R-Corp Assault Roles: Difference between revisions
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JCDR | JCDR | ||
!Ground Commander | !Ground Commander | ||
|'''This role is locked to trusted roles.''' | |'''This role is locked to trusted roles 90% of the time.If this role is not locked to trusted, it's rank is reduced to JCDR.''' | ||
Lead the 4th pack to victory! | Lead the 4th pack to victory! | ||
Your #1 goal is to figure out if you want yourself, the LCDR or both to lead the push, and then brief the | Your #1 goal is to figure out if you want yourself, the LCDR or both to lead the push, and then brief the pack on your general combat plan | ||
|Hard | |Hard | ||
|Commander | |Commander | ||
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!RAF | !RAF | ||
!Assault Rabbit | !Assault Rabbit | ||
|The Assault Rabbits are the bulk of the R-Corp 4th pack. You have a | |The Assault Rabbits are the bulk of the R-Corp 4th pack. You have a randomized gun that you can change out for various guns at requisitions, | ||
Stick as a pack with your Captain, or follow your tracker. | |||
|Easy | |Easy | ||
|} | |} | ||
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!Gunner Rhino | !Gunner Rhino | ||
|You man one of the two Rhino mecha in the Rhino hangar. | |You man one of the two Rhino mecha in the Rhino hangar. | ||
You have various Rhinos that are randomly spawned. | |||
- Rhino Heavy Unit: Fires a burst of 2 heavy bolts. Very powerful mid-long range wallbreaker in groups. | |||
- Rhino Support unit: Equipped with a gatling gun assists in offering suppressing fire at mid range | |||
- Rhino Pointman Unit: Equipped with a shotgun. This Rhino is terrifying and can easily cause abnos to scatter at close range | |||
- Rhino Light Unit: Equipped with a low-powered rifle, this rhino comes with less bulk, but far more speed. | |||
|Hard | |Hard | ||
|- | |- | ||
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!Berserker Reindeer | !Berserker Reindeer | ||
|You are the offensive-support branch of the Reindeer corps. You are armed with the mindwhip, a staff that clings to enemies and heals the sanity of your allies. | |You are the offensive-support branch of the Reindeer corps. You are armed with the mindwhip, a staff that clings to enemies and heals the sanity of your allies. | ||
Uniquely, you are both a healer and a powerful ranged attacker. your beam will "stick" to enemies, and unlike the normal bullets, Your beam passes through enemies. | |||
You can use your unique offensive capabilities to stick to slippery enemies, and enemies that tend to move between front and backline, dealing huge amounts | |||
of damage over time. | |||
'''DO NOT CROSS THE BEAMS.''' | '''DO NOT CROSS THE BEAMS.''' | ||
|Medium | |Medium | ||
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* Which abnormalities exist. | * Which abnormalities exist. | ||
* Roughly what the map looks like. | * Roughly what the map looks like. | ||
* Which Variation of the map it is.After you | * Which Variation of the map it is. | ||
After you relay all the information you have access to, your job is to skirmish with the enemy using your high speed and melee damage. | |||
|Hard | |Hard | ||
|- | |- | ||
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|Junior Commander | |Junior Commander | ||
|A temporary rank. | |A temporary rank. | ||
Used for the first few | Used for the first few operations of a pack commander | ||
|Ground Commander | |Ground Commander | ||
(Un-Trusted) | (Un-Trusted) | ||
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|Lieutenant Commander | |Lieutenant Commander | ||
|Signifies the second in command of the pack, | |Signifies the second in command of the pack, | ||
as well as | as well as senior officers, and sometimes leaders of brand new packs | ||
|Lieutenant Commander | |Lieutenant Commander | ||
|- | |- | ||
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|Lieutenant | |Lieutenant | ||
|Signifies Junior Officers, and officers that are | |Signifies Junior Officers, and officers that are | ||
inexperienced | inexperienced such as team captains of new packs. | ||
|Operations Officer | |Operations Officer | ||
|} | |} |