasses 2x Blue Materials Health Hud Glasses

Extremely important for support roles, team leaders and medical staff.

Random Med Level Weapon 2x Purple Materials [REDACTED]
High Traction Tiles (x20) 1x Blue Materials Tiles that increase movement speed slightly.

Could be useful for setting up faster ways to move couriers around.

[REDACTED] 2x Purple Materials [REDACTED]
Engineering Equipment 1x Blue Materials

1x Purple Materials

Advanced engineering equipment. Includes some sandbags

Includes a pouch to hold all your engineering gear and a sidearm.

Manager Training Manual 1x Blue Materials

1x Purple Materials

Adds Warcry and Warbanner to any command role,

as well as team leaders and assistant managers.

Stun Device 1x Blue Materials

1x Purple Materials

A taser used to stun enemies.
HP Projector 1x Blue Materials

1x Purple Materials

An HP Projector. Used to project HP onto enemies or allies.
First Aid Kit L2 (x2) 2x Blue Materials A first aid pouch holding 2 advanced sanity injectors, Epi and 2 kcorp injectors.

Items taken out cannot be put back in.

High-Tier Factories

Name Materials Required Desc
Thermal Vision Goggles 2x Grey Materials Lets you see living entities through walls.
Night Vision Goggles 2x Orange Materials Lets you see in the dark!
Random High Level Weapon 2x Grey Materials [REDACTED]
Stun Trapping Device 1x Orange Materials

1x Grey Materials

Set traps to stun anything that steps on this device!
Speed Booster 1x Orange Materials

1x Grey Materials

Boots to increase user's movespeed by 10%
Temporary Stims (x10) 1x Orange Materials

1x Grey Materials

Increase user heartiness and movespeed temporarily
Infantry Training Manual (x3) 1x Orange Materials

1x Grey Materials

Teach any infantry the skills "Assault" and "Hunker Down"
Mini Popup Base 2x Orange Materials A mini popup base to heal up in, receive materials, and more
Specialist Weapon 2x Grey Materials [REDACTED]

Role Overview

Command roles

Role Name # Department Difficulty Role Mechanics Notes
Faction Commander 1 Command Roleplay - Very High

Mechanics - High

Combat - Medium

[Trusted Only]Lead the men from the front or at the base. Make sure that the oil is getting sent back properly.

Send your Couriers around as you can, and make global announcements as needed.

One of two roles with a roundstart headset
Base Commander 1 Command Roleplay - High

Mechanics - High

Combat - Low

Make sure that the Support, Production and Engineering departments are all running properly. One of two roles with a roundstart headset
Misc Support Unit 3 Command Roleplay - Medium

Mechanics - Medium

Combat - Medium

Assist command staff as a goober role with whatever they need, usually as a medic.

Combat Engineering Roles

Role Name # Department Difficulty Role Mechanics Notes
Engineering Department Head 1 Command/Engineering Roleplay - High

Mechanics - Medium

Combat - Medium

Run the Forwards Engineering team. Make sure that the appropriate Oil wells are defended.
Combat Engineer 5 Engineering Roleplay - Medium

Mechanics - Medium

Combat - High

Build defenses around Oil wells. Man the oil well defenses

Acquisitions Roles

Role Name # Department Difficulty Role Mechanics Notes
Acquisitions Department Head 1 Command/Acquisitions Roleplay - High

Mechanics - Low

Combat - Medium

Run the entire acquisitions department, and directly man one Acquisitions team.

An Acquisitions team consists of a Team Leader, and 4 Acquisitions team members

Acquisitions Assit. Manager 2 Acquisitions Roleplay - High

Mechanics - Low

Combat - Medium

Directly man 1 Acquisitions team.

Make sure that oil wells are acquired. Stay alive.

Collaborate with the Production team to get your men what you need.

Acquisitions Team Leader 3 Acquisitions Roleplay - Medium

Mechanics - Low

Combat - High

Lead an acquisitions team to the oil wells to capture them at the orders of your team manager.

Push into enemy-infested zones to clean them out for engineers and production to move in.

Acquisitions Team Member 12 Acquisitions Roleplay - Low

Mechanics - Low

Combat - High

Follow your Team leader into infested zones to assist them in cleaning out the oil wells for production to move in.

Production roles

Role Name # Department Difficulty Role Mechanics Notes
Production Department Head 1 Command/Production Roleplay - High

Mechanics - High

Combat - Low

Run the Production department. Spend your Requisition points that you gain over time on base upgrades.

Spend the upgrade chips to buy production equipment.

Oil Well Engineer 3 Production Roleplay - Low

Mechanics - High

Combat - Low

Set up the oil wells. Set conveyor belts up to send oil back to the base.

Cry Cuz

Production Line Engineer 3 Production Roleplay - Low

Mechanics - High

Combat - Low

Set up the factory's conveyor belts to send the correct material to the correct machines.

Manually send shit to the correct machines.

Support Roles

Role Name # Department Difficulty Role Mechanics Notes
Support Department Head 1 Command/Production Roleplay - High

Mechanics - High

Combat - Low

Run the Support Department. Assist the Faction Leader as a support unit.

Make sure that your goons are doing their job.

Police/Defense Officer 3 Production Roleplay - Medium

Mechanics - Low

Combat - Medium

Make sure that no shitters blow up the production line.

Defend the base from enemies as they come in.

Set up base defenses when the Combat Engineers are out.

Assist Production in your spare time.

Courier 3 Production Roleplay - High

Mechanics - Medium

Combat - Medium

Send messages from the base command staff to the acquisitions staff.

Run from the base to the outside to get messages sent to the staff outside.