Disciplinary Department: Difference between revisions

From LobotomyCorp 13 Wiki
Jump to navigation Jump to search
No edit summary
 
(One intermediate revision by the same user not shown)
Line 21: Line 21:


* Assist Agents in combat with gadgets.
* Assist Agents in combat with gadgets.
* Assist the Control Officer or Extraction Officer in refining PE.
* Assist the Extraction Officer in refining PE.


=== Gadgets ===
=== Gadgets ===
Line 45: Line 45:
Disciplinary Clerks can assist you with healing, support and gadgets. Disciplinary Agents can assist you on your radio by being extra hands for combat.
Disciplinary Clerks can assist you with healing, support and gadgets. Disciplinary Agents can assist you on your radio by being extra hands for combat.


=== Extraction/Control Officer ===
=== Extraction Officer ===
The Extraction Officer, Or Control Officer, when they are around, will be your ticket to Non-EGO weapons and armor.
The Extraction Officer, will be your ticket to Non-EGO weapons and armor.


You can assist them by helping refine PE; in your spare time; and they can then take that refined PE and turn into weapons and armor for you.
You can assist them by helping refine PE; in your spare time; and they can then take that refined PE and turn into weapons and armor for you.
PE sales falls to the CO, and if the CO isn't around, it falls to the EO.

Latest revision as of 11:05, 2 September 2024

Disciplinary Department roles are expected to have high knowledge of the game, and to be somewhat competent in combat.

Disciplinary Officer requires 100 Hrs of playtime; whereas Emergency Response Agent requires 50 hours.

The Agent Retirement Home

The Disciplinary Department is a subdepartment of the Security/Agent Department that includes 2 roles, the Disciplinary Officer (The department head), and the Emergency Response Agent.

Both of these roles have one main goal: To suppress threats, and to keep agents and clerks safe!

In exchange, you CANNOT work. Your stats slowly increase over time. In exchange, you get a +20 Equip bonus to all Non-EGO weapons and armor.

Prefer to use these non-EGO; both to save EGO for the agents, and to get use of more unique and complex weapons.

Primary And Secondary Duties

Primary Objective

  • Suppress Abnormalities and Ordeals alongside agent.

Secondary Objectives

  • Assist Agents in combat with gadgets.
  • Assist the Extraction Officer in refining PE.

Gadgets

Disciplinary agents get access to a stat equalizer.

You can use this gadget to increase your stats from time to time. Use it often to keep your stats up to date

Relationship to Other Roles

Manager

Manager is your superior, and will often directly, or indirectly oversee your department. Listen to their callouts for places to move to.

They can directly contact you over your radio, and they are your eyes in the sky.

Sephirah

Sephirah is an indirect superior, and can give you constant eyes in the sky; if they're around.

When the manager is around, you can ask a Sephirah to take overwatch duties of you, and call out breaches and targets.

Disciplinary Agents and Clerks

Both Agents and clerks can choose to join the Disciplinary department. You can contact them on your departmental radio (:s).

Disciplinary Clerks can assist you with healing, support and gadgets. Disciplinary Agents can assist you on your radio by being extra hands for combat.

Extraction Officer

The Extraction Officer, will be your ticket to Non-EGO weapons and armor.

You can assist them by helping refine PE; in your spare time; and they can then take that refined PE and turn into weapons and armor for you.